@koala oo sneaky crete landing didnt think of that! no scrams thanks
War on top of war
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 38 Sea Zone
1 infantry moved from Syria to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 38 Sea Zone
1 infantry moved from Syria to Trans-JordanCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
5 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Romania
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 3 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 bomber moved from Southern France to United Kingdom -
AIR RAID!!!
Bombers over London and fighters and bombers over the Channel!
Pull down the blinds
Close the curtains
Turn off the lights and head to the Bomb shelter
Does Churchill want to scramble and intercept? -
The royal air force will only Intercept the mighty Bombers!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
5 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Romania
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 3 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 bomber moved from Southern France to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 3/9 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 artillery and 4 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to France
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 artilleries and 8 infantry placed in Germany
1 armour and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.818
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.143
Median : 4.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14British Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 armour moved from Ukraine to Eastern Poland
1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
3 armour, 2 artilleries and 18 infantry moved from Belarus to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
5 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 armour moved from Ukraine to Eastern Poland
1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
3 armour, 2 artilleries and 18 infantry moved from Belarus to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
5 armour and 2 mech_infantrys moved from Bryansk to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 13 armour, 3 artilleries, 24 infantry and 3 mech_infantrys
Germans defend with 5 infantry
Russians roll dice for 13 armour, 3 artilleries, 24 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 13/43 hits
Germans roll dice for 5 infantry in Eastern Poland, round 2 : 4/5 hits
5 infantry owned by the Germans and 4 infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 13 armour, 3 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
4 aaGuns moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Ukraine
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Caucasus to Northwest PersiaPlace Units - Russians
3 artilleries placed in Ukraine
Russians undo move 1.
3 mech_infantrys placed in Ukraine
Russians undo move 1.
3 artilleries placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery and 1 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
4 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
2 bombers moved from Kwangsi to 38 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
2 fighters moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Kweichow -
Test summary from TripleA, engine version: 1.9, time: 9:12:15 PM
-
Had a problem trying to post my turn move
I dont know if I can save it here -
Looks like its good to go
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 4 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 92 Sea Zone
6 bombers moved from Western United States to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 4 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 92 Sea Zone
6 bombers moved from Western United States to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 bombers moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 fighter in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarine
Battle in 92 Sea Zone
Americans attack with 7 bombers
Italians defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 7 bombers in 92 Sea Zone, round 2 : 4/7 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 7 bombers remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Americans
7 bombers moved from 92 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 46 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Wake Island to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 6 Sea Zone to Soviet Far EastPlace Units - Americans
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 fighters moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 23 PUs;
British buy 2 artilleries and 1 factory_minor; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 fighters moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan StateCombat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northwest Persia to Persia
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to India
3 infantry moved from Burma to India
2 artilleries moved from Burma to IndiaPlace Units - British
1 factory_minor placed in Persia
2 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 28 PUs (3 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,5,5,4,6,1,6,4,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 6 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to Tunisia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Romania
1 armour and 3 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Greece to Volgograd
2 fighters moved from Greece to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to Tunisia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Romania
1 armour and 3 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Greece to Volgograd
2 fighters moved from Greece to RomaniaCombat - Italians
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Tunisia
Italians attack with 1 artillery
French defend with 1 infantry
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Volgograd to RomaniaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Burma to India
3 fighters moved from Burma to India
1 infantry moved from Burma to India
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 46 Sea Zone to 45 Sea Zone
1 cruiser moved from 45 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs