• '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - British
                1 artillery and 2 infantry moved from Caucasus to Kazakhstan

    triplea_42116_Bri11.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Caucasus to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 mech_infantrys moved from West India to India
                2 mech_infantrys moved from Eastern Persia to India
                3 fighters moved from Persia to India
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from Eastern Poland to Romania
                2 fighters moved from Novgorod to Romania

    Place Units - British
                3 fighters placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,6,6,5,4
                UK_Pacific collect 5 PUs; end with 7 PUs

    triplea_42116_UK_11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 infantry moved from Yugoslavia to Romania
                1 submarine moved from 91 Sea Zone to 83 Sea Zone

    triplea_42116_Ita11.tsvg


  • OOL for Romania

  • '19

    Best defence


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 infantry moved from Yugoslavia to Romania
                1 submarine moved from 91 Sea Zone to 83 Sea Zone

    Combat - Italians
                Battle in 83 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 infantry, 1 mech_infantry and 1 transport
                        1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 83 Sea Zone
                        Italians roll dice for 1 submarine in 83 Sea Zone, round 2 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
                Battle in Romania
                    Italians attack with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    Russians defend with 2 aaGuns, 6 armour, 3 artilleries, 2 infantry and 9 mech_infantrys; British defend with 4 fighters; Americans defend with 5 bombers
                        Italians roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Romania, round 2 :  2/11 hits
                        Russians roll dice for 2 aaGuns, 6 armour, 3 artilleries, 5 bombers, 4 fighters, 2 infantry and 9 mech_infantrys in Romania, round 2 :  14/29 hits
                        1 mech_infantry owned by the Italians, 2 aaGuns owned by the Russians, 2 armour owned by the Italians, 1 artillery owned by the Italians and 7 infantry owned by the Italians lost in Romania
                    Russians win with 6 armour, 3 artilleries, 5 bombers, 4 fighters, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is -31
                    Casualties for Italians: 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    Casualties for Russians: 2 aaGuns

    Non Combat Move - Italians
                6 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 armour, 1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.829
            Median : 4.000
            Variance : 0.775
            Standard Deviation : 0.880
            Total rolls : 41

    Italians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.250
            Median : 4.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Russians Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.655
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 29

    triplea_42116_Ita11.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to Sikang

    triplea_42116_ANZ11.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to Sikang

    Combat - ANZAC
                Battle in Sikang
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 bomber
                        ANZAC roll dice for 1 fighter in Sikang, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber in Sikang, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Sikang
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 bomber

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
                ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs

    triplea_42116_ANZ11.tsvg

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    triplea_42116_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_major, 12x factory_major; Remaining resources: 34 PUs;
                Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 armour, 2 artilleries and 3 infantry moved from Karelia to Novgorod
                1 artillery and 3 infantry moved from Finland to Karelia
                2 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 artillery and 3 infantry moved from Norway to Finland
                2 infantry moved from Yugoslavia to Bulgaria
                3 infantry moved from Slovakia Hungary to Yugoslavia
                2 infantry moved from Germany to Poland
                3 artilleries and 5 infantry moved from Germany to Slovakia Hungary
                2 artilleries and 7 infantry moved from Western Germany to Greater Southern Germany
                2 armour moved from Germany to Greater Southern Germany
                1 infantry moved from France to Northern Italy

    Combat - Germans

    Non Combat Move - Germans
                1 tactical_bomber moved from Western Germany to Germany
                1 fighter moved from Western Germany to Germany

    Place Units - Germans
                1 artillery and 1 infantry placed in Germany
                3 infantry placed in Western Germany
                3 infantry placed in France
                3 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_42116_Ger12.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                2 infantry moved from Russia to Samara
                1 artillery moved from Volgograd to Samara
                2 infantry moved from Romania to Bulgaria
                1 artillery, 2 infantry and 1 mech_infantry moved from Smolensk to Belarus
                1 artillery and 1 mech_infantry moved from Baltic States to Belarus
                1 armour moved from Western Ukraine to Belarus
                2 mech_infantrys moved from Western Ukraine to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 1 mech_infantry moved from Bessarabia to Eastern Poland
                1 armour and 1 artillery moved from Romania to Bulgaria
                1 infantry moved from Volgograd to Samara
                1 mech_infantry moved from Ukraine to Eastern Poland
                2 mech_infantrys moved from Ukraine to Romania
                1 mech_infantry moved from Romania to Bulgaria

    triplea_42116_Rus12.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                2 infantry moved from Russia to Samara
                1 artillery moved from Volgograd to Samara
                2 infantry moved from Romania to Bulgaria
                1 artillery, 2 infantry and 1 mech_infantry moved from Smolensk to Belarus
                1 artillery and 1 mech_infantry moved from Baltic States to Belarus
                1 armour moved from Western Ukraine to Belarus
                2 mech_infantrys moved from Western Ukraine to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 1 mech_infantry moved from Bessarabia to Eastern Poland
                1 armour and 1 artillery moved from Romania to Bulgaria
                1 infantry moved from Volgograd to Samara
                1 mech_infantry moved from Ukraine to Eastern Poland
                2 mech_infantrys moved from Ukraine to Romania
                1 mech_infantry moved from Romania to Bulgaria

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 3 infantry in Samara, round 4 :  2/4 hits
                        Japanese roll dice for 1 infantry in Samara, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 infantry and 2 mech_infantrys
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Eastern Poland, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Bulgaria
                    Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bulgaria, round 2 :  0/5 hits
                        Italians roll dice for 2 infantry in Bulgaria, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Bulgaria
                        Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bulgaria, round 3 :  1/4 hits
                        Italians roll dice for 2 infantry in Bulgaria, round 3 :  2/2 hits
                        1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bulgaria
                        Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 4 :  0/2 hits
                        Italians roll dice for 1 infantry in Bulgaria, round 4 :  1/1 hits
                        1 artillery owned by the Russians lost in Bulgaria
                        Russians roll dice for 1 armour in Bulgaria, round 5 :  1/1 hits
                        Italians roll dice for 1 infantry in Bulgaria, round 5 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
                    Italians win with no units remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Volgograd to Kazakhstan

    Place Units - Russians
                1 factory_minor placed in Romania
                1 armour and 2 mech_infantrys placed in Ukraine
                2 mech_infantrys placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 31 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs

    triplea_42116_Rus12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 armour, 2 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
                1 destroyer moved from 6 Sea Zone to 1 Sea Zone
                1 destroyer moved from 6 Sea Zone to 9 Sea Zone
                1 destroyer moved from 6 Sea Zone to 2 Sea Zone
                      Japanese take 2 Sea Zone from Americans
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                4 carriers moved from 36 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                5 destroyers moved from 36 Sea Zone to 39 Sea Zone
                4 armour, 4 artilleries, 10 infantry and 9 mech_infantrys moved from Burma to India
                5 fighters and 6 tactical_bombers moved from Burma to India
                3 fighters moved from Kwangsi to India
                1 tactical_bomber moved from Kwangsi to India
                1 fighter moved from 36 Sea Zone to 39 Sea Zone

    triplea_42116_Jap12.tsvg


  • Any scramble orders for India to stop the shore Bombardment?

  • '19

    No scramble, max defence in India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 armour, 2 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
                1 destroyer moved from 6 Sea Zone to 1 Sea Zone
                1 destroyer moved from 6 Sea Zone to 9 Sea Zone
                1 destroyer moved from 6 Sea Zone to 2 Sea Zone
                      Japanese take 2 Sea Zone from Americans
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                4 carriers moved from 36 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                5 destroyers moved from 36 Sea Zone to 39 Sea Zone
                4 armour, 4 artilleries, 10 infantry and 9 mech_infantrys moved from Burma to India
                5 fighters and 6 tactical_bombers moved from Burma to India
                3 fighters moved from Kwangsi to India
                1 tactical_bomber moved from Kwangsi to India
                1 fighter moved from 36 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in Alaska
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans, taking Alaska from Americans with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in India
                    Japanese attack with 4 armour, 6 artilleries, 8 fighters, 12 infantry, 9 mech_infantrys and 7 tactical_bombers
                    British defend with 3 aaGuns, 3 armour, 8 artilleries, 7 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 aaGun, 2 fighters and 1 infantry
                        AA fire in India :  1/12 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 :  0/2 hits
                        Japanese roll dice for 4 armour, 6 artilleries, 7 fighters, 12 infantry, 9 mech_infantrys and 7 tactical_bombers in India, round 2 :  18/45 hits
                        UK_Pacific roll dice for 4 aaGuns, 3 armour, 8 artilleries, 9 fighters, 14 infantry, 6 mech_infantrys and 1 tactical_bomber in India, round 2 :  18/41 hits
                        12 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the ANZAC, 3 aaGuns owned by the British, 1 infantry owned by the ANZAC, 5 mech_infantrys owned by the Japanese and 13 infantry owned by the British lost in India
                        Japanese roll dice for 4 armour, 5 artilleries, 7 fighters, 4 mech_infantrys and 7 tactical_bombers in India, round 3 :  19/27 hits
                        UK_Pacific roll dice for 3 armour, 8 artilleries, 9 fighters, 6 mech_infantrys and 1 tactical_bomber in India, round 3 :  14/27 hits
                        5 artilleries owned by the Japanese, 6 mech_infantrys owned by the British, 4 armour owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the Japanese, 3 armour owned by the British, 4 mech_infantrys owned by the Japanese, 8 artilleries owned by the British and 1 fighter owned by the ANZAC lost in India
                        Japanese roll dice for 6 fighters and 7 tactical_bombers in India, round 4 :  8/13 hits
                        UK_Pacific roll dice for 8 fighters in India, round 4 :  7/8 hits
                        7 fighters owned by the British, 7 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in India
                    Japanese win with 6 fighters remaining. Battle score for attacker is 20
                    Casualties for British: 3 aaGuns, 3 armour, 8 artilleries, 7 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Casualties for ANZAC: 1 aaGun, 2 fighters and 1 infantry
                    Casualties for Japanese: 4 armour, 6 artilleries, 2 fighters, 12 infantry, 9 mech_infantrys and 7 tactical_bombers

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Shan State to Burma
                1 artillery and 1 infantry moved from Yunnan to Burma
                6 fighters moved from India to Burma
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 battleship, 1 cruiser and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                2 destroyers moved from 45 Sea Zone to 33 Sea Zone
                2 destroyers moved from 45 Sea Zone to 35 Sea Zone
                2 destroyers moved from 35 Sea Zone to 36 Sea Zone
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 7 Sea Zone to 8 Sea Zone
                1 cruiser moved from 7 Sea Zone to 2 Sea Zone
                1 destroyer moved from 8 Sea Zone to 2 Sea Zone
                2 infantry moved from Kwangsi to French Indo China
                1 armour moved from Kwangsi to Burma
                1 armour and 2 mech_infantrys moved from Kweichow to Sikang
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 39 times
                2 was rolled 32 times
                3 was rolled 24 times
                4 was rolled 32 times
                5 was rolled 26 times
                6 was rolled 24 times
            Average roll : 3.260
            Median : 3.000
            Variance : 1.006
            Standard Deviation : 1.003
            Total rolls : 177

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    UK_Pacific Combat
                1 was rolled 14 times
                2 was rolled 16 times
                3 was rolled 10 times
                4 was rolled 13 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.342
            Median : 3.000
            Variance : 0.347
            Standard Deviation : 0.589
            Total rolls : 76

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 23 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 15 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.216
            Median : 3.000
            Variance : 1.057
            Standard Deviation : 1.028
            Total rolls : 88

    triplea_42116_Jap12.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                1 fighter moved from Western United States to 1 Sea Zone
                1 fighter moved from Western United States to 9 Sea Zone
                1 destroyer moved from 26 Sea Zone to 9 Sea Zone
                2 bombers moved from Romania to 95 Sea Zone
                1 bomber moved from Romania to Southern Italy
                2 bombers moved from Romania to Germany
                1 bomber moved from United Kingdom to Germany

    triplea_42116_Ame12.tsvg

  • '19

    Intercept bombing raid in Germany?


  • No Intercept

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                1 fighter moved from Western United States to 1 Sea Zone
                1 fighter moved from Western United States to 9 Sea Zone
                1 destroyer moved from 26 Sea Zone to 9 Sea Zone
                2 bombers moved from Romania to 95 Sea Zone
                1 bomber moved from Romania to Southern Italy
                2 bombers moved from Romania to Germany
                1 bomber moved from United Kingdom to Germany

    Combat - Americans
                Air Battle in Germany
                    Americans attacks with 3 units heading to Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  0/1 hits
                    Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 6 damage total.
                Strategic bombing raid in Germany
                        AA fire in Germany :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Germany rolls: 5,5 and causes: 10 damage to unit: factory_major
                    Bombing raid in Germany causes 10 damage total.
                Battle in 9 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 9 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 9 Sea Zone
                        Americans roll dice for 1 fighter in 9 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 9 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 9 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 2 bombers
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 bombers in 95 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in 1 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 1 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Americans
                1 fighter moved from 1 Sea Zone to Western United States
                1 fighter moved from 9 Sea Zone to Western United States
                1 armour, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour and 11 infantry moved from Eastern United States to 101 Sea Zone
                2 aaGuns moved from Eastern United States to 101 Sea Zone
                2 aaGuns, 2 armour, 2 artilleries, 1 carrier, 4 destroyers, 1 fighter, 14 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 artilleries and 14 infantry moved from 91 Sea Zone to Gibraltar
                2 aaGuns moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Libya to Alexandria
                1 bomber moved from Southern Italy to Romania
                1 bomber moved from 95 Sea Zone to Romania
                2 bombers moved from Germany to Romania

    Place Units - Americans
                3 destroyers and 3 submarines placed in 10 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Western United States
                4 mech_infantrys placed in Central United States
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to British Columbia: 1 mech_infantry
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    triplea_42116_Ame12.tsvg

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