I even attacked Yunnan with 1 extra INF to be “certain” to take it :-)
War on top of war
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 artillery and 2 infantry moved from Caucasus to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 2 infantry moved from Caucasus to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 mech_infantrys moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
3 fighters moved from Persia to India
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Eastern Poland to Romania
2 fighters moved from Novgorod to RomaniaPlace Units - British
3 fighters placed in Persia
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,6,6,5,4
UK_Pacific collect 5 PUs; end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 submarine moved from 91 Sea Zone to 83 Sea Zone -
OOL for Romania
-
Best defence
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 submarine moved from 91 Sea Zone to 83 Sea ZoneCombat - Italians
Battle in 83 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 83 Sea Zone
Italians roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Romania
Italians attack with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 6 armour, 3 artilleries, 2 infantry and 9 mech_infantrys; British defend with 4 fighters; Americans defend with 5 bombers
Italians roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Romania, round 2 : 2/11 hits
Russians roll dice for 2 aaGuns, 6 armour, 3 artilleries, 5 bombers, 4 fighters, 2 infantry and 9 mech_infantrys in Romania, round 2 : 14/29 hits
1 mech_infantry owned by the Italians, 2 aaGuns owned by the Russians, 2 armour owned by the Italians, 1 artillery owned by the Italians and 7 infantry owned by the Italians lost in Romania
Russians win with 6 armour, 3 artilleries, 5 bombers, 4 fighters, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is -31
Casualties for Italians: 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGunsNon Combat Move - Italians
6 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.829
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 41Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.250
Median : 4.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Russians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.655
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to SikangCombat - ANZAC
Battle in Sikang
ANZAC attack with 1 fighter
Japanese defend with 1 bomber
ANZAC roll dice for 1 fighter in Sikang, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Sikang, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Sikang
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 bomberNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major, 12x factory_major; Remaining resources: 34 PUs;
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 armour, 2 artilleries and 3 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Finland to Karelia
2 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 3 infantry moved from Norway to Finland
2 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Germany to Poland
3 artilleries and 5 infantry moved from Germany to Slovakia Hungary
2 artilleries and 7 infantry moved from Western Germany to Greater Southern Germany
2 armour moved from Germany to Greater Southern Germany
1 infantry moved from France to Northern ItalyCombat - Germans
Non Combat Move - Germans
1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 1 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
2 infantry moved from Russia to Samara
1 artillery moved from Volgograd to Samara
2 infantry moved from Romania to Bulgaria
1 artillery, 2 infantry and 1 mech_infantry moved from Smolensk to Belarus
1 artillery and 1 mech_infantry moved from Baltic States to Belarus
1 armour moved from Western Ukraine to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 armour and 1 artillery moved from Romania to Bulgaria
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Romania to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
2 infantry moved from Russia to Samara
1 artillery moved from Volgograd to Samara
2 infantry moved from Romania to Bulgaria
1 artillery, 2 infantry and 1 mech_infantry moved from Smolensk to Belarus
1 artillery and 1 mech_infantry moved from Baltic States to Belarus
1 armour moved from Western Ukraine to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 armour and 1 artillery moved from Romania to Bulgaria
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Romania to BulgariaCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Samara, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bulgaria
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/5 hits
Italians roll dice for 2 infantry in Bulgaria, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bulgaria
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bulgaria, round 3 : 1/4 hits
Italians roll dice for 2 infantry in Bulgaria, round 3 : 2/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bulgaria
Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Bulgaria, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Bulgaria
Russians roll dice for 1 armour in Bulgaria, round 5 : 1/1 hits
Italians roll dice for 1 infantry in Bulgaria, round 5 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
Italians win with no units remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to KazakhstanPlace Units - Russians
1 factory_minor placed in Romania
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour, 2 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
Japanese take 2 Sea Zone from Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 carriers moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
5 destroyers moved from 36 Sea Zone to 39 Sea Zone
4 armour, 4 artilleries, 10 infantry and 9 mech_infantrys moved from Burma to India
5 fighters and 6 tactical_bombers moved from Burma to India
3 fighters moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 fighter moved from 36 Sea Zone to 39 Sea Zone -
Any scramble orders for India to stop the shore Bombardment?
-
No scramble, max defence in India
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour, 2 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
Japanese take 2 Sea Zone from Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 carriers moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
5 destroyers moved from 36 Sea Zone to 39 Sea Zone
4 armour, 4 artilleries, 10 infantry and 9 mech_infantrys moved from Burma to India
5 fighters and 6 tactical_bombers moved from Burma to India
3 fighters moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 fighter moved from 36 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking Alaska from Americans with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 4 armour, 6 artilleries, 8 fighters, 12 infantry, 9 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 3 armour, 8 artilleries, 7 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 aaGun, 2 fighters and 1 infantry
AA fire in India : 1/12 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 0/2 hits
Japanese roll dice for 4 armour, 6 artilleries, 7 fighters, 12 infantry, 9 mech_infantrys and 7 tactical_bombers in India, round 2 : 18/45 hits
UK_Pacific roll dice for 4 aaGuns, 3 armour, 8 artilleries, 9 fighters, 14 infantry, 6 mech_infantrys and 1 tactical_bomber in India, round 2 : 18/41 hits
12 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the ANZAC, 3 aaGuns owned by the British, 1 infantry owned by the ANZAC, 5 mech_infantrys owned by the Japanese and 13 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 5 artilleries, 7 fighters, 4 mech_infantrys and 7 tactical_bombers in India, round 3 : 19/27 hits
UK_Pacific roll dice for 3 armour, 8 artilleries, 9 fighters, 6 mech_infantrys and 1 tactical_bomber in India, round 3 : 14/27 hits
5 artilleries owned by the Japanese, 6 mech_infantrys owned by the British, 4 armour owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the Japanese, 3 armour owned by the British, 4 mech_infantrys owned by the Japanese, 8 artilleries owned by the British and 1 fighter owned by the ANZAC lost in India
Japanese roll dice for 6 fighters and 7 tactical_bombers in India, round 4 : 8/13 hits
UK_Pacific roll dice for 8 fighters in India, round 4 : 7/8 hits
7 fighters owned by the British, 7 tactical_bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in India
Japanese win with 6 fighters remaining. Battle score for attacker is 20
Casualties for British: 3 aaGuns, 3 armour, 8 artilleries, 7 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 2 fighters and 1 infantry
Casualties for Japanese: 4 armour, 6 artilleries, 2 fighters, 12 infantry, 9 mech_infantrys and 7 tactical_bombersNon Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
6 fighters moved from India to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 battleship, 1 cruiser and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 destroyers moved from 45 Sea Zone to 33 Sea Zone
2 destroyers moved from 45 Sea Zone to 35 Sea Zone
2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 cruiser moved from 7 Sea Zone to 2 Sea Zone
1 destroyer moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Sikang
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Kwangtung to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 39 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 24 times
Average roll : 3.260
Median : 3.000
Variance : 1.006
Standard Deviation : 1.003
Total rolls : 177British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12UK_Pacific Combat
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.342
Median : 3.000
Variance : 0.347
Standard Deviation : 0.589
Total rolls : 76Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 23 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.216
Median : 3.000
Variance : 1.057
Standard Deviation : 1.028
Total rolls : 88 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
2 bombers moved from Romania to 95 Sea Zone
1 bomber moved from Romania to Southern Italy
2 bombers moved from Romania to Germany
1 bomber moved from United Kingdom to Germany -
Intercept bombing raid in Germany?
-
No Intercept
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
2 bombers moved from Romania to 95 Sea Zone
1 bomber moved from Romania to Southern Italy
2 bombers moved from Romania to Germany
1 bomber moved from United Kingdom to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 9 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 9 Sea Zone
Americans roll dice for 1 fighter in 9 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 destroyer
Americans roll dice for 2 bombers in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 1 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 1 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 1 Sea Zone to Western United States
1 fighter moved from 9 Sea Zone to Western United States
1 armour, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour and 11 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 armour, 2 artilleries, 1 carrier, 4 destroyers, 1 fighter, 14 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 14 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Libya to Alexandria
1 bomber moved from Southern Italy to Romania
1 bomber moved from 95 Sea Zone to Romania
2 bombers moved from Germany to RomaniaPlace Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
4 mech_infantrys placed in Central United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to British Columbia: 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs