@koala a big start for japan! No scramble thanks
8L G40 BM.2 variance (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 bomber moved from Alexandria to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 carrier in 98 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Germans and 1 bomber owned by the British lost in 98 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 carrier
Casualties for British: 1 bomberNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from West India to India
3 infantry moved from West India to IndiaPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 21 PUs (9 lost to blockades); end with 21 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 21 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 artillery moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
2 fighters moved from Southern Italy to 110 Sea ZoneCombat - Italians
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scramble and ool
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scramble, OOL depends on the dice
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 artillery moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
2 fighters moved from Southern Italy to 110 Sea ZoneCombat - Italians
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Persia
Italians attack with 1 armour and 1 artillery
British defend with 1 infantry
Italians roll dice for 1 armour and 1 artillery in Persia, round 2 : 2/2 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer and 1 fighter
Italians roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Italians lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -20
Casualties for Italians: 2 fighters
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
3 infantry placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
1 fighter moved from Egypt to PersiaCombat - French
Battle in Persia
French attack with 1 fighter
Italians defend with 1 armour
French roll dice for 1 fighter in Persia, round 2 : 0/1 hits
Italians roll dice for 1 armour in Persia, round 2 : 0/1 hits
French roll dice for 1 fighter in Persia, round 3 : 1/1 hits
Italians roll dice for 1 armour in Persia, round 3 : 0/1 hits
1 armour owned by the Italians lost in Persia
French win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - French
1 fighter moved from Persia to Eastern PersiaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 carrier, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Rostov to Vologda
1 artillery and 1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
4 infantry moved from Poland to Eastern Poland
2 bombers moved from Trans-Jordan to Tambov
2 infantry moved from Rostov to Tambov
2 artilleries moved from Rostov to Tambov
7 armour, 11 artilleries, 25 infantry and 13 mech_infantrys moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Iraq to Northwest Persia
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 marine moved from 109 Sea Zone to Eire
1 artillery moved from 109 Sea Zone to EireCombat - Germans
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intercept from london?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 carrier, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Rostov to Vologda
1 artillery and 1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
4 infantry moved from Poland to Eastern Poland
2 bombers moved from Trans-Jordan to Tambov
2 infantry moved from Rostov to Tambov
2 artilleries moved from Rostov to Tambov
7 armour, 11 artilleries, 25 infantry and 13 mech_infantrys moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Iraq to Northwest Persia
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 marine moved from 109 Sea Zone to Eire
1 artillery moved from 109 Sea Zone to EireCombat - Germans
Battle in Eire
Battle in Tambov
Germans attack with 2 artilleries, 2 bombers and 2 infantry
Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Tambov, round 2 : 2/6 hits
Russians roll dice for 4 infantry in Tambov, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Tambov, round 3 : 4/6 hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Eire from British, taking Tambov from Russians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Volgograd
Germans attack with 7 armour, 11 artilleries, 25 infantry and 13 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 3 infantry
Germans roll dice for 7 armour, 11 artilleries, 25 infantry and 13 mech_infantrys in Volgograd, round 2 : 14/56 hits
Russians roll dice for 1 armour and 3 infantry in Volgograd, round 2 : 1/4 hits
3 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour, 11 artilleries, 24 infantry and 13 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 113 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 113 Sea Zone, round 3 : 1/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Vologda
Germans attack with 1 artillery, 3 bombers and 1 infantry
Russians defend with 2 aaGuns, 1 armour and 2 artilleries
AA fire in Vologda : 0/3 hits
Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Vologda, round 2 : 1/5 hits
Russians roll dice for 2 aaGuns, 1 armour and 2 artilleries in Vologda, round 2 : 2/3 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Vologda
retreated to Vologda
Russians win with 1 aaGun, 1 armour and 2 artilleries remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Germans
3 bombers moved from Vologda to Novgorod
2 bombers moved from Tambov to Rostov
8 fighters moved from Trans-Jordan to Caucasus
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 113 Sea Zone to Western Germany
2 mech_infantrys moved from Western Germany to Poland
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy BordeauxPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Western Germany
2 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 24 PUs;
Russians buy 7 infantry; Remaining resources: 3 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 artillery and 5 infantry moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
2 infantry moved from Novosibirsk to Timguska
1 armour moved from Vologda to Timguska
1 artillery moved from Vologda to Archangel
1 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 bombers; Italians defend with 1 aaGun, 1 armour and 2 infantry
AA fire in Rostov : 0/3 hits
Russians roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 3/9 hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 2 bombers and 2 infantry in Rostov, round 2 : 2/6 hits
2 infantry owned by the Russians, 1 aaGun owned by the Italians and 2 bombers owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 3/7 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 3 : 3/4 hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Rostov, round 4 : 2/4 hits
Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery and 2 bombers
Casualties for Italians: 1 aaGun, 1 armour and 2 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 4 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 5 : 1/3 hits
Italians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 2 infantry in Timguska, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Timguska, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 aaGun and 1 artillery moved from Vologda to Russia
1 aaGun moved from Smolensk to Russia
4 mech_infantrys moved from Bryansk to Russia
13 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
3 aaGuns and 31 infantry moved from Bryansk to Russia
1 mech_infantry moved from Russia to Samara
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 18 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from New Guinea to Dutch New Guinea
2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to Sumatra
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Buryatia to Siberia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 tactical_bomber moved from Shensi to Timguska
1 fighter moved from Shensi to Timguska
2 infantry moved from Kansu to Timguska
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
5 infantry moved from Chahar to Suiyuyan
2 armour moved from Chahar to Kansu
1 infantry moved from Anhwe to Chahar
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Malaya to Shan State
2 artilleries moved from Malaya to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 bomber moved from French Indo China to TimguskaCombat - Japanese
Battle in Timguska
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Timguska, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 infantry in Timguska, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
ANZAC defend with 2 armour
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Sumatra, round 2 : 4/7 hits
ANZAC roll dice for 2 armour in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 armour owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 armour
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
4 infantry moved from Korea to Manchuria
1 fighter moved from Timguska to Kansu
1 bomber moved from Timguska to Kansu
1 tactical_bomber moved from Timguska to Kansu
1 fighter moved from Szechwan to Kiangsu
1 bomber moved from Szechwan to Kansu
2 fighters moved from Sumatra to 41 Sea ZonePlace Units - Japanese
2 destroyers, 2 fighters and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
bump 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Tobruk to 95 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
9 fighters moved from 26 Sea Zone to 25 Sea Zone
4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 2 infantry, 3 marines, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 marines moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 11 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 11 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 4 fighters in 95 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the Americans lost in 95 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 2 infantry and 3 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 marines in Caroline Islands, round 2 : 2/7 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 marines remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
11 fighters and 4 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
6 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French West Africa to Nigeria
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Egypt to India
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 fighters moved from 95 Sea Zone to TobrukPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Iraq
British take Iraq from Italians
1 armour, 1 fighter and 1 mech_infantry moved from United Kingdom to EireCombat - British
Battle in Eire
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery, 1 infantry and 1 marine
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 2 : 1/3 hits
Germans roll dice for 1 artillery, 1 infantry and 1 marine in Eire, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Eire
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 marine in Eire, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Eire
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 4 : 2/3 hits
Germans roll dice for 1 marine in Eire, round 4 : 0/1 hits
1 marine owned by the Germans lost in Eire
British win, taking Eire from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 1 infantry and 1 marineNon Combat Move - British
1 fighter moved from Eire to United Kingdom
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Bryansk to Russia
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
5 mech_infantrys moved from Egypt to Trans-JordanPlace Units - British
3 artilleries placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,3,5,1,1,3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 23 PUs (8 lost to blockades); end with 23 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Iraq
British take Iraq from Italians
1 armour, 1 fighter and 1 mech_infantry moved from United Kingdom to EireCombat - British
Battle in Eire
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery, 1 infantry and 1 marine
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 2 : 1/3 hits
Germans roll dice for 1 artillery, 1 infantry and 1 marine in Eire, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Eire
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 marine in Eire, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Eire
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 4 : 2/3 hits
Germans roll dice for 1 marine in Eire, round 4 : 0/1 hits
1 marine owned by the Germans lost in Eire
British win, taking Eire from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 1 infantry and 1 marineNon Combat Move - British
1 fighter moved from Eire to United Kingdom
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Bryansk to Russia
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
5 mech_infantrys moved from Egypt to Trans-JordanPlace Units - British
3 artilleries placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,3,5,1,1,3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 23 PUs (8 lost to blockades); end with 23 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by Americans to French West Africa: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 3 PUs;Combat Move - Italians
3 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 fighter placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to Russia
3 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 artillery moved from 109 Sea Zone to Eire
1 fighter moved from 112 Sea Zone to Eire
1 fighter moved from 112 Sea Zone to Eire
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
8 fighters moved from Caucasus to Russia
1 artillery moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
7 armour, 11 artilleries, 23 infantry and 13 mech_infantrys moved from Volgograd to Tambov
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Belarus to Smolensk
3 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to PolandCombat - Germans
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intercept over moscow?
ool?