made a couple noncom tweaks, plz use latest file. thanks!
Odonis (Axis) vs StuckTojo (Allies +27) No VC G40L
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 50 Sea Zone to 26 Sea Zone -
scramble from hawaii?
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no thanks. Go occupying Imperial Air Force with no supporting troops! Go!
:lol: :lol: :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 50 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 battleship
Battle in 94 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer
Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 94 Sea Zone
Americans roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 fighter and 1 harbour
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 2/4 hits
Japanese roll dice for 1 fighter in Hawaiian Islands, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 50 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Midway
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 104 Sea Zone to 103 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 103 Sea Zone
1 fighter moved from 94 Sea Zone to 103 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 94 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Morocco to TunisiaPlace Units - Americans
2 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 50 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 battleship
Battle in 94 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer
Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 94 Sea Zone
Americans roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 fighter and 1 harbour
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 2/4 hits
Japanese roll dice for 1 fighter in Hawaiian Islands, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 50 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Midway
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 104 Sea Zone to 103 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 103 Sea Zone
1 fighter moved from 94 Sea Zone to 103 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 94 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Morocco to TunisiaPlace Units - Americans
2 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Persia to Turkmenistan
2 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry moved from India to Burma
1 armour moved from West India to Burma
1 mech_infantry moved from West India to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
1 transport moved from 81 Sea Zone to 71 Sea ZoneCombat - British
Battle in Burma
British attack with 3 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 infantry and 5 mech_infantrys
British roll dice for 3 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Burma, round 2 : 5/10 hits
Japanese roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Burma, round 2 : 4/7 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British, 4 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 3 armour, 1 artillery and 2 fighters in Burma, round 3 : 5/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 3 : 2/2 hits
1 armour owned by the Japanese, 1 armour owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 infantry and 5 mech_infantrys
Battle in Turkmenistan
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Turkmenistan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Turkmenistan to West India
2 mech_infantrys moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 armour moved from Eastern Persia to West India
1 armour moved from Eastern Persia to India
2 fighters moved from Burma to India
1 artillery, 1 infantry and 5 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Egypt to Trans-JordanPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 30 PUs (5 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone -
No scramble, sir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea ZoneCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 110 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 110 Sea Zone to France
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Rostov to Northwest PersiaPlace Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Volgograd to Turkmenistan
2 fighters moved from Caucasus to Turkmenistan
1 armour and 3 mech_infantrys moved from Novosibirsk to Timguska
1 fighter moved from Russia to Turkmenistan
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Scotland
Battle in Timguska
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Timguska, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking 93 Sea Zone from Americans, taking Scotland from British, taking Timguska from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 carrier and 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Turkmenistan
Germans attack with 1 armour and 3 fighters
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 3 fighters in Turkmenistan, round 2 : 0/4 hits
British roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
Germans roll dice for 1 armour and 3 fighters in Turkmenistan, round 3 : 3/4 hits
British roll dice for 1 mech_infantry in Turkmenistan, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from British with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 fighters moved from Turkmenistan to Northwest Persia
2 bombers moved from Caucasus to Northwest Persia
3 armour moved from Caucasus to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Caucasus
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 carrier and 2 destroyers moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 104 Sea Zone to 111 Sea Zone
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from Russia to Vologda
1 infantry moved from Russia to VologdaPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
7 infantry moved from Evenkiyskiy to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 7 infantry
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 7 infantry in Timguska, round 2 : 2/7 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Timguska, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Timguska
Russians roll dice for 6 infantry in Timguska, round 3 : 0/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 0/2 hits
Russians roll dice for 6 infantry in Timguska, round 4 : 1/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 4 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Timguska
Russians roll dice for 4 infantry in Timguska, round 5 : 0/4 hits
Germans roll dice for 1 armour in Timguska, round 5 : 0/1 hits
Russians roll dice for 4 infantry in Timguska, round 6 : 1/4 hits
Germans roll dice for 1 armour in Timguska, round 6 : 0/1 hits
1 armour owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 aaGun moved from Evenkiyskiy to TimguskaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
2 bombers moved from Malaya to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to BurmaCombat - Japanese
Battle in Western Australia
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 2 armour
Japanese roll dice for 2 bombers and 2 mech_infantrys in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 2 armour in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 armour
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Burma to French Indo China
3 mech_infantrys moved from Kwangtung to Yunnan
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 armour and 1 infantry placed in Kwangtung
1 carrier and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 56 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 tactical_bomber moved from Midway to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Tunisia to Tobruk
2 fighters moved from 103 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 103 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 destroyers moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
2 destroyers and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 56 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 tactical_bomber moved from Midway to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Tunisia to Tobruk
2 fighters moved from 103 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 103 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 destroyers moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
2 destroyers and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 fighter moved from West India to Persia
5 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to ScotlandCombat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Turkmenistan
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits
Germans roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the British lost in Turkmenistan
British roll dice for 1 artillery in Turkmenistan, round 3 : 1/1 hits
Germans roll dice for 1 armour in Turkmenistan, round 3 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Germans lost in Turkmenistan
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for British: 1 artillery and 1 infantry
Battle in Persia
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Scotland
British attack with 2 fighters and 5 infantry
Germans defend with 1 airfield, 2 artilleries and 2 infantry
British roll dice for 2 fighters and 5 infantry in Scotland, round 2 : 2/7 hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 2 fighters and 4 infantry in Scotland, round 3 : 3/6 hits
Germans roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Scotland to United Kingdom
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 fighter moved from Persia to 80 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Burma to India
1 mech_infantry moved from West India to IndiaPlace Units - British
1 fighter and 3 infantry placed in United Kingdom
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Iraq
1 bomber moved from Western Germany to Iraq
1 fighter moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/3 hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians roll dice for 1 bomber and 1 mech_infantry in Iraq, round 3 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 bomber owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Italians: 1 bomber and 1 fighter
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from France to 95 Sea Zone
1 fighter moved from Holland Belgium to 95 Sea Zone
2 fighters moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
2 mech_infantrys moved from Bulgaria to Bessarabia
2 infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,1,1,3,4
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs -
Alright, this one’s done.
Good game. I’ll post it.
Are you willing to humour me with a re-match? Same terms, same bid, same placements? I’d like to figure out where the hell I went so wrong!
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Absolutley! and good game!
Will set it up asap.