Redinight(Axis) Vs. Admiral_Thrawn(Allies) Anniversary Edition


  • ROUND 1: Italy’s turn (REDO)

    PHASE 1: Research and Development - NONE
    PHASE 2: Purchase Units
    Italy purchases 1 armor, 1 infantry unit, SAVES 2 IPC

    PHASE 3: Combat Movement - NONE

    PHASE 4: NONE

    PHASE 5: Place Units
    1 Infantry and 1 Armor in Italy.

    PHASE 6: Collect Income
    Italy stays at 10 IPC
    Italy gains 5 IPC with control of Italy, Balkans, Morocco/Algeria, and Libya, and no enemy surface warships in SZ 13,14,15
    Italy collects 15 IPC
    Italy saved 2 IPC
    Italy has 17 IPC


  • ADD CORRECTION! Mussolini is not very good at this….

    NON-COMBAT MOVE:
    1 Artillery from Italy to Balkans.
    1 Armor from Balkans to Ukraine
    2 Infantry from Balkans to Bulgaria/Romania

    Ok!! AVANTI !!!


  • MORE NON-COMBAT !

    1 Fighter from Italy to Morocco/Algeria
    2 Infantry from Libya to Morocco/Algeria
    1 Infantry and 1 Artillery transported SZ 14 to Libya

    Ok, now it’s now, there


  • CHINA Turn 1 FEEL THEIR POWER!

    China Combat Move:

    1 Inf from Hupeh to Kiangsu

    1 Inf Fukien to Kiangsu

    1 Inf from Suiyuan to to Kiangsu

    1 Fighter from Yunnan to Kiangsu

    The BATTLE of KIANGSU

    China attacks with 3 Inf and 1 Fighter

    3@1

    DiceRolling 4d6:
    (2, 3, 5, 6)

    1@3

    DiceRolling 4d6:
    (1, 2, 3, 4)

    Japan defends with 2 Inf

    2@2

    DiceRolling 2d6:
    (3, 4)


  • Oops rolled China wrong redo…

    3@1

    DiceRolling 3d6:
    (1, 5, 6)

    1@3

    DiceRolling 1d6:
    (1)


  • Victory! Japan lose two Inf and Shanghai is free from Japan.


  • Non Combat Move

    1 inf from Yunnan to Fukien

    Land 1 Fighter in Ningxia

    Unit placement

    4 Infantry place in Suiyuan

    China’s turn done…


  • US Turn 1…We have survived the day of Infamy…The Jerry and the Jap must be slapped!

    Phase I Research… Not this time, but I got Oppenheimer  working on something in the Nevada Desert…

    PHASE II Recruit! We got G.I. Joe coming!

    2 Fighters, 1 Armor, 2 Artilleries, 1 Transport

    0 IPC remaining.

    PHASE III Combat Move…I’m sending Doolittle out to bomb some Axis scum!

    1 Bomber from Western US to SZ 38

    Bombs away! Jap defending transport is destroyed.

    1 Destroyer moves from SZ 10 to SZ 9

    1 Fighter and 1 Bomber to SZ 9

    Germans defend with 1 sub

    BATTLE of SZ 9

    US attacks with 1 Destroyer, 1 Fighter, and 1 Bomber

    1@2

    DiceRolling 1d6:
    (4)

    1@3

    DiceRolling 1d6:
    (1)

    1@4

    DiceRolling 1d6:
    (2)

    Germans defend with 1 Sub

    1@1

    DiceRolling 1d6:
    (3)


  • We send them to a watery grave with air dropped depth charges!

    PHASE IV Non Combat…Over there…Over there…And we won’t come back till it’s over
    Over there!

    1 Fighter from SZ 9 to U.K.

    1 Bomber from SZ 9 to U.K.

    1 Bomber from SZ 48 to Australia

    1 Carrier and 1 Destroyer from SZ 44 to SZ 43

    1 Fighter from SZ 44 to Australia

    1 Fighter from Hawaii to Australia

    1 Fighter from Western US to SZ 43

    1 Inf from Central US to Eastern US


  • PHASE V Place Units…Rosie the Riviter has been busy…

    Place 1 Art 1 Armor in the E. US.

    Place 1 Art in Western US

    Place 1 Transport in SZ 10

    Place Two Fighters in Western US.

    P


  • PHASE VI Collect IPC…The arsenal of democracy!

    US collects 38 and additional 10 from 2 National Objectives.

    It has 48 in the bank.


  • GERMANY: ROUND 2
    1. RESEARCH & DEVELOPMENT: NONE
    2. PURCHASE UNITS:
      3 Armor, 3 Infantry, 2 Artillery, 1 Fighter
    3. COMBAT MOVEMENT:
      2 Armor from E. Poland to Belorussia
      2 Armor from Ukraine to Belorussia
      1 Armor from Poland to Belorussia
      2 Armor from Baltic States to Belorussia
      1 Artillery from Baltic States to Belorussia
      3 Infantry from Baltic States to Belorussia
    4. CONDUCT COMBAT: BELORUSSIA
      Germany attacks with
      7@3DiceRolling 7d6:
    (2, 3, 4, 5, 5, 6, 6)  
      2@2DiceRolling 2d6:
    (1, 4)  
      2@1DiceRolling 2d6:
    (4, 6)  
      Russia defends with 1 Infantry
      1@2DiceRolling 2d6:
    (1, 2)


  • Opps, rolled two dice for Russia, but of course it’s a hit anyway….

    5. NON-COMBAT MOVEMENT
        3 Infantry, 1 Artillery from Ukraine to East Poland
        1 Plane from East Poland to France
        1 Plane from East Poland to Libya
        1 Plane from Finland to Northwestern Europe
        1 Bomber from Germany to Morocco-Algeria
        1 Armor from Germany to Poland
        1 Armor from Germany to Baltic States
        1 Artillery from Germany to Poland
        1 AA gun from Germany to France

    6. MOBILIZE NEW UNITS
      3 Armor, 3 Infantry, 2 Artillery, 1 Fighter in Germany

    7. COLLECT INCOME
      Captured Belorussia!!! Gains 1 IPC!  Plus  gain two national objectives.
      Collect 46 IPC


  • I messed up my purchase units, I didn’t save anything and wrote and pasted 3 armor when it should have been 4.  That leaves me with 0 saved….


  • Doing a world update after Germany Round 2 to make sure we are the same page…

    JAPAN:

    French Indo China Thailand: 2 Fighter

    Manchuria: 5 Inf, 1 Art

    Formosa:

    Japan: 1 Armor, 3 Inf, 2 Fighter, 1 AA, 1 IC

    Okinawa: 1 Inf

    Carolina Islands:

    Iwo Jima: 1 Inf

    Kwangtung: 2 Inf

    East Indies: 1 Inf

    Borneo: 2 Inf

    Philippine Islands: 1 Art

    New Guinea: 2 Inf

    SZ 62: 1 Transport, 1 Sub

    SZ 49: 1 AC, 3 Fighters, 1 Transport

    SZ 50: 1 Cruiser, 1 Transport

    SZ 52: 1 Battleship, 2 AC, 3 Fighters

    CHINA:

    Chinghai:

    Ningxia: 1 Fighter

    Sikang:

    Yunnan:

    Fukien: 1 Inf

    Hupeh:

    Kiangsu: 3 Inf

    Suiyuan: 4 Inf

    ITALY -

    Italy: 1 AA, 1 IC

    Balkans: 1 Artillery

    Libya: 1 Inf, 1 Armor

    SZ 14: 1 Battleship, 2 Cruisers, 1 Transport

    Morocco/Algeria: 2 Inf, 1 Fighter

    Bulgaria/Romania: 2 Inf

    Ukraine: 1 Armor

    UNITED STATES:

    Wake Island: 1 Inf

    Midway: 1 Inf

    Hawaiian Islands: 1 Inf

    Alaska: 1 Inf

    Panama:

    Mexico:

    Central United States:

    Western United States: 1 Inf, 2 Fighter, 1 Artillery, 1 AA, I IC

    Brazil:

    West Indies:

    Eastern United States: 2 Inf, 1 Armor, 1 Art, 1 AA, 1 IC

    Greenland:

    SZ 10: 2 Transports

    SZ 9: 1 Destroyer

    UK: 1 Fighter, 1 Bomber

    Australia: 2 Fighters, 1 Bomber

    SZ 43: 1 Destroyer, 1 Aircraft Carrier, 1 Fighter

    UNITED KINGDOM:

    United Kingdom: 2 Inf, 1 Art, 2 Armor, 2 Fighters, 1 Bomber, 1 AA, 1 IC

    Iceland:

    Western Canada:

    Eastern Canada: 1 Armor, 1 Inf

    Egypt: 4 Inf, 1 Armor, 1 Fighter, 1 Art

    French West Africa:

    French Equatorial Africa:

    Anglo-Egyptian Sudan:

    Belgian Congo:

    Italian Africa:

    Rhodesia: 2 Inf

    Union of South Africa:

    French Madagascar:

    Trans-Jordan:

    Persia:

    India: 3 Inf, 1 Art, 1 AA, 1 IC

    Burma: 1 Inf

    Solomon Islands:

    Australia: 3 Inf, 1 Art, 1 AA, 1 IC

    New Zealand:

    SZ 6: 1 Battleship, 1 Cruiser, 2 Destroyer

    SZ 1: 1 Transport

    SZ 33: 1 Transport

    SZ 38: 1 Destroyer

    SZ 43: 1 Destroyer, 1 Transport

    GERMANY -

    Morocco Algeria: 1 Inf, 1 Bomber

    France: 1 Inf, 1AA, 1 Fighter

    Northwestern Europe: 2 Inf, 1 Fighter

    Germany: 6 Inf, 2 Art, 4 Armor, 1 Fighter, 1 IC

    Norway:

    Bulgaria Romania:

    Czechoslovakia Hungary:

    Poland: 1 Armor, 1 Artillery

    Finland: 5 Inf, 1 Art,

    Ukraine:

    Eastern Poland: 3 Inf, 1 Artillery

    Baltic States: 1 Armor

    Libya: 1 Inf, 1 Art, 1 Armor, 1 Fighter

    Gibraltar: 2 Inf

    SZ 5: 1 Sub

    Belorussia: 2 Inf, 1 Artillery, 7 Armor

    RUSSIA-

    Caucasus: 10 Inf, 1 Art, 1 AA, 1 IC

    Eastern Ukraine: 1 Inf

    Karelia S.S.R.: 11 Inf, 1 Art, 1 AA, 1 IC

    Kazakh S.S.R.:

    Russia: 3 Inf, 2 Armor, 1 Fighter, 1 AA, 1 IC

    Archangel:

    Novosibirsk:

    Urals:

    Evenki National Okrug:

    Yukut S.S.R.: 1 Inf

    Stanovoj Chrebet: 1 Inf

    Buryatia S.S.R.: 7 Inf

    Soviet Far East:

    SZ 6: 1 Sub


  • Russia Turn 2

    PHASE I: No Research

    PHASE II: Stalin has 31 IPC. He buys 6 Inf, 2 Artillery, and 1 Armor. 0 IPC remains…


  • PHASE III: Combat Move

    1 Inf from Eastern Ukraine to Belorussia

    3 Inf, 2 Armor, 1 Fighter from Moscow to Belorussia

    6 Inf, 1 Artillery from Karelia S.S.R. to Belorussia

    1 Artillery, 9 Inf from the Caucasus to Ukraine


  • PHASE IV: Combat

    BATTLE FOR BELORUSSIA-

    Soviets attack with 10 Inf, 2 Armor, 1 Artillery, 1 Fighter

    9@1

    DiceRolling 9d6:
    (1, 1, 1, 4, 5, 5, 6, 6, 6)

    2@2

    DiceRolling 2d6:
    (3, 5)

    3@3

    DiceRolling 3d6:
    (4, 5, 5)

    Germany defends with 2 Inf, 1 Artillery, 7 Armor

    3@2

    DiceRolling 3d6:
    (3, 5, 6)

    7@3

    DiceRolling 3d6:
    (3, 4, 5)

    THE BATTLE FOR THE UKRAINE-

    Russia attacks with 9 Inf and 1 Artillery

    8@1

    DiceRolling 8d6:
    (1, 1, 2, 2, 2, 2, 2, 3)

    2@2

    DiceRolling 2d6:
    (2, 5)

    Italy defends with 1 armor

    1@3

    DiceRolling 1d6:
    (5)


  • Germany needs to roll 4 more tanks…

    4@3

    DiceRolling 4d6:
    (1, 2, 4, 4)


  • Ok…So the Russians steamrolled the Italians so that is over and Italy loses 1 Armor.

    In the Battle for Belorussia both sides take 3 loses…

    Russia will lose 3 Inf and I assume Germany will lose the 2 Inf and 1 Artillery… If you want to change that and we can reroll your dice, but I’m going ahead because I can’t imagine you would do it differently.

    ROUND 2

    Russia attacks with 7 Inf, 1 Artillery, 2 Armor, 1 Fighter

    6@1

    DiceRolling 6d6:
    (3, 3, 4, 4, 4, 6)

    2@2

    DiceRolling 2d6:
    (2, 2)

    3@3

    DiceRolling 3d6:
    (2, 2, 5)

    Germany defends with 7 Armor

    7@3

    DiceRolling 7d6:
    (1, 1, 1, 2, 3, 4, 5)

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