and yes we’re currently negotiating a 4th game, but this time with some small tweaks we’d like to try out that might make it a bit more interesting and different.
Caesar's Gaul (Axis) v. Aivanle (Allies) - no bid
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 3 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from French Central Africa to French Equatorial Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 3 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from French Central Africa to French Equatorial AfricaCombat - Americans
Battle in Amur
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 9/11 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/13 hits
Units damaged: 1 battleship owned by the Americans
4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/11 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 6 Sea Zone, round 3 : 4/5 hits
1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 6 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 2 battleships in 6 Sea Zone, round 4 : 2/2 hits
1 submarine owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 3/3 hits
1 battleship owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -19
Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombersNon Combat Move - Americans
1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 1 destroyer, 7 infantry, 3 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 mech_infantrys moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
5 artilleries and 5 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 3 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from French Central Africa to French Equatorial AfricaCombat - Americans
Battle in Amur
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 9/11 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/13 hits
Units damaged: 1 battleship owned by the Americans
4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/11 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 6 Sea Zone, round 3 : 4/5 hits
1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 6 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 2 battleships in 6 Sea Zone, round 4 : 2/2 hits
1 submarine owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 3/3 hits
1 battleship owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -19
Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombersNon Combat Move - Americans
1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 1 destroyer, 7 infantry, 3 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 mech_infantrys moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
5 artilleries and 5 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Rhodesia to Belgian CongoCombat - British
Non Combat Move - British
1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
3 aaGuns, 4 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Burma
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Libya to GreeceCombat - Italians
Battle in Syria
Battle in Greece
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 5/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Syria from French, taking Greece from Neutral_Allies with 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Greece to Southern Italy
3 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 5 infantry moved from New South Wales to Queensland
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 5 infantry moved from New South Wales to Queensland
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs;
Germans buy 1 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 armour and 2 artilleries moved from Western Germany to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Poland
2 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
4 bombers and 1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
7 armour, 2 artilleries, 1 destroyer, 8 infantry and 9 transports moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
7 armour, 2 artilleries and 9 infantry moved from 127 Sea Zone to Novgorod
2 tactical_bombers moved from Western Germany to Poland
1 bomber moved from Western Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs;
Germans buy 1 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 armour and 2 artilleries moved from Western Germany to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Poland
2 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
4 bombers and 1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
7 armour, 2 artilleries, 1 destroyer, 8 infantry and 9 transports moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
7 armour, 2 artilleries and 9 infantry moved from 127 Sea Zone to Novgorod
2 tactical_bombers moved from Western Germany to Poland
1 bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in 127 Sea Zone
Germans attack with 4 bombers, 1 destroyer, 1 tactical_bomber and 9 transports
Russians defend with 1 submarine
Germans roll dice for 4 bombers, 1 destroyer, 1 tactical_bomber and 9 transports in 127 Sea Zone, round 2 : 5/6 hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 127 Sea Zone
Germans win with 4 bombers, 1 destroyer, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Romania
Germans attack with 2 armour, 5 artilleries, 17 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 5 artilleries, 17 infantry and 1 mech_infantry in Romania, round 2 : 10/25 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 5 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 2 infantry and 2 tactical_bombers in Poland, round 2 : 2/4 hits
Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Novgorod
Germans attack with 7 armour, 2 artilleries and 9 infantry
Russians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Germans roll dice for 7 armour, 2 artilleries and 9 infantry in Novgorod, round 2 : 8/18 hits
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 5/10 hits
1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 2 armour owned by the Russians, 5 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 7 armour, 2 artilleries and 4 infantry in Novgorod, round 3 : 4/13 hits
Russians roll dice for 2 fighters in Novgorod, round 3 : 2/2 hits
2 fighters owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 7 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 47
Casualties for Germans: 7 infantry
Casualties for Russians: 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombersNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Suiyuyan: 3 fighters
EDIT: Removing units owned by ANZAC from Korea: 3 fighters
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 127 Sea Zone to Finland
4 bombers moved from 127 Sea Zone to Norway
1 fighter moved from 104 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser and 3 submarines moved from 110 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Poland to Western Germany
6 armour and 4 mech_infantrys moved from Germany to Romania
1 bomber moved from Eastern Poland to Western Germany
1 aaGun moved from Slovakia Hungary to Poland
2 aaGuns moved from Slovakia Hungary to Romania
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 87 Sea Zone to 90 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from Western Germany to ScotlandPlace Units - Germans
1 armour and 5 mech_infantrys placed in Germany
2 destroyers placed in 109 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
2 artilleries and 19 infantry moved from Baltic States to NovgorodCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Russians attack with 2 artilleries and 19 infantry
Germans defend with 1 airfield, 7 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 artilleries and 19 infantry in Novgorod, round 2 : 4/21 hits
Germans roll dice for 7 armour, 2 artilleries and 2 infantry in Novgorod, round 2 : 5/11 hits
2 infantry owned by the Germans, 5 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 14 infantry in Novgorod, round 3 : 5/16 hits
Germans roll dice for 7 armour in Novgorod, round 3 : 4/7 hits
5 armour owned by the Germans and 4 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 artilleries and 10 infantry in Novgorod, round 4 : 1/12 hits
Germans roll dice for 2 armour in Novgorod, round 4 : 0/2 hits
1 armour owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 10 infantry in Novgorod, round 5 : 4/12 hits
Germans roll dice for 1 armour in Novgorod, round 5 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 7 armour, 2 artilleries and 2 infantry
Casualties for Russians: 10 infantryNon Combat Move - Russians
2 aaGuns moved from Baltic States to Novgorod
2 aaGuns moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Western Ukraine
4 armour and 6 mech_infantrys moved from Bessarabia to Bryansk
4 mech_infantrys moved from Russia to Bryansk
7 artilleries and 5 infantry moved from Bessarabia to Western UkrainePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 18 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 21 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Tsagaan Olom: 3 infantry
EDIT: Turning off Edit Mode
3 armour, 1 fighter and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 armour moved from Manchuria to Korea
Japanese take Korea from Americans
1 armour moved from Korea to Amur
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Amur
5 artilleries, 14 infantry and 1 mech_infantry moved from Manchuria to Amur
4 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 7 infantry moved from Japan to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 7 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers, 2 fighters and 3 tactical_bombers moved from Anhwe to Amur
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
2 bombers moved from Japan to Amur
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Amur
Japanese attack with 2 armour, 6 artilleries, 4 bombers, 3 fighters, 21 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 21 infantry; Americans defend with 1 artillery and 3 infantry
AA fire in Amur : 3/6 hits
1 fighter owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Amur
Japanese roll dice for 2 armour, 6 artilleries, 4 bombers, 2 fighters, 21 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 13/38 hits
Russians roll dice for 2 aaGuns, 1 artillery and 24 infantry in Amur, round 2 : 6/25 hits
6 infantry owned by the Japanese, 2 aaGuns owned by the Russians, 3 infantry owned by the Americans and 8 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 armour, 6 artilleries, 4 bombers, 2 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 10/32 hits
Russians roll dice for 1 artillery and 13 infantry in Amur, round 3 : 6/14 hits
6 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 armour, 6 artilleries, 4 bombers, 2 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 9/26 hits
Russians roll dice for 1 artillery and 3 infantry in Amur, round 4 : 3/4 hits
3 infantry owned by the Japanese, 1 artillery owned by the Americans and 3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 armour, 6 artilleries, 4 bombers, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 2 aaGuns and 21 infantry
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 fighter, 15 infantry and 2 tactical_bombers
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 aaGun moved from Manchuria to Jehol
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 4 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Anhwe to Hunan
1 transport moved from 19 Sea Zone to 5 Sea Zone
1 fighter moved from Borneo to French Indo China
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
4 bombers moved from Amur to Japan
2 mech_infantrys moved from Kwangsi to HunanPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 5 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
5 artilleries and 5 infantry moved from Gibraltar to Spain
2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - Americans
Battle in Spain
Americans attack with 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys in Spain, round 2 : 3/20 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
3 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 6 artilleries, 8 infantry and 3 mech_infantrys in Spain, round 3 : 4/18 hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits
3 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns and 3 fighters moved from Western United States to Central United States
3 fighters moved from Central United States to Eastern United States
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 3 tactical_bombers placed in 101 Sea Zone
3 armour and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 5 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
5 artilleries and 5 infantry moved from Gibraltar to Spain
2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - Americans
Battle in Spain
Americans attack with 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys in Spain, round 2 : 3/20 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
3 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 6 artilleries, 8 infantry and 3 mech_infantrys in Spain, round 3 : 4/18 hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits
3 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns and 3 fighters moved from Western United States to Central United States
3 fighters moved from Central United States to Eastern United States
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 3 tactical_bombers placed in 101 Sea Zone
3 armour and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Burma to 42 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
4 fighters and 2 tactical_bombers moved from Burma to SikangCombat - British
Battle in 42 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sikang
British attack with 4 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 4 fighters and 2 tactical_bombers in Sikang, round 2 : 4/6 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Sikang
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in 103 Sea Zone
British attack with 1 carrier and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 carrier and 1 fighter in 103 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
British attack with 1 cruiser and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 cruiser and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 cruiserNon Combat Move - British
2 fighters moved from 104 Sea Zone to Spain
1 fighter moved from 103 Sea Zone to Spain
1 battleship, 1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 aaGuns, 4 artilleries, 15 infantry and 1 mech_infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
4 fighters and 1 tactical_bomber moved from Sikang to Shensi
1 bomber moved from 42 Sea Zone to BurmaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 infantry moved from Greece to Turkey
Italians take Turkey from Neutral_True
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Italians defend with 3 transports
3 transports owned by the Italians lost in 98 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 3 transportsNon Combat Move - French
1 fighter moved from 98 Sea Zone to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Russia: 3 fighters
EDIT: Removing units owned by ANZAC from Suiyuyan: 3 fighters
EDIT: Turning off Edit Mode
Germans buy 6 artilleries and 13 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
2 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
8 armour, 5 artilleries, 15 infantry and 5 mech_infantrys moved from Romania to Eastern Poland
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 103 Sea Zone
1 bomber moved from Western Germany to 103 Sea Zone
2 infantry moved from Poland to Eastern Poland
1 armour and 5 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in 103 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 carrier
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 carrier in 103 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the British lost in 103 Sea Zone
Germans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 5 transports
5 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Bessarabia
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 5 artilleries, 17 infantry and 10 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 9 armour, 5 artilleries, 17 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 15/41 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 5 artilleries, 16 infantry and 10 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 aaGuns moved from Romania to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 tactical_bomber moved from Bessarabia to Romania
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 destroyer and 9 transports moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 109 Sea Zone
1 bomber moved from 103 Sea Zone to United Kingdom
4 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Finland to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 aaGun moved from Western Germany to France
2 fighters moved from Scotland to United KingdomPlace Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
6 artilleries placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Non Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
3 aaGuns, 7 artilleries, 5 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 5 mech_infantrys moved from Russia to Bryansk
3 infantry moved from Tsagaan Olom to OlgiyPlace Units - Russians
3 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
4 bombers moved from Japan to 26 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan StateCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 2 carriers, 1 destroyer and 1 submarine; ANZAC defend with 1 cruiser, 2 destroyers and 1 submarine
Japanese roll dice for 1 battleship, 4 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/9 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 carriers, 1 cruiser and 3 destroyers in 26 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 5/8 hits
Americans roll dice for 2 carriers, 1 cruiser and 2 destroyers in 26 Sea Zone, round 3 : 5/5 hits
1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship and 4 bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
Casualties for Americans: 2 carriers, 1 destroyer and 1 submarine
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
French defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
French win with 1 transport remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Amur to Manchuria
1 aaGun moved from Jehol to Chahar
4 mech_infantrys moved from Hunan to French Indo China
1 fighter moved from Shan State to French Indo China
4 bombers moved from 26 Sea Zone to 32 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
5 artilleries and 5 infantry moved from Amur to Korea
5 transports moved from 5 Sea Zone to 6 Sea Zone
3 aaGuns moved from Japan to 6 Sea Zone
3 aaGuns moved from 6 Sea Zone to Korea
4 bombers moved from 32 Sea Zone to Marshall Islands
2 mech_infantrys moved from Kiangsu to KiangsiPlace Units - Japanese
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs