Caesar's Gaul (Axis) v. Aivanle (Allies) - no bid


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 3 infantry moved from Korea to Amur
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from French Central Africa to French Equatorial Africa

    triplea_41532.0_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 3 infantry moved from Korea to Amur
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from French Central Africa to French Equatorial Africa

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Amur, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  9/11 hits
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  5/13 hits
                    Units damaged: 1 battleship owned by the Americans
                        4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  4/11 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 6 Sea Zone, round 3 :  4/5 hits
                        1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 6 Sea Zone, round 4 :  2/5 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 2 battleships in 6 Sea Zone, round 4 :  2/2 hits
                        1 submarine owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 5 :  2/2 hits
                        Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 :  3/3 hits
                        1 battleship owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -19
                    Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers

    Non Combat Move - Americans
                1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries, 1 cruiser, 1 destroyer, 7 infantry, 3 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
                3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                4 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_41532.0_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    triplea_41532.0_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 3 infantry moved from Korea to Amur
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from French Central Africa to French Equatorial Africa

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Amur, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  9/11 hits
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  5/13 hits
                    Units damaged: 1 battleship owned by the Americans
                        4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  4/11 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 6 Sea Zone, round 3 :  4/5 hits
                        1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 6 Sea Zone, round 4 :  2/5 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 2 battleships in 6 Sea Zone, round 4 :  2/2 hits
                        1 submarine owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 5 :  2/2 hits
                        Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 :  3/3 hits
                        1 battleship owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -19
                    Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers

    Non Combat Move - Americans
                1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries, 1 cruiser, 1 destroyer, 7 infantry, 3 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
                3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                4 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                1 infantry moved from Rhodesia to Belgian Congo

    Combat - British

    Non Combat Move - British
                1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                3 aaGuns, 4 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
                1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Burma
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41532.0_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
                2 fighters moved from Southern Italy to Greece
                1 bomber moved from Libya to Greece

    Combat - Italians
                Battle in Syria
                Battle in Greece
                    Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                    Neutral_Allies defend with 2 infantry
                        Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 :  5/7 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Syria from French, taking Greece from Neutral_Allies with 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Greece to Southern Italy
                3 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Greece to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_41532.0_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 5 infantry moved from New South Wales to Queensland
                1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_41532.0_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 5 infantry moved from New South Wales to Queensland
                1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer
                        French roll dice for 1 fighter in 92 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to 91 Sea Zone

    Turn Complete - French

    triplea_41532.0_Fre4.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs;
                Germans buy 1 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                6 armour and 2 artilleries moved from Western Germany to 112 Sea Zone
                1 armour moved from Norway to 112 Sea Zone
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Slovakia Hungary to Poland
                2 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
                4 bombers and 1 tactical_bomber moved from Western Germany to 127 Sea Zone
                1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone
                7 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                7 armour, 2 artilleries, 1 destroyer, 8 infantry and 9 transports moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from Finland to 127 Sea Zone
                7 armour, 2 artilleries and 9 infantry moved from 127 Sea Zone to Novgorod
                2 tactical_bombers moved from Western Germany to Poland
                1 bomber moved from Western Germany to Eastern Poland

    triplea_41532.0_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs;
                Germans buy 1 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                6 armour and 2 artilleries moved from Western Germany to 112 Sea Zone
                1 armour moved from Norway to 112 Sea Zone
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Slovakia Hungary to Poland
                2 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
                4 bombers and 1 tactical_bomber moved from Western Germany to 127 Sea Zone
                1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone
                7 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                7 armour, 2 artilleries, 1 destroyer, 8 infantry and 9 transports moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from Finland to 127 Sea Zone
                7 armour, 2 artilleries and 9 infantry moved from 127 Sea Zone to Novgorod
                2 tactical_bombers moved from Western Germany to Poland
                1 bomber moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in 127 Sea Zone
                    Germans attack with 4 bombers, 1 destroyer, 1 tactical_bomber and 9 transports
                    Russians defend with 1 submarine
                        Germans roll dice for 4 bombers, 1 destroyer, 1 tactical_bomber and 9 transports in 127 Sea Zone, round 2 :  5/6 hits
                        Russians roll dice for 1 submarine in 127 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 127 Sea Zone
                    Germans win with 4 bombers, 1 destroyer, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Romania
                    Germans attack with 2 armour, 5 artilleries, 17 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 5 artilleries, 17 infantry and 1 mech_infantry in Romania, round 2 :  10/25 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 2 armour, 5 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Russians defend with 1 armour
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 armour in Poland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Eastern Poland
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Novgorod
                    Germans attack with 7 armour, 2 artilleries and 9 infantry
                    Russians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                        Germans roll dice for 7 armour, 2 artilleries and 9 infantry in Novgorod, round 2 :  8/18 hits
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 :  5/10 hits
                        1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 2 armour owned by the Russians, 5 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Novgorod
                        Germans roll dice for 7 armour, 2 artilleries and 4 infantry in Novgorod, round 3 :  4/13 hits
                        Russians roll dice for 2 fighters in Novgorod, round 3 :  2/2 hits
                        2 fighters owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 7 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 47
                    Casualties for Germans: 7 infantry
                    Casualties for Russians: 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Suiyuyan: 3 fighters
                EDIT: Removing units owned by ANZAC from Korea: 3 fighters
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from 127 Sea Zone to Finland
                4 bombers moved from 127 Sea Zone to Norway
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
                1 carrier, 1 cruiser and 3 submarines moved from 110 Sea Zone to 109 Sea Zone
                2 tactical_bombers moved from Poland to Western Germany
                6 armour and 4 mech_infantrys moved from Germany to Romania
                1 bomber moved from Eastern Poland to Western Germany
                1 aaGun moved from Slovakia Hungary to Poland
                2 aaGuns moved from Slovakia Hungary to Romania
                1 fighter moved from Western Germany to Southern Italy
                1 submarine moved from 87 Sea Zone to 90 Sea Zone
                1 fighter moved from United Kingdom to Scotland
                1 fighter moved from Western Germany to Scotland

    Place Units - Germans
                1 armour and 5 mech_infantrys placed in Germany
                2 destroyers placed in 109 Sea Zone
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_41532.0_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
                2 artilleries and 19 infantry moved from Baltic States to Novgorod

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Novgorod
                    Russians attack with 2 artilleries and 19 infantry
                    Germans defend with 1 airfield, 7 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        Russians roll dice for 2 artilleries and 19 infantry in Novgorod, round 2 :  4/21 hits
                        Germans roll dice for 7 armour, 2 artilleries and 2 infantry in Novgorod, round 2 :  5/11 hits
                        2 infantry owned by the Germans, 5 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
                        Russians roll dice for 2 artilleries and 14 infantry in Novgorod, round 3 :  5/16 hits
                        Germans roll dice for 7 armour in Novgorod, round 3 :  4/7 hits
                        5 armour owned by the Germans and 4 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 2 artilleries and 10 infantry in Novgorod, round 4 :  1/12 hits
                        Germans roll dice for 2 armour in Novgorod, round 4 :  0/2 hits
                        1 armour owned by the Germans lost in Novgorod
                        Russians roll dice for 2 artilleries and 10 infantry in Novgorod, round 5 :  4/12 hits
                        Germans roll dice for 1 armour in Novgorod, round 5 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 26
                    Casualties for Germans: 7 armour, 2 artilleries and 2 infantry
                    Casualties for Russians: 10 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Baltic States to Novgorod
                2 aaGuns moved from Bessarabia to Western Ukraine
                1 armour and 1 mech_infantry moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Western Ukraine
                4 armour and 6 mech_infantrys moved from Bessarabia to Bryansk
                4 mech_infantrys moved from Russia to Bryansk
                7 artilleries and 5 infantry moved from Bessarabia to Western Ukraine

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 18 infantry
                EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 21 infantry
                EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                EDIT: Adding units owned by Russians to Tsagaan Olom: 3 infantry
                EDIT: Turning off Edit Mode
                3 armour, 1 fighter and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs

    triplea_41532.0_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour moved from Manchuria to Korea
                      Japanese take Korea from Americans
                1 armour moved from Korea to Amur
                1 armour moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Amur
                5 artilleries, 14 infantry and 1 mech_infantry moved from Manchuria to Amur
                4 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 7 infantry moved from Japan to 6 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 7 infantry moved from 5 Sea Zone to Amur
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 bombers, 2 fighters and 3 tactical_bombers moved from Anhwe to Amur
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
                2 bombers moved from Japan to Amur
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 2 armour, 6 artilleries, 4 bombers, 3 fighters, 21 infantry, 1 mech_infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 21 infantry; Americans defend with 1 artillery and 3 infantry
                        AA fire in Amur :  3/6 hits
                        1 fighter owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Amur
                        Japanese roll dice for 2 armour, 6 artilleries, 4 bombers, 2 fighters, 21 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 :  13/38 hits
                        Russians roll dice for 2 aaGuns, 1 artillery and 24 infantry in Amur, round 2 :  6/25 hits
                        6 infantry owned by the Japanese, 2 aaGuns owned by the Russians, 3 infantry owned by the Americans and 8 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 2 armour, 6 artilleries, 4 bombers, 2 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 :  10/32 hits
                        Russians roll dice for 1 artillery and 13 infantry in Amur, round 3 :  6/14 hits
                        6 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 2 armour, 6 artilleries, 4 bombers, 2 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 :  9/26 hits
                        Russians roll dice for 1 artillery and 3 infantry in Amur, round 4 :  3/4 hits
                        3 infantry owned by the Japanese, 1 artillery owned by the Americans and 3 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 2 armour, 6 artilleries, 4 bombers, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 aaGuns and 21 infantry
                    Casualties for Americans: 1 artillery and 3 infantry
                    Casualties for Japanese: 1 fighter, 15 infantry and 2 tactical_bombers
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to Manchuria
                1 aaGun moved from Manchuria to Jehol
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 4 infantry moved from Yunnan to French Indo China
                2 mech_infantrys moved from Kwangtung to Kwangsi
                1 artillery moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from Anhwe to Hunan
                1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 fighter moved from Borneo to French Indo China
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                4 bombers moved from Amur to Japan
                2 mech_infantrys moved from Kwangsi to Hunan

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                3 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_41532.0_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 armour, 1 destroyer, 5 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
                5 artilleries and 5 infantry moved from Gibraltar to Spain
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys in Spain, round 2 :  3/20 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        3 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
                        Americans roll dice for 1 armour, 6 artilleries, 8 infantry and 3 mech_infantrys in Spain, round 3 :  4/18 hits
                        Neutral_True roll dice for 3 infantry in Spain, round 3 :  1/3 hits
                        3 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Americans: 3 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 91 Sea Zone to 101 Sea Zone
                2 aaGuns and 3 fighters moved from Western United States to Central United States
                3 fighters moved from Central United States to Eastern United States
                2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 3 tactical_bombers placed in 101 Sea Zone
                3 armour and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_41532.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    triplea_41532.0_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 armour, 1 destroyer, 5 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
                5 artilleries and 5 infantry moved from Gibraltar to Spain
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys in Spain, round 2 :  3/20 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        3 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
                        Americans roll dice for 1 armour, 6 artilleries, 8 infantry and 3 mech_infantrys in Spain, round 3 :  4/18 hits
                        Neutral_True roll dice for 3 infantry in Spain, round 3 :  1/3 hits
                        3 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Americans: 3 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 91 Sea Zone to 101 Sea Zone
                2 aaGuns and 3 fighters moved from Western United States to Central United States
                3 fighters moved from Central United States to Eastern United States
                2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 3 tactical_bombers placed in 101 Sea Zone
                3 armour and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Burma to 42 Sea Zone
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                1 carrier moved from 91 Sea Zone to 103 Sea Zone
                1 fighter moved from 91 Sea Zone to 103 Sea Zone
                4 fighters and 2 tactical_bombers moved from Burma to Sikang

    Combat - British
                Battle in 42 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Sikang
                    British attack with 4 fighters and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        British roll dice for 4 fighters and 2 tactical_bombers in Sikang, round 2 :  4/6 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Sikang
                    British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for British: 1 tactical_bomber
                    Casualties for Japanese: 1 infantry
                Battle in 103 Sea Zone
                    British attack with 1 carrier and 1 fighter
                    Germans defend with 1 destroyer
                        British roll dice for 1 carrier and 1 fighter in 103 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 103 Sea Zone
                    British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 104 Sea Zone
                    British attack with 1 cruiser and 2 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 1 cruiser and 2 fighters in 104 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 cruiser

    Non Combat Move - British
                2 fighters moved from 104 Sea Zone to Spain
                1 fighter moved from 103 Sea Zone to Spain
                1 battleship, 1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 aaGuns, 4 artilleries, 15 infantry and 1 mech_infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma
                4 fighters and 1 tactical_bomber moved from Sikang to Shensi
                1 bomber moved from 42 Sea Zone to Burma

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41532.0_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                1 infantry moved from Greece to Turkey
                      Italians take Turkey from Neutral_True
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
                2 aaGuns moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs

    triplea_41532.0_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_41532.0_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 cruiser moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from 92 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 3 transports
                        3 transports owned by the Italians lost in 98 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Italians: 3 transports

    Non Combat Move - French
                1 fighter moved from 98 Sea Zone to Egypt

    Turn Complete - French

    triplea_41532.0_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Russia: 3 fighters
                EDIT: Removing units owned by ANZAC from Suiyuyan: 3 fighters
                EDIT: Turning off Edit Mode
                Germans buy 6 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                2 infantry moved from Romania to Bessarabia
                1 tactical_bomber moved from Western Germany to Bessarabia
                8 armour, 5 artilleries, 15 infantry and 5 mech_infantrys moved from Romania to Eastern Poland
                1 submarine moved from 90 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 103 Sea Zone
                1 bomber moved from Western Germany to 103 Sea Zone
                2 infantry moved from Poland to Eastern Poland
                1 armour and 5 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Battle in 103 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 carrier
                        Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 carrier in 103 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the British lost in 103 Sea Zone
                    Germans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 5 transports
                        5 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 35
                    Casualties for Americans: 5 transports
                Battle in Bessarabia
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 9 armour, 5 artilleries, 17 infantry and 10 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 9 armour, 5 artilleries, 17 infantry and 10 mech_infantrys in Eastern Poland, round 2 :  15/41 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 9 armour, 5 artilleries, 16 infantry and 10 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                2 aaGuns moved from Romania to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                1 tactical_bomber moved from Bessarabia to Romania
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Karelia to Finland
                1 destroyer and 9 transports moved from 127 Sea Zone to 125 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 109 Sea Zone
                1 bomber moved from 103 Sea Zone to United Kingdom
                4 bombers moved from Norway to Western Germany
                1 tactical_bomber moved from Finland to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                1 mech_infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                1 aaGun moved from Western Germany to France
                2 fighters moved from Scotland to United Kingdom

    Place Units - Germans
                3 infantry placed in France
                10 infantry placed in Western Germany
                6 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_41532.0_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Belarus
                3 aaGuns, 7 artilleries, 5 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
                3 armour and 5 mech_infantrys moved from Russia to Bryansk
                3 infantry moved from Tsagaan Olom to Olgiy

    Place Units - Russians
                3 infantry placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs

    triplea_41532.0_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                4 bombers moved from Japan to 26 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 destroyer moved from 20 Sea Zone to 41 Sea Zone
                1 armour moved from Amur to Soviet Far East
                      Japanese take Siberia from Russians
                      Japanese take Soviet Far East from Russians
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 mech_infantry moved from Kiangsu to Chahar
                1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 4 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 2 carriers, 1 destroyer and 1 submarine; ANZAC defend with 1 cruiser, 2 destroyers and 1 submarine
                        Japanese roll dice for 1 battleship, 4 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 carriers, 1 cruiser and 3 destroyers in 26 Sea Zone, round 2 :  2/6 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 4 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 :  5/8 hits
                        Americans roll dice for 2 carriers, 1 cruiser and 2 destroyers in 26 Sea Zone, round 3 :  5/5 hits
                        1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship and 4 bombers remaining. Battle score for attacker is 27
                    Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
                    Casualties for Americans: 2 carriers, 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    French defend with 1 destroyer; ANZAC defend with 1 transport
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  1/1 hits
                        French roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
                    French win with 1 transport remaining. Battle score for attacker is 0
                    Casualties for French: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    retreated to Shan State
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Amur to Manchuria
                1 aaGun moved from Jehol to Chahar
                4 mech_infantrys moved from Hunan to French Indo China
                1 fighter moved from Shan State to French Indo China
                4 bombers moved from 26 Sea Zone to 32 Sea Zone
                1 artillery moved from Kwangsi to French Indo China
                1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
                1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
                5 artilleries and 5 infantry moved from Amur to Korea
                5 transports moved from 5 Sea Zone to 6 Sea Zone
                3 aaGuns moved from Japan to 6 Sea Zone
                3 aaGuns moved from 6 Sea Zone to Korea
                4 bombers moved from 32 Sea Zone to Marshall Islands
                2 mech_infantrys moved from Kiangsu to Kiangsi

    Place Units - Japanese
                3 artilleries placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs

    triplea_41532.0_Jap6.tsvg

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