One dynamic of this game that fascinates me is the relationship between the USA and Japan on the naval struggle for the Pacific.
Why I find it interesting is that Naval power is expensive in terms of IPC. Neither nation just wants to throw naval power into a combat and lose their force. Both nations want to shield their navy so they can focus on purchasing more land/air power. Yet, both nations realize at some point there is a moment that they have to commit to a large naval engagement with a lot on the line. The loser is set back many turns, a ton of IPC to replace lost units and might just lose the war in the Pacific.
So, lets talk about this. I would like to see some more seasoned A&A players chime in with their wisdom on this subject.
Now I will lay out some scenarios that are common topics on the threads and discuss them. I do not want to lay out a wall of text so I will keep this as brief as possible and hopefully it turns into a conversation of tactics not just for the USA but also Japan.
Lets talk USA
Right off the bat the USA has to make a choice. All in on Japan / a balanced approach to Europe and Japan or the All in on Germany/Italy plan. All three approaches in the grand scheme of USA strategy has been discussed but the focus of this discussion is USN VS IJN. So, for this topic we will assume that the USA has for gone the all in on Germany/Italy approach to the war.
So, the USA is focused on the Pacific map. The #1 topic is how do they disperse their forces?
- One huge stack of naval power slowly moving towards Japan.
- Split their forces, one focusing on the south to contest the money islands and one to go central Pacific looking to island hop to the Philippines.
- Ignore the south and let ANZAC deal with that and go Central Pacific (Caroline Islands) and far north to establish a USA presence in Russia.
Each plan has its pros and cons.
The sole goal of the USN on the Pacific map is to totally destroy the IJN and neutralize Japan. The Pacific war at its core is a naval game, unlike the European map which is a land focused war.
Thus the question at its core is what is the best way for the USN to approach the war to accomplish its goal?
Well, you could say the best plan is just to stack as much USN into one location and send them straight into the heart of the Pacific and force the IJN to engage them. Force the huge battle early in the game. USA can out produce Japan in terms of naval power so this approach has it merits. Yet, if the IJN comes out on top of this huge battle it gives Japan 3-4 turns of breathing room which the USA can not afford to give them.
Another option is to split their naval power. Force the IJN to commit to one force or split their forces also to cover as much space as possible.
Lets talk IJN
IJN in the early part of the game is focused on South East Asia with their eyes on the money Islands and India and maybe ANZAC. Thus Japan home waters is not guarded at all with naval power and their vital convoy routes are open to interdiction.
Do, you ignore the USA and their threat on the mainland and hopefully force the focus of the Allies to the money islands. Make them engage your forces to the south?
The Offense is superior to the defense in A&A because you can retreat, also the naval units besides the subs and CV have the same A/D values so they are good at both. Do you use your large force to attack any naval power in their reach? Do you send in the entire force against the allies in a 50/50 battle at sea?
I have scene some IJN players who screen their main force with DD and force the USA to go after them, look at the situation and then decide where and when to attack in force on the USN. Let the IJN decide when the major battle will occur and on their terms.
The main benefit the IJN has with it islands is that it could commit some of
the air power in china to the Pacific and use the Islands to project more air power at sea with out using CV. Islands with air fields are really nice to park your naval power in with 3 FTR sitting on the island. Also Islands with a port/air field are key. You can take hits on CV and BB on the defense and have them repair at the start of your next turn. Also CV air power can land on the Island so taking CV hits is free shots.
So, what do you guys think? any advice?
I will post some ideas I have later on this subject.