I guess Vichy is going to happen, as southern France is not Italian. Never happened to me before, dont know if its a rebalance issue or just a vichy thing
L18 G40 BM3 Ferrousgryphon(X+3) vs. BSD (L)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 bombers moved from India to Hunan
3 bombers moved from India to Kweichow
2 bombers moved from India to Hopei
2 bombers moved from India to Kwangsi
1 bomber moved from India to Kweichow
1 bomber moved from India to Kweichow
6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
4 fighters moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Americans attack with 5 bombers
Japanese defend with 2 infantry
Americans roll dice for 5 bombers in Kweichow, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Americans win with 4 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Americans attack with 7 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 7 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 1/7 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Okinawa
Battle in Hopei
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Hopei, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Americans win, taking Okinawa from Japanese with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Yunnan
2 bombers moved from Hopei to Yunnan
4 bombers moved from Kweichow to Yunnan
7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
6 fighters moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 3 mech_infantrys moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
3 infantry moved from Morocco to Algeria
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
3 fighters moved from 94 Sea Zone to EgyptPlace Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 armour, 3 fighters, 4 infantry and 1 mech_infantry placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Tsinghai to KansuCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Non Combat Move - British
1 aaGun, 5 artilleries and 12 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
3 mech_infantrys moved from India to Yunnan
1 aaGun and 3 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
4 infantry moved from Iraq to Trans-Jordan
5 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to French Equatorial Africa
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 6 fighters
EDIT: Adding units owned by British to Gibraltar: 6 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 9 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 bomber moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Iraq to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 destroyer placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northwest Persia to Persia
13 armour and 17 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to IraqCombat - Germans
Battle in Persia
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 1/4 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 13 armour and 18 mech_infantrys
British defend with 1 infantry
Germans roll dice for 13 armour and 18 mech_infantrys in Iraq, round 2 : 6/31 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 13 armour and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Persia to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Vologda
2 infantry moved from Novgorod to Archangel
1 aaGun moved from Smolensk to Russia
1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to Russia
6 bombers moved from Western Germany to Southern ItalyPlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber and 7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Urals to Timguska
1 infantry moved from Yenisey to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Timguska, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to TimguskaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Korea to 25 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
2 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Shantung
1 mech_infantry moved from Buyant-Uhaa to Shantung
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Anhwe to Kiangsu
1 armour and 1 mech_infantry moved from Kiangsu to Shantung
3 infantry moved from Shantung to Kiangsu
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Amur
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 5 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 bombers moved from Yunnan to Kansu
2 bombers moved from Yunnan to Suiyuyan
2 bombers moved from Yunnan to Chahar
2 bombers moved from Yunnan to Anhwe
2 fighters moved from 35 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 8 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 5/10 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Suiyuyan
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Suiyuyan, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Chahar, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Kansu to Hunan
1 bomber moved from Yunnan to Hunan
2 bombers moved from Suiyuyan to Hunan
2 bombers moved from Chahar to Hunan
1 bomber moved from Anhwe to Hunan
3 fighters moved from Gibraltar to Egypt
3 infantry moved from Algeria to Tunisia
4 infantry moved from Morocco to Algeria
1 armour and 3 mech_infantrys moved from Morocco to Tunisia
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers moved from 25 Sea Zone to Hawaiian Islands
8 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to PhilippinesPlace Units - Americans
1 transport placed in 101 Sea Zone
5 fighters and 5 infantry placed in Eastern United States
2 armour and 3 mech_infantrys placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Americans collect 62 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Chinese creates battle in territory AnhweNon Combat Move - Chinese
2 artilleries, 1 fighter and 3 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangsi to HunanPlace Units - Chinese
3 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British buy 2 aaGuns, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
6 fighters moved from Gibraltar to 94 Sea ZoneCombat - British
Battle in 94 Sea Zone
British attack with 1 destroyer and 6 fighters
Italians defend with 1 submarine
British roll dice for 1 destroyer and 6 fighters in 94 Sea Zone, round 2 : 2/7 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 94 Sea Zone
British win with 6 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - British
6 fighters moved from 94 Sea Zone to Egypt
1 aaGun and 8 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from French Equatorial Africa to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Algeria to Tunisia
3 infantry moved from Yunnan to Hunan
3 mech_infantrys moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
2 infantry moved from Burma to India
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kiangsi to Hunan
5 mech_infantrys moved from India to Yunnan
1 destroyer moved from 37 Sea Zone to 19 Sea ZonePlace Units - British
2 aaGuns and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 6 PUs;Combat Move - Italians
2 infantry moved from Tobruk to Libya
2 fighters moved from 95 Sea Zone to Libya
1 bomber moved from Southern Italy to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Libya, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Libya to 95 Sea Zone
1 bomber moved from Libya to Southern Italy
2 artilleries and 6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 destroyers placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 fighters, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
2 mech_infantrys moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Northwest Persia to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 125 Sea Zone
1 bomber moved from Russia to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 2 bombers, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Trans-Jordan
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 3/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
1 bomber moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
2 infantry moved from Vologda to Urals
2 bombers and 1 fighter moved from 125 Sea Zone to Western Germany
2 fighters moved from Western Germany to 95 Sea Zone
7 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 fighters and 6 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
I am going on vacation starting today until April 3rd. I may be able to post once or twice during this time period or not at all. Sorry for the inconvenience.
Thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Timguska to KansuTurn Complete - Russians
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I am going on vacation starting today until April 3rd. I may be able to post once or twice during this time period or not at all. Sorry for the inconvenience.
Thanks
OK, thanks for letting me know.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 infantry, 1 marine and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
4 infantry moved from Korea to Manchuria
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 marine placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs