Rmorel vs. djensen (practice)


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 bombers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 5 infantry moved from Morocco to 13 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 13 Sea Zone to 15 Sea Zone
                1 artillery and 5 infantry moved from 15 Sea Zone to Italy
                2 fighters moved from 13 Sea Zone to Italy
                2 fighters moved from 8 Sea Zone to Italy

    Combat - British
                Battle in Italy
                    British attack with 1 artillery, 4 fighters and 5 infantry
                    Germans defend with 1 aaGun, 8 armour, 1 factory, 6 fighters and 2 infantry
                        AA fire in Italy : 0/3 hits, 0.50 expected hits
                        British roll dice for 1 artillery, 4 fighters and 5 infantry in Italy, round 2 : 2/10 hits, 3.33 expected hits
                        Germans roll dice for 1 aaGun, 8 armour, 6 fighters and 2 infantry in Italy, round 2 : 11/16 hits, 8.67 expected hits
                        1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British, 5 infantry owned by the British and 4 fighters owned by the British lost in Italy
                    Germans win with 8 armour, 6 fighters and 1 infantry remaining. Battle score for attacker is -51
                    Casualties for British: 1 artillery, 4 fighters and 5 infantry
                    Casualties for Germans: 1 aaGun and 1 infantry

    Non Combat Move - British
                1 fighter moved from United Kingdom to 8 Sea Zone

    Place Units - British
                2 bombers and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Germans : 2.33
        British : -1.33
        AA fire in Italy : : -0.50

    triplea_41347_Bri6.tsvg


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour and 2 cruisers; Remaining resources: 0 PUs;

    Combat Move - Japanese
                3 submarines moved from 62 Sea Zone to 60 Sea Zone
                1 destroyer moved from 51 Sea Zone to 60 Sea Zone
                1 carrier moved from 48 Sea Zone to 60 Sea Zone
                2 destroyers moved from 48 Sea Zone to 60 Sea Zone
                1 cruiser moved from 48 Sea Zone to 62 Sea Zone
                1 battleship moved from 48 Sea Zone to 62 Sea Zone
                1 transport moved from 48 Sea Zone to 62 Sea Zone
                2 infantry moved from Japan to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to Manchuria
                1 transport moved from 61 Sea Zone to 62 Sea Zone
                2 infantry moved from Japan to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to Manchuria
                1 infantry moved from Anhwei to Kiangsu
                1 bomber moved from Burma to Kiangsu
                1 fighter moved from Japan to Kiangsu
                2 fighters moved from Japan to Manchuria
                1 bomber moved from French Indo-China Thailand to Manchuria

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 2 transports
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 62 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Kiangsu
                    Japanese attack with 1 bomber, 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.33 expected hits
                        Americans roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    Japanese win, taking Kiangsu from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 bomber, 2 fighters and 4 infantry
                    Americans defend with 1 fighter and 1 infantry; Russians defend with 1 fighter
                        Japanese roll dice for 1 bomber, 2 fighters and 4 infantry in Manchuria, round 2 : 2/7 hits, 2.33 expected hits
                        Americans roll dice for 2 fighters and 1 infantry in Manchuria, round 2 : 3/3 hits, 1.67 expected hits
                        3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
                        Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Manchuria, round 3 : 2/4 hits, 1.83 expected hits
                        Americans roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 1 fighter owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 fighter and 3 infantry
                    Casualties for Americans: 1 fighter and 1 infantry
                    Casualties for Russians: 1 fighter
                Battle in 60 Sea Zone
                    Japanese attack with 1 carrier, 3 destroyers and 3 submarines
                    Americans defend with 1 battleship and 1 destroyer
                        Japanese roll dice for 3 submarines in 60 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 1 carrier and 3 destroyers in 60 Sea Zone, round 2 : 2/4 hits, 1.17 expected hits
                        Americans roll dice for 1 battleship and 1 destroyer in 60 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 60 Sea Zone
                    Japanese win with 1 carrier, 2 destroyers and 3 submarines remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 battleship and 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from Manchuria to 60 Sea Zone
                1 bomber moved from Manchuria to Anhwei
                1 bomber moved from Kiangsu to Anhwei

    Place Units - Japanese
                3 armour placed in India
                2 cruisers placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Americans : 2.33
        Japanese : 0.33

    triplea_41347_Jap6.tsvg

  • '18

    Just a bump to test something. This is djensen.

  • '18

    Just another test. Sorry Roland, looks like you’ll get another notification.

  • Founder TripleA Admin

    Yet another test message.

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