I just posted this in the TripleA support thread, shouldn’t have done it here actually.
Texouse (Axis) vs. Trajan (Allies) 1942
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At the end of a rull round (once the US are done playing), would you mind giving me a quick and dirty feedback on how I did (1 or 2 major things I did well, and 1 or 2 major things I did wrong)? Would really appreciate that. I really feel like I wasn’t prepared at all for your British moves for instance. And I focused on the land with the Japanese but I might have been not careful enough about the US Pacific side of things… Thanks in advance!
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OK, finally have time to get to this - was just out every night this week.
Honestly, I haven’t seen any major mistakes. Well - except for mine. The Ukraine thing was bad roll, but the risk made no sense. Losing that Ftr in China just was dumb - I didn’t look carefully to see all the air that could reach. If I do see something, I’ll let you know though. -
Test summary from TripleA, engine version: 1.9, time: 8:38:49 PM
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TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 3 PUs;Non Combat Move - Americans
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 53 Sea Zone
1 infantry moved from Alaska to Western Canada
1 battleship and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 aaGun and 2 infantry moved from Western United States to Central United States
1 infantry moved from Central United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
1 bomber and 1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 transport placed in 11 Sea Zone
2 destroyers and 1 submarine placed in 56 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 43 PUs -
Test summary from TripleA, engine version: 1.9, time: 8:51:39 PM
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TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 fighters and 2 infantry moved from Russia to Caucasus -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 fighters and 2 infantry moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to Russia
2 infantry moved from Vologda to Russia
1 infantry moved from Evenki National Okrug to Novosibirsk
4 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs -
Sorry for the test…still weird here on the autopost. Finally some dice!
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TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 cruiser, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Ukraine S.S.R. to Archangel
Germans take West Russia from Russians
Germans take Archangel from Russians
3 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Ukraine S.S.R. to Caucasus
3 fighters moved from Ukraine S.S.R. to Caucasus
1 bomber moved from Ukraine S.S.R. to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Caucasus, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Caucasus
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Caucasus, round 3 : 2/6 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Germany to France
1 fighter moved from Belorussia to France
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
2 infantry moved from Germany to Bulgaria Romania
3 infantry moved from Belorussia to Ukraine S.S.R.
1 armour moved from France to Northwestern Europe
1 artillery moved from Italy to France
1 bomber moved from Caucasus to Ukraine S.S.R.
3 fighters moved from Caucasus to Ukraine S.S.R.Place Units - Germans
1 cruiser and 1 transport placed in 5 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
1 armour, 1 fighter and 1 infantry placed in ItalyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs -
Test summary from TripleA, engine version: 1.9, time: 10:34:44 PM
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TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry moved from Egypt to Libya
1 fighter moved from Gibraltar to Libya
1 fighter moved from Gibraltar to Algeria
1 armour and 1 infantry moved from Morocco to AlgeriaCombat - British
Battle in Libya
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Libya, round 2 : 3/9 hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Libya, round 2 : 2/5 hits
2 infantry owned by the Germans, 2 infantry owned by the British and 1 artillery owned by the Germans lost in Libya
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Libya, round 3 : 5/7 hits
Germans roll dice for 2 armour in Libya, round 3 : 1/2 hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Libya
British win, taking Libya from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Casualties for British: 3 infantry
Battle in Algeria
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Algeria
British win, taking Algeria from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 cruiser moved from 15 Sea Zone to 34 Sea Zone
1 carrier moved from 17 Sea Zone to 34 Sea Zone
1 fighter moved from Libya to 34 Sea Zone
1 bomber moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 destroyer and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 destroyer moved from 9 Sea Zone to 13 Sea Zone
1 fighter moved from Algeria to Morocco
1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian IslandsPlace Units - British
6 infantry placed in United Kingdom
2 armour and 1 infantry placed in IndiaTurn Complete - British
British collect 34 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from BritishCombat - Japanese
Non Combat Move - Japanese
1 artillery moved from Yunnan to French Indo-China Thailand
2 infantry moved from Yunnan to French Indo-China Thailand
1 fighter moved from Kiangsu to French Indo-China Thailand
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 armour moved from 62 Sea Zone to Manchuria
1 artillery moved from 62 Sea Zone to Manchuria
1 cruiser moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to 60 Sea Zone
1 submarine moved from 44 Sea Zone to 48 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Japan
1 cruiser and 1 destroyer placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 2 fighters, 2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
1 cruiser moved from 56 Sea Zone to 44 Sea Zone
2 fighters and 2 infantry moved from 44 Sea Zone to Solomon Islands -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 2 fighters, 2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
1 cruiser moved from 56 Sea Zone to 44 Sea Zone
2 fighters and 2 infantry moved from 44 Sea Zone to Solomon IslandsCombat - Americans
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 destroyer moved from 53 Sea Zone to 45 Sea Zone
2 destroyers and 1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 53 Sea Zone to 44 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Morocco to Libya
1 infantry moved from Morocco to Algeria
2 infantry moved from Central United States to 11 Sea Zone
1 transport moved from 13 Sea Zone to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
1 infantry moved from Western Canada to Western United States
2 fighters moved from Solomon Islands to 44 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Gibraltar to Western United StatesPlace Units - Americans
1 infantry placed in Western United States
1 armour placed in Eastern United States
1 destroyer placed in 11 Sea Zone
2 destroyers and 1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 3 infantry moved from Russia to Caucasus
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
3 artilleries and 10 infantry moved from Russia to Archangel
1 infantry moved from Evenki National Okrug to ArchangelCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 3 artilleries and 11 infantry
Germans defend with 2 armour and 3 infantry
Russians roll dice for 3 artilleries and 11 infantry in Archangel, round 2 : 1/14 hits
Germans roll dice for 2 armour and 3 infantry in Archangel, round 2 : 1/5 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians roll dice for 3 artilleries and 10 infantry in Archangel, round 3 : 6/13 hits
Germans roll dice for 2 armour and 2 infantry in Archangel, round 3 : 1/4 hits
2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 3 artilleries and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to Russia
3 infantry moved from Evenki National Okrug to Novosibirsk
1 submarine moved from 7 Sea Zone to 6 Sea ZonePlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 cruiser, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Ukraine S.S.R. to Caucasus
2 armour, 1 artillery, 3 fighters and 4 infantry moved from Ukraine S.S.R. to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry
Russians defend with 1 factory and 3 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry in Caucasus, round 2 : 3/11 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 infantry moved from Karelia S.S.R. to 5 Sea Zone
1 artillery moved from Karelia S.S.R. to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Northwestern Europe
1 infantry moved from 5 Sea Zone to Northwestern Europe
1 bomber moved from Caucasus to Ukraine S.S.R.
3 fighters moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
2 armour moved from Italy to PolandPlace Units - Germans
2 armour, 1 artillery and 4 infantry placed in Germany
1 cruiser and 1 transport placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs -
Ok, I think I did a lot of stupid things at this turn. I realized afterwards. But honestly, I don’t really know what to do, I feel kind of stuck from all around, and I don’t think I am getting the right units at all…
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I might have more thoughts after I download it later, but I don’t see anything too terrible. Russia is very much on the run - I assume I’ll have no way to take Cauc back, income becomes a real issue.
The one thing I’d say is that you are using a lot of resources to defend each of the territories I could land on in W Eur. Basically, you shouldn’t care about a landing, you just want to be able to force me off afterwards. This requires a lot less force, letting you push on Russia and into the ME.
In terms of buying units, you should be buying more Inf. For 6 IPCs, except in very specialized places, 2 Inf > 1 Tk.
Will post tonight.
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Hey man - check your messages, think you have an issue after I downloaded.
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Test summary from TripleA, engine version: 1.9, time: 1:18:28 PM