17L 40.2 Odonis (Allies23) v. Mallery29 (Axis)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                1 infantry moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Shan State to Yunnan

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    triplea_41035_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 fighters and 2 tactical_bombers moved from Novgorod to Volgograd
                4 bombers, 2 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                14 armour moved from Bryansk to Volgograd
                2 mech_infantrys moved from Bryansk to Caucasus
                24 mech_infantrys moved from Bryansk to Volgograd
                1 bomber moved from Bryansk to Volgograd
                1 bomber moved from Bryansk to Caucasus
                3 infantry moved from Smolensk to Russia
                1 bomber moved from Western Germany to Tambov
                1 bomber moved from Bryansk to Volgograd
                5 artilleries and 3 infantry moved from Bryansk to Russia
                3 artilleries and 3 infantry moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Russia
                5 artilleries and 2 infantry moved from Bryansk to Russia
                1 artillery moved from Bryansk to Russia
                2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Germans attack with 3 artilleries, 1 bomber and 3 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Tambov, round 2 :  2/7 hits
                        Russians roll dice for 3 infantry in Tambov, round 2 :  3/3 hits
                        3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 3 artilleries and 1 bomber in Tambov, round 3 :  3/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Volgograd
                    Germans attack with 16 armour, 6 bombers, 4 fighters, 25 mech_infantrys and 5 tactical_bombers
                    Russians defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor and 36 infantry
                        AA fire in Volgograd :  0/6 hits
                        Germans roll dice for 16 armour, 6 bombers, 4 fighters, 25 mech_infantrys and 5 tactical_bombers in Volgograd, round 2 :  18/56 hits
                        Russians roll dice for 2 aaGuns, 1 armour, 4 artilleries and 36 infantry in Volgograd, round 2 :  16/41 hits
                        16 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians and 16 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 16 armour, 6 bombers, 4 fighters, 9 mech_infantrys and 5 tactical_bombers in Volgograd, round 3 :  22/40 hits
                        Russians roll dice for 1 armour, 4 artilleries and 20 infantry in Volgograd, round 3 :  10/25 hits
                        9 mech_infantrys owned by the Germans, 2 artilleries owned by the Russians, 1 armour owned by the Germans and 20 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 15 armour, 6 bombers, 4 fighters and 5 tactical_bombers in Volgograd, round 4 :  16/30 hits
                        Russians roll dice for 1 armour and 2 artilleries in Volgograd, round 4 :  1/3 hits
                        1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 14 armour, 6 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 armour and 25 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 1 armour, 4 artilleries and 36 infantry
                Battle in Russia
                    Germans attack with 12 artilleries and 8 infantry
                    Russians defend with 1 airfield, 1 factory_major, 4 infantry and 2 mech_infantrys
                        Germans roll dice for 12 artilleries and 8 infantry in Russia, round 2 :  6/20 hits
                        Russians roll dice for 4 infantry and 2 mech_infantrys in Russia, round 2 :  1/6 hits
                        2 mech_infantrys owned by the Russians, 1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Russia
                    Germans captures 22PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 12 artilleries and 7 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry and 2 mech_infantrys
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 4 infantry
                    British defend with 2 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 :  0/6 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  2/2 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 :  0/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 4 :  0/3 hits
                        British roll dice for 2 infantry in Holland Belgium, round 4 :  2/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery in Holland Belgium, round 5 :  0/1 hits
                        British roll dice for 2 infantry in Holland Belgium, round 5 :  1/2 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    British win with 2 infantry remaining. Battle score for attacker is -20
                    Casualties for Germans: 2 artilleries and 4 infantry

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Russia
                6 bombers, 4 fighters and 5 tactical_bombers moved from Volgograd to Rostov
                2 aaGuns and 2 infantry moved from Bryansk to Rostov
                1 bomber moved from Tambov to Rostov
                1 bomber moved from Caucasus to Rostov
                4 mech_infantrys moved from Germany to Western Germany
                2 mech_infantrys moved from Poland to Western Germany
                2 infantry moved from Bessarabia to Ukraine
                2 armour and 2 mech_infantrys moved from Novgorod to Vologda
                2 infantry moved from Archangel to Vologda

    Place Units - Germans
                1 bomber placed in Western Germany
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs

    triplea_41035_Ger9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 artillery and 1 infantry moved from Kazakhstan to Caucasus
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 :  3/5 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
                3 fighters moved from Kazakhstan to Iraq
                2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
                2 aaGuns and 11 infantry moved from Buryatia to Amur

    Turn Complete - Russians

    triplea_41035_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 6 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to Manchuria
                2 mech_infantrys moved from Shantung to Manchuria
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter, 2 infantry and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Hunan
                1 bomber moved from Kiangsi to Hunan
                1 bomber moved from Kiangsi to Kwangsi

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer, 2 submarines and 1 transport
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 :  5/8 hits
                        Americans roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 :  0/1 hits
                        2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
                Battle in Philippines
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 :  1/4 hits
                        Americans roll dice for 1 mech_infantry in Philippines, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    retreated to Kwangsi
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kwangsi to Kiangsi
                1 bomber moved from Kiangsi to Kiangsu
                1 bomber moved from Hunan to Kiangsu
                4 armour, 4 infantry and 3 mech_infantrys moved from Kiangsi to Kiangsu
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                3 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
                Japanese collect 42 PUs (1 lost to blockades); end with 42 PUs

    triplea_41035_Jap9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Amur to Shantung
                2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from 92 Sea Zone to Southern France
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from Gibraltar to Southern France

    Combat - Americans
                Strategic bombing raid in Shantung
                    Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Shantung causes 3 damage total.
                Battle in Southern France
                    Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry

    triplea_41035_Ame9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Amur to Shantung
                2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from 92 Sea Zone to Southern France
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from Gibraltar to Southern France

    Combat - Americans
                Strategic bombing raid in Shantung
                        AA fire in Shantung :  0/1 hits
                    Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Shantung causes 3 damage total.
                Battle in Southern France
                    Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 :  2/9 hits
                        Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 :  2/4 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 2 artilleries, 4 fighters and 1 mech_infantry in Southern France, round 3 :  5/7 hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                        1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Southern France to Normandy Bordeaux
                2 fighters moved from Southern France to Normandy Bordeaux
                1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                3 fighters moved from Gibraltar to Egypt
                2 fighters moved from Eastern United States to Gibraltar
                1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Yunnan to Kweichow
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                2 armour and 2 infantry moved from Western United States to 10 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                2 armour and 2 infantry moved from 4 Sea Zone to Soviet Far East
                1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
                1 bomber moved from Shantung to Yunnan

    Place Units - Americans
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 carrier placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_41035_Ame9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Shensi to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow
                7 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kweichow
                1 artillery and 1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    triplea_41035_Chi9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Amur to Shantung
                2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from 92 Sea Zone to Southern France
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from Gibraltar to Southern France

    Combat - Americans
                Strategic bombing raid in Shantung
                        AA fire in Shantung :  0/1 hits
                    Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Shantung causes 3 damage total.
                Battle in Southern France
                    Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 :  2/9 hits
                        Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 :  2/4 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 2 artilleries, 4 fighters and 1 mech_infantry in Southern France, round 3 :  5/7 hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                        1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Southern France to Normandy Bordeaux
                2 fighters moved from Southern France to Normandy Bordeaux
                1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                3 fighters moved from Gibraltar to Egypt
                2 fighters moved from Eastern United States to Gibraltar
                1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Yunnan to Kweichow
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                2 armour and 2 infantry moved from Western United States to 10 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                2 armour and 2 infantry moved from 4 Sea Zone to Soviet Far East
                1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
                1 bomber moved from Shantung to Yunnan

    Place Units - Americans
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 carrier placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Shensi to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow
                7 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kweichow
                1 artillery and 1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 40 PUs;
                British buy 1 armour, 3 artilleries, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Northern Italy
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 mech_infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 mech_infantry moved from Hopei to Jehol
                      Chinese take Jehol from Japanese

    Combat - British
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.

    Non Combat Move - British
                1 bomber moved from Northern Italy to Normandy Bordeaux
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                2 fighters moved from United Kingdom to Gibraltar
                2 infantry moved from Libya to Tobruk
                3 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Trans-Jordan to Iraq
                1 armour and 7 mech_infantrys moved from Eastern Persia to Iraq
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                7 armour and 6 mech_infantrys moved from Yunnan to Kweichow
                2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to India
                1 infantry moved from Burma to Yunnan
                3 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 aaGun moved from Yunnan to Kweichow
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                1 armour and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                3 artilleries placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
                UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 4 mech_infantrys

    triplea_41035_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 5 PUs;

    Combat Move - Italians
                2 armour moved from Rostov to Caucasus
                2 fighters moved from Ukraine to 97 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Caucasus
                    Italians attack with 2 armour
                    Russians defend with 1 artillery
                        Italians roll dice for 2 armour in Caucasus, round 2 :  2/2 hits
                        Russians roll dice for 1 artillery in Caucasus, round 2 :  1/1 hits
                        1 armour owned by the Italians and 1 artillery owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 artillery and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 carrier placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 24 PUs

    triplea_41035_Ita9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                Battle in Celebes

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 57 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                2 fighters moved from Yunnan to Kweichow

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_41035_ANZ9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                Battle in Celebes

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 57 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                2 fighters moved from Yunnan to Kweichow

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus

    Combat - French
                Battle in Caucasus
                    French attack with 1 infantry
                    Italians defend with 1 armour
                        French roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        French roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        Italians roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        1 infantry owned by the French lost in Caucasus
                    Italians win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Morocco to Algeria

    Turn Complete - French

    triplea_41035_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber and 22 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber and 3 mech_infantrys moved from Western Germany to Southern France
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                1 infantry moved from Russia to Samara
                1 armour moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Urals
                1 armour, 3 infantry and 2 mech_infantrys moved from Vologda to Urals
                1 bomber moved from Rostov to Urals

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 infantry
                    Russians defend with 2 aaGuns
                        2 aaGuns owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Battle in Urals
                    Germans attack with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Urals, round 2 :  2/8 hits
                        Russians roll dice for 1 artillery and 2 infantry in Urals, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Urals
                        Germans roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Urals, round 3 :  3/6 hits
                        Russians roll dice for 1 artillery in Urals, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Urals
                    Germans win, taking Urals from Russians with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Southern France
                    Germans attack with 1 bomber and 3 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Southern France, round 2 :  2/4 hits
                        Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 artillery and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Southern France to Western Germany
                2 fighters and 2 tactical_bombers moved from Rostov to Southern Italy
                1 tactical_bomber moved from Rostov to Southern Italy
                7 bombers moved from Rostov to Western Germany
                1 bomber moved from Urals to Russia
                14 armour moved from Volgograd to Caucasus
                2 aaGuns, 2 fighters, 2 infantry and 2 tactical_bombers moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                2 artilleries moved from Tambov to Volgograd
                1 aaGun, 12 artilleries and 6 infantry moved from Russia to Samara
                3 mech_infantrys moved from Novgorod to Nenetsia
                8 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Western Germany to Poland
                3 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                2 infantry moved from Ukraine to Rostov

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                1 bomber placed in Western Germany
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                10 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany
                Germans undo move 6.
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_41035_Ger10.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                10 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 10 infantry
                    Japanese defend with 6 infantry and 2 mech_infantrys
                        Russians roll dice for 10 infantry in Manchuria, round 2 :  1/10 hits
                        Japanese roll dice for 6 infantry and 2 mech_infantrys in Manchuria, round 2 :  1/8 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 9 infantry in Manchuria, round 3 :  1/9 hits
                        Japanese roll dice for 5 infantry and 2 mech_infantrys in Manchuria, round 3 :  2/7 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 7 infantry in Manchuria, round 4 :  1/7 hits
                        Japanese roll dice for 4 infantry and 2 mech_infantrys in Manchuria, round 4 :  3/6 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 4 infantry in Manchuria, round 5 :  1/4 hits
                        Japanese roll dice for 3 infantry and 2 mech_infantrys in Manchuria, round 5 :  0/5 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 4 infantry in Manchuria, round 6 :  2/4 hits
                        Japanese roll dice for 2 infantry and 2 mech_infantrys in Manchuria, round 6 :  2/4 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 2 infantry in Manchuria, round 7 :  1/2 hits
                        Japanese roll dice for 2 mech_infantrys in Manchuria, round 7 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 1 infantry in Manchuria, round 8 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 8 :  1/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Russians: 10 infantry
                    Casualties for Japanese: 6 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Amur to Korea
                2 armour and 2 mech_infantrys moved from Shensi to Hopei
                1 tactical_bomber moved from Iraq to India
                5 fighters moved from Iraq to Northwest Persia
                1 aaGun moved from Amur to Korea

    Turn Complete - Russians

    triplea_41035_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 39 PUs;
                Japanese buy 1 destroyer and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Manchuria to Jehol
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
                1 fighter moved from Japan to 4 Sea Zone
                1 bomber moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kiangsi
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 carrier moved from 35 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking Sumatra from UK_Pacific, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 4 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Jehol
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 :  2/4 hits
                        Chinese roll dice for 1 mech_infantry in Jehol, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kiangsi
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 :  4/5 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
                2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
                2 bombers moved from Anhwe to Kiangsu
                2 infantry moved from Shantung to Kiangsu
                2 bombers moved from Kiangsu to Japan
                2 infantry moved from Shantung to Kiangsu
                1 fighter moved from 4 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 33 PUs

    triplea_41035_Jap10.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Kweichow to Anhwe
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Yunnan to Anhwe
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 carrier in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 46 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 carrier
                Battle in 55 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 fighters in 55 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in Anhwe
                    Americans attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 5 :  1/1 hits
                        1 infantry owned by the Americans lost in Anhwe
                    retreated to Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Anhwe to India
                3 fighters moved from 55 Sea Zone to 54 Sea Zone
                4 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 carrier moved from 101 Sea Zone to 11 Sea Zone
                3 fighters moved from Egypt to Northwest Persia
                2 fighters moved from Gibraltar to Egypt
                4 fighters moved from Normandy Bordeaux to Gibraltar
                1 carrier, 2 destroyers and 1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Soviet Far East: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Americans from Soviet Far East: 2 armour
                EDIT: Adding units owned by Americans to Amur: 2 armour, 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Americans from Soviet Far East: 2 infantry
                EDIT: Adding units owned by Americans to Siberia: 2 infantry
                EDIT: Turning off Edit Mode
                4 bombers placed in Western United States
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    triplea_41035_Ame10.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Chahar to Jehol
                8 infantry moved from Kweichow to Anhwe
                1 artillery moved from Kweichow to Anhwe
                1 fighter moved from Kweichow to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 8 infantry in Anhwe, round 2 :  1/9 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Jehol
                1 artillery and 1 infantry placed in Anhwe
                2 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    triplea_41035_Chi10.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Kweichow to Anhwe
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Yunnan to Anhwe
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 carrier in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 46 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 carrier
                Battle in 55 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 fighters in 55 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in Anhwe
                    Americans attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 5 :  1/1 hits
                        1 infantry owned by the Americans lost in Anhwe
                    retreated to Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Anhwe to India
                3 fighters moved from 55 Sea Zone to 54 Sea Zone
                4 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 carrier moved from 101 Sea Zone to 11 Sea Zone
                3 fighters moved from Egypt to Northwest Persia
                2 fighters moved from Gibraltar to Egypt
                4 fighters moved from Normandy Bordeaux to Gibraltar
                1 carrier, 2 destroyers and 1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Soviet Far East: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Americans from Soviet Far East: 2 armour
                EDIT: Adding units owned by Americans to Amur: 2 armour, 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Americans from Soviet Far East: 2 infantry
                EDIT: Adding units owned by Americans to Siberia: 2 infantry
                EDIT: Turning off Edit Mode
                4 bombers placed in Western United States
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Chahar to Jehol
                8 infantry moved from Kweichow to Anhwe
                1 artillery moved from Kweichow to Anhwe
                1 fighter moved from Kweichow to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 8 infantry in Anhwe, round 2 :  1/9 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Jehol
                1 artillery and 1 infantry placed in Anhwe
                2 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Purchase Units - British
                British repair damage of 2x factory_major; Remaining resources: 38 PUs;
                British buy 3 artilleries, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Kwangtung to Kiangsi
                3 infantry moved from Kwangsi to Kiangsi
                2 fighters and 1 tactical_bomber moved from Kweichow to Shantung
                1 fighter moved from Shensi to Shantung
                2 mech_infantrys moved from Kweichow to Shantung
                1 fighter moved from India to Kiangsi
                1 fighter moved from India to 41 Sea Zone

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in Western Germany causes 5 damage total.
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shantung
                    British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 3 infantry
                        British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 :  2/6 hits
                        Japanese roll dice for 3 infantry in Shantung, round 2 :  1/3 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
                        British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Shantung, round 3 :  2/5 hits
                        Japanese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                    British win, taking Shantung from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 3 infantry
                Battle in Kiangsi
                    British attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 4 infantry in Kiangsi, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - British
                1 fighter moved from Kiangsi to Anhwe
                3 fighters and 1 tactical_bomber moved from Shantung to Anhwe
                1 aaGun, 7 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Kweichow to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Yunnan to Hunan
                1 aaGun moved from Yunnan to Hunan
                1 fighter moved from 41 Sea Zone to India
                4 mech_infantrys moved from India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 armour, 8 artilleries, 7 infantry and 12 mech_infantrys moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                2 fighters moved from Gibraltar to Egypt
                1 bomber moved from Western Germany to United Kingdom
                2 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                3 artilleries placed in Iraq
                1 fighter and 2 mech_infantrys placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
                UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    triplea_41035_UK_10.tsvg

  • '20 '19 '18 '15 '13

    saw your note, whenever you’re ready to restart - all good!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 96 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 99 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_41035_Ita10.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 57 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Philippines
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking Philippines from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 44 Sea Zone to Celebes
                2 fighters moved from Kweichow to Anhwe

    Place Units - ANZAC
                1 fighter, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_41035_ANZ10.tsvg

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