Desert Admiral (Axis) vs Mallery29 (Allies+20)

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Combat Move - Russians

    Turn Complete - Russians

    triplea_40849_Rus20.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 1 carrier and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                14 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 14 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 14 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 :  12/18 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 14 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                14 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from Korea to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 30 PUs

    Territory Summary for Japanese :

    Korea : 1 airfield, 4 artilleries, 1 factory_upgrade, 11 infantry and 2 mech_infantrys
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Manchuria : 1 flag, 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 submarine
        20 Sea Zone : 1 submarine
        19 Sea Zone : 1 destroyer
        18 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 11 carriers, 1 cruiser, 2 destroyers, 16 fighters, 7 submarines, 4 tactical_bombers and 1 transport
        Urals : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Samara : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        Persia : 3 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 76 / 107
        Russians : 0 / 0
        Japanese : 29 / 30
        Americans : 59 / 82
        Chinese : 19 / 25
        British : 31 / 32
        UK_Pacific : 18 / 20
        Italians : 13 / 24
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.182
            Median : 3.000
            Variance : 0.719
            Standard Deviation : 0.848
            Total rolls : 33

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.105
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    triplea_40849_Jap20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Kweichow to Shensi
                2 mech_infantrys moved from Kweichow to Shensi
                2 infantry moved from Anhwe to Hopei
                1 submarine moved from 21 Sea Zone to 19 Sea Zone
                5 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
                1 bomber moved from French Indo China to Shensi
                1 mech_infantry moved from Egypt to Syria
                      Americans take Syria from Germans
                2 infantry moved from Libya to Tobruk
                2 infantry moved from Western United States to British Columbia
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
                    Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 101 Sea Zone
                5 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Americans
                1 carrier and 1 submarine placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                5 mech_infantrys placed in Central United States
                2 submarines placed in 36 Sea Zone
                1 destroyer placed in 10 Sea Zone
                Americans undo move 4.
                1 submarine placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,1
                Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_40849_Ame20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                14 artilleries and 30 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 14 artilleries and 30 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 14 artilleries and 30 infantry in Manchuria, round 2 :  12/44 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 14 artilleries and 30 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 7 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    triplea_40849_Chi20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Kweichow to Shensi
                2 mech_infantrys moved from Kweichow to Shensi
                2 infantry moved from Anhwe to Hopei
                1 submarine moved from 21 Sea Zone to 19 Sea Zone
                5 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
                1 bomber moved from French Indo China to Shensi
                1 mech_infantry moved from Egypt to Syria
                      Americans take Syria from Germans
                2 infantry moved from Libya to Tobruk
                2 infantry moved from Western United States to British Columbia
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
                    Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 101 Sea Zone
                5 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Americans
                1 carrier and 1 submarine placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                5 mech_infantrys placed in Central United States
                2 submarines placed in 36 Sea Zone
                1 destroyer placed in 10 Sea Zone
                Americans undo move 4.
                1 submarine placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,1
                Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                14 artilleries and 30 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 14 artilleries and 30 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 14 artilleries and 30 infantry in Manchuria, round 2 :  12/44 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 14 artilleries and 30 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 7 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Purchase Units - British
                British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shensi to Kansu
                2 infantry moved from Kweichow to Shensi
                2 infantry moved from Yunnan to Hunan
                2 mech_infantrys moved from Yunnan to Shensi
                2 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan

    Non Combat Move - British
                2 aaGuns and 7 infantry moved from Jehol to Manchuria
                3 mech_infantrys moved from Egypt to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Egypt
                2 infantry placed in Union of South Africa
                2 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,5,6,4,6,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3,6
                British collect 26 PUs (5 lost to blockades); end with 26 PUs

    Place Units - UK_Pacific
                4 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 4 infantry and 2 mech_infantrys

    triplea_40849_UK_20.tsvg


  • I rarely make it round 20, so I have to be happy with that, but damn I’m in serious trouble with Germany.    The Chinese Alliance holds strong!

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Kweichow to Shensi
                2 mech_infantrys moved from Kweichow to Shensi
                2 infantry moved from Anhwe to Hopei
                1 submarine moved from 21 Sea Zone to 19 Sea Zone
                5 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
                1 bomber moved from French Indo China to Shensi
                1 mech_infantry moved from Egypt to Syria
                      Americans take Syria from Germans
                2 infantry moved from Libya to Tobruk
                2 infantry moved from Western United States to British Columbia
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
                    Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 101 Sea Zone
                5 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Americans
                1 carrier and 1 submarine placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                5 mech_infantrys placed in Central United States
                2 submarines placed in 36 Sea Zone
                1 destroyer placed in 10 Sea Zone
                Americans undo move 4.
                1 submarine placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,1
                Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                14 artilleries and 30 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 14 artilleries and 30 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 14 artilleries and 30 infantry in Manchuria, round 2 :  12/44 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 14 artilleries and 30 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 7 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Purchase Units - British
                British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shensi to Kansu
                2 infantry moved from Kweichow to Shensi
                2 infantry moved from Yunnan to Hunan
                2 mech_infantrys moved from Yunnan to Shensi
                2 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan

    Non Combat Move - British
                2 aaGuns and 7 infantry moved from Jehol to Manchuria
                3 mech_infantrys moved from Egypt to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Egypt
                2 infantry placed in Union of South Africa
                2 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,5,6,4,6,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3,6
                British collect 26 PUs (5 lost to blockades); end with 26 PUs

    Place Units - UK_Pacific
                4 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 4 infantry and 2 mech_infantrys

    triplea_40849_UK_20.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Italians
                Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Tunisia
                      Italians take Tunisia from British
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 infantry moved from 88 Sea Zone to Suriname

    triplea_40849_Ita20.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Italians
                Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Tunisia
                      Italians take Tunisia from British
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 infantry moved from 88 Sea Zone to Suriname

    Combat - Italians
                Battle in Suriname

    Non Combat Move - Italians
                1 destroyer and 2 submarines moved from 95 Sea Zone to 91 Sea Zone
                3 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Italians
                1 carrier and 1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 2 fighters, 1 harbour and 4 infantry
        Gold Coast : 1 flag, 1 infantry
        Algeria : 1 flag, 2 artilleries and 1 infantry
        French West Africa : 1 flag
        Tunisia : 1 flag, 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Bessarabia : 1 flag
        95 Sea Zone : 1 carrier and 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor
        91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 3 transports
        Suriname : 1 flag, 1 infantry
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 75 / 107
        Russians : 0 / 0
        Japanese : 26 / 30
        Americans : 60 / 83
        Chinese : 22 / 28
        British : 29 / 26
        UK_Pacific : 18 / 20
        Italians : 15 / 25
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40849_Ita20.tsvg

  • '19 '17

    Crazy game.  Germany’s strong, but feel like like it’s been pulled in different directions due to pressure you’ve put.  Great job.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Shensi to Timguska
                      ANZAC take Timguska from Japanese
                1 mech_infantry moved from Shensi to Novosibirsk
                      ANZAC take Novosibirsk from Japanese
                1 mech_infantry moved from Kweichow to Shensi
                2 mech_infantrys moved from Shan State to Kweichow
                3 fighters moved from French Indo China to Shensi
                1 fighter moved from 36 Sea Zone to French Indo China
                1 fighter moved from Queensland to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 18 Sea Zone
                1 submarine moved from 36 Sea Zone to 18 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in 18 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 18 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 18 Sea Zone
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 6 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 1 mech_infantry moved from 37 Sea Zone to Shan State
                4 infantry moved from Chahar to Suiyuyan

    Place Units - ANZAC
                1 fighter and 2 mech_infantrys placed in Queensland
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_40849_ANZ20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Shensi to Timguska
                      ANZAC take Timguska from Japanese
                1 mech_infantry moved from Shensi to Novosibirsk
                      ANZAC take Novosibirsk from Japanese
                1 mech_infantry moved from Kweichow to Shensi
                2 mech_infantrys moved from Shan State to Kweichow
                3 fighters moved from French Indo China to Shensi
                1 fighter moved from 36 Sea Zone to French Indo China
                1 fighter moved from Queensland to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 18 Sea Zone
                1 submarine moved from 36 Sea Zone to 18 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in 18 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 18 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 18 Sea Zone
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 6 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 1 mech_infantry moved from 37 Sea Zone to Shan State
                4 infantry moved from Chahar to Suiyuyan

    Place Units - ANZAC
                1 fighter and 2 mech_infantrys placed in Queensland
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40849_Fre20.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 101 PUs;
                Germans buy 4 armour, 4 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Brazil to French Guiana
                      Germans take French Guiana from French
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Sikang
                2 fighters moved from Volgograd to Sikang
                3 fighters moved from Russia to Timguska
                1 infantry moved from Tsinghai to Novosibirsk
                4 fighters moved from Volgograd to Novosibirsk
                1 infantry moved from Tsinghai to Novosibirsk

    triplea_40849_Ger21.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 101 PUs;
                Germans buy 4 armour, 4 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Brazil to French Guiana
                      Germans take French Guiana from French
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Sikang
                2 fighters moved from Volgograd to Sikang
                3 fighters moved from Russia to Timguska
                1 infantry moved from Tsinghai to Novosibirsk
                4 fighters moved from Volgograd to Novosibirsk
                1 infantry moved from Tsinghai to Novosibirsk

    Combat - Germans
                Battle in Timguska
                    Germans attack with 3 fighters
                    ANZAC defend with 1 mech_infantry
                        Germans roll dice for 3 fighters in Timguska, round 2 :  1/3 hits
                        ANZAC roll dice for 1 mech_infantry in Timguska, round 2 :  1/1 hits
                        1 fighter owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Timguska
                    Germans win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 fighter
                    Casualties for ANZAC: 1 mech_infantry
                Battle in Kansu
                    Germans attack with 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Kansu
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Sikang
                    Germans attack with 2 fighters and 1 infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Sikang, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters and 1 infantry in Sikang, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Sikang
                    Germans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 4 fighters and 2 infantry
                    ANZAC defend with 1 mech_infantry
                        Germans roll dice for 4 fighters and 2 infantry in Novosibirsk, round 2 :  1/6 hits
                        ANZAC roll dice for 1 mech_infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Novosibirsk
                    Germans win, taking Novosibirsk from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for ANZAC: 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Sikang to Caucasus
                1 fighter moved from Sikang to Tsinghai
                3 armour moved from Kazakhstan to Tsinghai
                1 fighter moved from Novosibirsk to Volgograd
                3 fighters moved from Novosibirsk to Tsinghai
                2 fighters moved from Timguska to Tsinghai
                6 fighters moved from 91 Sea Zone to Suriname
                4 submarines moved from 109 Sea Zone to 91 Sea Zone
                6 fighters moved from Western Germany to 91 Sea Zone
                6 bombers moved from Western Germany to Gibraltar
                6 infantry moved from Southern France to France
                6 infantry moved from Yugoslavia to Greater Southern Germany
                2 fighters moved from Marianas to Korea
                1 fighter moved from Japan to Korea
                2 fighters moved from Okinawa to Korea
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone

    Place Units - Germans
                3 armour placed in Iraq
                1 armour and 2 mech_infantrys placed in Volgograd
                3 infantry placed in Caucasus
                3 bombers placed in France
                1 bomber placed in Southern France
                1 factory_minor placed in Brazil

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs

    Territory Summary for Germans :

    Korea : 9 fighters
        Tsinghai : 1 flag, 10 armour, 1 artillery, 6 fighters, 12 infantry and 14 mech_infantrys
        Gibraltar : 6 bombers
        Morocco : 1 flag, 9 artilleries and 9 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        French Guiana : 1 flag, 2 infantry
        Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 6 infantry
        Greater Southern Germany : 6 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Germany : 1 factory_major
        Denmark : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 factory_minor, 1 fighter and 3 infantry
        Smolensk : 1 flag
        86 Sea Zone : 1 transport
        89 Sea Zone : 1 destroyer
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 3 aaGuns, 28 armour, 2 artilleries, 1 factory_minor, 24 infantry and 5 mech_infantrys
        Brazil : 1 flag, 1 factory_minor
        Northwest Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
        98 Sea Zone : 1 flag, 2 submarines
        91 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 7 submarines, 1 tactical_bomber and 9 transports
        Finland : 1 flag
        Suriname : 6 fighters

    Production/PUs Summary :

    Germans : 76 / 107
        Russians : 0 / 0
        Japanese : 24 / 30
        Americans : 60 / 83
        Chinese : 22 / 28
        British : 29 / 26
        UK_Pacific : 18 / 20
        Italians : 15 / 25
        ANZAC : 18 / 30
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.381
            Median : 4.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    Germans Combat
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_40849_Ger21.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 76 / 107
        Russians : 0 / 0
        Japanese : 24 / 30
        Americans : 60 / 83
        Chinese : 22 / 28
        British : 29 / 26
        UK_Pacific : 18 / 20
        Italians : 15 / 25
        ANZAC : 18 / 30
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.381
            Median : 4.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    Germans Combat
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_40849_Rus21.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                6 fighters moved from 6 Sea Zone to 25 Sea Zone

    triplea_40849_Jap21.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                6 fighters moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 6 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 6 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                3 fighters moved from 6 Sea Zone to Korea
                2 fighters moved from Japan to Korea
                6 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Japanese
                3 fighters placed in Korea

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 24 PUs

    Territory Summary for Japanese :

    Korea : 1 airfield, 5 artilleries, 1 factory_upgrade, 8 fighters, 11 infantry and 2 mech_infantrys
        Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        26 Sea Zone : 1 flag
        20 Sea Zone : 1 submarine
        19 Sea Zone : 1 destroyer
        18 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 11 carriers, 1 cruiser, 1 destroyer, 13 fighters, 6 submarines, 5 tactical_bombers and 1 transport
        Urals : 1 flag
        Turkmenistan : 1 flag
        Samara : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        Persia : 3 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 76 / 107
        Russians : 0 / 0
        Japanese : 24 / 24
        Americans : 60 / 83
        Chinese : 22 / 28
        British : 29 / 26
        UK_Pacific : 18 / 20
        Italians : 15 / 25
        ANZAC : 18 / 30
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.217
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Germans Combat
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40849_Jap21.tsvg

  • '19 '17

    Germany is doing good, but I feel nervous in the east…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 7 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 89 Sea Zone
                5 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 90 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 90 Sea Zone
                1 destroyer moved from 90 Sea Zone to 88 Sea Zone
                1 mech_infantry moved from Shensi to Kazakhstan
                      Americans take Kazakhstan from Japanese
                1 mech_infantry moved from Syria to Egypt
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Shensi to Sikang
                1 mech_infantry moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk

    Combat - Americans
                Battle in 88 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 88 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Novosibirsk
                    Americans attack with 3 bombers and 1 mech_infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 3 bombers and 1 mech_infantry in Novosibirsk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novosibirsk
                    Americans win, taking Novosibirsk from Germans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 89 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 :  4/6 hits
                        Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
                3 bombers moved from Novosibirsk to Shensi
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 infantry moved from Hopei to Shensi

    Place Units - Americans
                2 fighters placed in 36 Sea Zone
                1 destroyer placed in 10 Sea Zone
                6 destroyers placed in 101 Sea Zone
                1 submarine placed in 36 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,3,1
                Americans collect 60 PUs (2 lost to blockades); end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_40849_Ame21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                4 artilleries and 4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    triplea_40849_Chi21.tsvg

Suggested Topics

  • 27
  • 51
  • 83
  • 44
  • 103
  • 136
  • 165
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.4k

Users

39.9k

Topics

1.7m

Posts