interesting switch from Sealion. The dice saved me
Desert Admiral (Axis) vs Mallery29 (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 26 Sea Zone to 25 Sea Zone
14 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 14 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 14 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 12/18 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 14 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
14 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea ZonePlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 30 PUsTerritory Summary for Japanese :
Korea : 1 airfield, 4 artilleries, 1 factory_upgrade, 11 infantry and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Manchuria : 1 flag, 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
26 Sea Zone : 1 flag
25 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 11 carriers, 1 cruiser, 2 destroyers, 16 fighters, 7 submarines, 4 tactical_bombers and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 3 artilleries and 1 infantryProduction/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 29 / 30
Americans : 59 / 82
Chinese : 19 / 25
British : 31 / 32
UK_Pacific : 18 / 20
Italians : 13 / 24
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.182
Median : 3.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 33Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Kweichow to Shensi
2 infantry moved from Anhwe to Hopei
1 submarine moved from 21 Sea Zone to 19 Sea Zone
5 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to Shensi
1 mech_infantry moved from Egypt to Syria
Americans take Syria from Germans
2 infantry moved from Libya to Tobruk
2 infantry moved from Western United States to British Columbia
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
5 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
5 mech_infantrys placed in Central United States
2 submarines placed in 36 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 4.
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,1
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
14 artilleries and 30 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 14 artilleries and 30 infantry
Japanese defend with 2 infantry
Chinese roll dice for 14 artilleries and 30 infantry in Manchuria, round 2 : 12/44 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 14 artilleries and 30 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Kweichow to Shensi
2 infantry moved from Anhwe to Hopei
1 submarine moved from 21 Sea Zone to 19 Sea Zone
5 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to Shensi
1 mech_infantry moved from Egypt to Syria
Americans take Syria from Germans
2 infantry moved from Libya to Tobruk
2 infantry moved from Western United States to British Columbia
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
5 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
5 mech_infantrys placed in Central United States
2 submarines placed in 36 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 4.
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,1
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
14 artilleries and 30 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 14 artilleries and 30 infantry
Japanese defend with 2 infantry
Chinese roll dice for 14 artilleries and 30 infantry in Manchuria, round 2 : 12/44 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 14 artilleries and 30 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsPurchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shensi to Kansu
2 infantry moved from Kweichow to Shensi
2 infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to Shensi
2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to YunnanNon Combat Move - British
2 aaGuns and 7 infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Egypt to Belgian CongoPlace Units - British
3 mech_infantrys placed in Egypt
2 infantry placed in Union of South Africa
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,5,6,4,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3,6
British collect 26 PUs (5 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys -
I rarely make it round 20, so I have to be happy with that, but damn I’m in serious trouble with Germany. The Chinese Alliance holds strong!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Kweichow to Shensi
2 infantry moved from Anhwe to Hopei
1 submarine moved from 21 Sea Zone to 19 Sea Zone
5 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to Shensi
1 mech_infantry moved from Egypt to Syria
Americans take Syria from Germans
2 infantry moved from Libya to Tobruk
2 infantry moved from Western United States to British Columbia
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
5 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
5 mech_infantrys placed in Central United States
2 submarines placed in 36 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 4.
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,1
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
14 artilleries and 30 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 14 artilleries and 30 infantry
Japanese defend with 2 infantry
Chinese roll dice for 14 artilleries and 30 infantry in Manchuria, round 2 : 12/44 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 14 artilleries and 30 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsPurchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shensi to Kansu
2 infantry moved from Kweichow to Shensi
2 infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to Shensi
2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to YunnanNon Combat Move - British
2 aaGuns and 7 infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Egypt to Belgian CongoPlace Units - British
3 mech_infantrys placed in Egypt
2 infantry placed in Union of South Africa
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,5,6,4,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3,6
British collect 26 PUs (5 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from British
1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Suriname -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from British
1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to SurinameCombat - Italians
Battle in SurinameNon Combat Move - Italians
1 destroyer and 2 submarines moved from 95 Sea Zone to 91 Sea Zone
3 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 2 fighters, 1 harbour and 4 infantry
Gold Coast : 1 flag, 1 infantry
Algeria : 1 flag, 2 artilleries and 1 infantry
French West Africa : 1 flag
Tunisia : 1 flag, 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Bessarabia : 1 flag
95 Sea Zone : 1 carrier and 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 3 transports
Suriname : 1 flag, 1 infantry
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 75 / 107
Russians : 0 / 0
Japanese : 26 / 30
Americans : 60 / 83
Chinese : 22 / 28
British : 29 / 26
UK_Pacific : 18 / 20
Italians : 15 / 25
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Crazy game. Germany’s strong, but feel like like it’s been pulled in different directions due to pressure you’ve put. Great job.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
1 mech_infantry moved from Shensi to Timguska
ANZAC take Timguska from Japanese
1 mech_infantry moved from Shensi to Novosibirsk
ANZAC take Novosibirsk from Japanese
1 mech_infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Shan State to Kweichow
3 fighters moved from French Indo China to Shensi
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from Queensland to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 18 Sea Zone
1 submarine moved from 36 Sea Zone to 18 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in 18 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 18 Sea Zone
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from 37 Sea Zone to Shan State
4 infantry moved from Chahar to SuiyuyanPlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
1 mech_infantry moved from Shensi to Timguska
ANZAC take Timguska from Japanese
1 mech_infantry moved from Shensi to Novosibirsk
ANZAC take Novosibirsk from Japanese
1 mech_infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Shan State to Kweichow
3 fighters moved from French Indo China to Shensi
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from Queensland to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 18 Sea Zone
1 submarine moved from 36 Sea Zone to 18 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in 18 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 18 Sea Zone
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from 37 Sea Zone to Shan State
4 infantry moved from Chahar to SuiyuyanPlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 101 PUs;
Germans buy 4 armour, 4 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Brazil to French Guiana
Germans take French Guiana from French
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Sikang
2 fighters moved from Volgograd to Sikang
3 fighters moved from Russia to Timguska
1 infantry moved from Tsinghai to Novosibirsk
4 fighters moved from Volgograd to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 101 PUs;
Germans buy 4 armour, 4 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Brazil to French Guiana
Germans take French Guiana from French
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Sikang
2 fighters moved from Volgograd to Sikang
3 fighters moved from Russia to Timguska
1 infantry moved from Tsinghai to Novosibirsk
4 fighters moved from Volgograd to Novosibirsk
1 infantry moved from Tsinghai to NovosibirskCombat - Germans
Battle in Timguska
Germans attack with 3 fighters
ANZAC defend with 1 mech_infantry
Germans roll dice for 3 fighters in Timguska, round 2 : 1/3 hits
ANZAC roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Timguska
Germans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for ANZAC: 1 mech_infantry
Battle in Kansu
Germans attack with 1 infantry
British defend with 1 infantry
Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Sikang
Germans attack with 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 1 infantry in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Sikang
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Novosibirsk
Germans attack with 4 fighters and 2 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 4 fighters and 2 infantry in Novosibirsk, round 2 : 1/6 hits
ANZAC roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Novosibirsk
Germans win, taking Novosibirsk from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Sikang to Caucasus
1 fighter moved from Sikang to Tsinghai
3 armour moved from Kazakhstan to Tsinghai
1 fighter moved from Novosibirsk to Volgograd
3 fighters moved from Novosibirsk to Tsinghai
2 fighters moved from Timguska to Tsinghai
6 fighters moved from 91 Sea Zone to Suriname
4 submarines moved from 109 Sea Zone to 91 Sea Zone
6 fighters moved from Western Germany to 91 Sea Zone
6 bombers moved from Western Germany to Gibraltar
6 infantry moved from Southern France to France
6 infantry moved from Yugoslavia to Greater Southern Germany
2 fighters moved from Marianas to Korea
1 fighter moved from Japan to Korea
2 fighters moved from Okinawa to Korea
1 destroyer moved from 93 Sea Zone to 91 Sea ZonePlace Units - Germans
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Caucasus
3 bombers placed in France
1 bomber placed in Southern France
1 factory_minor placed in BrazilTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUsTerritory Summary for Germans :
Korea : 9 fighters
Tsinghai : 1 flag, 10 armour, 1 artillery, 6 fighters, 12 infantry and 14 mech_infantrys
Gibraltar : 6 bombers
Morocco : 1 flag, 9 artilleries and 9 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Guiana : 1 flag, 2 infantry
Southern France : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 6 infantry
Greater Southern Germany : 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Germany : 1 factory_major
Denmark : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor, 1 fighter and 3 infantry
Smolensk : 1 flag
86 Sea Zone : 1 transport
89 Sea Zone : 1 destroyer
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 3 aaGuns, 28 armour, 2 artilleries, 1 factory_minor, 24 infantry and 5 mech_infantrys
Brazil : 1 flag, 1 factory_minor
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 1 flag, 2 submarines
91 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 7 submarines, 1 tactical_bomber and 9 transports
Finland : 1 flag
Suriname : 6 fightersProduction/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 24 / 30
Americans : 60 / 83
Chinese : 22 / 28
British : 29 / 26
UK_Pacific : 18 / 20
Italians : 15 / 25
ANZAC : 18 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.381
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21Germans Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.875
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 24 / 30
Americans : 60 / 83
Chinese : 22 / 28
British : 29 / 26
UK_Pacific : 18 / 20
Italians : 15 / 25
ANZAC : 18 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.381
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21Germans Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.875
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
6 fighters moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
3 fighters placed in KoreaTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUsTerritory Summary for Japanese :
Korea : 1 airfield, 5 artilleries, 1 factory_upgrade, 8 fighters, 11 infantry and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
26 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 11 carriers, 1 cruiser, 1 destroyer, 13 fighters, 6 submarines, 5 tactical_bombers and 1 transport
Urals : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 3 artilleries and 1 infantryProduction/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 24 / 24
Americans : 60 / 83
Chinese : 22 / 28
British : 29 / 26
UK_Pacific : 18 / 20
Italians : 15 / 25
ANZAC : 18 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Germans Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.875
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Germany is doing good, but I feel nervous in the east…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 7 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 89 Sea Zone
5 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 90 Sea Zone
1 destroyer moved from 90 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Shensi to Kazakhstan
Americans take Kazakhstan from Japanese
1 mech_infantry moved from Syria to Egypt
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
1 bomber moved from Shensi to NovosibirskCombat - Americans
Battle in 88 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 88 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Novosibirsk
Americans attack with 3 bombers and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 3 bombers and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Americans win, taking Novosibirsk from Germans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 89 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
3 bombers moved from Novosibirsk to Shensi
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Hopei to ShensiPlace Units - Americans
2 fighters placed in 36 Sea Zone
1 destroyer placed in 10 Sea Zone
6 destroyers placed in 101 Sea Zone
1 submarine placed in 36 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,3,1
Americans collect 60 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
4 artilleries and 4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs