Test summary from TripleA, engine version: 2.6.14476, time: 10:32:13 PM
Savegame
Mallery (allies) vs Majikforce (axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 armour moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Anhwe
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 22 Sea Zone
2 fighters moved from Philippines to 21 Sea Zone
2 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 bomber moved from Yunnan to Burma
1 bomber moved from French Indo China to Burma
5 tactical_bombers moved from French Indo China to Burma
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan StateCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Volgograd
Japanese attack with 2 armour
Russians defend with 1 factory_minor and 1 infantry
Japanese roll dice for 2 armour in Volgograd, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Volgograd
Japanese win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 bomber
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 5 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 5 tactical_bombers in Burma, round 2 : 4/10 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from 21 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Guam
2 tactical_bombers moved from Burma to Malaya
2 bombers moved from Burma to Malaya
3 tactical_bombers moved from Burma to French Indo China
1 mech_infantry moved from Yunnan to BurmaPlace Units - Japanese
1 airfield and 1 fighter placed in Malaya
2 destroyers placed in 37 Sea Zone
1 transport placed in 6 Sea Zone
1 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs -
Question for you. I assume you are a trek fan because of your avatar. I’m a big fan myself. Have you watched any of the new Trek series on CBS? I am contemplating buying the CBS service but I don’t know if I can justify the cost for just one specific series. If you have seen it what are your thoughts? Any good? If not don’t worry about it. Also one more question, Kirk or Picard? :-D Cheers!
I’m not in favor of paying for it, so I only saw the first episode. I’m waiting to binge watch it at some point when it’s free. Since I’m not a fan of the remake movies, I probably would not be a fan of something that greatly changes canon, as I have heard this show does. It looks nice, but I’m afraid it will p�ss me off….I’ll give it a chance, but again, I’m not going to pay for it.
Sisko…but I would take Picard over Kirk any day!
Sisko I should of known. DS9 was good. It took me awhile to get into it. I had a hard time accepting that they weren’t out exploring on a starship, but it was a really great series. Fantastic characters! I will probably also wait to binge watch the new trek as I can’t justify paying for one series. I don’t mind the re-boot movies but I get you about changing canon. Disney pissed me off when they did away with all the Star Wars canon. Grrrrrrr! Picard, make it so!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Northern Territory to 44 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Suriname to 92 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to British Columbia
1 mech_infantry moved from Central United States to British Columbia
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
3 infantry placed in Central United States
1 infantry placed in Central United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
12 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Kansu, round 2 : 1/12 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 1 artillery and 8 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Nigeria
1 infantry moved from French Equatorial Africa to Nigeria
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 infantry moved from French Equatorial Africa to Nigeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 artillery and 3 infantry moved from India to Burma
2 fighters moved from India to Burma
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Suriname to Brazil
1 transport moved from 68 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in French West Africa
Battle in Burma
British attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Burma, round 2 : 1/6 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 3 : 3/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 3 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking French West Africa from Italians, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Nigeria
British attack with 4 infantry
Italians defend with 1 armour
British roll dice for 1 battleship and 1 cruiser in Nigeria, round 2 : 1/2 hits
Italians roll dice for 1 armour in Nigeria, round 2 : 0/1 hits
1 armour owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
2 fighters moved from Burma to IndiaPlace Units - British
1 aaGun and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Libya to Algeria
Italians take Algeria from Americans
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to RomaniaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 submarine owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to France
1 bomber moved from Western Ukraine to SzechwanPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern France
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,2
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 bomber moved from Western Ukraine to Vologda
1 artillery and 1 infantry moved from Belarus to Smolensk
1 fighter moved from Western Ukraine to Smolensk
1 fighter and 4 tactical_bombers moved from Western Ukraine to Ukraine
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
10 armour, 13 artilleries, 17 infantry and 22 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 12 armour, 14 artilleries, 21 infantry and 30 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 12 armour, 14 artilleries, 21 infantry and 30 mech_infantrys in Bryansk, round 2 : 23/77 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits
4 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 14 artilleries, 21 infantry and 30 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 4 mech_infantrys and 4 tactical_bombers
Russians defend with 1 armour, 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 4 tactical_bombers in Ukraine, round 2 : 5/9 hits
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Ukraine, round 2 : 1/4 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour, 2 artilleries and 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Ukraine to Western Ukraine
4 tactical_bombers moved from Ukraine to Western Ukraine
1 fighter moved from Smolensk to Western Ukraine
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
5 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Western Ukraine
1 artillery and 2 infantry moved from France to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 destroyer placed in 113 Sea Zone
5 mech_infantrys placed in Germany
1 artillery, 2 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Russia to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 fighter moved from Russia to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Russia to TambovCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Urals
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Urals
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 fighter moved from Volgograd to RussiaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 18 infantry
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Yunnan to Sikang
2 mech_infantrys moved from Kweichow to Sikang
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Kweichow to Hopei
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Shan State to Burma
3 tactical_bombers moved from French Indo China to Burma
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Malaya to Java
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
2 fighters moved from Philippines to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Malaya to Burma
1 destroyer moved from 6 Sea Zone to 5 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 5/7 hits
Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Siberia from Russians, taking Java from Americans with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 5 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 5 tactical_bombers in Burma, round 2 : 5/9 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Java to Malaya
1 tactical_bomber moved from Java to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
2 fighters moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to Malaya
3 tactical_bombers moved from Burma to French Indo China
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to Borneo
2 fighters moved from 44 Sea Zone to Borneo
1 tactical_bomber moved from 44 Sea Zone to Borneo
2 fighters moved from Manchuria to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
2 destroyers and 1 submarine placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 4 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Algeria
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Algeria to Morocco
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
2 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from British Columbia to Central United States
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from Northern Territory to Queensland
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour, 1 bomber and 3 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
2 infantry moved from Kansu to Shensi
11 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 1/11 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Nigeria to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Gold Coast
2 infantry moved from French West Africa to Gold Coast
1 artillery, 2 fighters and 2 infantry moved from India to BurmaCombat - British
Battle in Gold Coast
British attack with 4 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Gold Coast, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Gold Coast, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gold Coast
British win, taking Gold Coast from Italians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 4 : 1/4 hits
Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Nigeria to French Equatorial Africa
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West AfricaPlace Units - British
3 armour placed in Egypt
3 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Szechwan to Japan
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Southern France to FranceCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 submarine owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Rostov to Ukraine
1 aaGun moved from Western Ukraine to BryanskPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Southern France
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 submarines moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to Java
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 armour moved from Northern Territory to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 armour moved from Northern Territory to 55 Sea Zone
1 armour and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Sumatra
Battle in Java
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Sumatra from Japanese, taking Java from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 2 submarines and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Java to Northern Territory
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
-
My ANZAC take a step in the right direction!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
2 armour and 7 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Bryansk
2 fighters and 5 tactical_bombers moved from Western Ukraine to Tambov
1 bomber moved from Novgorod to Volgograd
2 armour moved from Novgorod to BryanskCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 5 tactical_bombers in Tambov, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 tactical_bombers moved from Tambov to Bryansk
2 fighters moved from Tambov to Bryansk
1 bomber moved from Volgograd to Bryansk
1 aaGun moved from Ukraine to Bryansk
5 mech_infantrys moved from Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
3 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
1 destroyer moved from 113 Sea Zone to 104 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
3 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
My ANZAC take a step in the right direction!
Yeah that’s a problem for Japan. Somehow I missed that you had three transports with ANZAC.