Mallery (allies) vs Majikforce (axis) BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                11 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 11 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 11 infantry in Suiyuyan, round 2 :  1/11 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    triplea_40826_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - British
                British buy 13 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians
                2 artilleries and 2 infantry moved from India to Burma
                2 fighters moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries, 2 fighters and 2 infantry
                    Japanese defend with 1 artillery and 2 mech_infantrys
                        British roll dice for 2 artilleries, 2 fighters and 2 infantry in Burma, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
                        British roll dice for 2 artilleries and 2 fighters in Burma, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Burma, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 artillery and 2 mech_infantrys

    Non Combat Move - British
                2 fighters moved from Burma to India
                1 artillery moved from Iraq to Trans-Jordan
                2 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Gold Coast to French West Africa
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Gold Coast to French West Africa
                1 infantry moved from Gold Coast to French West Africa
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
                4 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 infantry

    triplea_40826_UK_10.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Persia
                      Italians take Persia from Russians
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 bomber moved from Ukraine to Libya
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to Libya

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 92 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Libya
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Americans defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Libya, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Libya, round 2 :  1/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
                    Italians win, taking Libya from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Iraq
                    Italians attack with 1 armour and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Iraq
                    Italians win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Romania to Ukraine
                1 armour moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to Southern France
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Libya to 95 Sea Zone
                1 bomber moved from Libya to 96 Sea Zone
                1 bomber moved from 96 Sea Zone to Malta
                2 infantry moved from France to Southern France
                2 infantry moved from France to Southern France
                1 infantry moved from France to Southern France

    Place Units - Italians
                2 destroyers and 1 transport placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs

    triplea_40826_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
                ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_40826_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French

    Turn Complete - French

    triplea_40826_Fre10.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Tambov to Samara
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Novgorod to Vologda
                1 bomber, 5 fighters and 6 tactical_bombers moved from Bryansk to Vologda
                1 mech_infantry moved from Northwest Persia to Syria
                      Germans take Syria from French
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                      Germans take Eastern Persia from British
                1 mech_infantry moved from Timguska to Kansu
                      Germans take Kansu from Chinese
                1 armour moved from Volgograd to Novosibirsk
                2 armour moved from Novgorod to Bryansk
                2 armour and 1 mech_infantry moved from Ukraine to Bryansk
                3 fighters moved from Western Germany to 96 Sea Zone
                1 bomber moved from Western Germany to Trans-Jordan
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Vologda, round 2 :  8/14 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 artillery
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Trans-Jordan, round 2 :  1/3 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 96 Sea Zone
                    Germans attack with 3 fighters
                    French defend with 1 destroyer
                        Germans roll dice for 3 fighters in 96 Sea Zone, round 2 :  1/3 hits
                        French roll dice for 1 destroyer in 96 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Germans and 1 destroyer owned by the French lost in 96 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for French: 1 destroyer
                    Casualties for Germans: 1 fighter

    Non Combat Move - Germans
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 bomber moved from Trans-Jordan to Northwest Persia
                1 bomber, 5 fighters and 6 tactical_bombers moved from Vologda to Bryansk
                6 mech_infantrys moved from Germany to Eastern Poland
                2 fighters moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                1 factory_minor placed in Caucasus
                1 bomber placed in Western Germany
                1 artillery and 2 infantry placed in France
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs

    triplea_40826_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 1 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Olgiy to Timguska
                      Russians take Timguska from Germans
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                2 fighters moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                2 fighters moved from Smolensk to Russia
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 8 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs

    triplea_40826_Rus11.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 4 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British
                1 artillery moved from Alaska to 2 Sea Zone
                1 artillery and 1 transport moved from 2 Sea Zone to 8 Sea Zone
                1 artillery moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                4 infantry moved from Amur to Ulaanbaatar
                1 fighter moved from Japan to Ulaanbaatar
                1 armour moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Yenisey to Timguska
                1 mech_infantry moved from Shensi to Timguska
                1 bomber moved from Malaya to Timguska
                1 mech_infantry moved from Turkmenistan to West India
                      Japanese take West India from UK_Pacific
                1 artillery and 1 mech_infantry moved from Yunnan to Burma
                3 fighters and 4 tactical_bombers moved from Malaya to Burma
                1 submarine moved from 44 Sea Zone to 55 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                      Japanese take 44 Sea Zone from ANZAC
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 bomber moved from Malaya to 55 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in Celebes
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 :  7/8 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 :  0/2 hits
                        1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Aleutian Islands from Americans, taking Celebes from ANZAC with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 armour and 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 4 tactical_bombers
                    British defend with 2 artilleries
                        Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Burma, round 2 :  6/9 hits
                        UK_Pacific roll dice for 2 artilleries in Burma, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for British: 2 artilleries
                    Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Timguska
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Timguska, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Timguska, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Timguska
                    Japanese win, taking Timguska from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Ulaanbaatar
                    Japanese attack with 1 fighter and 4 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 fighter and 4 infantry in Ulaanbaatar, round 2 :  0/5 hits
                        Russians roll dice for 2 infantry in Ulaanbaatar, round 2 :  2/2 hits
                        2 infantry owned by the Japanese lost in Ulaanbaatar
                        Japanese roll dice for 1 fighter and 2 infantry in Ulaanbaatar, round 3 :  1/3 hits
                        Russians roll dice for 2 infantry in Ulaanbaatar, round 3 :  2/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
                    retreated to Ulaanbaatar
                    Russians win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 4 infantry
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                1 fighter moved from Ulaanbaatar to Amur
                1 aaGun and 3 infantry moved from Manchuria to Amur
                3 infantry moved from Jehol to Chahar
                2 armour and 1 mech_infantry moved from Kiangsu to Jehol
                1 bomber moved from Timguska to Novosibirsk
                3 fighters and 3 tactical_bombers moved from Burma to Malaya
                1 infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Hunan to Szechwan
                1 armour moved from Sikang to Novosibirsk
                1 armour moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Hunan
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                1 carrier, 3 destroyers and 2 fighters moved from 2 Sea Zone to 8 Sea Zone
                1 destroyer moved from 16 Sea Zone to 8 Sea Zone
                2 fighters moved from Philippines to Japan
                1 bomber moved from 55 Sea Zone to Malaya
                2 tactical_bombers moved from Borneo to Philippines
                2 battleships, 3 carriers, 2 cruisers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 destroyers placed in 37 Sea Zone
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs

    triplea_40826_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                12 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 12 infantry
                    Japanese defend with 4 infantry
                        Chinese roll dice for 12 infantry in Chahar, round 2 :  2/12 hits
                        Japanese roll dice for 4 infantry in Chahar, round 2 :  0/4 hits
                        2 infantry owned by the Japanese lost in Chahar
                        Chinese roll dice for 12 infantry in Chahar, round 3 :  3/12 hits
                        Japanese roll dice for 2 infantry in Chahar, round 3 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    triplea_40826_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 mech_infantry moved from Tobruk to Libya
                1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
                2 infantry moved from Egypt to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                2 infantry moved from India to West India
                1 fighter moved from India to West India
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from French Central Africa to French Equatorial Africa
                3 infantry moved from French West Africa to French Central Africa

    Combat - British
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 2 infantry in Burma, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Burma
                    1 infantry owned by the British retreated to India
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in West India
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 2 infantry in West India, round 2 :  3/3 hits
                        Japanese roll dice for 1 mech_infantry in West India, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Trans-Jordan
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  3/5 hits
                        Germans roll dice for 2 mech_infantrys in Trans-Jordan, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 fighter moved from West India to India
                1 fighter moved from Burma to India

    Place Units - British
                3 artilleries placed in Egypt
                1 armour and 2 artilleries placed in Union of South Africa
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 infantry

    triplea_40826_UK_11.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 4 artilleries, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Tunisia
                3 artilleries and 3 infantry moved from Southern Italy to 95 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
                3 artilleries and 3 infantry moved from 94 Sea Zone to Algeria
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 94 Sea Zone
                2 fighters moved from 94 Sea Zone to Algeria
                1 bomber moved from Malta to Algeria
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Tunisia
                Battle in Algeria
                    Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
                    Americans defend with 7 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 :  1/2 hits
                        Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Algeria, round 2 :  4/9 hits
                        Americans roll dice for 7 infantry in Algeria, round 2 :  2/7 hits
                        5 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
                        Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 1 infantry in Algeria, round 3 :  5/7 hits
                        Americans roll dice for 2 infantry in Algeria, round 3 :  1/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Tunisia from Americans, taking Algeria from Americans with 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 7 infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                2 fighters moved from Algeria to 94 Sea Zone
                1 fighter moved from Southern France to Southern Italy
                4 infantry moved from Southern France to Northern Italy
                1 armour moved from Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 armour and 1 mech_infantry moved from Caucasus to Persia
                1 armour moved from Romania to Ukraine
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Japan to Philippines

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone
                2 artilleries and 1 infantry placed in Southern Italy
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs

    triplea_40826_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Queensland to Java
                2 armour and 2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Sumatra
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Java
                    ANZAC attack with 1 armour, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Java to Western Australia
                1 infantry moved from New South Wales to Queensland
                1 mech_infantry moved from Queensland to Western Australia

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_40826_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_40826_Fre11.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Syria to Trans-Jordan
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 bomber moved from Northwest Persia to Trans-Jordan
                1 armour moved from Northwest Persia to Trans-Jordan
                1 mech_infantry moved from Kansu to Suiyuyan
                      Germans take Suiyuyan from Chinese
                1 mech_infantry moved from Eastern Persia to Northwest Persia

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Trans-Jordan, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Trans-Jordan, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                        Germans roll dice for 1 armour and 1 bomber in Trans-Jordan, round 3 :  2/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                    Germans win with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Trans-Jordan to Caucasus
                6 mech_infantrys moved from Eastern Poland to Bryansk
                2 armour and 1 mech_infantry moved from Ukraine to Bryansk
                1 infantry moved from Samara to Tambov
                1 infantry moved from Vologda to Samara
                2 armour and 1 mech_infantry moved from Volgograd to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Vologda to Kansu
                1 armour moved from Novosibirsk to Caucasus
                2 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Southern Italy to 113 Sea Zone

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Caucasus
                3 armour placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_40826_Ger12.tsvg


  • cool game


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Buryatia
                20 infantry moved from Yakut S.S.R. to Buryatia

    Combat - Russians
                Battle in Buryatia
                    Russians attack with 21 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 21 infantry in Buryatia, round 2 :  4/21 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 21 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Yakut S.S.R. to Buryatia

    Place Units - Russians
                1 aaGun and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 5 PUs; end with 5 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_40826_Rus12.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Timguska to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 armour and 1 mech_infantry moved from Jehol to Chahar
                1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
                1 fighter moved from Amur to Chahar
                3 fighters moved from Japan to Chahar
                1 bomber moved from Novosibirsk to Chahar
                1 bomber moved from Malaya to Chahar
                1 mech_infantry moved from Hopei to Chahar
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Anhwe to Chahar
                1 armour moved from Yunnan to Anhwe
                1 mech_infantry moved from Kweichow to Chahar
                1 infantry moved from Tsinghai to Shensi
                1 armour moved from Novosibirsk to Tsinghai
                1 armour moved from Yunnan to Kweichow
                1 artillery moved from Burma to Yunnan
                1 armour moved from French Indo China to Yunnan
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 1 carrier, 4 destroyers, 2 fighters and 1 transport moved from 8 Sea Zone to 25 Sea Zone
                1 artillery moved from 25 Sea Zone to Midway
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 infantry moved from Soviet Far East to Siberia
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                2 tactical_bombers moved from Philippines to 44 Sea Zone
                2 fighters moved from 35 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from Malaya to Java
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Midway
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Midway from Americans with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Wake Island
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 armour
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 :  6/6 hits
                        ANZAC roll dice for 1 armour in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
                    Japanese win, taking Wake Island from Americans, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 3 armour, 2 bombers, 4 fighters, 1 infantry and 5 mech_infantrys
                    Chinese defend with 11 infantry
                        Japanese roll dice for 3 armour, 2 bombers, 4 fighters, 1 infantry and 5 mech_infantrys in Chahar, round 2 :  6/15 hits
                        Chinese roll dice for 11 infantry in Chahar, round 2 :  6/11 hits
                        1 infantry owned by the Japanese, 6 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Chahar
                        Japanese roll dice for 3 armour, 2 bombers and 4 fighters in Chahar, round 3 :  7/9 hits
                        Chinese roll dice for 5 infantry in Chahar, round 3 :  4/5 hits
                        3 armour owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
                    Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is -18
                    Casualties for Chinese: 11 infantry
                    Casualties for Japanese: 3 armour, 1 fighter, 1 infantry and 5 mech_infantrys
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                3 carriers moved from 35 Sea Zone to 37 Sea Zone
                2 battleships and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Java to 37 Sea Zone
                2 fighters moved from Java to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Philippines
                1 aaGun and 3 infantry moved from Amur to Manchuria
                1 fighter moved from Chahar to Manchuria
                2 fighters moved from Chahar to Jehol
                1 bomber moved from Chahar to Kiangsu
                1 bomber moved from Chahar to Kiangsu
                1 armour moved from Timguska to Suiyuyan
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 bomber placed in Japan
                1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 destroyers placed in 37 Sea Zone
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 71 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs

    triplea_40826_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Gibraltar to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Queensland to 55 Sea Zone

    Combat - Americans
                Americans creates battle in territory 46 Sea Zone
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 2 bombers, 1 fighter and 1 submarine
                    Italians defend with 2 destroyers
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 3 :  2/3 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from British Columbia: 1 infantry
                EDIT: Adding units owned by Americans to Alaska: 1 infantry
                EDIT: Changing ownership of Alaska from Japanese to Americans
                EDIT: Turning off Edit Mode
                2 bombers moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                10 infantry moved from Central United States to 101 Sea Zone
                2 destroyers, 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                10 infantry moved from 91 Sea Zone to Gibraltar
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 battleship, 4 carriers, 2 cruisers, 11 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from 55 Sea Zone to Queensland

    Place Units - Americans
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 armour, 1 fighter, 7 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,6
                Americans collect 51 PUs (1 lost to blockades); end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    triplea_40826_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Tobruk: 2 aaGuns, 2 armour, 4 infantry and 4 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Libya: 2 aaGuns, 2 armour, 4 infantry and 4 mech_infantrys
                EDIT: Turning off Edit Mode
                British buy 1 aaGun, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                2 fighters moved from India to Eastern Persia
                2 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                      British take Iraq from Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk

    Combat - British
                Battle in Eastern Persia
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 2 armour and 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in Eastern Persia, round 2 :  2/4 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 :  1/3 hits
                        1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Eastern Persia
                        British roll dice for 2 fighters and 1 infantry in Eastern Persia, round 3 :  0/3 hits
                        Germans roll dice for 1 armour in Eastern Persia, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Eastern Persia
                    retreated to Eastern Persia
                    Germans win with 1 armour remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Eastern Persia to India
                5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 infantry moved from French Central Africa to French Equatorial Africa
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                2 artilleries moved from Union of South Africa to Rhodesia

    Place Units - British
                3 infantry placed in Union of South Africa
                1 aaGun, 1 artillery and 1 infantry placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 artilleries

    triplea_40826_UK_12.tsvg

  • '22 '16

    I am going to be on Vacation from the 10th thru the 20th so I won’t be able to post until after that.

Suggested Topics

  • 15
  • 122
  • 58
  • 123
  • 101
  • 98
  • 152
  • 114
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.4k

Users

39.9k

Topics

1.7m

Posts