@Ghostglider yeah, the calc said it was 100% lol. I couldn’t even retreat when it was bad because it was amphibious.
At least taranto was in my favor.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
Combat - ANZAC
Battle in Marianas
Non Combat Move - ANZAC
1 fighter moved from Yunnan to India
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 49 / 64
Russians : 24 / 31
Japanese : 45 / 53
Americans : 56 / 84
Chinese : 6 / 9
British : 33 / 36
UK_Pacific : 15 / 19
Italians : 18 / 29
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 64
Russians : 24 / 31
Japanese : 45 / 53
Americans : 56 / 84
Chinese : 6 / 9
British : 33 / 36
UK_Pacific : 15 / 19
Italians : 18 / 29
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour and 9 artilleries moved from Ukraine to Bryansk
1 infantry moved from Russia to Tambov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Caucasus to Rostov
1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Tambov
31 infantry moved from Ukraine to Bryansk
7 infantry moved from Ukraine to Bryansk
7 artilleries and 11 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 armour, 16 artilleries and 49 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 5 armour, 16 artilleries and 49 infantry in Bryansk, round 2 : 21/70 hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 5 armour, 16 artilleries and 49 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
2 aaGuns moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Production/PUs Summary :
Germans : 51 / 64
Russians : 23 / 25
Japanese : 45 / 53
Americans : 56 / 84
Chinese : 6 / 9
British : 33 / 36
UK_Pacific : 15 / 19
Italians : 17 / 29
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
2 fighters moved from Yunnan to Shantung
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Shantung
2 fighters moved from 7 Sea Zone to Shantung
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Shantung
Americans attack with 1 armour, 7 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 3 infantry and 5 tactical_bombers
Americans roll dice for 1 armour, 7 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 5/10 hits
Japanese roll dice for 3 infantry and 5 tactical_bombers in Shantung, round 2 : 3/8 hits
3 infantry owned by the Japanese, 1 infantry owned by the Americans, 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in Shantung
Americans roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Shantung, round 3 : 3/7 hits
Japanese roll dice for 3 tactical_bombers in Shantung, round 3 : 2/3 hits
1 tactical_bomber owned by the Americans, 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in Shantung
Americans win, taking 22 Sea Zone from Japanese, taking Shantung from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 3 fighters, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 3 infantry and 5 tactical_bombers
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
4 fighters moved from Shantung to 19 Sea Zone
2 carriers moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 cruiser moved from 22 Sea Zone to 21 Sea Zone
1 battleship and 2 cruisers moved from 22 Sea Zone to 19 Sea Zone
1 carrier moved from 22 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 transport moved from 86 Sea Zone to 89 Sea Zone
1 carrier and 1 destroyer moved from 86 Sea Zone to 89 Sea Zone
2 fighters moved from 86 Sea Zone to British Guiana
1 fighter and 1 tactical_bomber moved from Western United States to British Guiana
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
2 mech_infantrys moved from Western United States to Southeast Mexico
1 infantry moved from Western United States to Central United States
2 bombers moved from New Zealand to British Guiana
Place Units - Americans
2 artilleries placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
1 bomber placed in Western United States
Americans undo move 4.
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Production/PUs Summary :
Germans : 51 / 64
Russians : 18 / 25
Japanese : 59 / 66
Americans : 53 / 73
Chinese : 7 / 9
British : 33 / 36
UK_Pacific : 12 / 19
Italians : 17 / 29
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Production/PUs Summary :
Germans : 51 / 64
Russians : 18 / 25
Japanese : 58 / 66
Americans : 53 / 73
Chinese : 8 / 13
British : 33 / 36
UK_Pacific : 12 / 19
Italians : 17 / 29
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Tambov
Russians take Tambov from Germans
1 mech_infantry moved from Yunnan to Kwangtung
2 fighters moved from Yunnan to Kwangtung
Combat - British
British creates battle in territory 125 Sea Zone
Battle in Kwangtung
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kwangtung
British win, taking 125 Sea Zone from Germans, taking Kwangtung from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kwangtung to 19 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Caucasus to Bryansk
1 artillery moved from Caucasus to Volgograd
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Alexandria to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 mech_infantrys moved from Alexandria to Trans-Jordan
2 artilleries and 4 infantry moved from Alexandria to Egypt
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from French West Africa to Egypt
1 tactical_bomber moved from French West Africa to Egypt
1 fighter moved from Russia to Bryansk
1 fighter moved from India to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from India to Burma
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
Place Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 artillery and 2 infantry placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Production/PUs Summary :
Germans : 50 / 64
Russians : 19 / 25
Japanese : 55 / 66
Americans : 53 / 73
Chinese : 8 / 13
British : 33 / 36
UK_Pacific : 15 / 21
Italians : 17 / 29
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Okinawa
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Okinawa from Japanese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
1 aaGun moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Line Islands to 29 Sea Zone
1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Yunnan to 19 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from India to Yunnan
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Production/PUs Summary :
Germans : 50 / 64
Russians : 17 / 25
Japanese : 54 / 66
Americans : 53 / 73
Chinese : 8 / 13
British : 33 / 36
UK_Pacific : 15 / 21
Italians : 19 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 64
Russians : 17 / 25
Japanese : 54 / 66
Americans : 53 / 73
Chinese : 8 / 13
British : 33 / 36
UK_Pacific : 15 / 21
Italians : 19 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Rostov
2 fighters moved from Russia to Rostov
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 2 : 3/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Novosibirsk to Russia
1 tactical_bomber moved from Novosibirsk to Russia
15 artilleries and 15 infantry moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
1 armour moved from Bryansk to Russia
4 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
2 infantry moved from Bryansk to Tambov
5 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
4 armour moved from Bryansk to Russia
4 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
11 infantry moved from Bryansk to Tambov
Place Units - Russians
4 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Production/PUs Summary :
Germans : 51 / 66
Russians : 16 / 18
Japanese : 54 / 66
Americans : 53 / 73
Chinese : 8 / 13
British : 33 / 36
UK_Pacific : 15 / 21
Italians : 19 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber and 10 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
4 fighters moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 3 artilleries and 5 infantry
Germans defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 5 infantry in Gibraltar, round 2 : 2/8 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits
2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 3 : 2/6 hits
Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 battleship and 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 destroyer and 4 fighters in 21 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 battleship in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship and 1 submarine
Non Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 cruiser moved from 19 Sea Zone to 22 Sea Zone
4 fighters moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 101 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from British Guiana to Mexico
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea Zone
2 destroyers and 2 submarines moved from 89 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
2 bombers moved from British Guiana to Western United States
1 bomber moved from Western United States to Queensland
2 fighters moved from British Guiana to 28 Sea Zone
3 mech_infantrys moved from Southeast Mexico to Western United States
1 transport moved from 89 Sea Zone to 64 Sea Zone
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Production/PUs Summary :
Germans : 51 / 66
Russians : 15 / 18
Japanese : 58 / 43
Americans : 54 / 75
Chinese : 5 / 13
British : 33 / 36
UK_Pacific : 15 / 21
Italians : 18 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
1 infantry placed in Yunnan
Chinese undo move 1.
1 artillery and 1 infantry placed in Kwangsi
Chinese undo move 2.
1 artillery placed in Yunnan
2 infantry placed in Kwangsi
Chinese undo move 3.
1 infantry placed in Yunnan
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Production/PUs Summary :
Germans : 51 / 66
Russians : 15 / 18
Japanese : 57 / 43
Americans : 54 / 75
Chinese : 6 / 9
British : 33 / 36
UK_Pacific : 15 / 21
Italians : 18 / 28
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - British
1 fighter moved from 34 Sea Zone to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Egypt to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Tambov to Belarus
Scramble SZ95?
no scramble tnks
ool max def