7L G40 BM.3 wheatbeer (Allies) vs VonAlba (Axis)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 2x factory_major; Remaining resources: 17 PUs;
                UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 mech_infantrys moved from Yunnan to Anhwe
                2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
                1 cruiser moved from 81 Sea Zone to 94 Sea Zone
                      British take 98 Sea Zone from Italians

    Combat - British
                Battle in 94 Sea Zone
                    British attack with 1 cruiser
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 94 Sea Zone
                    British win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Anhwe
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 1 infantry
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  1/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 :  3/3 hits
                        1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 tactical_bomber owned by the British lost in Anhwe
                    retreated to Anhwe
                    Japanese win with 2 artilleries remaining. Battle score for attacker is -16
                    Casualties for British: 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Anhwe to Yunnan
                1 artillery moved from Burma to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Malaya to Yunnan
                1 infantry moved from Burma to Shan State
                1 fighter moved from Persia to Russia
                1 artillery moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Persia to Caucasus
                1 armour moved from Eastern Persia to India
                1 battleship moved from 81 Sea Zone to 98 Sea Zone
                2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Ethiopia to Egypt
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
                1 mech_infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Alexandria
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 fighter moved from French West Africa to Egypt
                2 aaGuns and 6 infantry moved from Scotland to United Kingdom
                1 fighter moved from Scotland to French West Africa
                1 tactical_bomber moved from United Kingdom to French West Africa
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 airfield and 1 fighter placed in Egypt
                1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 fighter, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,2,3
                UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 26 / 31
        Japanese : 45 / 53
        Americans : 56 / 84
        Chinese : 6 / 9
        British : 33 / 36
        UK_Pacific : 15 / 19
        Italians : 16 / 33
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_UK_5.tsvg

  • '17

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from 22 Sea Zone to Marianas

    Combat - ANZAC
                Battle in Marianas

    Non Combat Move - ANZAC
                1 fighter moved from Yunnan to India
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
                1 infantry moved from 29 Sea Zone to Line Islands
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
                EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 24 / 31
        Japanese : 45 / 53
        Americans : 56 / 84
        Chinese : 6 / 9
        British : 33 / 36
        UK_Pacific : 15 / 19
        Italians : 18 / 29
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_ANZ5.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 24 / 31
        Japanese : 45 / 53
        Americans : 56 / 84
        Chinese : 6 / 9
        British : 33 / 36
        UK_Pacific : 15 / 19
        Italians : 18 / 29
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Fre5.tsvg

  • '17

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 armour and 9 artilleries moved from Ukraine to Bryansk
                1 infantry moved from Russia to Tambov
                2 infantry moved from Ukraine to Rostov
                1 fighter moved from Caucasus to Rostov
                1 tactical_bomber moved from Russia to Rostov
                2 fighters moved from Russia to Tambov
                31 infantry moved from Ukraine to Bryansk
                7 infantry moved from Ukraine to Bryansk
                7 artilleries and 11 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 armour, 16 artilleries and 49 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 5 armour, 16 artilleries and 49 infantry in Bryansk, round 2 :  21/70 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 5 armour, 16 artilleries and 49 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Tambov
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 :  3/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Russians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Tambov to Russia
                1 fighter moved from Rostov to Russia
                1 tactical_bomber moved from Rostov to Russia
                2 aaGuns moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Rostov
                3 mech_infantrys moved from Ukraine to Russia

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 23 / 25
        Japanese : 45 / 53
        Americans : 56 / 84
        Chinese : 6 / 9
        British : 33 / 36
        UK_Pacific : 15 / 19
        Italians : 17 / 29
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Rus6.tsvg

  • '17

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Shantung
                2 fighters moved from Yunnan to Shantung
                3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Shantung
                2 fighters moved from 7 Sea Zone to Shantung

    Combat - Americans
                Americans creates battle in territory 22 Sea Zone
                Battle in Shantung
                    Americans attack with 1 armour, 7 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 3 infantry and 5 tactical_bombers
                        Americans roll dice for 1 armour, 7 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 :  5/10 hits
                        Japanese roll dice for 3 infantry and 5 tactical_bombers in Shantung, round 2 :  3/8 hits
                        3 infantry owned by the Japanese, 1 infantry owned by the Americans, 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in Shantung
                        Americans roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Shantung, round 3 :  3/7 hits
                        Japanese roll dice for 3 tactical_bombers in Shantung, round 3 :  2/3 hits
                        1 tactical_bomber owned by the Americans, 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in Shantung
                    Americans win, taking 22 Sea Zone from Japanese, taking Shantung from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 20
                    Casualties for Americans: 3 fighters, 1 infantry and 1 tactical_bomber
                    Casualties for Japanese: 3 infantry and 5 tactical_bombers
                Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Americans
                4 fighters moved from Shantung to 19 Sea Zone
                2 carriers moved from 22 Sea Zone to 19 Sea Zone
                1 destroyer moved from 22 Sea Zone to 20 Sea Zone
                1 cruiser moved from 22 Sea Zone to 21 Sea Zone
                1 battleship and 2 cruisers moved from 22 Sea Zone to 19 Sea Zone
                1 carrier moved from 22 Sea Zone to 19 Sea Zone
                1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 22 Sea Zone to 19 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
                2 infantry moved from Brazil to British Guiana
                1 infantry and 1 mech_infantry moved from Brazil to British Guiana
                1 transport moved from 86 Sea Zone to 89 Sea Zone
                1 carrier and 1 destroyer moved from 86 Sea Zone to 89 Sea Zone
                2 fighters moved from 86 Sea Zone to British Guiana
                1 fighter and 1 tactical_bomber moved from Western United States to British Guiana
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
                2 mech_infantrys moved from Western United States to Southeast Mexico
                1 infantry moved from Western United States to Central United States
                2 bombers moved from New Zealand to British Guiana

    Place Units - Americans
                2 artilleries placed in Central United States
                1 fighter and 1 tactical_bomber placed in Eastern United States
                1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
                1 bomber placed in Western United States
                Americans undo move 4.
                1 bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 18 / 25
        Japanese : 59 / 66
        Americans : 53 / 73
        Chinese : 7 / 9
        British : 33 / 36
        UK_Pacific : 12 / 19
        Italians : 17 / 29
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Ame6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 fighter and 1 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 artillery and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
                Chinese collect 8 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 18 / 25
        Japanese : 58 / 66
        Americans : 53 / 73
        Chinese : 8 / 13
        British : 33 / 36
        UK_Pacific : 12 / 19
        Italians : 17 / 29
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Chi6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 18 PUs;
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Caucasus to Tambov
                      Russians take Tambov from Germans
                1 mech_infantry moved from Yunnan to Kwangtung
                2 fighters moved from Yunnan to Kwangtung

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in Kwangtung
                    British attack with 2 fighters and 1 mech_infantry
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 2 fighters and 1 mech_infantry in Kwangtung, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kwangtung
                    British win, taking 125 Sea Zone from Germans, taking Kwangtung from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kwangtung to 19 Sea Zone
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Caucasus to Bryansk
                1 artillery moved from Caucasus to Volgograd
                1 mech_infantry moved from Persia to Caucasus
                1 fighter moved from Alexandria to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                2 mech_infantrys moved from Alexandria to Trans-Jordan
                2 artilleries and 4 infantry moved from Alexandria to Egypt
                1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 fighter moved from French West Africa to Egypt
                1 tactical_bomber moved from French West Africa to Egypt
                1 fighter moved from Russia to Bryansk
                1 fighter moved from India to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from India to Burma
                1 mech_infantry moved from Eire to United Kingdom
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone

    Place Units - British
                1 carrier and 1 submarine placed in 98 Sea Zone
                1 artillery and 2 infantry placed in Persia
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
                UK_Pacific collect 15 PUs; end with 15 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 19 / 25
        Japanese : 55 / 66
        Americans : 53 / 73
        Chinese : 8 / 13
        British : 33 / 36
        UK_Pacific : 15 / 21
        Italians : 17 / 29
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_UK_6.tsvg

  • '17

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Okinawa
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking Okinawa from Japanese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to South Australia
                1 aaGun moved from Queensland to New South Wales
                1 fighter moved from Queensland to New South Wales
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Line Islands to 29 Sea Zone
                1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Yunnan to 19 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from India to Yunnan

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 17 / 25
        Japanese : 54 / 66
        Americans : 53 / 73
        Chinese : 8 / 13
        British : 33 / 36
        UK_Pacific : 15 / 21
        Italians : 19 / 28
        ANZAC : 11 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_ANZ6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 17 / 25
        Japanese : 54 / 66
        Americans : 53 / 73
        Chinese : 8 / 13
        British : 33 / 36
        UK_Pacific : 15 / 21
        Italians : 19 / 28
        ANZAC : 11 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Fre6.tsvg

  • '17

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Bryansk to Rostov
                2 fighters moved from Russia to Rostov
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Samara to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 2 :  3/5 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Rostov to Russia
                1 fighter moved from Novosibirsk to Russia
                1 tactical_bomber moved from Novosibirsk to Russia
                15 artilleries and 15 infantry moved from Bryansk to Tambov
                2 aaGuns moved from Bryansk to Tambov
                1 armour moved from Bryansk to Russia
                4 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 artillery moved from Russia to Tambov
                2 infantry moved from Bryansk to Tambov
                5 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                4 armour moved from Bryansk to Russia
                4 infantry moved from Bryansk to Russia
                2 infantry moved from Bryansk to Russia
                2 infantry moved from Bryansk to Russia
                11 infantry moved from Bryansk to Tambov

    Place Units - Russians
                4 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 16 / 18
        Japanese : 54 / 66
        Americans : 53 / 73
        Chinese : 8 / 13
        British : 33 / 36
        UK_Pacific : 15 / 21
        Italians : 19 / 28
        ANZAC : 11 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Rus7.tsvg

  • '17

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 bomber and 10 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
                1 mech_infantry moved from British Guiana to 88 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 19 Sea Zone to 21 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                4 fighters moved from 19 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 submarine moved from 6 Sea Zone to 15 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 3 artilleries and 5 infantry
                    Germans defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 3 artilleries and 5 infantry in Gibraltar, round 2 :  2/8 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 :  2/3 hits
                        2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
                        Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 3 :  2/6 hits
                        Germans roll dice for 1 armour in Gibraltar, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Gibraltar
                    Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 1 battleship and 1 submarine
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                        Americans roll dice for 1 destroyer and 4 fighters in 21 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 battleship in 21 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 battleship and 1 submarine

    Non Combat Move - Americans
                1 battleship, 4 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 transport moved from 19 Sea Zone to 34 Sea Zone
                1 cruiser moved from 19 Sea Zone to 22 Sea Zone
                4 fighters moved from 21 Sea Zone to 34 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 101 Sea Zone to 28 Sea Zone
                1 fighter and 1 tactical_bomber moved from British Guiana to Mexico
                1 carrier moved from 89 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 28 Sea Zone
                2 destroyers and 2 submarines moved from 89 Sea Zone to 28 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
                2 bombers moved from British Guiana to Western United States
                1 bomber moved from Western United States to Queensland
                2 fighters moved from British Guiana to 28 Sea Zone
                3 mech_infantrys moved from Southeast Mexico to Western United States
                1 transport moved from 89 Sea Zone to 64 Sea Zone

    Place Units - Americans
                10 submarines placed in 10 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
                Americans collect 54 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 15 / 18
        Japanese : 58 / 43
        Americans : 54 / 75
        Chinese : 5 / 13
        British : 33 / 36
        UK_Pacific : 15 / 21
        Italians : 18 / 28
        ANZAC : 11 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Ame7.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Yunnan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan
                1 artillery and 2 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                1 artillery and 2 infantry placed in Kwangsi
                1 infantry placed in Yunnan
                Chinese undo move 1.
                1 artillery and 1 infantry placed in Kwangsi
                Chinese undo move 2.
                1 artillery placed in Yunnan
                2 infantry placed in Kwangsi
                Chinese undo move 3.
                1 infantry placed in Yunnan
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 15 / 18
        Japanese : 57 / 43
        Americans : 54 / 75
        Chinese : 6 / 9
        British : 33 / 36
        UK_Pacific : 15 / 21
        Italians : 18 / 28
        ANZAC : 11 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40727_Chi7.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Combat Move - British
                1 fighter moved from 34 Sea Zone to Kiangsi
                1 fighter moved from Yunnan to Kiangsi
                1 mech_infantry moved from Yunnan to Kiangsi
                1 mech_infantry moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from United Kingdom to 95 Sea Zone
                2 fighters moved from 98 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Egypt to 95 Sea Zone
                2 fighters moved from Egypt to 95 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 mech_infantry moved from Tambov to Belarus

    triplea_40727_Bri7.tsvg

  • '17

    Scramble SZ95?

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