My first question is (probably a dumb one), but how do you ask questions on the FAQ at globalwargame.com? For me when on the FAQ page it says, ‘You are not permitted to post here’, and I cannot see anywhere to ‘register’.
My second question(s) relate to some clarifications on CAP. I have already reviewed all the responses on the globalwargame.com FAQ, and these remain as outstanding questions for me:
1. An aircraft moves independently of carrier like in A&A is a working assumption. So a carrier based plane can only go on CAP within one space of the space the carrier starts its turn in. But the carrier (or another carrier) could pick it up in another space adjacent to where the CAP plane is? Or it could land in a friendly (again adjacent) territory, leaving the carrier to move as it wishes? (the rule book would imply not with regards to landing in a neighbouring territory or a different carrier with the stipulation must return to ‘their carrier’ - but it doesn’t seem to require the carrier to be in the same space).
2. The rulebook states that CAP planes can ‘decline combat’ with ‘surface ships that do not include a carrier’. What if a load of ships but also planes move in but no carrier. Can the CAP plane decline combat with the ships, but has to fight all the planes still? Or does it fight everything? Or can it avoid combat with everything? Most likely answer seems to be can decline combat with the ships but still has to fight the planes, but can someone confirm?
3. Carriers with planes on (whether on CAP or not) force subs to fight a round of combat if they enter their sea zone, meaning as an alternative to the movement limitation of 1 associated with CAP, you can move the carrier and the plane up to three spaces to engage a sub. i.e. when a carrier is also present in the SZ you are attempting to engage a sub in, CAP is no longer required for the associated aircraft in the battle.
4. Due to 3. above a sub could convoy raid in a sea zone with a defending carrier with planes or a fleet with an overflying aircraft on CAP, but would need to fight a round of combat first? Or would the battle with the defending forces mean it can’t convoy raid. Given the +2 bonus for aircraft on CAP for convoy raiding (but only when sharing the sea zone with the offending sub), and the answers to some other questions on globalwargame.com I believe its the former, but worth checking.
My third question relates to Control:
If you have control of a minor and can therefore spend its IPPs, move its units do you have to do this before or after you do the phases for the major power you are playing, or can you choose? Presume naval units under your control can move wherever you want? (Land units are clearly heavily restricted within the rule book - navy comparatively ambiguous!). i.e. you can run away with the controlled ships and try to save them until the power aligns with you later (not too shabby if a cruiser!).
I really want to post these questions on globalwargame.com but can’t so if someone else is able to then feel free to plagiarise!
Thanks in advance for any replies.
Cred