Do not assume casualties in 97, thanks
WAR WAR WAR AND MORE WAR!
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I like the avatar
I’m doing ok just taking it day by day -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 artilleries and 1 bomber; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 artilleries and 1 bomber; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Buryatia to Sakha
16 infantry moved from Buryatia to Ulaanbaatar
2 aaGuns moved from Buryatia to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Tsagaan Olom
1 fighter moved from Novgorod to Kansu
1 mech_infantry moved from Novgorod to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Baltic States to Belarus
3 artilleries moved from Novgorod to Belarus
1 artillery moved from Bryansk to Belarus
4 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Vologda
1 infantry moved from Archangel to Belarus
1 infantry moved from Karelia to NovgorodPlace Units - Russians
1 bomber placed in Russia
3 artilleries placed in Novgorod
3 artilleries placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs totalTerritory Summary for Russians :
Kansu : 1 fighter
Sakha : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 2 aaGuns and 20 infantry
Tsagaan Olom : 1 flag, 2 infantry
Belarus : 4 artilleries and 6 infantry
Karelia : 1 infantry
Bryansk : 2 aaGuns, 4 armour, 2 infantry and 5 mech_infantrys
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 bomber and 1 factory_major
Ukraine : 3 artilleries and 1 factory_minor
Western Ukraine : 1 artillery and 6 infantry
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 38
Japanese : 30 / 42
Americans : 52 / 56
Chinese : 9 / 15
British : 27 / 33
UK_Pacific : 17 / 17
Italians : 13 / 15
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Hopei
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Manchuria to Jehol
2 infantry moved from Jehol to Chahar
3 infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Amur
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Hopei
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Manchuria to Jehol
2 infantry moved from Jehol to Chahar
3 infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Amur
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Hopei, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 3 : 4/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Kiangsi
2 bombers moved from Hopei to Kwangsi
2 fighters moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kweichow to KwangsiPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.457
Median : 4.000
Variance : 0.912
Standard Deviation : 0.955
Total rolls : 35Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.567
Median : 4.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship moved from 89 Sea Zone to 101 Sea Zone
1 carrier moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 48 Sea Zone to 27 Sea Zone
1 destroyer moved from 48 Sea Zone to 27 Sea Zone
1 fighter moved from Guam to Wake IslandPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 tactical_bombers and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
27 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
101 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 34 / 44
Americans : 52 / 52
Chinese : 6 / 15
British : 27 / 33
UK_Pacific : 17 / 17
Italians : 13 / 15
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Burma to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Burma to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Suiyuyan : 1 fighter and 3 infantry
Hopei : 2 infantry
Szechwan : 4 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 33 / 44
Americans : 52 / 52
Chinese : 7 / 7
British : 27 / 33
UK_Pacific : 17 / 17
Italians : 13 / 15
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
British take Ethiopia from ItaliansCombat - British
British creates battle in territory 36 Sea Zone
Battle in Yunnan
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 36 Sea Zone
Japanese defend with 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 6 infantry, 1 submarine, 2 tactical_bombers and 4 transportsNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Burma to Shan State
3 aaGuns and 1 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 38 Sea ZonePlace Units - British
3 fighters and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 25 PUs (5 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 2 infantry
Shan State : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 destroyer
38 Sea Zone : 1 battleship
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 9 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 1 destroyer
76 Sea Zone : 1 cruiser and 1 transport
99 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 38
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 8 / 7
British : 30 / 25
UK_Pacific : 21 / 24
Italians : 12 / 15
ANZAC : 10 / 10
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.405
Median : 3.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 42Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.882
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
I cant seem to install the latest version of triple a, I’ll keep working at it and hope I get lucky
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OK, no rush.
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Still nothing but problems for me, install, uninstall, installing new version, run, no log in addy or password. I put them in and its back to the install, uninstall, installing new version, run. Then the same thing again. ugh
I have to work both jobs tomorrow and busy with daughter at an open house for college and then back here for a table top game, I’m hoping one of my friends can help me thru this
Kris -
Strange. I had no problem. I just went to the link and downloaded the new version.
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Still problems for me
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Test summary from TripleA, engine version: 1.9, time: 6:55:09 PM
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to EgyptCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
AA fire in Egypt : 0/2 hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits
British roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits
1 aaGun owned by the British, 2 infantry owned by the ANZAC, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 5/7 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 1/4 hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Italians: 4 infantry
Casualties for British: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Syria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 0/2 hits
French roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Syria
Italians roll dice for 1 armour in Syria, round 3 : 0/1 hits
French roll dice for 1 infantry in Syria, round 3 : 0/1 hits
Italians roll dice for 1 armour in Syria, round 4 : 0/1 hits
French roll dice for 1 infantry in Syria, round 4 : 0/1 hits
Italians roll dice for 1 armour in Syria, round 5 : 0/1 hits
French roll dice for 1 infantry in Syria, round 5 : 1/1 hits
1 armour owned by the Italians lost in Syria
French win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantry
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
British roll dice for 2 infantry in Gibraltar, round 3 : 2/2 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 infantry
Casualties for British: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from Egypt to Alexandria
1 bomber moved from Egypt to AlexandriaPlace Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 1 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.642
Median : 4.000
Variance : 2.519
Standard Deviation : 1.587
Total rolls : 53French Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.800
Median : 4.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 30British Combat
1 was rolled 2 times
2 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.526
Median : 4.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19 -
I’m back. . .I had too many versions new and old and my friend was able to clean them all out and install the newest one