17L BM 3.3 Shin Ji (axis) vs Giallo (allies) rematch

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                10 artilleries and 28 infantry moved from India to Burma
                2 mech_infantrys moved from Belgian Congo to Rhodesia
                1 mech_infantry moved from Italian Somaliland to Tanganyika Territory
                3 infantry moved from Persia to Iraq

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                    British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Burma
                    British attack with 10 artilleries and 28 infantry
                    Japanese defend with 18 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
                    Japanese win with 9 armour remaining. Battle score for attacker is -34
                    Casualties for British: 10 artilleries and 28 infantry
                    Casualties for Japanese: 9 armour, 3 artilleries, 4 infantry and 3 mech_infantrys

    Non Combat Move - British
                3 aaGuns moved from India to West India

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,1
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
                Some Units in India change ownership: 2 infantry

    triplea_40531_UK_14.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Western Ukraine to Rostov
                      Italians take Rostov from Russians
                3 armour and 8 infantry moved from Western Ukraine to Bryansk
                4 infantry moved from Bessarabia to Ukraine

    Combat - Italians

    Non Combat Move - Italians
                4 aaGuns moved from Western Ukraine to Bryansk

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,6,1
                Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_40531_Ita14.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    triplea_40531_Fre14.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Purchase Units - Russians

    triplea_40531_Rus15.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 37 artilleries, 3 fighters, 77 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
                2 armour and 2 mech_infantrys moved from Yenisey to Buryatia
                      Russians take Yakut S.S.R. from Japanese
                      Russians take Buryatia from Japanese
                1 infantry moved from Evenkiyskiy to Yenisey
                1 infantry moved from Belarus to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 armour, 37 artilleries, 3 fighters, 78 infantry, 14 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 22 armour, 19 artilleries, 24 infantry and 41 mech_infantrys; Italians defend with 4 aaGuns, 3 armour and 8 infantry
                    2 armour owned by the Russians and 19 artilleries owned by the Russians retreated to Russia
                    Germans win with 7 armour remaining. Battle score for attacker is 112
                    Casualties for Germans: 2 aaGuns, 15 armour, 19 artilleries, 24 infantry and 41 mech_infantrys
                    Casualties for Russians: 18 artilleries, 78 infantry and 14 mech_infantrys
                    Casualties for Italians: 4 aaGuns, 3 armour and 8 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Bryansk to Russia
                1 mech_infantry moved from Nenetsia to Novosibirsk

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs

    triplea_40531_Rus15.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                9 armour moved from Burma to India
                1 artillery and 7 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 7 infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 7 infantry moved from 80 Sea Zone to Persia
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from Kwangsi to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 1 battleship, 5 carriers, 1 destroyer, 3 infantry, 8 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
                10 fighters and 4 tactical_bombers moved from Kwangsi to 6 Sea Zone
                1 infantry moved from Yunnan to Kweichow
                1 armour moved from Kweichow to Jehol
                1 infantry moved from Anhwe to Hunan
                1 armour moved from Hunan to Jehol
                2 armour moved from Shantung to Manchuria
                2 armour moved from Buyant-Uhaa to Manchuria
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Yunnan to India
                1 mech_infantry moved from Yunnan to Hopei
                1 infantry moved from Hopei to Chahar
                1 mech_infantry moved from Chahar to Manchuria

    Combat - Japanese
                Battle in India
                    Japanese attack with 9 armour and 1 mech_infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 9 armour and 1 mech_infantry in India, round 2 :  5/10 hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 :  0/2 hits
                        2 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 80 Sea Zone
                    Japanese attack with 1 carrier, 2 fighters and 4 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 1 carrier, 2 fighters and 4 transports in 80 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 80 Sea Zone
                    Japanese win, taking 80 Sea Zone from British with 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Persia
                    Japanese attack with 1 artillery and 7 infantry
                    British defend with 1 factory_minor and 3 infantry
                        Japanese roll dice for 1 artillery and 7 infantry in Persia, round 2 :  2/8 hits
                        British roll dice for 3 infantry in Persia, round 2 :  0/3 hits
                        2 infantry owned by the British lost in Persia
                        Japanese roll dice for 1 artillery and 7 infantry in Persia, round 3 :  2/8 hits
                        British roll dice for 1 infantry in Persia, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
                    Japanese win, taking Persia from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                2 fighters moved from Kwangsi to 39 Sea Zone
                1 artillery moved from Ceylon to 39 Sea Zone
                1 infantry moved from Ceylon to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 artillery moved from 39 Sea Zone to India
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 artilleries moved from 6 Sea Zone to Japan
                3 infantry moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 6 Sea Zone
                3 fighters placed in Japan
                1 armour and 2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs

    triplea_40531_Jap15.tsvg

  • '21 '20 '19 '18 '17 '16

    I give up well played, these bombers killed me. Good strategy. new game same sides let me try something new

  • '15

    After that stomp by the Russians, I’m kinda surprised!

    But sure, I’ll set up a same sides rematch in just a sec.

  • '15

    New game is up!

  • '15

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