@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
What?? You started shooting at Russians, unprovoked? That is unkind.
It feels bad to attack a country with the innocent history of Russia…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
10 artilleries and 28 infantry moved from India to Burma
2 mech_infantrys moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Italian Somaliland to Tanganyika Territory
3 infantry moved from Persia to Iraq
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 10 artilleries and 28 infantry
Japanese defend with 18 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Japanese win with 9 armour remaining. Battle score for attacker is -34
Casualties for British: 10 artilleries and 28 infantry
Casualties for Japanese: 9 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Non Combat Move - British
3 aaGuns moved from India to West India
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
3 armour and 8 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Bessarabia to Ukraine
Combat - Italians
Non Combat Move - Italians
4 aaGuns moved from Western Ukraine to Bryansk
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,6,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 37 artilleries, 3 fighters, 77 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Belarus to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 armour, 37 artilleries, 3 fighters, 78 infantry, 14 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 22 armour, 19 artilleries, 24 infantry and 41 mech_infantrys; Italians defend with 4 aaGuns, 3 armour and 8 infantry
2 armour owned by the Russians and 19 artilleries owned by the Russians retreated to Russia
Germans win with 7 armour remaining. Battle score for attacker is 112
Casualties for Germans: 2 aaGuns, 15 armour, 19 artilleries, 24 infantry and 41 mech_infantrys
Casualties for Russians: 18 artilleries, 78 infantry and 14 mech_infantrys
Casualties for Italians: 4 aaGuns, 3 armour and 8 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Nenetsia to Novosibirsk
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
9 armour moved from Burma to India
1 artillery and 7 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 carrier, 2 fighters, 7 infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 7 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 1 destroyer, 3 infantry, 8 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
10 fighters and 4 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 armour moved from Kweichow to Jehol
1 infantry moved from Anhwe to Hunan
1 armour moved from Hunan to Jehol
2 armour moved from Shantung to Manchuria
2 armour moved from Buyant-Uhaa to Manchuria
1 infantry moved from Shantung to Anhwe
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Yunnan to Hopei
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Chahar to Manchuria
Combat - Japanese
Battle in India
Japanese attack with 9 armour and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 9 armour and 1 mech_infantry in India, round 2 : 5/10 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits
2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 80 Sea Zone
Japanese attack with 1 carrier, 2 fighters and 4 transports
British defend with 1 destroyer
Japanese roll dice for 1 carrier, 2 fighters and 4 transports in 80 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Persia
Japanese attack with 1 artillery and 7 infantry
British defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 artillery and 7 infantry in Persia, round 2 : 2/8 hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits
2 infantry owned by the British lost in Persia
Japanese roll dice for 1 artillery and 7 infantry in Persia, round 3 : 2/8 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters moved from Kwangsi to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 6 Sea Zone to Japan
3 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 74 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
I give up well played, these bombers killed me. Good strategy. new game same sides let me try something new
After that stomp by the Russians, I’m kinda surprised!
But sure, I’ll set up a same sides rematch in just a sec.
New game is up!