@Adam514 scramble opportunities?
16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
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I smell blood
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Rubi, right now I have a hard time getting quiet minutes at the computer. Thursday is a holiday here, I will then do the turn.
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Don’t worry Alex, take your time
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 artilleries and 2 infantry moved from Russia to Samara
4 armour moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Tambov
30 infantry moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 4 armour, 2 artilleries and 32 infantry
Germans defend with 2 infantry
Russians roll dice for 4 armour, 2 artilleries and 32 infantry in Tambov, round 2 : 7/38 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 armour, 2 artilleries and 32 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
2 infantry moved from Russia to Samara
13 mech_infantrys moved from Russia to Tambov
6 infantry moved from Russia to Tambov
13 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Kwangsi to Yunnan
1 bomber moved from Amur to Yunnan
1 mech_infantry moved from India to Yunnan
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship and 1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 battleship and 1 cruiser moved from 34 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 32 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
4 fighters moved from Japan to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
1 fighter moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 6 fighters and 1 transport in 34 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 6 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Paulau Island
Battle in Dutch New Guinea
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 bomber
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits
Americans roll dice for 1 bomber in Dutch New Guinea, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Dutch New Guinea
Japanese win, taking Paulau Island from Americans, taking Dutch New Guinea from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 destroyers and 1 transport in 46 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese, 2 destroyers owned by the Americans and 1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 2 destroyers
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 submarine
Battle in 49 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 bomber, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
2 mech_infantrys moved from India to West India
3 mech_infantrys moved from Eastern Persia to Persia
2 mech_infantrys moved from Hopei to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
2 fighters and 2 tactical_bombers moved from Amur to Kwangtung
3 mech_infantrys moved from Buryatia to Manchuria
1 aaGun moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Malaya
2 fighters moved from 34 Sea Zone to French Indo China
1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 21 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 destroyers moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
18 submarines moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
6 carriers moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 45 Sea Zone
4 submarines moved from 33 Sea Zone to 34 Sea Zone
2 submarines moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 79 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in India
3 mech_infantrys placed in Kwangtung
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs -
Esto, NCM review
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Wait, NCM review
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Kwangsi to Yunnan
1 bomber moved from Amur to Yunnan
1 mech_infantry moved from India to Yunnan
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship and 1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 battleship and 1 cruiser moved from 34 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 32 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
4 fighters moved from Japan to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
1 fighter moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 6 fighters and 1 transport in 34 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 6 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Paulau Island
Battle in Dutch New Guinea
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 bomber
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits
Americans roll dice for 1 bomber in Dutch New Guinea, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Dutch New Guinea
Japanese win, taking Paulau Island from Americans, taking Dutch New Guinea from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 destroyers and 1 transport in 46 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese, 2 destroyers owned by the Americans and 1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 2 destroyers
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 submarine
Battle in 49 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 bomber, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
2 mech_infantrys moved from India to West India
3 mech_infantrys moved from Eastern Persia to Persia
2 mech_infantrys moved from Hopei to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
2 fighters and 2 tactical_bombers moved from Amur to Kwangtung
3 mech_infantrys moved from Buryatia to Manchuria
1 aaGun moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Malaya
2 fighters moved from 34 Sea Zone to French Indo China
1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 21 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 destroyers moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
18 submarines moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
6 carriers moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 45 Sea Zone
4 submarines moved from 33 Sea Zone to 34 Sea Zone
2 submarines moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 79 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in India
3 mech_infantrys placed in Kwangtung
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer and 2 fighters
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer and 2 fighters
EDIT: Turning off Edit Mode -
I communicated to Rubi that I cannot justify any more the long periods he has to wait for my turns, especially lately. Being away often is a problem, but I could have managed last week nonetheless with some effort, but didnt even think about the game until my return.
State of affairs likely has some impact (even with very limitied xp with the BM it safe to say its difficult).
Its not that I am not interested in how this turns out in the end, on the contrary, I very much want to continue this as a league game. But as a play-off game with Me already waiting (and as usual being very patient) in the finals, I dont want to drag this out. I clearly cant committ to it, sorry.
In any case, well played, Rubi! There have been mistakes and non-optimum play by me, maybe you wanna drop me a line what you think were my actions that were very good for your play.
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Thanks Alex,
Good game too.Don’t know if we are allowed to continue playing as a league game after being called for one or another for the play off.
You have played an excellent game in Europe, you have pushed hard but you made one mistake, when you had attacked West Ger to eliminate my two bombers, Round 8, you would have continue till the end to win the territory. That definitely would have unbalanced the game to your side.