Unfortunately, I couldn’t find anything from Der Kuenstler. Here is the piece Gen Manstein was talking about:
https://www.historicalboardgaming.com/Atom-Bomb-3D-Printed-x5_p_3707.html
It was a tough game for the Axis when we combined the boards, it was once the U.S. came in it was game over. I also forgot to deploy the German Armor, if I had them I would have tried for France on G1
It was fun I think it might need some tweaks when you combine the 2 boards
We will try another soon
Yes yours is the third complaint about U.S……I think I will lower their forces.
DeGaulle,
We made some adjustments to your setups based on our playtesting.
France went down on G2 barely. UK Europe got a real blitz from G3. China was tough. USSR held for awhile but eventually got diced on a counterattack and German armor pierced the southern flank. Germany waited a few turns shoring up the Atlantic wall and shipping some arty/mech to the east. Once Japan poked through China into USSR it was all over.
Fun game overall and we will try some new strategies in 2 weeks.
Player Turn Order Starting Income
Germany 14
Soviet Union 26
United States 20
Italy 10
UK
Europe 27
Pacific 17
Japan 24
China 14
ANZAC 10
France 17
Anything not specified here is the same as 1940.
Political situation changes:
Russia: may declare war turn 5 if not yet attacked by the Axis.
Soviet Aggression: On turn 1 only, Russia is given the option of attacking any of these territories: Vyborg, Baltic States, Eastern Poland, and Bessarabia. Germany may not take any of these as well as Finland on turn 1 without first declaring war on Russia. If Russia does not take some/all of these, Germany may take them and Russia may not move into them later, unless it is at war with Germany. Remember that Russia won’t be an Allied power at this point. Vyborg and Eastern Poland would both fight Russia, but Vyborg and Finland will join Germany (they are Finnish) and Eastern Poland will fight Germany or Russia.
Pacific Dutch Territories may be occupied and subsequent income collected by United Kingdom and ANZAC only after the fall of Holland/Belgium to the Axis powers.
Iceland and Belgian Congo don’t start as British anymore, they are needed for UK’s Maintenance of the the Empire national objective.
Italy begins the game neutral. While neutral, Italy follows the normal restrictions of a neutral power such as the United States in addition to the following rules:
1: Italy may not move into any territory without an Italian control marker.
2: No powers may move or load on to Italian territories or transports.
3: Italy may only move through straights/canals if the controlling power will allow Italy.
4: Italy may declare on any Allied powers on turn 2 or later. The Allies (aside from the U.S. and Soviets) may declare war on Italy on turn 3 or later. Like Japan, Italy may load a transport which is in a hostile sea zone on the turn Italy declares war. If it is the Allies that declare war, they also may do this.
United States may declare war on the Axis on collect income phase of turn 4. The special rule for the U.S. that states that when they declare war their minor ICs become majors no longer applies. The U.S. gets a major IC in Eastern U.S. and minors on Western and Central US which they will have to upgrade on their Purchase Units phase.
When collecting national objectives, treat the territories as the board represents them (e.g. the original controller as printed on the board).
Pro-Allies:
Poland: 6 infantry
Denmark: 1 infantry
Norway: 2 infantry
Holland/Belgium: 3 infantry
Iceland: nothing
Greenland: nothing
Belgian Congo: 1 infantry
Pro-Axis:
Slovakia/Hungary: 6 infantry
Romania: 6 infantry
Bessarabia: nothing
Baltic States: nothing
Vyborg: 2 infantry
Northwest Persia: nothing
Persia: 2 infantry
Eastern Persia: nothing
Finland after turn 1 is available to Germany
Non Allied neutral fights all invaders Axis or Allied:
Eastern Poland: 2 infantry
Germany:
Germany: 15 infantry, 4 artillery, 4 mechanized infantry, 4 AA guns, 4 tanks, major industrial complex
Greater Southern Germany: 6 infantry, 2 artillery, 4 tanks, 1 AA gun
Western Germany: 2 infantry, 1 AA gun, 4 fighters, 4 tactical bombers, 1 strategic bomber, air base, naval base, major industrial complex
Sea Zone 112: 2 submarines, 1 cruiser
Sea Zone 113: 2 submarines, 1 transport, 1 cruiser
Sea Zone 114: 1 submarine, 1 transport, 1 battleship
Soviet Union:
Russia: 1 infantry, 1 mechanized infantry, 1 AA gun, 1 tank, 1 fighter, air base, minor industrial complex
Tambov: 1 infantry
Samara: 1 infantry
Novosibirsk: 1 infantry
Kazakhstan: 1 infantry
Turkmenistan: 1 infantry
Caucasus: 1 infantry, 1 artillery
Volgograd: 1 mechanized infantry, 1 AA gun, minor industrial complex
Rostov: 1 infantry
Ukraine: 2 infantry, minor industrial complex
Western Ukraine: 2 infantry, 1 artillery, 1 tactical bomber
Bryansk: 1 infantry
Smolensk: 1 infantry
Belarus: 1 infantry, 1 mechanized infantry, 1 tank
Archangel: 1 infantry
Novgorod: 6 infantry, 1 artillery, 2 AA guns, 1 tank, 1 fighter, air base, naval base, minor industrial complex
Karelia: 2 infantry
Timguska: 1 infantry
Yenisey: 1 infantry
Yakut: 2 infantry
Buryatia: 4 infantry
Sakha: 2 infantry, 1 AA gun
Amur: 6 infantry, 1 AA gun
Siberia: 2 infantry
Soviet Far East: 1 infantry
Sea Zone 115: 1 submarine, 1 destroyer
Sea Zone 127: 1 submarine
United States:
Eastern United States: 1 infantry, 1 artillery, 1 AA gun, 1 fighter, air base, naval base, major industrial complex
Central United States: 1 infantry, 1 strategic bomber, minor industrial complex
Western United States: 1 infantry, 1 fighter, air base, naval base, minor IC
Hawaii: 1 infantry, 1 AA gun, 1 fighter, air base, naval base
Midway: 1 infantry, air base
Wake: 1 infantry, air base
Guam: air base
Philippines: 2 infantry, 1 fighter, air base, naval base
Sea Zone 10: 1 transport, 1 destroyer, 1 cruiser, 1 battleship, 1 carrier
Sea Zone 26: 1 submarine, 1 destroyer
Sea Zone 35: 1 destroyer
Sea Zone 101: 1 transport
Italy:
Southern Italy: 4 infantry, 1 artillery, 2 AA guns, 1 fighter, air base, naval base, major industrial complex
Northern Italy: 4 infantry, 1 artillery, 1 tank, 1 AA gun, 1 fighter, 1 tactical bomber
Sardinia: 1 infantry
Sicily: 1 infantry
Albania: 2 infantry, 1 tank
Libya: 2 infantry, 1 artillery, 1 tank, 1 AA gun
Tobruk: 1 infantry, 1 mechanized infantry
Ethiopia: 2 infantry, 1 artillery
Italian Somaliland: 1 infantry
Sea Zone 95: 1 submarine, 1 destroyer, 1 transport, 1 cruiser
Sea Zone 96: 1 destroyer, 1 transport
Sea Zone 97: 1 transport, 1 cruiser, 1 battleship
United Kingdom (Europe):
United Kingdom: 1 infantry, 1 AA gun, 1 artillery, 1 tank, 1 fighter, air base, naval base, major industrial complex
Scotland: 2 infantry, 1 AA gun, 1 fighter, air base
Quebec: 1 infantry, 1 AA gun, 1 mechanized infantry, minor industrial complex
Nova Scotia: naval base, air base
Ontario: 1 infantry, 1 artillery, 1 tank, minor industrial complex
Gibraltar: 1 infantry, 1 fighter, naval base
Malta: 1 infantry, 1 fighter
Alexandria: 2 infantry, 1 mechanized infantry, 1 tank
Egypt: 1 infantry, 1 artillery, 1 AA gun, naval base
Anglo-Egyptian Sudan: 1 infantry
British Somaliland: 1 infantry
Union of South Africa: 2 infantry, naval base, minor industrial complex
West India: 2 infantry
Sea Zone 106: 1 transport, 1 destroyer
Sea Zone 109: 1 transport, 1 destroyer
Sea Zone 110: 1 destroyer, 1 battleship, 1 cruiser
Sea Zone 111: 1 destroyer, 1 battleship, 1 cruiser
Sea Zone 91: 1 aircraft carrier (carrying 1 tactical bomber)
Sea Zone 98: 1 destroyer, 1 cruiser, 1 transport
Sea Zone 71: 1 destroyer
United Kingdom (Pacific):
India: 6 infantry, 1 artillery, 1 AA guns, 1 fighter, air base, naval base, major IC
Malaya: 3 infantry, naval base
Kwangtung: 2 infantry, naval base
Samoa: naval base
Sea Zone 39: 1 cruiser, 1 transport
Sea Zone 37: 1 destroyer, 1 battleship
France:
France: 6 infantry, 3 AA guns, 4 artillery, 2 tanks, 1 fighter, air base, minor industrial complex
Normandy/Bordeuaux: 1 infantry
Southern France: 1 infantry, 1 artillery, naval base, minor industrial complex
Tunisia: 1 infantry
Algeria: 1 infantry, 1 mechanized infantry, 1 artillery
Morocco: 1 infantry
French West Africa: 1 infantry
French Equatorial Africa: 1 infantry
Syria: 1 infantry
Sea Zone 105: 1 destroyer
Sea Zone 93: 1 cruiser, 1 transport
Sea Zone 94: 1 destroyer
Sea Zone 110: 1 cruiser
Sea Zone 82: 1 destroyer
China:
Suiyuan: 1 infantry
Chahar: 1 infantry
Anhwe: 1 infantry
Kiangsi: 2 infantry
Kwangsi: 2 infantry
Hunan: 1 infantry
Kweichow: 2 infantry, 1 artillery, 1 fighter
Hopei: 1 infantry
Shensi: 1 infantry
Szechwan: 2 infantry
Yunnan: 3 infantry, 1 artillery
Sikang: 1 infantry
Tsinshai: 1 infantry
Kansu: 1 infantry
Japan:
Japan: 8 infantry, 1 mech., 2 artillery, 2 AA guns, 1 tank, 2 fighters, 2 tactical bombers, 2 strategic bombers, air base, naval base, major IC
Korea: 3 infantry
Manchuria: 6 infantry, 2 mech., 1 artillery, 1 tank, 2 fighters, 2 tactical bombers
Jehol: 3 infantry, 2 artillery
Shantung: 2 infantry, 2 artillery
Kiangsu: 4 infantry, 1 artillery
Okinawa: 1 infantry, 1 fighter
Formosa: 1 infantry, 1 fighter
Hainan: 1 infantry
Palau: 1 infantry
Caroline Islands: 2 infantry, 1 fighter, 1 tactical bomber, air base, naval base
Marshall Islands: 1 infantry
Marianas: 1 infantry
Iwo Jima: 1 infantry
Siam 2 infantry
Sea Zone 6: 1 submarine, 2 transports, 1 destroyer, 1 cruiser, 1 battleship, 3 carriers with 3 fighters and 3 tactical bombers
Sea Zone 19: 1 transport, 1 destroyer, 1 cruiser
Sea Zone 20: 1 destroyer
Sea Zone 36: 1 destroyer
Sea Zone 34: 1 submarine
Sea Zone 33: 1 cruiser, 1 battleship
Sea Zone 32: 1 destroyer
ANZAC:
New South Wales: 1 infantry, 1 artillery, naval base, minor IC
Queensland: 1 infantry, 1 AA gun, 1 artillery, 1 fighter, air base
Northern Territory: 1 infantry, 1 AA gun
Victoria: 1 infantry
New Zealand: 2 infantry, 1 fighter, naval base, minor IC
Malaya: 1 infantry
Trans-Jordan: 1 infantry
Egypt: 1 infantry
Sea Zone 63: 1 destroyer
Sea Zone 54: 1 cruiser
Sea Zone 62: 1 transport
We also gave Russia 35 dollars, 37- Baltic and Pol. I was thinking of keeping them at the 26 until Japan declares war on them and then they would collect for all their territories. We also thought about the Islands and Japan, the Allies. They cant claim the value of the Island unless they take it from an Axis (Japan) power, For the U.S. we thought of maybe ramping them up like the 1939 Global War. It was a long day for me and I didnt deploy the Germ. Armor, that might have made a little difference.
We’ll try it again, not this weekend I’m going to see Halestorm, but maybe next weekend.
Have you thought of changing the order of play by moving Italy between U.S. and U.K., just a thought
Tanks
S.A.
Your alternate version looks good Sean but possibly giving the Axis almost too much of an advantage. It simply doesn’t have all my preferences so I will make an updated version of mine so players have two choices.
@suprise:
We also gave Russia 35 dollars, 37- Baltic and Pol. I was thinking of keeping them at the 26 until Japan declares war on them and then they would collect for all their territories. We also thought about the Islands and Japan, the Allies. They cant claim the value of the Island unless they take it from an Axis (Japan) power, For the U.S. we thought of maybe ramping them up like the 1939 Global War. It was a long day for me and I didnt deploy the Germ. Armor, that might have made a little difference.
We’ll try it again, not this weekend I’m going to see Halestorm, but maybe next weekend.
Have you thought of changing the order of play by moving Italy between U.S. and U.K., just a thought
Tanks
S.A.
Russia gets 35 in Global.
If you are going to weaken the Allies, I wouldn’t reccommend Russia.
U.S. will get reduced forces and will have to pay for those majors.
Italy is between U.S. and U.K.
The setups haven been updated. Don’t forget to use the link on the original post for the Global setup.
Have fun!
de Gaulle
COOL AWESOME AND GREAT!!!
We’ll keep you posted
Kris
We found the standard USSR turn 1 was upgrading the moscow factory with one armor or 2 inf. Germany had a pretty specific playbook which included hammering france on turn 2. G1 was capturing Norway - Denmark (NO) , Holland, and Poland with NCM most vital for the final push on France. bombing of the UK AB and NB on turn 2 was also vital.
2nd play test conducted this weekend with our 39 setup published. Allies won. Japan did take India and Italy held Egypt for some time. Used the extra turn with USSR to position for the German onslaught. 2 final Axis surges in Eastern Europe were repelled… barely! Japan finally got pushed out of India as did Italy. USA used some serious SBR action completely crippling Germany and before the surrender were about to finish off Japan industry as well. Super fun game.
As far as we could tell it was very balanced and no bid was awarded.
I noticed three typos :lol: France should have 19 not 17 IPCs in global. ANZAC : Sea Zone 64 1 cruiser should be Sea Zone 62. UK : Sea Zone 15: 1 destroyer should be Sea Zone 51: 1 destroyer. They are all fixed now.
Sean, how does Russia upgrade its minor factory just by using 2 infantry or a tank?!???
I tried your version and the Axis won pretty fast.
Sorry for taking so long to get back!
They upgrade the factory with their initial money and then buy either a tank or 2 infantry. sorry about the typo.
I could see Axis winning fast if you don’t position right.
I used a bomber strategy with USA. Did you do any SBR with USA on Germany?
I played as Japan, but the U.S. was the best player in our group. France fell G1 which was not what I intended, and Germany went all out on Sea Lion. London fell and the Americans had a hard time on both fronts. Allies surrendered after around 8 rounds. I felt that, aside from personal preferences (like making it possible to take France turn 1), your version was good but made it slightly too good for the Axis. The general agreement at my table is that my version is too hard on the Axis and your version is to easy on them. It appears I need to work on this further…
Me and my buddies were playing the global version of this and we simply can’t win with the axis, granted we’ve only played 4 times with this setup but each time the axis got blown out of the water even when the best player in our group used them. We think were playing this version right but not really sure with how the games have gone.
You have a problem. Anyone invading Poland would legally drag France and UK at war with aggressor.
My apologies for not getting back to you guys for so long. This version is extremely outdated. We have been leisurely working on this for a long time now. I will release a new topic, compete with new setup and slightly modified political situation once we have this 1939 version balanced. We still have serious issues to deal with. One thing we have recently come up with is a new turn order:
Germany
Soviet Union
United Kingdom
Italy
France
ANZAC
Japan
China
United States
Once again, I apoligize for leaving you all in the dark, but this has been our most difficult project so far aside from the 1943 setup (this has so many flaws, I doubt I will ever release it). Once the new 1939 is perfected, it will be released under house rules. Keep an eye out; we will try to be finished before the summer is out.
New version available
https://www.axisandallies.org/forums/index.php?topic=41080.0
there it is : )
Charles de Gaulle,
Is this project of creating a 1939 setup complete or still ongoing?
Poland: Attacking Poland by Germany / Italy gives UK/France the option to immediately DOW on the aggressor. To me, it’s important to keep the official start of WW2 along historical line. To make that work through the game’s mechanics, Russia can only attack E. Poland after securing Vyborg, Baltic States, and Bessarabia; then Russia is PERMITTED to attack E. Poland on R3 IF Germany HAS NOT already attacked Poland. The reason being is that the Allies thought they might end up going to war against Russia. If Russia attacked Poland first, who knows, maybe they would have declared war on Russia. Let’s not make the Mod too much of an alternate history persuasion. Interestingly enough, UK and France, sent troops contingents to support Finland as did German volunteers go there. Russia didn’t attack Poland until 16 days after Germany invaded and the Polish Army was pretty much overran. This created a situation in limbo where the Allies were at war with Germany because it invaded Poland, but not at war with Russia, although believed Russia to be an enemy.
Canals: I would ask that this G39 Mod permit neutral powers to move through canals for a transfer fee of 2 IPCs. As Italy, I would not necessarily send more troops to the Horn of Africa, but how did they get there in the first place? Denying access through a canal to a neutral nation is an aggressive act and almost a de facto DOW. Additionally, I’m not sure there is any historical evidence to show that the UK ever did this. German ships did pass through the Panama canal paying whatever the going port fees were. Japan of course could not get to the Panama Canal due to standing OOB rules.
Straits: No restrictions or payments should be in place to permit a neutral passing through. That rule never made sense to me. To stop a ship is basically saying we will open fire on you if you do not stop. I think passage points in straits, no matter how narrow, are often deemed international waters (not sure on this). Now once at war, then normal OOB rules should apply because controlling the straits implies significant fortress like coastal artillery gun positions.
Ichabod,
This project is finished. I left a link on the first post to the latest version. All the rules you need to play are from 1940 or specified with the setup. Countries like Poland are simply made pro–allies. Although this is 1939, it is only suppossed to be a one turn rewind of 1940. To faciiliate blitzkreig, Germany can take Poland, Denmakr, Norway, and Holland/Belgium before the Allies can react. France is suppossed to fall turn two.
As for Russia, it can take all the territories you mentioned. (See the politicial situation changes). All other rules are left as OOB because I want this to be a generic setup that people can customize as they want.
Europe 1939 is finished, and I will get the Pacific and Global finalized soon.