ACGTO TAW redrum (anti-roman) vs Balladeer (roman)

  • '18 '16 '15

    Good luck and have fun!

  • '18 '16 '15

    Test summary from TripleA, engine version: 1.8.0.9, time: 16:25:43

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic
                5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
                3 legionaires moved from Capua to SZ 28
                1 ballista moved from Roma to SZ 28
                1 leader moved from Roma to SZ 28
                2 legionaires moved from Roma to SZ 28
                1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
                1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum
                1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Tarraco
                1 legionaire moved from Croton to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 34
                1 legionaire moved from SZ 34 to Lilybaeum
                3 legionaires and 1 skirmisher moved from Arretium to Genua
                2 cataphracts moved from Roma to Genua
                1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 ballistas, 1 legionaire and 1 quinquereme; Remaining resources: 1 PUs;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 6 legionaires and 2 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                    RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts and 6 legionaires remaining. Battle score for attacker is -8
                    Casualties for RomanRepublic: 2 skirmishers
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
                Battle in Lilybaeum
                    RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
                    Carthage defend with 6 hoplites, 2 walls and 1 warelephant
                    Units damaged: 1 wall owned by the Carthage
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 48
                    Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
                    Casualties for RomanRepublic: 6 legionaires and 2 skirmishers
                Battle in Tarraco
                    RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
                    AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
                    RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract and 3 legionaires remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals

    Non Combat Move - RomanRepublic
                1 bireme and 1 trireme moved from SZ 48 to SZ 46
                1 legionaire and 1 skirmisher moved from Tarentum to SZ 46
                1 legionaire and 1 skirmisher moved from SZ 46 to Apollonia
                2 legionaires and 1 skirmisher moved from Croton to Capua
                2 legionaires moved from Tarentum to Capua
                1 skirmisher moved from Capua to Roma
                3 legionaires moved from Salapia to Arretium
                1 skirmisher moved from Salapia to Roma
                2 legionaires moved from Roma to Arretium

    Place Units - RomanRepublic
                1 quinquereme placed in SZ 28
                2 ballistas placed in Roma
                1 legionaire placed in Valentia

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 57 PUs; end with 58 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 53 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 56 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 59 PUs

    triplea_38263_Rom1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates
                1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
                1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 21
                1 hoplite moved from SZ 21 to Aleria
                1 leader moved from Sparta to SZ 67
                1 catapult moved from Sparta to SZ 67
                2 hoplites moved from Sparta to SZ 67
                1 archer moved from Corinth to SZ 67
                1 archer moved from Corinth to SZ 67
                2 archers, 1 catapult, 1 flagship, 2 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 69
                2 archers, 1 catapult, 2 hoplites and 1 leader moved from SZ 69 to Larissa

    Purchase Units - GreekCityStates
                GreekCityStates buy 3 cavalrys, 1 hoplite and 2 skirmishers; Remaining resources: 1 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites, 1 leader and 9 skirmishers
                    Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    Units damaged: 1 leader owned by the GreekCityStates
                    GreekCityStates win, taking Larissa from Macedonia with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 leader remaining. Battle score for attacker is 23
                    Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    Casualties for GreekCityStates: 9 skirmishers
                Battle in Aleria
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 cavalry
                    GreekCityStates win, taking Aleria from Carthage with 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Carthage: 1 cavalry

    Non Combat Move - GreekCityStates
                1 trireme moved from SZ 40 to SZ 34
                4 hoplites moved from Syracuse to Lilybaeum
                2 hoplites moved from Sparta to Corinth

    Place Units - GreekCityStates
                1 hoplite and 2 skirmishers placed in Apollonia
                3 cavalrys placed in Sparta

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 48 PUs; end with 49 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 45 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 48 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 51 PUs

    triplea_38263_Gre1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
                2 cavalrys moved from Halicarnassus to Nicaea
                6 skirmishers and 6 spearmen moved from Pergamum to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon
                2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
                2 spearmen moved from Cydonia to SZ 66
                1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
                2 spearmen moved from SZ 69 to Larissa

    Place Units - Pergamon
                2 cavalrys and 2 skirmishers placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 24 PUs

    triplea_38263_Per1.tsvg

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                4 cavalrys and 4 phalanxs moved from Gades to Acci
                3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Cirta
                1 cavalry moved from Hippo Regius to Cirta
                3 cavalrys moved from Thapsus to Cirta
                5 cavalrys, 1 leader and 5 warelephants moved from Carthago to Cirta

    Purchase Units - Carthage
                Carthage buy 1 bireme and 1 suprareme; Remaining resources: 9 PUs;

    Combat - Carthage
                Battle in Igilgili
                    Carthage attack with 3 hoplites and 1 warelephant
                    AI_Neutral defend with 3 cavalry_neutrals
                    1 warelephant owned by the Carthage retreated to Hippo Regius
                    AI_Neutral win with 2 cavalry_neutrals remaining. Battle score for attacker is -21
                    Casualties for Carthage: 3 hoplites
                    Casualties for AI_Neutral: 1 cavalry_neutral
                Battle in Acci
                    Carthage attack with 4 cavalrys and 4 phalanxs
                    AI_Neutral defend with 2 archer_neutrals
                    Carthage win, taking Acci from AI_Neutral with 2 cavalrys and 4 phalanxs remaining. Battle score for attacker is -12
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 2 archer_neutrals
                Battle in Cirta
                    Carthage attack with 11 cavalrys, 1 hoplite, 1 leader and 6 warelephants
                    AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                    Units damaged: 2 walls owned by the AI_Neutral
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cirta from AI_Neutral with 7 cavalrys, 1 leader and 6 warelephants remaining. Battle score for attacker is -1
                    Casualties for Carthage: 4 cavalrys and 1 hoplite
                    Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls

    Non Combat Move - Carthage
                2 hoplites moved from Tingis to SZ 14
                2 biremes and 2 hoplites moved from SZ 14 to SZ 16
                2 triremes moved from SZ 29 to SZ 31
                1 quadrireme moved from SZ 36 to SZ 37
                2 hoplites moved from Sabrata to SZ 37
                1 quinquereme moved from SZ 32 to SZ 36
                1 cavalry moved from Melita to SZ 36
                1 trireme moved from SZ 36 to SZ 37
                1 hoplite moved from Thenae to SZ 37
                3 hoplites, 1 quadrireme and 1 trireme moved from SZ 37 to SZ 36
                1 hoplite moved from Caralis to SZ 32
                1 hoplite and 2 triremes moved from SZ 32 to SZ 36
                1 cavalry and 3 hoplites moved from SZ 36 to Carthago
                1 hoplite moved from SZ 36 to Melita

    Place Units - Carthage
                1 bireme and 1 suprareme placed in SZ 36

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 44 PUs; end with 53 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 51 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 47 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 50 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 53 PUs

    Production/PUs Summary :

    RomanRepublic : 57 / 59
        GreekCityStates : 48 / 51
        Pergamon : 27 / 24
        Carthage : 44 / 53
        Macedonia : 33 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 179 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 17 times
                4 was rolled 16 times
                5 was rolled 10 times
                6 was rolled 12 times
                11 was rolled 1 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.618
            Standard Deviation : 0.786
            Total rolls : 77

    Null / Other
                1 was rolled 1 times
                11 was rolled 1 times
            Average roll : 0.500
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Carthage Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.960
            Median : 4.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 50

    AI_Neutral Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.731
            Median : 3.000
            Variance : 1.520
            Standard Deviation : 1.233
            Total rolls : 26

    triplea_38263_Car1.tsvg

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                1 skirmisher moved from Dodona to Delphi
                      Macedonia take Delphi from GreekCityStates
                2 phalanxs and 3 skirmishers moved from Dodona to Larissa
                1 catapult, 2 cavalrys, 1 leader and 5 warriors moved from Thessalonica to Larissa
                1 cavalry moved from Pella to Larissa
                1 cavalry moved from Philippopolis to Larissa
                2 cavalrys moved from Byzantium to Larissa
                1 phalanx, 1 skirmisher and 2 warriors moved from Byzantium to SZ 70
                1 phalanx, 1 skirmisher and 2 warriors moved from SZ 70 to Larissa

    Purchase Units - Macedonia
                Macedonia buy 1 cavalry, 1 quinquereme and 4 skirmishers; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs, 4 skirmishers and 7 warriors
                    Pergamon defend with 2 spearmen; GreekCityStates defend with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 leader
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs and 2 warriors remaining. Battle score for attacker is 43
                    Casualties for Pergamon: 2 spearmen
                    Casualties for Macedonia: 4 skirmishers and 5 warriors
                    Casualties for GreekCityStates: 4 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 leader

    Non Combat Move - Macedonia
                1 skirmisher moved from Pella to Dodona
                4 phalanxs and 4 skirmishers moved from Philippopolis to Pella
                3 warriors moved from Sardica to Pella
                2 cavalrys moved from Nicopolis to Pella
                2 phalanxs and 4 skirmishers moved from Odessus to Thessalonica
                1 phalanx moved from Byzantium to Thessalonica

    Place Units - Macedonia
                1 quinquereme placed in SZ 70
                1 cavalry and 4 skirmishers placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 42 PUs; end with 42 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 39 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 35 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs

    Production/PUs Summary :

    RomanRepublic : 57 / 59
        GreekCityStates : 39 / 51
        Pergamon : 27 / 24
        Carthage : 44 / 53
        Macedonia : 42 / 38
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 179 / 0

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 19 times
                3 was rolled 25 times
                4 was rolled 23 times
                5 was rolled 19 times
                6 was rolled 22 times
                11 was rolled 1 times
            Average roll : 3.447
            Median : 3.000
            Variance : 0.254
            Standard Deviation : 0.504
            Total rolls : 131

    Null / Other
                1 was rolled 1 times
                11 was rolled 1 times
            Average roll : 0.500
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Carthage Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.960
            Median : 4.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 50

    Macedonia Combat
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.342
            Median : 3.000
            Variance : 0.270
            Standard Deviation : 0.520
            Total rolls : 38

    GreekCityStates Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    AI_Neutral Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.731
            Median : 3.000
            Variance : 1.520
            Standard Deviation : 1.233
            Total rolls : 26

    triplea_38263_Mac1.tsvg

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus

    Purchase Units - Bosporus
                Bosporus buy 2 cavalrys; Remaining resources: 18 PUs;

    Non Combat Move - Bosporus
                1 bireme moved from SZ 74 to SZ 80
                1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
                3 hoplites moved from Theodesia to SZ 80
                3 hoplites moved from SZ 80 to Sinda
                2 archers moved from Azara to Sinda
                2 archers moved from Tanais to Azara
                2 cataphracts and 2 horsearchers moved from Olbia to Azara
                2 horsearchers moved from Tanais to Azara
                3 horsearchers moved from Tyras to Tanais
                3 cataphracts moved from Theodesia to Azara
                3 cavalrys moved from Theodesia to Azara
                4 horsearchers moved from Azara to Sinda
                1 leader moved from Theodesia to SZ 80
                1 leader moved from SZ 80 to Sinda

    Place Units - Bosporus
                2 cavalrys placed in Theodesia

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 24 PUs; end with 42 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 39 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 37 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 40 PUs

    Production/PUs Summary :

    RomanRepublic : 57 / 59
        GreekCityStates : 39 / 51
        Pergamon : 27 / 24
        Carthage : 44 / 53
        Macedonia : 42 / 38
        Bosporus : 24 / 40
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 179 / 0

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 19 times
                3 was rolled 25 times
                4 was rolled 23 times
                5 was rolled 19 times
                6 was rolled 22 times
                11 was rolled 1 times
            Average roll : 3.447
            Median : 3.000
            Variance : 0.254
            Standard Deviation : 0.504
            Total rolls : 131

    Null / Other
                1 was rolled 1 times
                11 was rolled 1 times
            Average roll : 0.500
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Carthage Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.960
            Median : 4.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 50

    Macedonia Combat
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.342
            Median : 3.000
            Variance : 0.270
            Standard Deviation : 0.520
            Total rolls : 38

    GreekCityStates Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    AI_Neutral Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.731
            Median : 3.000
            Variance : 1.520
            Standard Deviation : 1.233
            Total rolls : 26

    triplea_38263_Bos1.tsvg

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                6 chariots moved from Sinope to Tavium
                1 leader moved from Sinope to Tavium
                2 skirmishers moved from Sinope to Tavium

    Purchase Units - Pontus
                Pontus buy 4 skirmishers; Remaining resources: 1 PUs;

    Combat - Pontus
                Battle in Tavium
                    Pontus attack with 6 chariots, 1 leader and 2 skirmishers
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Pontus win, taking Tavium from AI_Neutral with 6 chariots, 1 leader and 2 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals

    Non Combat Move - Pontus
                1 catapult, 6 phalanxs and 4 skirmishers moved from Sinope to Heraclea Pontica

    Place Units - Pontus
                4 skirmishers placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 14 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
                Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 12 PUs

    Production/PUs Summary :

    RomanRepublic : 57 / 59
        GreekCityStates : 39 / 51
        Pergamon : 27 / 24
        Carthage : 44 / 53
        Macedonia : 42 / 38
        Bosporus : 24 / 40
        Pontus : 13 / 12
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 175 / 0

    Dice Statistics:

    Total
                1 was rolled 27 times
                2 was rolled 24 times
                3 was rolled 31 times
                4 was rolled 26 times
                5 was rolled 21 times
                6 was rolled 25 times
                11 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.379
            Standard Deviation : 0.616
            Total rolls : 154

    Null / Other
                1 was rolled 1 times
                11 was rolled 1 times
            Average roll : 0.500
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Carthage Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.960
            Median : 4.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 50

    Pontus Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

    Macedonia Combat
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.342
            Median : 3.000
            Variance : 0.270
            Standard Deviation : 0.520
            Total rolls : 38

    GreekCityStates Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    AI_Neutral Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.806
            Median : 3.000
            Variance : 1.633
            Standard Deviation : 1.278
            Total rolls : 31

    triplea_38263_Pon1.tsvg

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                3 hoplites and 1 phalanx moved from Bostra to Petra
                1 cataphract moved from Damascus to Petra
                1 cataphract moved from Palmyra to Petra
                3 hoplites and 1 phalanx moved from Damascus to Jerusalem
                3 hoplites and 1 phalanx moved from Tarsus to SZ 61
                1 bireme, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60
                3 hoplites and 1 phalanx moved from SZ 60 to Salamis
                1 catapult, 3 hoplites and 2 phalanxs moved from Antioch to Sidon
                1 cataphract moved from Edessa to Sidon
                1 cataphract, 1 leader and 1 warelephant moved from Antioch to Jerusalem
                2 cataphracts moved from Antioch to Sidon

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 2 catapults and 2 warelephants; Remaining resources: 1 PUs;

    Combat - Seleucid
                Battle in Jerusalem
                    Seleucid attack with 1 cataphract, 3 hoplites, 1 leader, 1 phalanx and 1 warelephant
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 18
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 1 hoplite
                Battle in Petra
                    Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                    Egypt defend with 3 archers
                    Seleucid win, taking Petra from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 10
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 2 hoplites
                Battle in Salamis
                    Seleucid attack with 3 hoplites and 1 phalanx
                    Egypt defend with 1 wall and 1 warelephant
                    Units damaged: 1 wall owned by the Egypt
                    Seleucid win, taking Salamis from Egypt with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 23
                    Casualties for Egypt: 1 wall and 1 warelephant
                    Casualties for Seleucid: 1 hoplite
                Battle in Sidon
                    Seleucid attack with 3 cataphracts, 1 catapult, 3 hoplites and 2 phalanxs
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Seleucid win, taking Sidon from Egypt with 2 cataphracts and 2 phalanxs remaining. Battle score for attacker is 1
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 1 cataphract, 1 catapult and 3 hoplites

    Non Combat Move - Seleucid
                4 cataphracts and 1 warelephant moved from Seleucia to Damascus
                3 hoplites moved from Palmyra to Damascus
                1 hoplite and 1 phalanx moved from Emesa to Damascus
                2 cataphracts moved from Hatra to Damascus
                1 cataphract moved from Vologesia to Palmyra
                1 phalanx moved from Euphrates to Seleucia
                1 phalanx moved from Vologesia to Seleucia
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                2 phalanxs moved from Hatra to Seleucia
                3 hoplites and 1 phalanx moved from Edessa to Hatra
                1 warelephant moved from Edessa to Antioch

    Place Units - Seleucid
                2 catapults placed in Seleucia
                2 cataphracts and 2 warelephants placed in Antioch

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 74 PUs; end with 75 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 71 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 68 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 71 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 74 PUs

    Production/PUs Summary :

    RomanRepublic : 57 / 59
        GreekCityStates : 39 / 51
        Pergamon : 27 / 24
        Carthage : 44 / 53
        Macedonia : 42 / 38
        Bosporus : 24 / 40
        Pontus : 13 / 12
        Seleucid : 74 / 74
        Egypt : 28 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 175 / 0

    Dice Statistics:

    Total
                1 was rolled 39 times
                2 was rolled 33 times
                3 was rolled 38 times
                4 was rolled 31 times
                5 was rolled 29 times
                6 was rolled 36 times
                11 was rolled 1 times
            Average roll : 3.401
            Median : 3.000
            Variance : 0.390
            Standard Deviation : 0.625
            Total rolls : 206

    Null / Other
                1 was rolled 1 times
                11 was rolled 1 times
            Average roll : 0.500
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Carthage Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.960
            Median : 4.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 50

    Pontus Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

    Egypt Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.188
            Median : 3.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Macedonia Combat
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.342
            Median : 3.000
            Variance : 0.270
            Standard Deviation : 0.520
            Total rolls : 38

    Seleucid Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.914
            Standard Deviation : 0.956
            Total rolls : 36

    GreekCityStates Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    AI_Neutral Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.806
            Median : 3.000
            Variance : 1.633
            Standard Deviation : 1.278
            Total rolls : 31

    triplea_38263_Sel1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt
                1 archer moved from Pharan to Jerusalem
                1 chariot moved from Memphis to Jerusalem
                1 phalanx moved from Memphis to SZ 58
                1 phalanx and 1 quadrireme moved from SZ 58 to SZ 59
                1 phalanx moved from SZ 59 to Jerusalem
                1 leader moved from Alexandria to SZ 57
                1 archer moved from Alexandria to SZ 57
                1 archer moved from Alexandria to SZ 57
                1 phalanx moved from Alexandria to SZ 57
                2 archers, 1 bireme, 1 flagship, 1 leader, 1 phalanx and 2 triremes moved from SZ 57 to SZ 59
                2 archers, 1 leader and 1 phalanx moved from SZ 59 to Jerusalem

    Purchase Units - Egypt
                Egypt buy 1 archer, 2 chariots and 1 quadrireme; Remaining resources: 1 PUs;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 3 archers, 1 chariot, 1 leader and 2 phalanxs
                    Seleucid defend with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
                    Units damaged: 1 leader owned by the Egypt
                    Egypt win, taking Jerusalem from Seleucid with 2 archers, 1 leader and 2 phalanxs remaining. Battle score for attacker is 27
                    Casualties for Egypt: 1 archer and 1 chariot
                    Casualties for Seleucid: 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant

    Non Combat Move - Egypt
                1 warelephant moved from Alexandria to Memphis
                1 warelephant moved from Paraetonium to Alexandria
                1 warelephant moved from Hermopolis to Memphis
                2 archers and 2 phalanxs moved from Hermopolis to Memphis
                2 chariots and 1 phalanx moved from Alexandria to Memphis
                1 archer moved from Memphis to Pharan
                1 phalanx moved from Siwa to Paraetonium
                1 phalanx moved from Paliurus to Paraetonium
                1 archer moved from Cyrene to Paliurus

    Place Units - Egypt
                1 archer and 2 chariots placed in Alexandria
                1 quadrireme placed in SZ 56

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 34 PUs; end with 35 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 36 PUs

    triplea_38263_Egy1.tsvg

  • '18 '16 '15

    And now it’s going to be quiet from me for a bit, don’t worry, I just don’t get to do 6 turns after another most of the time, I won’t forget them :)

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia
                2 archers and 2 horsearchers moved from Cyropolis to Ctesiphon
                2 archers and 2 horsearchers moved from Ecbatana to Ctesiphon
                1 leader and 3 warelephants moved from Persepolis to Ctesiphon
                3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Ctesiphon

    Purchase Units - Parthia
                Parthia buy 4 horsearchers; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Ctesiphon
                    Parthia attack with 7 archers, 4 cataphracts, 6 horsearchers, 1 leader and 6 warelephants
                    AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
                    Units damaged: 1 leader owned by the Parthia
                    Parthia win, taking Ctesiphon from AI_Neutral with 7 archers, 4 cataphracts, 2 horsearchers, 1 leader and 6 warelephants remaining. Battle score for attacker is -24
                    Casualties for Parthia: 4 horsearchers
                    Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutrals

    Non Combat Move - Parthia
                2 archers moved from Persepolis to Susa
                1 catapult moved from East to SZ 84
                1 catapult and 1 trireme moved from SZ 84 to SZ 86
                1 catapult moved from SZ 86 to Cyropolis
                1 flagship moved from SZ 86 to SZ 84

    Place Units - Parthia
                4 horsearchers placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 33 PUs; end with 33 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 33 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 36 PUs

    triplea_38263_Par1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
                5 cataphracts moved from Albana to Trapezus
                1 leader moved from Armavira to Trapezus
                2 horsearchers and 2 skirmishers moved from Satala to Trapezus
                2 skirmishers moved from Phasis to Trapezus
                2 skirmishers and 2 spearmen moved from Phasis to Trapezus

    Purchase Units - Armenia
                Armenia buy 1 catapult and 3 skirmishers; Remaining resources: 0 PUs;

    Combat - Armenia
                Battle in Trapezus
                    Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 2 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 2 spearmen remaining. Battle score for attacker is -12
                    Casualties for Armenia: 3 skirmishers
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals

    Non Combat Move - Armenia
                1 catapult and 5 spearmen moved from Albana to Armavira
                2 skirmishers and 4 spearmen moved from Armavira to Phasis

    Place Units - Armenia
                1 catapult and 3 skirmishers placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 20 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 23 PUs

    triplea_38263_Arm1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 unit repaired.
                1 legionaire moved from Apollonia to Dodona

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 2 legionaires, 2 skirmishers and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Dodona
                    RomanRepublic attack with 1 legionaire
                    Macedonia defend with 1 skirmisher
                    RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - RomanRepublic
                1 legionaire and 1 skirmisher moved from Capua to Croton
                1 bireme and 1 trireme moved from SZ 46 to SZ 44
                1 legionaire moved from Capua to SZ 34
                1 bireme and 1 legionaire moved from SZ 34 to SZ 33
                1 legionaire moved from SZ 33 to Lilybaeum
                2 legionaires moved from Capua to SZ 34
                2 ballistas and 1 skirmisher moved from Roma to SZ 28
                2 ballistas, 1 quinquereme and 1 skirmisher moved from SZ 28 to SZ 34
                1 legionaire and 1 quadrireme moved from SZ 34 to SZ 28
                1 skirmisher moved from Roma to SZ 28
                1 legionaire, 1 quadrireme and 1 skirmisher moved from SZ 28 to SZ 34
                2 ballistas, 2 legionaires and 2 skirmishers moved from SZ 34 to Lilybaeum
                1 skirmisher moved from Roma to Capua
                1 ballista, 2 cataphracts and 6 legionaires moved from Genua to Massilia
                5 legionaires moved from Arretium to Massilia
                1 legionaire moved from Roma to Genua
                1 cataphract and 1 legionaire moved from Tarraco to Valentia

    Place Units - RomanRepublic
                1 bireme and 1 suprareme placed in SZ 28
                1 legionaire and 1 skirmisher placed in Roma
                1 legionaire and 1 skirmisher placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 61 PUs; end with 61 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 58 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 59 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 62 PUs

    triplea_38263_Rom2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 hoplite moved from Massilia to SZ 21
                1 bireme and 1 hoplite moved from SZ 21 to SZ 24
                1 hoplite moved from SZ 24 to Caralis

    Purchase Units - GreekCityStates
                GreekCityStates buy 3 archers, 1 hoplite and 5 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Caralis
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 hoplite
                    Carthage win with 1 hoplite remaining. Battle score for attacker is -7
                    Casualties for GreekCityStates: 1 hoplite

    Non Combat Move - GreekCityStates
                1 hoplite moved from Corinth to Athens
                3 cavalrys moved from Sparta to Corinth
                1 quadrireme moved from SZ 69 to SZ 68
                2 hoplites moved from Rhodos to SZ 68
                2 hoplites and 1 quadrireme moved from SZ 68 to SZ 67
                2 hoplites moved from SZ 67 to Corinth

    Place Units - GreekCityStates
                1 archer, 1 hoplite and 1 skirmisher placed in Apollonia
                2 archers and 4 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 39 PUs; end with 39 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 34 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 37 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 40 PUs

    triplea_38263_Gre2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                1 unit repaired.
                1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen moved from Nicaea to Byzantium

    Purchase Units - Pergamon
                Pergamon buy 2 cavalrys and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Byzantium
                    Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                    Macedonia defend with 1 skirmisher
                    Pergamon win, taking Byzantium from Macedonia with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - Pergamon
                1 skirmisher moved from Sardis to Nicaea

    Place Units - Pergamon
                2 cavalrys and 3 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 33 PUs; end with 33 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 31 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 27 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 30 PUs

    triplea_38263_Per2.tsvg

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                1 unit repaired.
                1 leader moved from Cirta to Igilgili
                2 biremes and 2 hoplites moved from SZ 16 to SZ 30
                2 hoplites moved from SZ 30 to Igilgili
                1 cavalry moved from Cirta to Igilgili
                1 cavalry moved from Cirta to Igilgili
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 36 to SZ 33
                2 triremes moved from SZ 31 to SZ 33

    Purchase Units - Carthage
                Carthage buy 2 biremes and 1 suprareme; Remaining resources: 2 techTokens; 2 PUs;

    Combat - Carthage
                Battle in SZ 33
                    Carthage attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
                    RomanRepublic defend with 1 bireme
                    Carthage win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes remaining. Battle score for attacker is 12
                    Casualties for RomanRepublic: 1 bireme
                Battle in Igilgili
                    Carthage attack with 2 cavalrys, 2 hoplites and 1 leader
                    AI_Neutral defend with 2 cavalry_neutrals
                    Carthage win, taking Igilgili from AI_Neutral with 2 cavalrys, 2 hoplites and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 cavalry_neutrals

    Non Combat Move - Carthage
                5 cavalrys moved from Cirta to Carthago
                1 warelephant moved from Hippo Regius to Carthago
                6 warelephants moved from Cirta to Zama
                1 suprareme moved from SZ 36 to SZ 33

    Place Units - Carthage
                2 biremes and 1 suprareme placed in SZ 32

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 46 PUs; end with 48 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 43 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 42 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 45 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 48 PUs

    Production/PUs Summary :

    RomanRepublic : 61 / 62
        GreekCityStates : 39 / 40
        Pergamon : 33 / 30
        Carthage : 46 / 48
        Macedonia : 32 / 38
        Bosporus : 24 / 40
        Pontus : 13 / 12
        Seleucid : 68 / 74
        Egypt : 34 / 36
        Parthia : 33 / 36
        Armenia : 24 / 23
        AI_Barbarians : 12 / 24
        AI_Neutral : 163 / 165

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 12 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.486
            Median : 3.000
            Variance : 1.972
            Standard Deviation : 1.404
            Total rolls : 37

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.412
            Median : 3.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Carthage Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.412
            Median : 3.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    RomanRepublic Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    AI_Neutral Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_38263_Car2.tsvg

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 unit repaired.
                2 cavalrys, 5 phalanxs, 6 skirmishers and 3 warriors moved from Pella to Apollonia
                1 cavalry moved from Thessalonica to Apollonia
                1 skirmisher moved from Delphi to Athens
                2 warriors moved from Larissa to Athens
                1 skirmisher moved from Thessalonica to Dodona
                2 skirmishers moved from Thessalonica to Dodona
                1 catapult, 1 leader and 3 phalanxs moved from Larissa to Athens

    Purchase Units - Macedonia
                Macedonia buy 3 catapults and 4 skirmishers; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Macedonia
                Battle in Athens
                    Macedonia attack with 1 catapult, 1 leader, 3 phalanxs, 1 skirmisher and 2 warriors
                    GreekCityStates defend with 1 hoplite
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Athens from GreekCityStates with 1 catapult, 1 leader, 3 phalanxs, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 7
                    Casualties for GreekCityStates: 1 hoplite
                Battle in Dodona
                    Macedonia attack with 3 skirmishers
                    RomanRepublic defend with 1 legionaire
                    Macedonia win, taking Dodona from RomanRepublic with 3 skirmishers remaining. Battle score for attacker is 6
                    Casualties for RomanRepublic: 1 legionaire
                Battle in Apollonia
                    Macedonia attack with 3 cavalrys, 5 phalanxs, 6 skirmishers and 3 warriors
                    RomanRepublic defend with 1 skirmisher; GreekCityStates defend with 1 archer, 1 city, 6 hoplites, 3 skirmishers and 1 wall
                    Macedonia win, taking Apollonia from GreekCityStates with 2 cavalrys, 4 phalanxs and 3 warriors remaining. Battle score for attacker is 47
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for Macedonia: 1 cavalry, 1 phalanx and 6 skirmishers
                    Casualties for GreekCityStates: 1 archer, 6 hoplites, 3 skirmishers and 1 wall

    Non Combat Move - Macedonia
                6 cavalrys moved from Larissa to Thessalonica

    Place Units - Macedonia
                3 catapults and 4 skirmishers placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover quadriremes

    Activate Technology - Macedonia
                Macedonia activating quadriremes

    Turn Complete - Macedonia
                Macedonia collect 45 PUs; end with 46 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 43 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 43 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 46 PUs

    Production/PUs Summary :

    RomanRepublic : 57 / 62
        GreekCityStates : 30 / 40
        Pergamon : 33 / 30
        Carthage : 46 / 48
        Macedonia : 45 / 46
        Bosporus : 24 / 40
        Pontus : 13 / 12
        Seleucid : 68 / 74
        Egypt : 34 / 36
        Parthia : 33 / 36
        Armenia : 24 / 23
        AI_Barbarians : 12 / 24
        AI_Neutral : 163 / 165

    Dice Statistics:

    Total
                1 was rolled 32 times
                2 was rolled 11 times
                3 was rolled 16 times
                4 was rolled 26 times
                5 was rolled 22 times
                6 was rolled 18 times
            Average roll : 3.392
            Median : 4.000
            Variance : 2.298
            Standard Deviation : 1.516
            Total rolls : 125

    Null / Other
                1 was rolled 13 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.286
            Median : 4.000
            Variance : 2.244
            Standard Deviation : 1.498
            Total rolls : 42

    Carthage Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.556
            Median : 3.000
            Variance : 1.294
            Standard Deviation : 1.138
            Total rolls : 18

    RomanRepublic Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Macedonia Combat
                1 was rolled 13 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.286
            Median : 4.000
            Variance : 2.244
            Standard Deviation : 1.498
            Total rolls : 42

    GreekCityStates Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.526
            Median : 4.000
            Variance : 0.278
            Standard Deviation : 0.527
            Total rolls : 19

    AI_Neutral Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_38263_Mac2.tsvg

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                2 archers, 5 cataphracts, 3 cavalrys and 2 horsearchers moved from Azara to Majar
                4 archers, 3 hoplites, 6 horsearchers and 1 leader moved from Sinda to Majar
                3 hoplites moved from Theodesia to SZ 80
                1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 77
                2 cavalrys moved from Theodesia to Azara
                1 horsearcher moved from Tanais to Majar

    Purchase Units - Bosporus
                Bosporus buy 1 city; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Majar
                    Bosporus attack with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 9 horsearchers and 1 leader
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Majar from AI_Neutral with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 8 horsearchers and 1 leader remaining. Battle score for attacker is -6
                    Casualties for Bosporus: 1 horsearcher
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - Bosporus
                2 horsearchers moved from Tanais to Majar
                3 hoplites moved from SZ 77 to Sinope

    Place Units - Bosporus
                1 city placed in Azara

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 26 PUs; end with 26 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 24 PUs
                city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
                city in Azara creates 3 PUs; Bosporus end with 27 PUs

    Production/PUs Summary :

    RomanRepublic : 57 / 62
        GreekCityStates : 30 / 40
        Pergamon : 33 / 30
        Carthage : 46 / 48
        Macedonia : 45 / 46
        Bosporus : 26 / 27
        Pontus : 13 / 12
        Seleucid : 68 / 74
        Egypt : 34 / 36
        Parthia : 33 / 36
        Armenia : 24 / 23
        AI_Barbarians : 12 / 24
        AI_Neutral : 161 / 165

    Dice Statistics:

    Total
                1 was rolled 32 times
                2 was rolled 18 times
                3 was rolled 24 times
                4 was rolled 29 times
                5 was rolled 17 times
                6 was rolled 24 times
            Average roll : 3.368
            Median : 3.000
            Variance : 1.217
            Standard Deviation : 1.103
            Total rolls : 144

    Null / Other
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.593
            Standard Deviation : 0.770
            Total rolls : 28

    Carthage Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.556
            Median : 3.000
            Variance : 1.294
            Standard Deviation : 1.138
            Total rolls : 18

    RomanRepublic Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Bosporus Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.593
            Standard Deviation : 0.770
            Total rolls : 28

    Macedonia Combat
                1 was rolled 13 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.286
            Median : 4.000
            Variance : 2.244
            Standard Deviation : 1.498
            Total rolls : 42

    GreekCityStates Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.526
            Median : 4.000
            Variance : 0.278
            Standard Deviation : 0.527
            Total rolls : 19

    AI_Neutral Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    triplea_38263_Bos2.tsvg

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