A new G40 online TripleA tournament is getting setup.
ACGTO TAW redrum (anti-roman) vs Balladeer (roman)
-
Good luck and have fun!
-
Test summary from TripleA, engine version: 1.8.0.9, time: 16:25:43
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
3 legionaires moved from Capua to SZ 28
1 ballista moved from Roma to SZ 28
1 leader moved from Roma to SZ 28
2 legionaires moved from Roma to SZ 28
1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum
1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Tarraco
1 legionaire moved from Croton to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 34
1 legionaire moved from SZ 34 to Lilybaeum
3 legionaires and 1 skirmisher moved from Arretium to Genua
2 cataphracts moved from Roma to Genua
1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to GenuaPurchase Units - RomanRepublic
RomanRepublic buy 2 ballistas, 1 legionaire and 1 quinquereme; Remaining resources: 1 PUs;Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cataphracts, 6 legionaires and 2 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts and 6 legionaires remaining. Battle score for attacker is -8
Casualties for RomanRepublic: 2 skirmishers
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
Carthage defend with 6 hoplites, 2 walls and 1 warelephant
Units damaged: 1 wall owned by the Carthage
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 5 legionaires remaining. Battle score for attacker is 48
Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
Casualties for RomanRepublic: 6 legionaires and 2 skirmishers
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract and 3 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutralsNon Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 48 to SZ 46
1 legionaire and 1 skirmisher moved from Tarentum to SZ 46
1 legionaire and 1 skirmisher moved from SZ 46 to Apollonia
2 legionaires and 1 skirmisher moved from Croton to Capua
2 legionaires moved from Tarentum to Capua
1 skirmisher moved from Capua to Roma
3 legionaires moved from Salapia to Arretium
1 skirmisher moved from Salapia to Roma
2 legionaires moved from Roma to ArretiumPlace Units - RomanRepublic
1 quinquereme placed in SZ 28
2 ballistas placed in Roma
1 legionaire placed in ValentiaResearch Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremesTurn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 58 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 53 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 56 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 59 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to Aleria
1 leader moved from Sparta to SZ 67
1 catapult moved from Sparta to SZ 67
2 hoplites moved from Sparta to SZ 67
1 archer moved from Corinth to SZ 67
1 archer moved from Corinth to SZ 67
2 archers, 1 catapult, 1 flagship, 2 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 69
2 archers, 1 catapult, 2 hoplites and 1 leader moved from SZ 69 to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 3 cavalrys, 1 hoplite and 2 skirmishers; Remaining resources: 1 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites, 1 leader and 9 skirmishers
Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Units damaged: 1 leader owned by the GreekCityStates
GreekCityStates win, taking Larissa from Macedonia with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 leader remaining. Battle score for attacker is 23
Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Casualties for GreekCityStates: 9 skirmishers
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates win, taking Aleria from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalryNon Combat Move - GreekCityStates
1 trireme moved from SZ 40 to SZ 34
4 hoplites moved from Syracuse to Lilybaeum
2 hoplites moved from Sparta to CorinthPlace Units - GreekCityStates
1 hoplite and 2 skirmishers placed in Apollonia
3 cavalrys placed in SpartaResearch Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremesTurn Complete - GreekCityStates
GreekCityStates collect 48 PUs; end with 49 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 45 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 48 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 51 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
2 cavalrys moved from Halicarnassus to Nicaea
6 skirmishers and 6 spearmen moved from Pergamum to NicaeaPurchase Units - Pergamon
Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
2 spearmen moved from Cydonia to SZ 66
1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
2 spearmen moved from SZ 69 to LarissaPlace Units - Pergamon
2 cavalrys and 2 skirmishers placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
4 cavalrys and 4 phalanxs moved from Gades to Acci
3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Cirta
1 cavalry moved from Hippo Regius to Cirta
3 cavalrys moved from Thapsus to Cirta
5 cavalrys, 1 leader and 5 warelephants moved from Carthago to CirtaPurchase Units - Carthage
Carthage buy 1 bireme and 1 suprareme; Remaining resources: 9 PUs;Combat - Carthage
Battle in Igilgili
Carthage attack with 3 hoplites and 1 warelephant
AI_Neutral defend with 3 cavalry_neutrals
1 warelephant owned by the Carthage retreated to Hippo Regius
AI_Neutral win with 2 cavalry_neutrals remaining. Battle score for attacker is -21
Casualties for Carthage: 3 hoplites
Casualties for AI_Neutral: 1 cavalry_neutral
Battle in Acci
Carthage attack with 4 cavalrys and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals
Carthage win, taking Acci from AI_Neutral with 2 cavalrys and 4 phalanxs remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 2 archer_neutrals
Battle in Cirta
Carthage attack with 11 cavalrys, 1 hoplite, 1 leader and 6 warelephants
AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Units damaged: 2 walls owned by the AI_Neutral
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cirta from AI_Neutral with 7 cavalrys, 1 leader and 6 warelephants remaining. Battle score for attacker is -1
Casualties for Carthage: 4 cavalrys and 1 hoplite
Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 wallsNon Combat Move - Carthage
2 hoplites moved from Tingis to SZ 14
2 biremes and 2 hoplites moved from SZ 14 to SZ 16
2 triremes moved from SZ 29 to SZ 31
1 quadrireme moved from SZ 36 to SZ 37
2 hoplites moved from Sabrata to SZ 37
1 quinquereme moved from SZ 32 to SZ 36
1 cavalry moved from Melita to SZ 36
1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from Thenae to SZ 37
3 hoplites, 1 quadrireme and 1 trireme moved from SZ 37 to SZ 36
1 hoplite moved from Caralis to SZ 32
1 hoplite and 2 triremes moved from SZ 32 to SZ 36
1 cavalry and 3 hoplites moved from SZ 36 to Carthago
1 hoplite moved from SZ 36 to MelitaPlace Units - Carthage
1 bireme and 1 suprareme placed in SZ 36Research Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremesTurn Complete - Carthage
Carthage collect 44 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 51 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 47 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 50 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 53 PUsProduction/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 48 / 51
Pergamon : 27 / 24
Carthage : 44 / 53
Macedonia : 33 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 179 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 10 times
6 was rolled 12 times
11 was rolled 1 times
Average roll : 3.462
Median : 3.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 77Null / Other
1 was rolled 1 times
11 was rolled 1 times
Average roll : 0.500
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Carthage Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.960
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 50AI_Neutral Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.731
Median : 3.000
Variance : 1.520
Standard Deviation : 1.233
Total rolls : 26 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 skirmisher moved from Dodona to Delphi
Macedonia take Delphi from GreekCityStates
2 phalanxs and 3 skirmishers moved from Dodona to Larissa
1 catapult, 2 cavalrys, 1 leader and 5 warriors moved from Thessalonica to Larissa
1 cavalry moved from Pella to Larissa
1 cavalry moved from Philippopolis to Larissa
2 cavalrys moved from Byzantium to Larissa
1 phalanx, 1 skirmisher and 2 warriors moved from Byzantium to SZ 70
1 phalanx, 1 skirmisher and 2 warriors moved from SZ 70 to LarissaPurchase Units - Macedonia
Macedonia buy 1 cavalry, 1 quinquereme and 4 skirmishers; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs, 4 skirmishers and 7 warriors
Pergamon defend with 2 spearmen; GreekCityStates defend with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 leader
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs and 2 warriors remaining. Battle score for attacker is 43
Casualties for Pergamon: 2 spearmen
Casualties for Macedonia: 4 skirmishers and 5 warriors
Casualties for GreekCityStates: 4 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 leaderNon Combat Move - Macedonia
1 skirmisher moved from Pella to Dodona
4 phalanxs and 4 skirmishers moved from Philippopolis to Pella
3 warriors moved from Sardica to Pella
2 cavalrys moved from Nicopolis to Pella
2 phalanxs and 4 skirmishers moved from Odessus to Thessalonica
1 phalanx moved from Byzantium to ThessalonicaPlace Units - Macedonia
1 quinquereme placed in SZ 70
1 cavalry and 4 skirmishers placed in ThessalonicaResearch Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremesTurn Complete - Macedonia
Macedonia collect 42 PUs; end with 42 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 39 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 35 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 38 PUsProduction/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 39 / 51
Pergamon : 27 / 24
Carthage : 44 / 53
Macedonia : 42 / 38
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 179 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 19 times
3 was rolled 25 times
4 was rolled 23 times
5 was rolled 19 times
6 was rolled 22 times
11 was rolled 1 times
Average roll : 3.447
Median : 3.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 131Null / Other
1 was rolled 1 times
11 was rolled 1 times
Average roll : 0.500
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Carthage Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.960
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 50Macedonia Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.342
Median : 3.000
Variance : 0.270
Standard Deviation : 0.520
Total rolls : 38GreekCityStates Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.625
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16AI_Neutral Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.731
Median : 3.000
Variance : 1.520
Standard Deviation : 1.233
Total rolls : 26 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
Purchase Units - Bosporus
Bosporus buy 2 cavalrys; Remaining resources: 18 PUs;Non Combat Move - Bosporus
1 bireme moved from SZ 74 to SZ 80
1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
3 hoplites moved from Theodesia to SZ 80
3 hoplites moved from SZ 80 to Sinda
2 archers moved from Azara to Sinda
2 archers moved from Tanais to Azara
2 cataphracts and 2 horsearchers moved from Olbia to Azara
2 horsearchers moved from Tanais to Azara
3 horsearchers moved from Tyras to Tanais
3 cataphracts moved from Theodesia to Azara
3 cavalrys moved from Theodesia to Azara
4 horsearchers moved from Azara to Sinda
1 leader moved from Theodesia to SZ 80
1 leader moved from SZ 80 to SindaPlace Units - Bosporus
2 cavalrys placed in TheodesiaResearch Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremesTurn Complete - Bosporus
Bosporus collect 24 PUs; end with 42 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 39 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 37 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 40 PUsProduction/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 39 / 51
Pergamon : 27 / 24
Carthage : 44 / 53
Macedonia : 42 / 38
Bosporus : 24 / 40
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 179 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 19 times
3 was rolled 25 times
4 was rolled 23 times
5 was rolled 19 times
6 was rolled 22 times
11 was rolled 1 times
Average roll : 3.447
Median : 3.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 131Null / Other
1 was rolled 1 times
11 was rolled 1 times
Average roll : 0.500
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Carthage Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.960
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 50Macedonia Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.342
Median : 3.000
Variance : 0.270
Standard Deviation : 0.520
Total rolls : 38GreekCityStates Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.625
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16AI_Neutral Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.731
Median : 3.000
Variance : 1.520
Standard Deviation : 1.233
Total rolls : 26 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
6 chariots moved from Sinope to Tavium
1 leader moved from Sinope to Tavium
2 skirmishers moved from Sinope to TaviumPurchase Units - Pontus
Pontus buy 4 skirmishers; Remaining resources: 1 PUs;Combat - Pontus
Battle in Tavium
Pontus attack with 6 chariots, 1 leader and 2 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Pontus win, taking Tavium from AI_Neutral with 6 chariots, 1 leader and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutralsNon Combat Move - Pontus
1 catapult, 6 phalanxs and 4 skirmishers moved from Sinope to Heraclea PonticaPlace Units - Pontus
4 skirmishers placed in SinopeResearch Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremesTurn Complete - Pontus
Pontus collect 13 PUs; end with 14 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 12 PUsProduction/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 39 / 51
Pergamon : 27 / 24
Carthage : 44 / 53
Macedonia : 42 / 38
Bosporus : 24 / 40
Pontus : 13 / 12
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 175 / 0Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 24 times
3 was rolled 31 times
4 was rolled 26 times
5 was rolled 21 times
6 was rolled 25 times
11 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.379
Standard Deviation : 0.616
Total rolls : 154Null / Other
1 was rolled 1 times
11 was rolled 1 times
Average roll : 0.500
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Carthage Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.960
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 50Pontus Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.111
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Macedonia Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.342
Median : 3.000
Variance : 0.270
Standard Deviation : 0.520
Total rolls : 38GreekCityStates Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.625
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16AI_Neutral Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.806
Median : 3.000
Variance : 1.633
Standard Deviation : 1.278
Total rolls : 31 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
3 hoplites and 1 phalanx moved from Bostra to Petra
1 cataphract moved from Damascus to Petra
1 cataphract moved from Palmyra to Petra
3 hoplites and 1 phalanx moved from Damascus to Jerusalem
3 hoplites and 1 phalanx moved from Tarsus to SZ 61
1 bireme, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60
3 hoplites and 1 phalanx moved from SZ 60 to Salamis
1 catapult, 3 hoplites and 2 phalanxs moved from Antioch to Sidon
1 cataphract moved from Edessa to Sidon
1 cataphract, 1 leader and 1 warelephant moved from Antioch to Jerusalem
2 cataphracts moved from Antioch to SidonPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 catapults and 2 warelephants; Remaining resources: 1 PUs;Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 1 cataphract, 3 hoplites, 1 leader, 1 phalanx and 1 warelephant
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 18
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 1 hoplite
Battle in Petra
Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 3 archers
Seleucid win, taking Petra from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 10
Casualties for Egypt: 3 archers
Casualties for Seleucid: 2 hoplites
Battle in Salamis
Seleucid attack with 3 hoplites and 1 phalanx
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 23
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Seleucid attack with 3 cataphracts, 1 catapult, 3 hoplites and 2 phalanxs
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Seleucid win, taking Sidon from Egypt with 2 cataphracts and 2 phalanxs remaining. Battle score for attacker is 1
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 1 cataphract, 1 catapult and 3 hoplitesNon Combat Move - Seleucid
4 cataphracts and 1 warelephant moved from Seleucia to Damascus
3 hoplites moved from Palmyra to Damascus
1 hoplite and 1 phalanx moved from Emesa to Damascus
2 cataphracts moved from Hatra to Damascus
1 cataphract moved from Vologesia to Palmyra
1 phalanx moved from Euphrates to Seleucia
1 phalanx moved from Vologesia to Seleucia
2 hoplites and 1 phalanx moved from Ninive to Seleucia
2 phalanxs moved from Hatra to Seleucia
3 hoplites and 1 phalanx moved from Edessa to Hatra
1 warelephant moved from Edessa to AntiochPlace Units - Seleucid
2 catapults placed in Seleucia
2 cataphracts and 2 warelephants placed in AntiochResearch Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremesTurn Complete - Seleucid
Seleucid collect 74 PUs; end with 75 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 71 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 68 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 71 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 74 PUsProduction/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 39 / 51
Pergamon : 27 / 24
Carthage : 44 / 53
Macedonia : 42 / 38
Bosporus : 24 / 40
Pontus : 13 / 12
Seleucid : 74 / 74
Egypt : 28 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 175 / 0Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 33 times
3 was rolled 38 times
4 was rolled 31 times
5 was rolled 29 times
6 was rolled 36 times
11 was rolled 1 times
Average roll : 3.401
Median : 3.000
Variance : 0.390
Standard Deviation : 0.625
Total rolls : 206Null / Other
1 was rolled 1 times
11 was rolled 1 times
Average roll : 0.500
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Carthage Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.960
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 50Pontus Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.111
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Egypt Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.188
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Macedonia Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.342
Median : 3.000
Variance : 0.270
Standard Deviation : 0.520
Total rolls : 38Seleucid Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.500
Median : 3.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36GreekCityStates Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.625
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16AI_Neutral Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.806
Median : 3.000
Variance : 1.633
Standard Deviation : 1.278
Total rolls : 31 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
1 archer moved from Pharan to Jerusalem
1 chariot moved from Memphis to Jerusalem
1 phalanx moved from Memphis to SZ 58
1 phalanx and 1 quadrireme moved from SZ 58 to SZ 59
1 phalanx moved from SZ 59 to Jerusalem
1 leader moved from Alexandria to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer moved from Alexandria to SZ 57
1 phalanx moved from Alexandria to SZ 57
2 archers, 1 bireme, 1 flagship, 1 leader, 1 phalanx and 2 triremes moved from SZ 57 to SZ 59
2 archers, 1 leader and 1 phalanx moved from SZ 59 to JerusalemPurchase Units - Egypt
Egypt buy 1 archer, 2 chariots and 1 quadrireme; Remaining resources: 1 PUs;Combat - Egypt
Battle in Jerusalem
Egypt attack with 3 archers, 1 chariot, 1 leader and 2 phalanxs
Seleucid defend with 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Jerusalem from Seleucid with 2 archers, 1 leader and 2 phalanxs remaining. Battle score for attacker is 27
Casualties for Egypt: 1 archer and 1 chariot
Casualties for Seleucid: 1 cataphract, 2 hoplites, 1 leader, 1 phalanx and 1 warelephantNon Combat Move - Egypt
1 warelephant moved from Alexandria to Memphis
1 warelephant moved from Paraetonium to Alexandria
1 warelephant moved from Hermopolis to Memphis
2 archers and 2 phalanxs moved from Hermopolis to Memphis
2 chariots and 1 phalanx moved from Alexandria to Memphis
1 archer moved from Memphis to Pharan
1 phalanx moved from Siwa to Paraetonium
1 phalanx moved from Paliurus to Paraetonium
1 archer moved from Cyrene to PaliurusPlace Units - Egypt
1 archer and 2 chariots placed in Alexandria
1 quadrireme placed in SZ 56Research Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt
Egypt collect 34 PUs; end with 35 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 36 PUs -
And now it’s going to be quiet from me for a bit, don’t worry, I just don’t get to do 6 turns after another most of the time, I won’t forget them :)
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
2 archers and 2 horsearchers moved from Cyropolis to Ctesiphon
2 archers and 2 horsearchers moved from Ecbatana to Ctesiphon
1 leader and 3 warelephants moved from Persepolis to Ctesiphon
3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to CtesiphonPurchase Units - Parthia
Parthia buy 4 horsearchers; Remaining resources: 0 PUs;Combat - Parthia
Battle in Ctesiphon
Parthia attack with 7 archers, 4 cataphracts, 6 horsearchers, 1 leader and 6 warelephants
AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Ctesiphon from AI_Neutral with 7 archers, 4 cataphracts, 2 horsearchers, 1 leader and 6 warelephants remaining. Battle score for attacker is -24
Casualties for Parthia: 4 horsearchers
Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutralsNon Combat Move - Parthia
2 archers moved from Persepolis to Susa
1 catapult moved from East to SZ 84
1 catapult and 1 trireme moved from SZ 84 to SZ 86
1 catapult moved from SZ 86 to Cyropolis
1 flagship moved from SZ 86 to SZ 84Place Units - Parthia
4 horsearchers placed in PersepolisResearch Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia
Parthia collect 33 PUs; end with 33 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 33 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 36 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
5 cataphracts moved from Albana to Trapezus
1 leader moved from Armavira to Trapezus
2 horsearchers and 2 skirmishers moved from Satala to Trapezus
2 skirmishers moved from Phasis to Trapezus
2 skirmishers and 2 spearmen moved from Phasis to TrapezusPurchase Units - Armenia
Armenia buy 1 catapult and 3 skirmishers; Remaining resources: 0 PUs;Combat - Armenia
Battle in Trapezus
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 2 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 2 spearmen remaining. Battle score for attacker is -12
Casualties for Armenia: 3 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutralsNon Combat Move - Armenia
1 catapult and 5 spearmen moved from Albana to Armavira
2 skirmishers and 4 spearmen moved from Armavira to PhasisPlace Units - Armenia
1 catapult and 3 skirmishers placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 20 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 23 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
1 legionaire moved from Apollonia to DodonaPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 2 legionaires, 2 skirmishers and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Dodona
RomanRepublic attack with 1 legionaire
Macedonia defend with 1 skirmisher
RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisherNon Combat Move - RomanRepublic
1 legionaire and 1 skirmisher moved from Capua to Croton
1 bireme and 1 trireme moved from SZ 46 to SZ 44
1 legionaire moved from Capua to SZ 34
1 bireme and 1 legionaire moved from SZ 34 to SZ 33
1 legionaire moved from SZ 33 to Lilybaeum
2 legionaires moved from Capua to SZ 34
2 ballistas and 1 skirmisher moved from Roma to SZ 28
2 ballistas, 1 quinquereme and 1 skirmisher moved from SZ 28 to SZ 34
1 legionaire and 1 quadrireme moved from SZ 34 to SZ 28
1 skirmisher moved from Roma to SZ 28
1 legionaire, 1 quadrireme and 1 skirmisher moved from SZ 28 to SZ 34
2 ballistas, 2 legionaires and 2 skirmishers moved from SZ 34 to Lilybaeum
1 skirmisher moved from Roma to Capua
1 ballista, 2 cataphracts and 6 legionaires moved from Genua to Massilia
5 legionaires moved from Arretium to Massilia
1 legionaire moved from Roma to Genua
1 cataphract and 1 legionaire moved from Tarraco to ValentiaPlace Units - RomanRepublic
1 bireme and 1 suprareme placed in SZ 28
1 legionaire and 1 skirmisher placed in Roma
1 legionaire and 1 skirmisher placed in ValentiaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 61 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 58 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 59 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 62 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 21
1 bireme and 1 hoplite moved from SZ 21 to SZ 24
1 hoplite moved from SZ 24 to CaralisPurchase Units - GreekCityStates
GreekCityStates buy 3 archers, 1 hoplite and 5 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Caralis
GreekCityStates attack with 1 hoplite
Carthage defend with 1 hoplite
Carthage win with 1 hoplite remaining. Battle score for attacker is -7
Casualties for GreekCityStates: 1 hopliteNon Combat Move - GreekCityStates
1 hoplite moved from Corinth to Athens
3 cavalrys moved from Sparta to Corinth
1 quadrireme moved from SZ 69 to SZ 68
2 hoplites moved from Rhodos to SZ 68
2 hoplites and 1 quadrireme moved from SZ 68 to SZ 67
2 hoplites moved from SZ 67 to CorinthPlace Units - GreekCityStates
1 archer, 1 hoplite and 1 skirmisher placed in Apollonia
2 archers and 4 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 39 PUs; end with 39 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 34 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 37 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 40 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
1 unit repaired.
1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen moved from Nicaea to ByzantiumPurchase Units - Pergamon
Pergamon buy 2 cavalrys and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
Macedonia defend with 1 skirmisher
Pergamon win, taking Byzantium from Macedonia with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisherNon Combat Move - Pergamon
1 skirmisher moved from Sardis to NicaeaPlace Units - Pergamon
2 cavalrys and 3 skirmishers placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 31 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 27 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 30 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 unit repaired.
1 leader moved from Cirta to Igilgili
2 biremes and 2 hoplites moved from SZ 16 to SZ 30
2 hoplites moved from SZ 30 to Igilgili
1 cavalry moved from Cirta to Igilgili
1 cavalry moved from Cirta to Igilgili
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 36 to SZ 33
2 triremes moved from SZ 31 to SZ 33Purchase Units - Carthage
Carthage buy 2 biremes and 1 suprareme; Remaining resources: 2 techTokens; 2 PUs;Combat - Carthage
Battle in SZ 33
Carthage attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
RomanRepublic defend with 1 bireme
Carthage win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 bireme
Battle in Igilgili
Carthage attack with 2 cavalrys, 2 hoplites and 1 leader
AI_Neutral defend with 2 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 2 cavalrys, 2 hoplites and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutralsNon Combat Move - Carthage
5 cavalrys moved from Cirta to Carthago
1 warelephant moved from Hippo Regius to Carthago
6 warelephants moved from Cirta to Zama
1 suprareme moved from SZ 36 to SZ 33Place Units - Carthage
2 biremes and 1 suprareme placed in SZ 32Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 46 PUs; end with 48 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 43 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 42 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 45 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 48 PUsProduction/PUs Summary :
RomanRepublic : 61 / 62
GreekCityStates : 39 / 40
Pergamon : 33 / 30
Carthage : 46 / 48
Macedonia : 32 / 38
Bosporus : 24 / 40
Pontus : 13 / 12
Seleucid : 68 / 74
Egypt : 34 / 36
Parthia : 33 / 36
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 163 / 165Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.486
Median : 3.000
Variance : 1.972
Standard Deviation : 1.404
Total rolls : 37Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.412
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Carthage Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.412
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17RomanRepublic Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1AI_Neutral Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
2 cavalrys, 5 phalanxs, 6 skirmishers and 3 warriors moved from Pella to Apollonia
1 cavalry moved from Thessalonica to Apollonia
1 skirmisher moved from Delphi to Athens
2 warriors moved from Larissa to Athens
1 skirmisher moved from Thessalonica to Dodona
2 skirmishers moved from Thessalonica to Dodona
1 catapult, 1 leader and 3 phalanxs moved from Larissa to AthensPurchase Units - Macedonia
Macedonia buy 3 catapults and 4 skirmishers; Remaining resources: 1 techTokens; 1 PUs;Combat - Macedonia
Battle in Athens
Macedonia attack with 1 catapult, 1 leader, 3 phalanxs, 1 skirmisher and 2 warriors
GreekCityStates defend with 1 hoplite
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Athens from GreekCityStates with 1 catapult, 1 leader, 3 phalanxs, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 1 hoplite
Battle in Dodona
Macedonia attack with 3 skirmishers
RomanRepublic defend with 1 legionaire
Macedonia win, taking Dodona from RomanRepublic with 3 skirmishers remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Battle in Apollonia
Macedonia attack with 3 cavalrys, 5 phalanxs, 6 skirmishers and 3 warriors
RomanRepublic defend with 1 skirmisher; GreekCityStates defend with 1 archer, 1 city, 6 hoplites, 3 skirmishers and 1 wall
Macedonia win, taking Apollonia from GreekCityStates with 2 cavalrys, 4 phalanxs and 3 warriors remaining. Battle score for attacker is 47
Casualties for RomanRepublic: 1 skirmisher
Casualties for Macedonia: 1 cavalry, 1 phalanx and 6 skirmishers
Casualties for GreekCityStates: 1 archer, 6 hoplites, 3 skirmishers and 1 wallNon Combat Move - Macedonia
6 cavalrys moved from Larissa to ThessalonicaPlace Units - Macedonia
3 catapults and 4 skirmishers placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover quadriremesActivate Technology - Macedonia
Macedonia activating quadriremesTurn Complete - Macedonia
Macedonia collect 45 PUs; end with 46 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 43 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 43 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 46 PUsProduction/PUs Summary :
RomanRepublic : 57 / 62
GreekCityStates : 30 / 40
Pergamon : 33 / 30
Carthage : 46 / 48
Macedonia : 45 / 46
Bosporus : 24 / 40
Pontus : 13 / 12
Seleucid : 68 / 74
Egypt : 34 / 36
Parthia : 33 / 36
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 163 / 165Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.392
Median : 4.000
Variance : 2.298
Standard Deviation : 1.516
Total rolls : 125Null / Other
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.286
Median : 4.000
Variance : 2.244
Standard Deviation : 1.498
Total rolls : 42Carthage Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.556
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18RomanRepublic Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Macedonia Combat
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.286
Median : 4.000
Variance : 2.244
Standard Deviation : 1.498
Total rolls : 42GreekCityStates Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.526
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19AI_Neutral Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 archers, 5 cataphracts, 3 cavalrys and 2 horsearchers moved from Azara to Majar
4 archers, 3 hoplites, 6 horsearchers and 1 leader moved from Sinda to Majar
3 hoplites moved from Theodesia to SZ 80
1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 77
2 cavalrys moved from Theodesia to Azara
1 horsearcher moved from Tanais to MajarPurchase Units - Bosporus
Bosporus buy 1 city; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Majar
Bosporus attack with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 9 horsearchers and 1 leader
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Majar from AI_Neutral with 6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 8 horsearchers and 1 leader remaining. Battle score for attacker is -6
Casualties for Bosporus: 1 horsearcher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - Bosporus
2 horsearchers moved from Tanais to Majar
3 hoplites moved from SZ 77 to SinopePlace Units - Bosporus
1 city placed in AzaraResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 26 PUs; end with 26 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 24 PUs
city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
city in Azara creates 3 PUs; Bosporus end with 27 PUsProduction/PUs Summary :
RomanRepublic : 57 / 62
GreekCityStates : 30 / 40
Pergamon : 33 / 30
Carthage : 46 / 48
Macedonia : 45 / 46
Bosporus : 26 / 27
Pontus : 13 / 12
Seleucid : 68 / 74
Egypt : 34 / 36
Parthia : 33 / 36
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 161 / 165Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 18 times
3 was rolled 24 times
4 was rolled 29 times
5 was rolled 17 times
6 was rolled 24 times
Average roll : 3.368
Median : 3.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 144Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.214
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Carthage Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.556
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18RomanRepublic Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Bosporus Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.214
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28Macedonia Combat
1 was rolled 13 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.286
Median : 4.000
Variance : 2.244
Standard Deviation : 1.498
Total rolls : 42GreekCityStates Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.526
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19AI_Neutral Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7