@Uncrustable:
Tac bombers need something, they are rarely produced relative to fighters and strat bombers
I would also suggest letting tanks roll a 4 for each tac bomber present if air supremacy has been achieved, that is for each tac bomber one tank rolls at 4 instead of 3. Tac bombers do not change
This even further increases air buys and also gives tanks a buff which they need
We already have a round of combt befor normal combat (AAA) just add all planes to that round, everything hitting on 1s. Easy
Air supremacy is checked for each round of combat, before any dice are rolled for that round
These rules will magnify both fighters and tac bombers buys as well as tanks, and also promote a combined arms approach to purchases similar to artillery and infantry
You want enough fighters to achieve air supremacy, but also a good even amount of tac bombers and tanks to maximize air supremacy when you do achieve it
This kills multiple birds with a single stone
It should reduce somewhat the infantry/mech spam with sprinkles of artillery that we see now
It also indirectly buffs AAA as each AAA adds 3 more dice to the air battle in defense, and increases your chance of gaining control of the skies
Very thoughtful ideas. I like them.
However my first impression is your HR change much more the balance.
I’m looking for just small changes.
I will come back on this.
You have some compelling reason like this one:
We already have a round of combt befor normal combat (AAA) just add all planes to that round, everything hitting on 1s. Easy
Thank you very much for your challenging ideas.