@captainwalker ab841aa5-da1b-40e2-a571-36b4e4465f17-french 4.tsvg
Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Persia: 1 infantry
EDIT: Adding units owned by Germans to West India: 1 infantry
EDIT: Turning off Edit Mode
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry moved from Archangel to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
8 artilleries and 17 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
Russians take Eastern Persia from Japanese -
Speaking of obvious attacks - We were unceremoniously denied the courtesy of a declared attack during the FTF portion. British fighter on 2 exposed bombers (declared it whilst USA was moving). Bombers that later resulted in the destruction of the channel fleet, and aided the destruction of the dunkirk forces.
It was disappointing sportmanship, which has built up the intensity of the current game.
In the face of that e disappointment we still allowed you the courtesy of not sinking your japanese fleet that failed to block itself properly.
Seeing the importance of Egypt in the current situation, we will bestow you the courtesy of your own judgement upon yourselves, and refuse the manuever.
However - note we are not opposed to future courtesies for the Axis on a case by case basis.
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OOL for TRJ.
You’ve taken 5 hits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Persia: 1 infantry
EDIT: Adding units owned by Germans to West India: 1 infantry
EDIT: Turning off Edit Mode
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry moved from Archangel to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
8 artilleries and 17 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
Russians take Eastern Persia from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Trans-Jordan
Russians attack with 8 artilleries and 17 infantry
Germans defend with 3 aaGuns, 5 armour, 6 artilleries, 1 bomber and 12 infantry
Russians roll dice for 8 artilleries and 17 infantry in Trans-Jordan, round 2 : 5/25 hits
Germans roll dice for 3 aaGuns, 5 armour, 6 artilleries, 1 bomber and 12 infantry in Trans-Jordan, round 2 : 10/24 hits
10 infantry owned by the Russians, 3 aaGuns owned by the Germans, 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan
Russians roll dice for 8 artilleries and 7 infantry in Trans-Jordan, round 3 : 6/15 hits
Germans roll dice for 5 armour, 6 artilleries and 11 infantry in Trans-Jordan, round 3 : 6/22 hits
6 infantry owned by the Russians and 6 infantry owned by the Germans lost in Trans-Jordan
1 infantry owned by the Russians and 8 artilleries owned by the Russians retreated to Iraq
Germans win with 5 armour, 6 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 aaGuns, 1 bomber and 7 infantry
Casualties for Russians: 16 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun and 5 infantry moved from Novosibirsk to Samara
1 aaGun, 2 artilleries and 4 infantry moved from Persia to Iraq
2 aaGuns, 15 armour, 1 artillery, 9 infantry and 10 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Samara
2 armour and 1 mech_infantry moved from Volgograd to Russia
3 artilleries moved from Caucasus to VolgogradPlace Units - Russians
4 artilleries and 5 infantry placed in Russia
1 artillery placed in Russia
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 19 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.398
Median : 3.000
Variance : 0.412
Standard Deviation : 0.642
Total rolls : 98Germans Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.520
Median : 4.000
Variance : 0.245
Standard Deviation : 0.495
Total rolls : 50Russians Combat
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.271
Median : 3.000
Variance : 0.553
Standard Deviation : 0.744
Total rolls : 48 -
Alright Japan - show us what you’ve got!
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that didn’t go as bad as I thought…. :-P
Maybe UK can get it…
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Kyle we should discuss before you move.
I’ll send you email.
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Speaking of obvious attacks - We were unceremoniously denied the courtesy of a declared attack during the FTF portion. British fighter on 2 exposed bombers (declared it whilst USA was moving). Bombers that later resulted in the destruction of the channel fleet, and aided the destruction of the dunkirk forces.
It was disappointing sportmanship, which has built up the intensity of the current game.
In the face of that e disappointment we still allowed you the courtesy of not sinking your japanese fleet that failed to block itself properly.
Seeing the importance of Egypt in the current situation, we will bestow you the courtesy of your own judgement upon yourselves, and refuse the manuever.
However - note we are not opposed to future courtesies for the Axis on a case by case basis.
Oh, by the way… boooooo! :x :x :x
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Will post tonight.
Hopefully.
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Whats with the battle calculator? Cant add carriers to the attacker’s side?
Did something change in the last 3 years since I used it?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 16 Sea Zone to 23 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
3 mech_infantrys moved from West India to Eastern Persia
2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Chahar to Hopei
3 infantry moved from Anhwe to Kweichow
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kansu to Shensi
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Kansu to Suiyuyan
1 infantry moved from Yenisey to Evenkiyskiy
1 armour moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Kansu to Shensi
1 bomber moved from Hunan to Hopei
1 bomber moved from Hunan to Kweichow
1 fighter moved from Hunan to Yunnan
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 armour moved from India to Eastern Persia
1 infantry moved from Ceylon to 39 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 39 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea Zone
1 battleship, 6 carriers, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 16 Sea Zone to 23 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
3 mech_infantrys moved from West India to Eastern Persia
2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Chahar to Hopei
3 infantry moved from Anhwe to Kweichow
1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kansu to Shensi
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Kansu to Suiyuyan
1 infantry moved from Yenisey to Evenkiyskiy
1 armour moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Kansu to Shensi
1 bomber moved from Hunan to Hopei
1 bomber moved from Hunan to Kweichow
1 fighter moved from Hunan to Yunnan
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 armour moved from India to Eastern Persia
1 infantry moved from Ceylon to 39 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 39 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea Zone
1 battleship, 6 carriers, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 1 submarine and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 battleship, 6 carriers, 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 4/6 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 8/12 hits
Russians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Persia
Japanese win, taking Eastern Persia from Russians with 4 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kenya
Battle in Borneo
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Borneo, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Borneo, round 4 : 1/2 hits
Americans roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Kenya from British, taking Borneo from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 18 Sea Zone
Japanese attack with 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 18 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Evenkiyskiy
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Evenkiyskiy, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 aaGun moved from Turkmenistan to Eastern Persia
1 fighter moved from Yunnan to 43 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
4 fighters and 2 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Kweichow to Kwangsi
1 bomber moved from Hopei to KwangsiPlace Units - Japanese
2 fighters placed in Japan
1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 mech_infantry placed in Malaya
1 submarine and 2 transports placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
Now in the same spirit that we had in the first Saturday game, I will admit that I have left Japan open to what I believe to be a maximum of 3 american infantry and 1 artillery.
BUT
I realize that there are all kinds of goofy tricky ways to get bombers and such to places on the map I may not have anticipated.
I will ask that I am allowed to confir with my ally and Karl is allowed to approve the map before the American turn if there is a chance that the Capital may fall or some other stupid thing that I could have easily prevented is possible.
I would ask only that I be able to change placement and non-combats.
Or if you guys just want to go to Queensland that’s fine with me too. :-)
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Yes, I ask for hold until I can check. Once I say go, Japan is done. But not yet.
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Thanks for the Air base in Africa Japan!
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Japan look fine.
GO! America! Go!
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Joel/Chris,
You had better be careful. If you delay this move much longer I may have to send THE PRIME MINISTER OF CANADA after you!
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It’s satruday! Axis and Allies day!
USA! USA! USA!
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This is the point where Joel ghosts and gets “really busy with work” but still insists its anybody’s game.
I’ve seen it before. It all started with a Russian bomber built on turn 1… ;-)
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maybe if we don’t get any response this weekend we can declare ourselves the winners!