@captainwalker ab841aa5-da1b-40e2-a571-36b4e4465f17-french 4.tsvg
Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game
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Thanks for the Air base in Africa Japan!
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Japan look fine.
GO! America! Go!
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Joel/Chris,
You had better be careful. If you delay this move much longer I may have to send THE PRIME MINISTER OF CANADA after you!
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It’s satruday! Axis and Allies day!
USA! USA! USA!
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This is the point where Joel ghosts and gets “really busy with work” but still insists its anybody’s game.
I’ve seen it before. It all started with a Russian bomber built on turn 1… ;-)
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maybe if we don’t get any response this weekend we can declare ourselves the winners!
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Hmmm. That would be somewhat unsatisfying wouldn’t it?
I like the idea of dominating for 4 more rounds until finally winning.
But that does require these whipping boys to put up a fight…
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Hey guys, I’m looking at the map now, action to ensue
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YES!!!
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What happened?
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Allies just had a summit! Action SOON! Kyle you’re going to love it.
Chris’s magnum opus!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 destroyers, 1 harbour, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Western Australia
10 fighters moved from 33 Sea Zone to 43 Sea Zone
2 bombers moved from Caroline Islands to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone -
OK combat posted.
Need to know if you want to scramble in Sea of Japan, also OOL for Borneo battle.
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Correction, made a purchase mistake
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 bombers moved from Caroline Islands to 43 Sea Zone
10 fighters moved from 33 Sea Zone to 43 Sea Zone -
Good pestery move.
I forgot this is why I hate playing online. The winner is the one who devotes the most time to figuring out the particular configuration of units that stings the most. I honestly didnt see this little strike outside Borneo.
No scramble in SZ6
OOL SZ 43 is
1 hit BB
2 hits carrier
1 hit bb
tac
ftr
bbLETS DO THIS!
https://www.youtube.com/watch?v=KZf6Po4VDxg
But you’ll get them all in the first round anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 bombers moved from Caroline Islands to 43 Sea Zone
10 fighters moved from 33 Sea Zone to 43 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Korea
Battle in Kiangsu
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win, taking Korea from Japanese, taking Kiangsu from Japanese with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 2 bombers, 10 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese
Americans win with 10 fighters remaining. Battle score for attacker is 42
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
5 carriers moved from 33 Sea Zone to 42 Sea Zone
10 fighters moved from 43 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Queensland to Western Australia
1 infantry moved from Queensland to Northern Territory
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 bomber moved from 17 Sea Zone to Wake Island
1 bomber moved from 6 Sea Zone to Guam
1 bomber moved from 6 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Caroline Islands
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western United States to GibraltarPlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 bomber placed in Western United States
3 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kiangsu
1 infantry moved from Szechwan to SikangPlace Units - Chinese
3 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
Cool.
Waiting on Brits and Anzac now.
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Or I guess Brits, then Italy then Franzac.
Hint. Hint…