@captainwalker ab841aa5-da1b-40e2-a571-36b4e4465f17-french 4.tsvg
Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game
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Chris says he can post tonight - so he will!
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Chris, Joel,
I will need order of loss (OOL) for your Norway fleet.
I will attack with sub, ftr, 4 bombers. You have sub, 2dds (I assume French one is in), and loaded carrier.
(I guess you don’t have to since I could decide not to attack, but not sure why my decision would rest on your OOL).
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Anzac? Hello?
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Please give OOL for Norway fleet.
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Haha. A little eager there Karl?
Wake up Chris! You forgot to post!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 112 Sea ZoneTurn Complete - French
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ok, 4 hits to your fleet off Norway.
OOL?
I guess at 4 it doesn’t matter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
2 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 fighters moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Archangel
2 tactical_bombers moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Volgograd
1 bomber moved from Germany to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 bombers moved from Western Germany to 112 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
2 infantry moved from Western Germany to Denmark
2 artilleries moved from Western Germany to DenmarkCombat - Germans
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Northwest Persia
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour
Germans win, taking Northwest Persia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Denmark
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 4 bombers, 1 fighter and 1 submarine
French defend with 1 destroyer; British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 9 transports
1 submarine owned by the Americans Submerged
Germans win with 4 bombers remaining. Battle score for attacker is 99
Casualties for Germans: 1 fighter and 1 submarine
Casualties for French: 1 destroyer
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 9 transportsNon Combat Move - Germans
4 bombers moved from 112 Sea Zone to Western Germany
3 mech_infantrys moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
2 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Western Germany to Germany
2 artilleries moved from Western Germany to Germany
4 artilleries and 2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 fighters and 2 tactical_bombers moved from Archangel to Bryansk
2 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
1 bomber moved from Northwest Persia to Bryansk
8 infantry moved from Finland to Vyborg
2 artilleries moved from Western Germany to GermanyPlace Units - Germans
4 bombers placed in Germany
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Western UkraineTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
Joel gave OOL as max defense.
But it made no difference in the end. It was a rout.
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Time of truth for Russia.
Hold and pray for the dice?
Or cut and run to smash Japan?
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Hello Russia?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour and 2 mech_infantrys moved from Russia to Urals
2 fighters, 3 infantry and 1 tactical_bomber moved from Russia to Tambov
17 armour, 7 artilleries, 31 infantry and 6 mech_infantrys moved from Russia to SamaraCombat - Russians
Battle in Urals
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Urals from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Samara
Russians attack with 17 armour, 7 artilleries, 31 infantry and 6 mech_infantrys
Italians defend with 1 armour
Russians win, taking Samara from Italians with 17 armour, 7 artilleries, 30 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Tambov to IraqPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Tsinghai to Novosibirsk
1 armour moved from Kazakhstan to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Tsinghai to Novosibirsk
1 armour moved from Kazakhstan to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 armour moved from Kansu to Yenisey
3 armour and 1 mech_infantry moved from Kazakhstan to Timguska
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from India to Eastern Persia
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 4 transports moved from 6 Sea Zone to 25 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
5 bombers moved from Japan to Midway
1 bomber moved from Japan to Midway
3 artilleries and 5 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Tsinghai to KazakhstanPlace Units - Japanese
2 fighters and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 37 Sea Zone
1 harbour placed in MidwayTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Tsinghai to Novosibirsk
1 armour moved from Kazakhstan to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 armour moved from Kansu to Yenisey
3 armour and 1 mech_infantry moved from Kazakhstan to Timguska
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from India to Eastern Persia
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 4 transports moved from 6 Sea Zone to 25 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
5 bombers moved from Japan to Midway
1 bomber moved from Japan to Midway
3 artilleries and 5 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Tsinghai to KazakhstanPlace Units - Japanese
2 fighters and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 37 Sea Zone
1 harbour placed in MidwayTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Midway: 3 fighters
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
Sorry, quick edit to land 3 of the carrier based fighters on Midway.
You guys have fought valiantly long after it was evident there was no coming back.
Taking your battle lessons from this guy I suppose:
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USA!
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USA?