6cfa528b-214a-4c3c-8e0f-696dd1ba9a44-ANZ Edit.tsvg
Moved 3 anz planes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 armour moved from Slovakia Hungary to Northern Italy
2 infantry moved from Northern Italy to Southern France
4 infantry moved from Southern Italy to Northern Italy
5 submarines moved from 95 Sea Zone to 93 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 105 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Libya: 1 infantry
EDIT: Changing ownership of Tunisia from Italians to ANZAC
EDIT: Adding units owned by ANZAC to Tunisia: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Yunnan to French Indo China
1 infantry moved from Northwest Persia to Caucasus
1 cruiser and 3 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Philippines
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
3 submarines moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from Queensland to New South Wales
1 aaGun and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in French Indo China
1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 57 PUs;
Germans buy 17 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Bessarabia to Russia
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
9 armour, 15 artilleries, 21 infantry and 10 mech_infantrys moved from Belarus to Bryansk
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Bryansk
Germans attack with 9 armour, 15 artilleries, 21 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 9 armour, 15 artilleries, 21 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 mech_infantrys moved from Bessarabia to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 bombers moved from Gibraltar to Southern Italy
1 bomber moved from Russia to Ukraine
2 artilleries and 8 infantry moved from Germany to Poland
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Karelia to Novgorod
Place Units - Germans
2 infantry placed in Southern France
1 submarine placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Novgorod
9 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 aaGun, 1 artillery, 3 fighters, 17 infantry and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns, 1 armour, 3 artilleries, 24 infantry and 1 mech_infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 2 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Anhwe to Kiangsu
4 fighters and 3 tactical_bombers moved from Shensi to Kiangsu
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Shensi to 19 Sea Zone
1 cruiser and 1 marine moved from 16 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
4 mech_infantrys moved from Suiyuyan to Chahar
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 3 bombers and 1 submarine
British defend with 1 destroyer
Japanese win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Chahar
Japanese attack with 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Battle in Kiangsu
Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Siberia from Russians, taking Kiangsu from Chinese with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 4 artilleries and 2 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Kiangsu to Anhwe
10 infantry moved from Jehol to Anhwe
1 artillery and 9 infantry moved from Manchuria to Jehol
10 infantry moved from Korea to Manchuria
3 bombers moved from 19 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
10 infantry placed in Korea
1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 1 artillery, 2 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 3/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Kwangtung
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 destroyer in 109 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win, taking Kwangtung from Japanese with 1 submarine remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Wake Island
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win, taking Wake Island from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 carriers and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 carriers, 1 destroyer, 6 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
3 fighters moved from 21 Sea Zone to Philippines
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
2 submarines moved from 89 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to Western United States
1 infantry moved from Brazil to Suriname
2 infantry moved from Brazil to Suriname
1 bomber moved from Russia to Libya
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Eastern United States
Americans undo move 2.
3 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Kweichow to Shensi
Place Units - Chinese
3 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from Egypt to Tobruk
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
3 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Caucasus to Volgograd
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
7 infantry moved from Iraq to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
1 marine moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Libya
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 fighter moved from India to Kwangsi
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Szechwan to Shensi
3 aaGuns, 3 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
1 aaGun, 2 artilleries and 4 infantry moved from Burma to Yunnan
1 aaGun, 1 artillery and 2 infantry moved from India to Burma
Place Units - British
3 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
British collect 35 PUs; end with 35 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 2 submarines moved from 105 Sea Zone to 125 Sea Zone
1 infantry moved from Algeria to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 125 Sea Zone
Germans loiter and taunt; Italians attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Italians win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Russians: 1 submarine
Casualties for Italians: 1 submarine
Battle in Tunisia
Italians attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
retreated to Tunisia
ANZAC win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Romania
2 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 bomber placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
1 submarine placed in 105 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
2 fighters moved from 33 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Paulau Island, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits
Japanese roll dice for 1 marine in Guam, round 2 : 1/1 hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 3 destroyers moved from 35 Sea Zone to 33 Sea Zone
3 submarines moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from Paulau Island to 33 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 bomber moved from New South Wales to Philippines
1 artillery, 3 fighters and 2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Caucasus to Volgograd
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kwangsi: 2 fighters
EDIT: Adding units owned by ANZAC to French Indo China: 1 fighter
EDIT: Adding units owned by ANZAC to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
ANZAC collect 18 PUs (1 lost to blockades); end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French