TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
3 artilleries moved from France to Holland Belgium
2 infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
2 armour moved from France to Yugoslavia
2 mech_infantrys moved from France to Yugoslavia
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 7/11 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 0/5 hits
1 carrier owned by the British, 2 fighters owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 56
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Holland Belgium
Germans attack with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/7 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Yugoslavia
Germans attack with 2 armour and 2 mech_infantrys
Neutral_Allies defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Yugoslavia, round 2 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Neutral_Allies: 1 infantry
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
3 aaGuns moved from Western Germany to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
2 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
2 aaGuns, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
1 armour moved from Bulgaria to Bessarabia
1 armour moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
4 infantry moved from Romania to Bessarabia
4 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
2 bombers moved from 97 Sea Zone to Western Germany
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
3 fighters moved from 97 Sea Zone to Western Germany
3 tactical_bombers moved from 97 Sea Zone to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 armour moved from France to Yugoslavia
3 infantry moved from Bulgaria to Romania
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 armour and 8 mech_infantrys placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs