@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Burma
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 bomber and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
Combat - British
Battle in 94 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship and 2 transports
British win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship and 2 transports
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 bomber moved from 94 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Persia
1 carrier placed in 106 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 33 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
2 fighters moved from Libya to 94 Sea Zone
Combat - Italians
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
British launches 2 interceptors out of Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.
Battle in 94 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
1 artillery moved from Algeria to Tunisia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
I scrambled you fighters over gibraltar since it seemed like the obvious choice (bombing raid on airbase). Let me know if you disagree.
I scrambled you fighters over gibraltar since it seemed like the obvious choice (bombing raid on airbase). Let me know if you disagree.
Yup it was.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 77 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 artillery and 10 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Southern Italy to 98 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 98 Sea Zone
2 artilleries and 6 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
7 artilleries and 13 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
Combat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 98 Sea Zone
Germans attack with 3 bombers
British defend with 1 cruiser and 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,7,3 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Holland Belgium to Western Germany
2 armour and 2 mech_infantrys moved from Holland Belgium to Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
4 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
3 bombers moved from 98 Sea Zone to Southern Italy
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
3 bombers moved from United Kingdom to Western Germany
Place Units - Germans
3 fighters placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 artillery and 10 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Southern Italy to 98 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to 98 Sea Zone
2 artilleries and 6 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
7 artilleries and 13 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
Combat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 98 Sea Zone
Germans attack with 3 bombers
British defend with 1 cruiser and 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,7,3 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Holland Belgium to Western Germany
2 armour and 2 mech_infantrys moved from Holland Belgium to Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
4 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
3 bombers moved from 98 Sea Zone to Southern Italy
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
3 bombers moved from United Kingdom to Western Germany
Place Units - Germans
3 fighters placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iraq
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 armour moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Rostov
9 infantry moved from Bryansk to Ukraine
1 fighter moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
3 artilleries and 1 infantry moved from Russia to Bryansk
1 aaGun, 3 artilleries and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
6 infantry moved from Yenisey to Timguska
1 tactical_bomber moved from Iraq to Northwest Persia
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iraq
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 armour moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Rostov
9 infantry moved from Bryansk to Ukraine
1 fighter moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
3 artilleries and 1 infantry moved from Russia to Bryansk
1 aaGun, 3 artilleries and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
6 infantry moved from Yenisey to Timguska
1 tactical_bomber moved from Iraq to Northwest Persia
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Szechwan: 1 mech_infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 2 factory_minors and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from New Guinea to Dutch New Guinea
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to West India
1 battleship and 1 destroyer moved from 45 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to 37 Sea Zone
5 fighters and 5 tactical_bombers moved from Kwangsi to Burma
Combat - Japanese
Battle in Java
Battle in Celebes
Battle in Sumatra
Battle in Burma
Japanese attack with 5 fighters and 5 tactical_bombers
British defend with 1 infantry
Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Sumatra from Dutch with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 battleship and 1 carrier moved from 38 Sea Zone to 79 Sea Zone
1 fighter moved from West India to 79 Sea Zone
5 fighters and 5 tactical_bombers moved from Burma to French Indo China
2 bombers moved from 37 Sea Zone to French Indo China
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 45 Sea Zone to 41 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Hopei to Hunan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
2 fighters moved from Japan to Korea
1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 airfield and 1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Made a small edit with the Russian mech after you downloaded the file but before you rolled, up to you to allow it or not, it’s not a big deal.
Feel free to edit it back in.
Thanks.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 cruisers, 1 destroyer and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands
1 bomber moved from Midway to Japan
I’m also sending the carrier to 112, so scramble 112? (1dd, 2 cruisers, 1 fighter, 1 carrier vs 3 fighters)
If you scramble I’ll redo my move to be able to roll the battle correctly.
Scramble 3 figs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands
1 bomber moved from Midway to Japan
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
Germans defend with 3 fighters
Americans win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 3 fighters
Casualties for Americans: 2 cruisers and 1 destroyer
Battle in Norway
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Norway from Germans, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to Iwo Jima
2 fighters moved from Midway to Iwo Jima
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
Place Units - Americans
2 submarines placed in 101 Sea Zone
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 fighter and 2 infantry moved from Szechwan to Shensi
EDIT: 1 mech_infantry moved from Szechwan to Kazakhstan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 26 PUs;
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 112 Sea Zone to 91 Sea Zone
Place Units - British
2 infantry placed in Persia
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry