@barney:
Hi Lhoffman
What I meant by “Doolittle” raid was a unit that can do a long range low probability of success attack. You would not have that option with a short ranged combat unit.
Hi Barney, thanks for the clarification. That is pretty much what I thought you were getting at.
@Black_Elk:
Good to see Lhoffman weighing in too! I think we’re on the same page here. Feeling that the unit as currently used in game is a real stretch, when you try to match it up with the history.
:-D
Yup, I am always here. A good conversation will usually draw me out.
@Black_Elk:
I guess I should say that the issue I see with maintaing a normal combat role for the stratB, coupled with a major price reduction, is the hitpoint spam. You can eliminate the air umbrella by lowering the attack value, but even a defense value of zero is problematic if it still has a hitpoint at such a low cost. Otherwise it could serve as a way to rush cheap fodder to a vulnerable territory (eg. Moscow) across 6 spaces, creating a kind of bizarre and gamey use on defense. This use already exists with the OOB unit, but the regular cost at 12 prohibits its effectiveness to a certain degree.
@Black_Elk:
Perhaps I am over-valuing the hitpoint. It would certainly be simpler to implement if we didn’t have to remove it, but I do worry about bomber fodder. I’d hate to solve one problem only to create another even less historical one haha. I’m just thinking about the possibility of the US buying 10 per round and flying them to hotspots.
Agreed. Shucking aircraft back and forth to nations you are allied with has always rankled me. It is very useful for quick and powerful defensive measures if you get into desperate spots, but it is utterly ahistorical and given the political relations between each power, this type of move probably would have only occurred (and did only occur) between Germany and Italy and the USA and UK (England) + Australia.
The western Allies didn’t fly a bunch of aircraft over to aide in the defense of Moscow when the Germans were on the doorstep in 1941. I don’t know if you can completely fix that issue, but preventing the transfer of a bunch of cheap, free hitpoint units would be important. You are thinking a couple steps ahead which is great.
@Black_Elk:
I think in this respect it is less complicated if we just made a clean break, so there is no confusion whatsoever about how the unit is to be used. The strat bomber is for strat bombing, and nothing more.
The idea I had was to force a special air role exclusively for strategic bombers, so that they don’t participate in normal combat at all, but are set to the side of the battle board in such cases (similar to transports in a naval battle.) Rather than normal combat, they have their own form of specialized combat, which occurs only immediately preceding the raid (ie vs intercept/aaaguns.) This keeps things very cut and dry. When do you buy these bombers? Only when you want to SBR. That way there is no messing around. No suspension of disbelief or historical reimaginings of what the unit is intended to represent.
What do you mean by the bold statement? Are you implying that strategic bombers and the raids would be treated like tech research dice/tokens? I can sort of see this working as long as you get to keep the bombers after using them. (i.e. not like a research token where once you use it, it disappears and you have to buy more.)
What I was imagining for this whole change is that Strategic bombers remain another physical unit, just like transports. You buy them with the rest of your purchases (like transports and AA guns), except now they are only used offensively in the Strategic Bombing phase. They should probably have their return moves made during non-combat with the rest of your units (though returning them in the strategic bombing phase would be fine too). Any bombers that did not conduct Strategic raids could also be moved during non-combat.
@Black_Elk:
“Defenseless bomber” hehe, watch me spawn a thousand page thread if it ever happened officially and get torched to no end for suggesting it in the first place.
:-D
You might be crucified. But I will be the one beloved disciple at the cross with you. :wink:
@Black_Elk:
The second is that it would be foolhardy to park a defenseless strat bomber stack anywhere other than a highly secure territory. It’d be a lot harder to just race around the globe with defensive fodder as a way to prop up a pal on the far side of the map. So there is an effect both on the naval trade and in the defensive ground game, by having them defensless 0/0/0.
Yes. I think this is already taken into account to some extent, since bombers are expensive units with abysmal defense. But making them completely defenseless would ensure that no gambles are taken.
@Black_Elk:
I think it could work to help the defenseless transport concept, since there would be another unit that used similar rules (reinforcing the basic idea), instead of just being the death of the defenseless transport (and the fleets protecting them) which is how strategic bombers are primarily used OOB.
This is a good reason IMO. It reinforces the defenseless unit concept and balances it out to where there is an air unit in that category also.
Much as I too would like to give the Strategic Bomber the ability to conduct a low probability attack against combat units, like Barney suggested above, the more we talk about it, the more I think the mechanics just won’t work. Preventing the spam loopholes is too important. Even though strategic bombers were, on rare occasion, used against combat targets in the war, I do not believe their overall effectiveness warrants even affording them the possibility of doing so in A&A. The example that comes to mind most frequently is at the Battle of Midway, which someone has probably mentioned before. The US launched a strategic bomber force of B-17s from Midway Island against part of the attacking Japanese fleet. The bombers made no hits and were utterly ineffective.
Diving into the historical aspects a bit more…
From a physical standpoint, large strategic bombers were ill-suited to attack the mobile forces of the Second World War. These aircraft were large, heavy, relatively slow and had terrible maneuverability, compared to fighters and medium bombers. The advanced range and accuracy of anti-aircraft guns meant that a strategic bombers would be torn to pieces if flown at lower altitudes, so their best defense was to fly high and attack from far above. This itself almost entirely precluded a bomber’s use against moving battlefield targets. Bombs were completely unguided and their effectiveness from +20,000 ft was determined by the abilities of the bombardier and the weather. Not to mention that this inaccuracy could go both ways. Strategic bombers were not used in campaign level battles because they were slow and would be decimated by enemy fighters, but also because with confused front lines and mobile targets - coupled with poor accuracy, the odds of hitting friendly forces would have been far too high.