15L BerntBernt (Axis) vs. Karl7 (Allies +20)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 26 PUs;
                British buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
                1 mech_infantry moved from 82 Sea Zone to Gold Coast
                1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone

    Combat - British
                Battle in Gold Coast

    Non Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Eastern Persia to India
                3 infantry moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to West India
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to French West Africa

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from French Central Africa to French West Africa
                1 armour moved from Iraq to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Syria
                      Italians take Syria from French
                5 fighters moved from Gibraltar to French West Africa
                1 infantry moved from Northwest Persia to Persia
                      Italians take Persia from British

    Combat - Italians
                Battle in French West Africa
                    Italians attack with 2 artilleries and 5 fighters
                    British defend with 1 fighter; Americans defend with 1 infantry and 1 mech_infantry
                    Italians win, taking French West Africa from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is 13
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from Alexandria to Tobruk
                2 bombers moved from Tobruk to Southern Italy
                2 aaGuns and 1 infantry moved from Northwest Persia to Iraq
                3 armour moved from Caucasus to Iraq
                6 infantry moved from Caucasus to Northwest Persia
                2 armour moved from Volgograd to Northwest Persia
                2 armour moved from Ukraine to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
                5 fighters moved from French West Africa to French Central Africa
                1 fighter moved from Caucasus to Southern Italy
                1 fighter moved from Caucasus to 96 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 artilleries and 8 infantry placed in Northern Italy
                3 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
                Italians collect 36 PUs; end with 36 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 21 Sea Zone to 36 Sea Zone
                3 fighters moved from Guam to Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 5 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Kazakhstan to Eastern Persia
                1 bomber moved from Northwest Persia to Eastern Persia

    Combat - Germans
                Battle in Eastern Persia
                    Germans attack with 1 armour and 1 bomber
                    British defend with 1 infantry
                    Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                6 armour moved from Turkmenistan to Persia
                4 infantry moved from Northwest Persia to Iraq
                4 bombers moved from Northwest Persia to Western Germany
                4 submarines moved from 110 Sea Zone to 113 Sea Zone
                2 armour moved from Kazakhstan to Caucasus
                3 armour moved from Caucasus to Iraq
                6 aaGuns and 2 armour moved from Caucasus to Northwest Persia
                1 infantry moved from Kazakhstan to Turkmenistan
                2 mech_infantrys moved from Rostov to Northwest Persia
                3 armour moved from Bryansk to Caucasus
                3 armour moved from Russia to Volgograd
                1 infantry moved from Timguska to Yenisey
                1 armour moved from Yenisey to Novosibirsk
                1 artillery moved from Libya to Tobruk

    Place Units - Germans
                5 bombers, 3 infantry and 2 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 60 PUs (1 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 destroyer moved from 77 Sea Zone to 81 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '15

    I can repost if you want, but if you don’t mind, just edit your France moves into my G40 save.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Buryatia to Yakut S.S.R.
                10 infantry moved from Amur to Buryatia
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Amur to Buryatia
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone

    Turn Complete - Russians

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Buryatia to Yakut S.S.R.
                10 infantry moved from Amur to Buryatia
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Amur to Buryatia
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Shantung: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Russians to Anhwe: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 bombers; Remaining resources: 9 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour and 8 mech_infantrys moved from Burma to French Indo China
                2 artilleries and 5 infantry moved from Burma to Shan State
                4 bombers moved from Kweichow to Kansu

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 4 bombers
                    Russians defend with 1 infantry
                    Japanese win with 4 bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 artilleries and 5 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in French Indo China
                    Japanese attack with 3 armour and 8 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese win, taking French Indo China from Americans with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 aaGun moved from Burma to Shan State
                2 infantry moved from Kweichow to Hunan
                19 fighters and 7 tactical_bombers moved from Kweichow to Caucasus
                4 bombers moved from Kansu to Caucasus
                1 fighter moved from Paulau Island to Kwangtung
                2 battleships, 5 carriers, 1 cruiser and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 battleships, 5 carriers, 1 cruiser and 1 transport moved from 80 Sea Zone to 76 Sea Zone

    Place Units - Japanese
                2 bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 23
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,3,6,5,4,4,4,5,2,4,4,4,4,1,5,4,5,5,6,4,3,3,3,2,2,4,1,6,3,1,5,3,4,6,3,4,3,5,3,5,1,1,1,6,5,2,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,3,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,3,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,2,1,6,2,3
                Japanese collect 12 PUs (23 lost to blockades); end with 21 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 7 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 91 Sea Zone to French West Africa
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                4 bombers moved from British Columbia to Scotland

    Combat - Americans
                Americans creates battle in territory 37 Sea Zone
                Battle in Kwangtung
                    Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 fighter and 1 harbour
                    Americans win, taking 37 Sea Zone from Japanese, taking Kwangtung from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 fighter
                Battle in French West Africa
                    Americans attack with 4 fighters and 2 infantry
                    Italians defend with 1 artillery
                    Americans win, taking French West Africa from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 fighters and 3 infantry
                    Italians defend with 1 aaGun, 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                2 fighters moved from Gibraltar to 91 Sea Zone
                4 fighters moved from French West Africa to 91 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Morocco
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 64 Sea Zone to 101 Sea Zone
                1 bomber moved from Queensland to India
                4 fighters moved from 36 Sea Zone to India
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 37 Sea Zone to 55 Sea Zone
                2 destroyers moved from 36 Sea Zone to 20 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 3 fighters, 5 submarines and 1 transport moved from 36 Sea Zone to 41 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                6 fighters and 4 infantry placed in Eastern United States
                Americans undo move 2.
                7 fighters placed in Eastern United States
                4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Anhwe to Hunan
                1 fighter moved from Shensi to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                    retreated to Hunan
                    Japanese win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Szechwan
                6 infantry moved from Shensi to Kweichow
                4 infantry moved from Kiangsu to Kiangsi

    Place Units - Chinese
                6 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Morocco to Algeria
                      British take Algeria from Italians
                1 mech_infantry moved from Gold Coast to Nigeria
                      British take Nigeria from Italians
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Trans-Jordan to Egypt
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 infantry moved from West India to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 armour and 2 infantry
                    Germans defend with 1 armour
                    British win, taking Eastern Persia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 artilleries moved from India to West India
                6 infantry moved from India to West India
                1 aaGun moved from India to West India
                1 armour moved from India to West India
                2 infantry moved from India to West India

    Place Units - British
                3 fighters placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
                EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
                EDIT: Adding units owned by British to Egypt: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
                EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
                EDIT: Removing units owned by British from 82 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 70 Sea Zone: 1 transport
                EDIT: Removing units owned by British from 83 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Adding units owned by British to 91 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Removing units owned by British from Morocco: 1 artillery
                EDIT: Adding units owned by British to Gibraltar: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 armour

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                3 armour and 1 infantry moved from Iraq to Trans-Jordan
                2 armour moved from Northwest Persia to Trans-Jordan
                2 bombers moved from Southern Italy to Gibraltar
                1 fighter moved from 96 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from French Central Africa to 87 Sea Zone
                2 fighters moved from French Central Africa to French West Africa
                1 fighter moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in French West Africa
                    Italians attack with 2 fighters
                    Americans defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 infantry
                Battle in 87 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Gibraltar
                    Italians attack with 2 bombers and 2 fighters
                    British defend with 1 artillery and 1 harbour; Americans defend with 1 aaGun, 1 artillery and 3 infantry

  • '15

    I evidently didn’t unload the ground troops from z92 to Gibraltar. What should I do, accept the mistake and play on, or correct it somehow?

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                3 armour and 1 infantry moved from Iraq to Trans-Jordan
                2 armour moved from Northwest Persia to Trans-Jordan
                2 bombers moved from Southern Italy to Gibraltar
                1 fighter moved from 96 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from French Central Africa to 87 Sea Zone
                2 fighters moved from French Central Africa to French West Africa
                1 fighter moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in French West Africa
                    Italians attack with 2 fighters
                    Americans defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 infantry
                Battle in 87 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Gibraltar
                    Italians attack with 2 bombers and 2 fighters
                    British defend with 1 artillery and 1 harbour; Americans defend with 1 aaGun, 1 artillery and 3 infantry
                    British win with 1 artillery remaining. Battle score for attacker is -26
                    Casualties for British: 1 artillery
                    Casualties for Italians: 2 bombers and 2 fighters
                    Casualties for Americans: 1 aaGun and 3 infantry

    Non Combat Move - Italians
                2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
                2 artilleries and 4 infantry moved from Southern France to Northern Italy
                1 fighter moved from 87 Sea Zone to 92 Sea Zone
                1 fighter moved from French West Africa to 92 Sea Zone
                2 fighters moved from French Central Africa to 92 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
                2 aaGuns moved from Iraq to Trans-Jordan
                1 infantry moved from Persia to Iraq
                6 infantry moved from Northwest Persia to Iraq
                2 armour moved from Caucasus to Iraq
                1 infantry moved from Caucasus to Kazakhstan

    Place Units - Italians
                1 airfield placed in Caucasus
                3 infantry placed in Southern Italy
                1 artillery and 8 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
                Italians collect 30 PUs (3 lost to blockades); end with 30 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @BerntBernt:

    I evidently didn’t unload the ground troops from z92 to Gibraltar. What should I do, accept the mistake and play on, or correct it somehow?

    Huh, go ahead and just edit in the battle I guess.  Be sure to keep the dice already rolled etc.  Although, honestly I don’t see how you can lose this game so if you want to skip it, I don’t think it will have any impact.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from 41 Sea Zone to French Madagascar
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in Borneo
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Sumatra from Japanese, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 79 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Java: 3 fighters
                EDIT: Adding units owned by ANZAC to 41 Sea Zone: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
                ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 77 Sea Zone to 39 Sea Zone

    Non Combat Move - French
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Iraq to Egypt
                14 bombers moved from Western Germany to Egypt

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in 113 Sea Zone
                    Germans attack with 4 submarines
                    Russians defend with 1 cruiser and 1 submarine
                    4 submarines owned by the Germans Submerged
                Battle in Egypt
                    Germans attack with 3 armour and 14 bombers
                    ANZAC defend with 2 infantry; French defend with 1 infantry; Russians defend with 1 mech_infantry; British defend with 1 armour, 4 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 13 infantry and 3 mech_infantrys
                    retreated to Egypt
                    British winRussians win with 1 cruiser and 1 submarine remaining with 1 armour, 4 artilleries, 4 fighters, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is -93
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 3 armour and 9 bombers
                    Casualties for French: 1 infantry
                    Casualties for British: 8 infantry

    Non Combat Move - Germans
                5 bombers moved from Egypt to Trans-Jordan
                1 artillery moved from Tobruk to Alexandria
                4 infantry moved from Iraq to Trans-Jordan
                6 armour moved from Persia to Trans-Jordan
                2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 armour moved from Caucasus to Iraq
                3 armour moved from Volgograd to Northwest Persia
                1 infantry moved from Yenisey to Timguska
                1 armour moved from Novosibirsk to Caucasus
                2 aaGuns moved from Northwest Persia to Caucasus
                2 infantry moved from Finland to Karelia
                2 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                5 mech_infantrys placed in Western Germany
                4 armour placed in Germany
                6 infantry placed in Germany
                3 infantry placed in Novgorod
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Kiangsi to Kwangsi
                      Chinese take Kwangsi from Japanese
                3 infantry moved from Anhwe to Hunan
                2 infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Germans

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Hunan
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Anhwe to Hunan
                1 aaGun and 10 infantry moved from Buryatia to Yakut S.S.R.

    Turn Complete - Russians

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