@wizmark Dice continuing in my favor, hopefully they even out.
15L G40 Majikforce (Axis) vs Legion (Allies +20)
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Did you get dice emails? I havent been getting any for my games.
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Yeah I got dice emails.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
      1 aaGun, 9 artilleries and 6 infantry moved from Finland to NorwayTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
      Japanese buy 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
      2 infantry moved from Anhwe to Kiangsi
      1 mech_infantry moved from Northwest Persia to Syria
         Japanese take Syria from French
      2 bombers moved from Yunnan to Kiangsi
      2 tactical_bombers moved from Yunnan to Kiangsi
      2 fighters moved from Yunnan to Kiangsi
      1 mech_infantry moved from Yunnan to Kwangsi
         Japanese take Kwangsi from ChineseCombat - Japanese
      Battle in Kiangsi
        Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
        Americans defend with 1 infantry
        Japanese win, taking Kiangsi from Chinese with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
        Casualties for Japanese: 1 infantry
        Casualties for Americans: 1 infantryNon Combat Move - Japanese
      2 bombers, 2 fighters and 2 tactical_bombers moved from Kiangsi to Yunnan
      2 artilleries, 2 infantry and 3 mech_infantrys moved from India to Burma
      3 mech_infantrys moved from Burma to Yunnan
      1 submarine moved from 79 Sea Zone to 41 Sea Zone
      5 armour and 9 mech_infantrys moved from Northwest Persia to Iraq
      11 armour, 1 infantry and 5 mech_infantrys moved from Persia to Iraq
      4 artilleries and 5 infantry moved from Eastern Persia to PersiaPlace Units - Japanese
      10 infantry placed in Japan
      2 mech_infantrys placed in India
      1 submarine placed in 39 Sea ZoneTurn Complete - Japanese
      Total Cost from Convoy Blockades: 17
        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,5
        Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
        Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
        Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,4,2,2,3,5,5,5,4,5,3,2,1
        Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
        Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,6,1,4,3,1,1,2
      Japanese collect 42 PUs (17 lost to blockades); end with 42 PUs total
      Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
      Americans buy 4 armour, 1 fighter, 11 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 4 PUs;Combat Move - Americans
      2 units repaired.
      2 infantry moved from Normandy Bordeaux to 110 Sea Zone
      2 infantry moved from 110 Sea Zone to Holland Belgium
      2 infantry moved from Normandy Bordeaux to Southern France
      2 fighters moved from Normandy Bordeaux to Southern France
      1 bomber moved from United Kingdom to France
      4 bombers moved from United Kingdom to Northern Italy
      1 transport moved from 110 Sea Zone to 91 Sea Zone
      2 fighters moved from Normandy Bordeaux to Southern France
      1 fighter moved from 110 Sea Zone to Holland Belgium
      2 fighters moved from Normandy Bordeaux to Holland Belgium
      1 infantry moved from Formosa to 20 Sea Zone
      1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
      1 infantry moved from 19 Sea Zone to Manchuria
      2 fighters moved from 6 Sea Zone to Amur
      1 fighter and 3 tactical_bombers moved from 20 Sea Zone to Amur
      2 infantry moved from Kwangtung to Kwangsi
      1 bomber and 2 fighters moved from Kwangtung to Kwangsi
      1 infantry moved from Kwangtung to 20 Sea Zone
      1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
      1 infantry moved from 19 Sea Zone to Kiangsu
      2 infantry moved from 6 Sea Zone to Korea
      1 battleship moved from 20 Sea Zone to 6 Sea ZoneCombat - Americans
      Strategic bombing raid in Northern Italy
        1 bomber killed by AA
        Bombing raid in Northern Italy rolls: 7,6,5 and causes: 18 damage to unit: factory_major
        Bombing raid in Northern Italy causes 18 damage total.
      Strategic bombing raid in France
        Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
        Bombing raid in France causes 6 damage total.
      Battle in Manchuria
      Battle in Holland Belgium
        Americans attack with 3 fighters and 2 infantry
        Germans defend with 1 infantry
        Americans win, taking Manchuria from Japanese, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
        Casualties for Germans: 1 infantry
        Casualties for Americans: 1 infantry
      Battle in Kiangsu
      Battle in Amur
        Americans attack with 3 fighters and 3 tactical_bombers
        Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
        Americans win, taking Kiangsu from Japanese with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
        Casualties for Americans: 1 fighter
        Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
      Battle in Kwangsi
        Americans attack with 1 bomber, 2 fighters and 2 infantry
        Japanese defend with 1 mech_infantry
        Americans win, taking Kwangsi from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
        Casualties for Japanese: 1 mech_infantry
      Battle in Southern France
        Americans attack with 4 fighters and 2 infantry
        Germans defend with 1 bomber; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
        Americans win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 12
        Casualties for Germans: 1 bomber
        Casualties for Italians: 1 infantry
        Casualties for Americans: 1 infantry
      Battle in Korea
      Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
      Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
      3 tactical_bombers moved from Amur to 5 Sea Zone
      1 fighter moved from Amur to 5 Sea Zone
      1 fighter moved from Amur to 6 Sea Zone
      2 carriers moved from 6 Sea Zone to 5 Sea Zone
      1 carrier moved from 26 Sea Zone to 6 Sea Zone
      1 submarine moved from 10 Sea Zone to 26 Sea Zone
      1 bomber moved from Western United States to Caroline Islands
      1 bomber moved from Kwangsi to Kwangtung
      1 destroyer moved from 6 Sea Zone to 5 Sea Zone
      1 cruiser moved from 20 Sea Zone to 6 Sea Zone
      2 fighters moved from Kwangsi to 20 Sea Zone
      1 bomber moved from France to United Kingdom
      3 bombers moved from Northern Italy to Normandy Bordeaux
      3 fighters moved from Holland Belgium to Normandy Bordeaux
      2 bombers moved from Eastern United States to United Kingdom
      2 tactical_bombers moved from Eastern United States to 110 Sea Zone
      4 infantry moved from Central United States to 101 Sea Zone
      4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
      4 infantry moved from 91 Sea Zone to Gibraltar
      1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
      1 fighter moved from Southern France to 92 Sea Zone
      1 fighter moved from Southern France to 91 Sea Zone
      2 fighters moved from Southern France to Normandy BordeauxPlace Units - Americans
      3 armour placed in Norway
      1 fighter, 1 infantry and 1 tactical_bomber placed in Normandy Bordeaux
      3 transports placed in 101 Sea Zone
      6 infantry placed in Central United States
      2 infantry placed in Western United States
      1 transport placed in 10 Sea Zone
      Americans undo move 2.
      1 armour, 1 infantry and 1 tactical_bomber placed in Kwangtung
      1 fighter and 2 infantry placed in Normandy BordeauxTurn Complete - Americans
      Total Cost from Convoy Blockades: 3
        Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
      Americans collect 78 PUs (3 lost to blockades); end with 82 PUs total
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
Let me know if you wanted to scramble in SZ 6. I would just have to shuttle carriers from SZ 20 to SZ 5 if you damage/kill any.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
      1 infantry placed in ManchuriaTurn Complete - Chinese
      Chinese collect 7 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
      British buy 2 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
      4 bombers and 4 fighters moved from Norway to Germany -
Intercept in Germany?
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Yo he lives! Sup buddy! How come when you do all air attacks it goes smoothly. 😉 Didn’t you learn your lesson last time. Total intercept!
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Indeed I am alive. One of these days we need to get together and catch up.
At this point in the game I need to throw caution to the wind and take chances. Get ready to lose your Luftwaffe!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
      British buy 2 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
      4 bombers and 4 fighters moved from Norway to GermanyCombat - British
      Air Battle in Germany
        British attacks with 8 units heading to Germany
        Germans launches 11 interceptors out of Germany
        Air Battle is over, the remaining bombers go on to their targets
      Strategic bombing raid in Germany
        1 bomber killed by AA
        Bombing raid in Germany rolls: 5,7,5 and causes: 17 damage to unit: factory_major
        Bombing raid in Germany causes 17 damage total.
      Cleaning up after air battlesNon Combat Move - British
      3 bombers moved from Germany to United Kingdom
      1 fighter moved from Germany to Norway
      1 aaGun, 8 armour, 1 bomber, 6 fighters, 36 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
      1 armour moved from Belgian Congo to Egypt
      3 infantry moved from Union of South Africa to Rhodesia
      1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
      1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
      1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
      2 fighters placed in United Kingdom
      3 infantry placed in Egypt
      2 infantry placed in United KingdomTurn Complete - British
      Total Cost from Convoy Blockades: 3
        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
      British collect 27 PUs (3 lost to blockades); end with 28 PUs total
      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
      Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
      1 infantry moved from Western Germany to Holland Belgium
      1 mech_infantry moved from Greater Southern Germany to Holland Belgium
      2 fighters moved from Germany to Holland Belgium
      1 artillery and 1 infantry moved from Northern Italy to Southern FranceCombat - Italians
      Battle in Southern France
        Italians attack with 1 artillery and 1 infantry
        Americans defend with 1 factory_minor, 1 harbour and 1 infantry
        Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
        Casualties for Americans: 1 infantry
      Battle in Holland Belgium
        Italians attack with 2 fighters, 1 infantry and 1 mech_infantry
        Americans defend with 1 infantry
        Italians win with 2 fighters remaining. Battle score for attacker is -4
        Casualties for Italians: 1 infantry and 1 mech_infantry
        Casualties for Americans: 1 infantryNon Combat Move - Italians
      2 fighters moved from Holland Belgium to Southern Italy
      1 artillery moved from Northern Italy to Western Germany
      1 infantry moved from Northern Italy to Western Germany
      1 infantry moved from Northern Italy to France
      1 artillery moved from Northern Italy to France
      2 aaGuns moved from Persia to IraqPlace Units - Italians
      1 artillery, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
      Total Cost from Convoy Blockades: 11
        Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
        Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,2,4,2,3,5,1,5
      Italians collect 11 PUs (11 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
      ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
      2 bombers, 4 fighters and 1 tactical_bomber moved from Kwangtung to AnhweCombat - ANZAC
      ANZAC creates battle in territory 39 Sea Zone
      Battle in Anhwe
        ANZAC attack with 2 bombers, 4 fighters and 1 tactical_bomber
        Japanese defend with 5 infantry
        ANZAC win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
        Casualties for ANZAC: 1 fighter
        Casualties for Japanese: 5 infantryNon Combat Move - ANZAC
      2 bombers, 3 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
      2 fighters moved from Queensland to 20 Sea Zone
      2 infantry moved from Dutch New Guinea to 45 Sea Zone
      2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
      2 infantry moved from 20 Sea Zone to Kwangtung
      1 transport moved from 45 Sea Zone to 54 Sea ZonePlace Units - ANZAC
      1 artillery and 1 infantry placed in Queensland
      1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
      ANZAC collect 14 PUs; end with 19 PUs total
      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
For France you can put the 2 inf from England onto one of the UK transports.
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Whoa two powers go in one day! Where’d you find the time :-P Yes we need to catch up sometime, maybe go grab a beer.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Germans
      Germans repair damage of 5x factory_minor, 17x factory_major; Remaining resources: 55 PUs;
      Germans buy 1 bomber, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
      1 mech_infantry moved from Denmark to Holland Belgium
         Germans take Holland Belgium from Americans
      1 infantry moved from Vyborg to Finland
         Germans take Finland from Americans
      22 armour, 6 artilleries, 1 infantry and 9 mech_infantrys moved from Iraq to Trans-Jordan
         Germans take Trans-Jordan from British
      3 armour moved from Northwest Persia to Trans-JordanCombat - Germans
Non Combat Move - Germans
      2 aaGuns moved from Iraq to Trans-Jordan
      15 infantry moved from Germany to Western Germany
      1 aaGun moved from Germany to Western Germany
      2 infantry moved from Northern Italy to Southern Italy
      1 armour moved from Northern Italy to Germany
      4 mech_infantrys moved from Northern Italy to Southern Italy
      2 bombers moved from Southern Italy to Germany
      3 infantry moved from Belarus to NovgorodPlace Units - Germans
      10 infantry placed in Germany
      1 mech_infantry placed in Persia
      Germans undo move 1.
      1 bomber and 9 infantry placed in Germany
      2 mech_infantrys placed in Persia
      1 infantry placed in NovgorodTurn Complete - Germans
      Total Cost from Convoy Blockades: 6
        Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
        Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,1,1,1,4,5,3,2
      Germans collect 54 PUs (6 lost to blockades); end with 55 PUs total
      Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
      Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
Im gonna go with Japan. Just let me know if you want russia to do anything and I’ll edit it. Later dude!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
      Japanese buy 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
      1 infantry moved from Kiangsi to Kiangsu
      1 fighter moved from Japan to 19 Sea Zone
      1 bomber moved from Japan to Kiangsu
      2 mech_infantrys moved from Yunnan to Kwangsi
      2 tactical_bombers moved from Yunnan to Kwangsi
      2 bombers moved from Yunnan to KwangsiCombat - Japanese
      Japanese creates battle in territory 41 Sea Zone
      Japanese creates battle in territory 39 Sea Zone
      Battle in 19 Sea Zone
        Japanese attack with 1 fighter
        ANZAC defend with 1 submarine; Americans defend with 2 transports
        1 submarine owned by the ANZAC Submerged
        Japanese win, taking 41 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 14
        Casualties for Americans: 2 transports
      Battle in Kiangsu
        Japanese attack with 1 bomber and 1 infantry
        Americans defend with 1 infantry
        Japanese win with 1 bomber remaining. Battle score for attacker is 0
        Casualties for Japanese: 1 infantry
        Casualties for Americans: 1 infantry
      Battle in Kwangsi
        Japanese attack with 2 bombers, 2 mech_infantrys and 2 tactical_bombers
        Americans defend with 2 infantry
        Japanese win, taking Kwangsi from Chinese with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
        Casualties for Japanese: 1 mech_infantry
        Casualties for Americans: 2 infantryNon Combat Move - Japanese
      2 artilleries and 2 infantry moved from Burma to Yunnan
      2 mech_infantrys moved from India to Yunnan
      2 fighters moved from Yunnan to 39 Sea Zone
      2 bombers moved from Kwangsi to Japan
      1 bomber moved from Kiangsu to Japan
      1 fighter moved from 19 Sea Zone to Japan
      1 tactical_bomber moved from Kwangsi to India
      1 tactical_bomber moved from Kwangsi to Yunnan
      1 mech_infantry moved from Syria to Trans-Jordan
      16 armour, 1 infantry and 14 mech_infantrys moved from Iraq to Trans-Jordan
      4 artilleries and 5 infantry moved from Persia to IraqPlace Units - Japanese
      1 carrier and 1 destroyer placed in 39 Sea Zone
      1 fighter placed in India
      1 tactical_bomber placed in JapanTurn Complete - Japanese
      Total Cost from Convoy Blockades: 15
        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,6
        Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
        Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
        Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,4,4,5,5,1,3,2,6,3,4
        Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
        Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,1,6,6,1,3
      Japanese collect 35 PUs (15 lost to blockades); end with 37 PUs total
      Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
I’ll send all the Russians into Finland. I forget how to roll in the forums so I’ll let you do it :-p