A new G40 online TripleA tournament is getting setup.
XDAP 2 Rd 3 Atlanta Axis (Allies +19) vs Peaceful Warriors (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers and 8 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
4 bombers moved from Poland to Russia
4 bombers moved from Western Germany to Eastern Poland
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 4 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 4 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,6,3,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from Russia to Ukraine
1 aaGun, 2 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 armour moved from Romania to Ukraine
2 bombers moved from Eastern Poland to Western Germany
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
2 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 carrier and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns moved from Poland to Eastern Poland
2 bombers moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine
1 armour and 6 mech_infantrys moved from Poland to Bessarabia
6 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to GermanyPlace Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
1 artillery and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
@Jeff: are you now on vacation as well?
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@Jeff: are you now on vacation as well?
Sorry for the delay, my wife and I went out of town for our anniversary and I did not have reliable computer access. I am back now, will post when I get home from work :-)
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Oh nice. :-)
Dont worry too much. Although we are eager to play. :mrgreen:
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Test summary from TripleA, engine version: 1.8.0.5, time: 20:27:40
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
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Here is the save, I forgot to post the turn summary.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Burma to India
1 armour moved from Yunnan to India
2 bombers moved from Shan State to India
2 bombers moved from Malaya to India
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in India
Japanese attack with 1 armour, 4 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 2 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Hopei to Yunnan
2 fighters moved from Kwangsi to Hopei
2 infantry moved from Jehol to Anhwe
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
3 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 6 infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 6 infantry moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from Shan State to Burma
2 infantry moved from Ceylon to 39 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Caroline Islands to Philippines
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 destroyer moved from 18 Sea Zone to 16 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
4 bombers moved from India to French Indo ChinaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 airfield, 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Eastern United States to Southeast Mexico
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 fighters and 1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 bomber placed in Western United States
Americans undo move 2.
1 infantry placed in Central United States
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Queensland: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
10 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
Central United States : 1 aaGun, 1 factory_major and 1 infantry
Southeast Mexico : 2 mech_infantrys
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 3 aaGuns, 1 armour, 1 artillery, 1 bomber, 1 fighter and 7 infantry
106 Sea Zone : 1 flag
92 Sea Zone : 1 submarine
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 76
Russians : 21 / 50
Japanese : 66 / 78
Americans : 52 / 73
Chinese : 5 / 6
British : 32 / 37
UK_Pacific : 2 / 0
Italians : 15 / 22
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 17 infantry
Kansu : 1 infantryProduction/PUs Summary :
Germans : 53 / 76
Russians : 21 / 50
Japanese : 66 / 78
Americans : 52 / 73
Chinese : 5 / 5
British : 32 / 37
UK_Pacific : 2 / 0
Italians : 15 / 22
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
3 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Italians defend with 2 cruisers
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
British roll dice for 1 bomber, 1 destroyer, 5 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 4/9 hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Italians: 2 cruisersNon Combat Move - British
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Kenya to Egypt
4 fighters moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns moved from West India to Eastern Persia
6 infantry moved from West India to Eastern Persia
3 artilleries moved from West India to Eastern Persia
5 infantry moved from West India to Eastern Persia
2 infantry moved from West India to Eastern PersiaPlace Units - British
1 infantry and 2 mech_infantrys placed in Egypt
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Shensi : 1 fighter
Eastern United States : 1 artillery and 1 infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Iraq : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 2 aaGuns, 3 artilleries and 13 infantry
101 Sea Zone : 1 transport
81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Persia : 1 flag
98 Sea Zone : 1 flag, 1 destroyer and 1 submarine
91 Sea Zone : 1 battleship, 1 cruiser and 2 fightersProduction/PUs Summary :
Germans : 53 / 76
Russians : 21 / 50
Japanese : 66 / 78
Americans : 52 / 73
Chinese : 5 / 5
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 15 / 22
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber, 2 fighters and 3 infantry moved from Ukraine to Rostov
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Italians attack with 1 bomber, 2 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Rostov from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 fighter moved from 93 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Rostov to UkrainePlace Units - Italians
3 mech_infantrys placed in Ukraine
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
welcome back rgp44, I am about to leave for a 2 week vacation with family. There shall be internet access on the vacation but my schedule will be occupied with family activities so expect somehow slower play in coming days.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Shensi : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 53 / 76
Russians : 19 / 50
Japanese : 66 / 78
Americans : 52 / 73
Chinese : 5 / 5
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 17 / 17
ANZAC : 10 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Iraq : 1 infantry
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 53 / 76
Russians : 19 / 50
Japanese : 66 / 78
Americans : 52 / 73
Chinese : 5 / 5
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 17 / 17
ANZAC : 10 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
welcome back rgp44, I am about to leave for a 2 week vacation with family. There shall be internet access on the vacation but my schedule will be occupied with family activities so expect somehow slower play in coming days.
Silly idea I know but you could just trust your teammate.
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Silly idea I know but you could just trust your teammate.
Lets not get crazy here… its a fickle alliance at best! :mrgreen:
But I will do my best not to screw things up for nerquen… :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Ukraine to Volgograd
3 fighters moved from Ukraine to Volgograd
3 tactical_bombers moved from Ukraine to Volgograd
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
5 bombers moved from Ukraine to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea Zone -
Scramble SZ98?
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no scramble submerge the sub