A new G40 online TripleA tournament is getting setup.
XDAP 2 Rd 3 Atlanta Axis (Allies +19) vs Peaceful Warriors (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Shensi : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 53 / 76
Russians : 19 / 50
Japanese : 66 / 78
Americans : 52 / 73
Chinese : 5 / 5
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 17 / 17
ANZAC : 10 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Iraq : 1 infantry
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 53 / 76
Russians : 19 / 50
Japanese : 66 / 78
Americans : 52 / 73
Chinese : 5 / 5
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 17 / 17
ANZAC : 10 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
welcome back rgp44, I am about to leave for a 2 week vacation with family. There shall be internet access on the vacation but my schedule will be occupied with family activities so expect somehow slower play in coming days.
Silly idea I know but you could just trust your teammate.
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Silly idea I know but you could just trust your teammate.
Lets not get crazy here… its a fickle alliance at best! :mrgreen:
But I will do my best not to screw things up for nerquen… :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Ukraine to Volgograd
3 fighters moved from Ukraine to Volgograd
3 tactical_bombers moved from Ukraine to Volgograd
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
5 bombers moved from Ukraine to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea Zone -
Scramble SZ98?
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no scramble submerge the sub
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Ukraine to Volgograd
3 fighters moved from Ukraine to Volgograd
3 tactical_bombers moved from Ukraine to Volgograd
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
5 bombers moved from Ukraine to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 7 bombers and 1 submarine
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans win, taking 98 Sea Zone from British with 7 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Ukraine to India
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Archangel
4 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Germany to Western Germany
5 mech_infantrys moved from Western Germany to Slovakia Hungary
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
3 fighters and 3 tactical_bombers moved from Volgograd to Rostov
2 armour moved from Ukraine to Caucasus
3 aaGuns, 8 armour, 5 artilleries and 21 infantry moved from Ukraine to Rostov
1 armour and 6 mech_infantrys moved from Bessarabia to Rostov
4 mech_infantrys moved from Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
6 bombers moved from 98 Sea Zone to RostovPlace Units - Germans
2 infantry placed in France
1 bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
6 mech_infantrys placed in Western Germany
1 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Ukraine to Volgograd
3 fighters moved from Ukraine to Volgograd
3 tactical_bombers moved from Ukraine to Volgograd
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
5 bombers moved from Ukraine to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 7 bombers and 1 submarine
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans win, taking 98 Sea Zone from British with 7 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Ukraine to India
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Archangel
4 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Germany to Western Germany
5 mech_infantrys moved from Western Germany to Slovakia Hungary
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
3 fighters and 3 tactical_bombers moved from Volgograd to Rostov
2 armour moved from Ukraine to Caucasus
3 aaGuns, 8 armour, 5 artilleries and 21 infantry moved from Ukraine to Rostov
1 armour and 6 mech_infantrys moved from Bessarabia to Rostov
4 mech_infantrys moved from Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
6 bombers moved from 98 Sea Zone to RostovPlace Units - Germans
2 infantry placed in France
1 bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
6 mech_infantrys placed in Western Germany
1 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode -
Small Non combat edit. please take latest savegame
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Shensi to Volgograd
1 fighter moved from Shensi to Vologda
3 mech_infantrys moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
7 mech_infantrys moved from Russia to Samara
1 armour moved from Russia to Samara
1 artillery moved from Russia to Samara
2 aaGuns moved from Russia to Samara
8 infantry moved from Russia to Samara
12 infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
2 aaGuns moved from Kansu to Shensi
1 infantry moved from Trans-Jordan to EgyptPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
Shensi : 2 aaGuns and 6 infantry
Egypt : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 31 infantry and 15 mech_infantrys
Vologda : 1 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Samara : 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 20 infantry, 7 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 55 / 80
Russians : 17 / 17
Japanese : 66 / 78
Americans : 52 / 73
Chinese : 5 / 5
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 17 / 17
ANZAC : 10 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Apologies to leave you waiting. I fell sick to the flu or sth like it a few days ago and cannot really do much more than sleep.
Also nerquen wrote me that he cannot get enough free time on his family vacation to move Japan… so it looks like this game cannot resume for some more days… :-(
Sorry to have you waiting.
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Apologies to leave you waiting. I fell sick to the flu or sth like it a few days ago and cannot really do much more than sleep.
Also nerquen wrote me that he cannot get enough free time on his family vacation to move Japan… so it looks like this game cannot resume for some more days… :-(
Sorry to have you waiting.
Elrood, is this game going to continue?
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Hello jeff!
It certainly will. Today is my first day on a PC again after my sick leave and stuff piled up on my desk… Tomorrow should be much better though.
Also I hear that nerquen is back from holidays and so we can expect Japan6 within the next 1 or 2 days.Sorry again to have you waiting for so long.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from French Indo China to 45 Sea Zone
1 fighter moved from Philippines to Dutch New GuineaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 45 Sea Zone to French Indo China
1 artillery and 2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from Yunnan to Hopei
2 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
2 fighters moved from Hopei to French Indo China
2 mech_infantrys moved from Malaya to Yunnan
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Caroline Islands to Japan
3 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from Sakha to Siberia
1 artillery moved from Shan State to YunnanPlace Units - Japanese
3 infantry placed in India
1 infantry placed in Japan
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
2 mech_infantrys placed in Malaya
2 mech_infantrys placed in French Indo China
Japanese undo move 5.
1 destroyer placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 bomber moved from 93 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to New Zealand
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 4 infantry placed in Central United States
1 fighter placed in Western United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Zealand: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 carrier and 2 submarines
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 tactical_bombers and 2 transports
Central United States : 1 armour, 1 artillery, 1 factory_major and 4 infantry
Southeast Mexico : 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 4 aaGuns, 2 armour, 2 artilleries, 1 bomber, 1 fighter and 10 infantry
106 Sea Zone : 1 flag
101 Sea Zone : 1 submarine and 3 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 80
Russians : 17 / 17
Japanese : 66 / 76
Americans : 52 / 72
Chinese : 5 / 5
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 17 / 17
ANZAC : 10 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 17 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantryProduction/PUs Summary :
Germans : 55 / 80
Russians : 17 / 17
Japanese : 64 / 76
Americans : 52 / 72
Chinese : 7 / 9
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 17 / 17
ANZAC : 10 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Malta: 1 infantry
EDIT: Adding units owned by British to Malta: 1 infantry
EDIT: Turning off Edit Mode
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 battleship and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 cruisers moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 tactical_bomber moved from 81 Sea Zone to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone -
need scramble orders for 97 and one edit note I’m going to change the INF landing on Cyprus from an Egypt INF to the Malta INF, game wouldn’t let me edit in the middle of the move and I didn’t feel like re-loading the turn so just letting you know.
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come on guys! lets move this game.