A new G40 online TripleA tournament is getting setup.
XDAP 2 Rd 3 Atlanta Axis (Allies +19) vs Peaceful Warriors (Axis)
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Sorry the game posted so many times… its all the same save, but it just posted 3 times for some reason.
On the Japanese turn, please edit the Russian income from 42 down to 37. There is a glitch in the game where Russia gets the at war bonus with Italy, even though the Germans have a sub blockading the 125 sea zone. I would have made the edit, but I did not notice the glitch till after posting the turn.
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Sorry the game posted so many times… its all the same save, but it just posted 3 times for some reason.
On the Japanese turn, please edit the Russian income from 42 down to 37. There is a glitch in the game where Russia gets the at war bonus with Italy, even though the Germans have a sub blockading the 125 sea zone. I would have made the edit, but I did not notice the glitch till after posting the turn.
Haha, oki. I thought you had a wrong savegame or so… since I could not understand why you got your NO money… :-)
Ok we will do so.
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Hey Jeff, you cannot attack Bessarabia without declaring war on Germany (as Germany has its units there)… it is a TrippleA bug in A&A rules interpretation. See here https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit for the complete list of known tripleA problems, the bug you just found is # 12 on the list. Feel free to redo the whole move as you want.
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I had somebody do that to me a while back and was told that was the rule, can’t find it now because the search function doesn’t work on this site anymore.
Does it not strike anyone as odd that Germany gets to go in to Russian territory (taken by Italy) but then claim not to be at war so they get their 5 IPCs and yet Russia not at war with Germany doesn’t get its 5 IPCs because there is a German ship in 125??? The continuing quest to make sure the Axis wins every game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 artilleries, 10 infantry and 2 mech_infantrys moved from Bryansk to Belarus
1 armour and 8 mech_infantrys moved from Russia to Belarus
2 aaGuns, 4 artilleries and 15 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Baltic States
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Russians
9 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 4 aaGuns, 2 armour, 6 artilleries, 35 infantry and 10 mech_infantrys
Baltic States : 1 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 9 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 50 / 50
Americans : 52 / 73
Chinese : 6 / 6
British : 28 / 25
UK_Pacific : 7 / 6
Italians : 14 / 22
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had somebody do that to me a while back and was told that was the rule, can’t find it now because the search function doesn’t work on this site anymore.
Does it not strike anyone as odd that Germany gets to go in to Russian territory (taken by Italy) but then claim not to be at war so they get their 5 IPCs and yet Russia not at war with Germany doesn’t get its 5 IPCs because there is a German ship in 125??? The continuing quest to make sure the Axis wins every game.
Yeah rpg I agree, this one always felt weird to me too.
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Does it not strike anyone as odd that Germany gets to go in to Russian territory (taken by Italy) but then claim not to be at war so they get their 5 IPCs and yet Russia not at war with Germany doesn’t get its 5 IPCs because there is a German ship in 125??? The continuing quest to make sure the Axis wins every game.
We stumbled upon this move just at planning G3… we didnt plan to cause any confusion.
I was very surprised then when Russia attacked the singled out Italian Tank in Bessarabia nevertheless. But I didnt think it was illegal, just that we missed that opportunity for russia. I thought: “oh stupid us, now we loose the Italian can opener for using such vague ruling exploitation”. At this point I thought it would be like battle at Sea, where such would be possible.After the shocking bad battle at Egypt we really didn’t think we would do much damage with that move, just recompensate our losses somewhat.
Very sorry for the inconvenience causes… :(
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Hey Jeff, you cannot attack Bessarabia without declaring war on Germany (as Germany has its units there)… it is a TrippleA bug in A&A rules interpretation. See here https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit for the complete list of known tripleA problems, the bug you just found is # 12 on the list. Feel free to redo the whole move as you want.
I feel embarrassed that I didnt know that but nerquen does, since I do own all Board Game releases of A&A 1940 and nerquen does not . :oops: :oops:
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No idea where nerquen is all of a sudden… I try to contact him. Please bear with me.
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sick and busy in work but hopefully tomorrow I can move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 factory_minors and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 bombers moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in Celebes
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Soviet Far East from Russians, taking Celebes from Dutch, taking 43 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 2 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 bombers moved from 42 Sea Zone to Kwangsi
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 aaGun, 3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Kweichow
4 infantry moved from Jehol to Chahar
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
1 fighter placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from Queensland to New Zealand
1 fighter moved from Hawaiian Islands to New Zealand
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to British Guiana
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 108 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
New Zealand : 1 artillery, 2 fighters and 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 carrier, 1 submarine and 1 transport
16 Sea Zone : 1 submarine
63 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 aaGun, 1 armour, 1 artillery and 3 infantry
British Guiana : 2 infantry
United Kingdom : 1 bomber
106 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 37
Japanese : 61 / 66
Americans : 52 / 72
Chinese : 5 / 6
British : 28 / 25
UK_Pacific : 5 / 6
Italians : 14 / 22
ANZAC : 10 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 15 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 37
Japanese : 60 / 66
Americans : 52 / 72
Chinese : 6 / 6
British : 28 / 25
UK_Pacific : 5 / 6
Italians : 14 / 22
ANZAC : 10 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 aaGun, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from India to Burma
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 2 fighters moved from French West Africa to Anglo Egyptian SudanCombat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 1/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 3 : 1/7 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to Shensi
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to QuebecPlace Units - British
1 aaGun, 1 fighter and 1 infantry placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,5,3
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Shensi : 1 fighter
Burma : 1 artillery and 1 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 16 infantry
Eastern United States : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
106 Sea Zone : 1 transport
Iraq : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 battleship, 1 cruiser and 2 fightersProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 37
Japanese : 59 / 66
Americans : 52 / 72
Chinese : 6 / 6
British : 31 / 28
UK_Pacific : 6 / 6
Italians : 13 / 22
ANZAC : 10 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
1 armour moved from Alexandria to 98 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Alexandria to Southern Italy
1 bomber moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from 97 Sea Zone to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from India to Shensi
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs totalTerritory Summary for ANZAC :
Shensi : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
63 Sea Zone : 1 carrier, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 31 / 37
Japanese : 59 / 66
Americans : 52 / 72
Chinese : 6 / 6
British : 31 / 28
UK_Pacific : 6 / 6
Italians : 17 / 22
ANZAC : 10 / 13
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from Egypt to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 101 Sea Zone to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Algeria : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 54
Russians : 31 / 37
Japanese : 59 / 66
Americans : 52 / 72
Chinese : 6 / 6
British : 31 / 28
UK_Pacific : 6 / 6
Italians : 17 / 22
ANZAC : 10 / 13
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey guys, I just wanted to see where you where at with the upcoming turn. The Allies are ready for the war to proceed :-D
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hmm, Elrood had a sick child over the weekend I saw him online yesterday but I was busy, today he is offline again. Hope we can move soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
3 bombers moved from Western Germany to 115 Sea Zone
4 bombers moved from Western Germany to Baltic States
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Eastern Poland to Baltic States
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 mech_infantry moved from Bessarabia to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in 115 Sea Zone
Germans attack with 3 bombers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans win with 3 bombers, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Battle in Baltic States
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Novgorod from Russians, taking Baltic States from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns, 5 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun, 3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
2 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
4 bombers moved from Baltic States to Poland
1 armour and 4 mech_infantrys moved from Germany to Poland
1 aaGun moved from Germany to Western Germany
2 aaGuns moved from Germany to Poland
4 mech_infantrys moved from Germany to Poland
3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy
1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
1 infantry moved from Norway to Finland
1 carrier moved from 112 Sea Zone to 115 Sea Zone
3 bombers moved from 115 Sea Zone to Western Germany
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
2 submarines moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in Germany
1 bomber and 1 infantry placed in Western Germany
4 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs