Thanks for the update. Enjoy your travels :)
XDAP2 R2 - The Walkers vs La Armada Invencible
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We starts biding.
Allies +23
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Do you play no tech? Do you like to play Low luck? Do we have reroll?
+20
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PRELIMINARY RULES/PURPOSE/GAME-NOTES FOR DISCUSSION
PURPOSE
1. To have more fun than XDAP #1!
2. To grow community strength and numbers, by encouraging new users to join, and encourage new A&A.org friendships
3. To support and promote the ongoing beast that is TripleA! and it’s success!
RULES
1. Garg is in charge, but two deputies will also be appointed, and with equal authority. The first ruling to be posted in the game thread will stand, choose your judges wisely! Deputies will not be overruled.
2. ALL GAMES will be TripleA version 1.8.0.3.
- Played by Forum or Live TripleA Game (But you must atleast upload a save file to a thread)
- All Games will be TEAM vs TEAM That’s either 2 OR 3 players per team, no larger.
- All Games will be 1940 GLOBAL 2ND EDITION- NO BID. Side will be determined by random die
- Setup will include a standard setup change equivalent to a typical allied bid
(Yet to be determined, but expect RUS bmb will return)
- TECH IS OPTIONAL, but both sides must agree before the game starts
- DICED CHALLENGE - Each team will receive 1 dice challenge card per PBF game, allowing a reroll for an entire turn of battles. Note for simplicity that this will only apply to an attacking players turn, and the first/botched turn must be posted. The roll does not apply to tech.3*. The tournament style and format is yet to be determined
4*. The Grand Prize is to be determined
5. Regular Tournament concepts and common sense, like being courteous, and posting regularily etc APPLY, and are subjected to the whim and wrath of myself and the deputies as previously explained in rule # 1.
6. The new guy bonus! If a member of your team is new to A&A.org, or to TripleA, each game they play they will recieve the new guy bonus! 1 inf piece will go to the power they are playing, placed at the new guys discretion, whilst minding typical bid restrictions.
7. There will be no rule #7
No tech, regular dice and Diced Challenge (Tournament rule).
+18
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Recently, Gargantua said that The “diced challenged” theory/rule which was under discussion during XDAP 2 preliminary planning, is officially stricken from the record. There was room for possible exploitation. But of course, no one here would do anything like that. Hence forth, whatever dice you will roll, or have rolled thus far in the tournament. Are a permanent fixture in time.
So if you still want reroll, shall we use League reroll?
For the new guy bonus, we have 1 newbie in the team. Do you have any new guy?
+17
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Yes, Rerolls are out - sorry boys. But whatever conditions you both agree to - you may proceed with.
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Ok Then, rerolls are out.
We have a newbie to, it’s me.Allies are yours
Send us your bid choice and emails. -
Juan is having a trip this weekend, so when he come back will set the game (I go with Japan).
Sorry for delay.Cheers
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no problem, rubioton.
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Juan,
Here you have the e-mails and bid choice.Email
magician309@hotmail.com
1208533163@qq.combid
1 uk fig sz98
1 art sudan
1 inf new guineaWe both don’t get bonus then since we all have 1 new guy.
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Where is Juan?
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Hi!!
I am here, I will set this up now.
I wish good luck every one.
Our understanding is that NCM edits are accepted, prior to opponent move, in other case, we need to ask for opponent permission.
Let us know if you don´t agree with this.
Juan
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Turning off Edit ModeCombat Move - Germans
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 bombers moved from Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
3 armour moved from Greater Southern Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 tactical_bomber moved from Germany to 110 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Turning off Edit ModeCombat Move - Germans
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 bombers moved from Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
3 armour moved from Greater Southern Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 tactical_bomber moved from Germany to 110 Sea Zone -
I forgot the inf in Guinea, will add it later.
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Awaiting scramble orders
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Awaiting scramble orders
No scramble, thank you.
BTW, the bid is a fighter in sz98 not a sub.
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Hi!!
I am here, I will set this up now.
I wish good luck every one.
Our understanding is that NCM edits are accepted, prior to opponent move, in other case, we need to ask for opponent permission.
Let us know if you don´t agree with this.
Juan
Good luck to you. We totally agree.