Allies (+16) vs. Axis (darkskies) Coop


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kweichow to Suiyuyan
                1 bomber, 5 fighters and 2 tactical_bombers moved from Kwangsi to Suiyuyan
                1 armour and 2 mech_infantrys moved from Szechwan to Sikang
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
                2 mech_infantrys moved from Kwangsi to Kiangsu

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 artillery and 6 infantry
                    Japanese win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                    Casualties for Chinese: 1 artillery and 6 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports moved from 36 Sea Zone to 6 Sea Zone
                1 aaGun and 5 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 5 infantry moved from 6 Sea Zone to Korea
                1 aaGun and 10 infantry moved from Manchuria to Korea
                1 fighter moved from Suiyuyan to Chahar
                4 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
                1 bomber moved from Suiyuyan to Chahar
                1 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                1 fighter moved from Kiangsu to Kwangtung
                1 tactical_bomber moved from Kiangsu to Kwangtung
                1 fighter moved from 19 Sea Zone to Kwangtung

    Place Units - Japanese
                4 infantry placed in Japan
                3 mech_infantrys placed in Kwangtung
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total


  • Oh my, I completely forgot about factories getting destroyed in occupied China…
    Well, whatever. Japan is fighting a lost war anyway so I don’t mind an extra set-back ;-).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                    British converts factory_major into different units
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to Spain
                1 fighter moved from Spain to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 mech_infantry moved from Spain to Northern Italy
                      British take Northern Italy from Italians
                2 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
                1 infantry moved from Iraq to Saudi Arabia
                1 mech_infantry moved from India to Afghanistan
                1 mech_infantry moved from India to Afghanistan
                1 tactical_bomber moved from Iraq to Afghanistan
                1 fighter moved from Iraq to Afghanistan
                1 tactical_bomber moved from Iraq to Afghanistan
                1 bomber moved from India to Afghanistan
                1 mech_infantry moved from India to Afghanistan
                1 infantry moved from Burma to Shan State
                1 armour and 2 mech_infantrys moved from Union of South Africa to Angola
                2 armour and 1 mech_infantry moved from Belgian Congo to Angola

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in 93 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Italians defend with 1 submarine
                    British win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Angola
                    British attack with 3 armour and 3 mech_infantrys
                    Neutral_True defend with 2 infantry
                    British win, taking Angola from Neutral_True with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Saudi Arabia
                    British attack with 2 armour, 1 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Saudi Arabia from Neutral_True with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Afghanistan
                    British attack with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 4 infantry
                    British win, taking Afghanistan from Neutral_True with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 2 mech_infantrys
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - British
                1 fighter moved from Afghanistan to West India
                1 bomber moved from Afghanistan to India
                1 tactical_bomber moved from Afghanistan to West India
                1 tactical_bomber moved from Afghanistan to West India
                3 aaGuns, 2 artilleries, 1 bomber and 11 infantry moved from India to Burma
                1 bomber moved from Burma to India
                4 armour and 2 mech_infantrys moved from Turkey to Iraq
                1 armour moved from Iraq to Persia
                1 artillery moved from Quebec to 106 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
                2 infantry moved from Portugal to Spain
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from 93 Sea Zone to Gibraltar
                1 fighter moved from 93 Sea Zone to Gibraltar
                2 fighters moved from 35 Sea Zone to Malaya
                1 fighter moved from 37 Sea Zone to Malaya

    Place Units - British
                1 artillery and 3 infantry placed in United Kingdom
                1 transport placed in 109 Sea Zone
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
                British collect 39 PUs (3 lost to blockades); end with 39 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry


  • Sorry, the US turn didn’t get posted properly.  The moves should be fairly obvious.

    Could I trouble you to EDIT move the loaded transport from Sumatra to Malaya?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Southern Italy to Turkey
                1 fighter moved from Southern Italy to Turkey
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Turkey
                1 artillery moved from France to Northern Italy
                1 artillery moved from France to Southern France
                1 infantry moved from France to Southern France
                1 infantry moved from France to Southern France
                1 infantry moved from France to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                    Italians win, taking 93 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Turkey
                    Italians attack with 1 bomber, 1 fighter and 2 infantry
                    ANZAC defend with 2 infantry
                    Italians win, taking Turkey from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Northern Italy
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                    Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 armour and 3 mech_infantrys moved from Yugoslavia to Greece
                1 fighter moved from Turkey to Greece
                1 bomber moved from Turkey to Southern Italy
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Smolensk to Belarus
                2 aaGuns, 1 armour, 4 infantry and 2 mech_infantrys moved from Bryansk to Belarus

    Place Units - Italians
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • Oops, forgot to edit the US loaded TRS from Sumatra…
    You can do it during the ANZAC turn while they are doing their NCM phase.
    Simply enable edit mode while in the NCM phase and click ‘perform moves or other actions’. This will allow you to move units around without deleting and adding.
    Land units can even move over water without embarking/unloading.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 infantry moved from 37 Sea Zone to Siam
                5 fighters moved from 37 Sea Zone to Burma
                1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 destroyers moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 30 Sea Zone

    Combat - ANZAC
                Battle in Siam

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Cleaning up during movement phase
                EDIT: 1 transport moved from 41 Sea Zone to 37 Sea Zone
                EDIT: 1 artillery and 1 infantry moved from Sumatra to Shan State
                EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                EDIT: ANZAC undo move 4.
                EDIT: 1 submarine moved from 37 Sea Zone to 20 Sea Zone
                EDIT: 1 submarine moved from 37 Sea Zone to 19 Sea Zone
                EDIT: ANZAC undo move 5.
                EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone

    Combat - French
                Battle in 93 Sea Zone
                    French attack with 1 destroyer and 1 fighter
                    Italians defend with 1 submarine
                    French win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - French
                1 fighter moved from 93 Sea Zone to Gibraltar

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 6 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 infantry moved from Novosibirsk to Kansu
                      Germans take Kansu from Chinese
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Germans take Northwest Persia from British
                1 infantry moved from Samara to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Switzerland to France
                17 bombers moved from Southern Italy to Western Germany
                3 mech_infantrys moved from Russia to Belarus
                8 artilleries, 25 infantry and 12 mech_infantrys moved from Bryansk to Belarus
                7 infantry moved from Sweden to Finland
                1 mech_infantry moved from Urals to Smolensk
                3 mech_infantrys moved from Ukraine to Caucasus
                3 aaGuns moved from Volgograd to Caucasus
                4 infantry moved from Volgograd to Caucasus
                9 armour and 5 mech_infantrys moved from Volgograd to Turkey
                7 mech_infantrys moved from Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Turkey
                2 fighters and 2 tactical_bombers moved from Novgorod to Caucasus
                1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
                1 mech_infantry moved from Germany to Western Germany
                1 aaGun moved from Western Germany to Germany
                1 mech_infantry moved from France to Western Germany
                1 mech_infantry moved from Switzerland to Western Germany
                1 fighter and 1 tactical_bomber moved from Novgorod to Turkey
                1 fighter and 1 tactical_bomber moved from Novgorod to Germany
                7 mech_infantrys moved from Novgorod to Belarus
                5 mech_infantrys moved from Novgorod to Karelia

    Place Units - Germans
                3 infantry placed in France
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 bomber and 6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,2,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                Germans collect 67 PUs (5 lost to blockades); end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                3 armour and 3 mech_infantrys moved from Archangel to Urals
                      Russians take Nenetsia from Germans
                      Russians take Urals from Germans
                28 artilleries, 32 infantry and 6 mech_infantrys moved from Archangel to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 28 artilleries, 32 infantry and 6 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 28 artilleries, 32 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                4 aaGuns moved from Archangel to Vologda
                2 aaGuns and 18 infantry moved from Amur to Buryatia
                1 tactical_bomber moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 infantry moved from Iraq to Syria

    Turn Complete - Russians


  • I forgot to remove the Italian transport during the Russian combat move…

    Time to retreat to Egypt!


  • Ai, this time it is I who must redo his turn, perhaps.
    The allies attacked the neutrals… Now I know this does not turn Mongolia into a Pro-axis country (this never happens), but I thought they wouldn’t activate as well?!

    If they DO activate I need to reconsider the Japanese turn.
    I’ll save the current Japanese turn on my PC. If Mongolia shouldn’t activate we should continue with that save (Mongolia can be edited back to neutrality, I hope). For now, I’ll redo my Japanese turn assuming they indeed activate. Which I don’t want for now.


  • The Mongolians should not activate now that I attacked the Neutrals.  If they do, I will not use the generated Russian troops and instead treat them as neutrals.


  • I just read the rules about this again.
    Mongolia remains ‘strict neutral’ in all cases except when Russia attacks Korea or a Japanese controlled terrotory adjacent to Mongolia.
    In addition to that, they can activate against Japan while strict neutral.
    So I think TripleA got it right and we got it wrong. I’ll have to redo my Jturn. It will be all the same except for moving into Amur, ofc…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 armour and 1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour and 1 mech_infantry moved from Tsinghai to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                2 mech_infantrys moved from Kiangsu to Hopei
                1 bomber moved from Chahar to Shensi
                2 tactical_bombers moved from Chahar to Hopei
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                6 fighters and 6 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 2 infantry, 12 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Kwangtung to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hopei
                    Japanese attack with 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
                    ANZAC defend with 1 submarine; Americans defend with 5 submarines
                    Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 5 submarines
                Battle in Siberia
                Battle in Philippines
                    Japanese attack with 2 infantry
                    ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
                    Japanese win, taking Siberia from Russians, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Soviet Far East
                Battle in Shensi
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Soviet Far East from Russians, taking Shensi from Chinese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 aaGuns, 5 artilleries and 5 infantry moved from Yunnan to Kwangsi
                3 mech_infantrys moved from Kwangtung to Kwangsi
                1 bomber moved from Shensi to Kwangsi
                2 tactical_bombers moved from Hopei to Kwangsi
                5 fighters moved from Chahar to Kwangsi
                1 fighter moved from 43 Sea Zone to 35 Sea Zone
                5 fighters moved from 36 Sea Zone to 35 Sea Zone
                5 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
                2 aaGuns and 15 infantry moved from Korea to Manchuria

    Place Units - Japanese
                3 destroyers and 1 submarine placed in 6 Sea Zone
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 45 PUs total


  • My understanding of the rules must have been incorrect.  I thought that a submarine would block the combat movement of destroyers.  Hmmmm, that was a costly misunderstanding.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 fighters, 12 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Southern France
                1 infantry moved from Spain to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Southern France
                1 tactical_bomber moved from 91 Sea Zone to Southern France
                1 fighter moved from Spain to Southern France
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
                1 fighter moved from Spain to Southern France
                1 fighter moved from 91 Sea Zone to Southern France
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                1 infantry moved from Spain to Normandy Bordeaux
                1 infantry moved from Spain to Southern France
                1 infantry moved from Shan State to French Indo China
                      Americans take French Indo China from Japanese
                1 artillery moved from Shan State to Yunnan
                      Chinese take Yunnan from Japanese
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from 37 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Southern France from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                3 fighters moved from Malaya to 37 Sea Zone
                1 artillery and 3 infantry moved from 37 Sea Zone to Siam
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam
                1 bomber moved from India to Siam
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                4 artilleries moved from Central United States to 101 Sea Zone
                8 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                4 artilleries, 8 infantry, 2 mech_infantrys and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries, 8 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                4 fighters and 1 tactical_bomber moved from Southern France to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                10 infantry placed in Eastern United States
                2 infantry and 2 mech_infantrys placed in Central United States
                1 submarine placed in 10 Sea Zone
                Americans undo move 2.
                2 fighters and 8 infantry placed in Eastern United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 factory_upgrade, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from India to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                1 mech_infantry moved from Afghanistan to India
                1 armour moved from Persia to West India

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in Northwest Persia
                    British attack with 1 artillery and 1 bomber
                    Germans defend with 1 mech_infantry
                    British win, taking Northwest Persia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Northwest Persia to Egypt
                4 armour and 4 mech_infantrys moved from Iraq to Egypt
                1 infantry moved from Saudi Arabia to Trans-Jordan
                2 armour and 1 mech_infantry moved from Saudi Arabia to Egypt
                3 armour and 2 mech_infantrys moved from Angola to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery moved from India to Burma
                1 fighter moved from Malaya to Siam
                1 fighter moved from Malaya to Siam
                1 fighter moved from Malaya to Siam
                1 fighter and 2 tactical_bombers moved from West India to Ethiopia
                1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 infantry and 1 mech_infantry placed in Quebec
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to Egypt: 1 factory_minor
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                British collect 33 PUs (3 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

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