Here is russia 1. I could not use the Forum connection, but since there is no combat, should not be a problem.
Hope we can fix things tomorrow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to Turkey
1 fighter moved from Southern Italy to Turkey
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
1 artillery moved from France to Northern Italy
1 artillery moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win, taking 93 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Turkey
Italians attack with 1 bomber, 1 fighter and 2 infantry
ANZAC defend with 2 infantry
Italians win, taking Turkey from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 armour and 3 mech_infantrys moved from Yugoslavia to Greece
1 fighter moved from Turkey to Greece
1 bomber moved from Turkey to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 armour moved from Russia to Belarus
1 mech_infantry moved from Smolensk to Belarus
2 aaGuns, 1 armour, 4 infantry and 2 mech_infantrys moved from Bryansk to Belarus
Place Units - Italians
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Oops, forgot to edit the US loaded TRS from Sumatra…
You can do it during the ANZAC turn while they are doing their NCM phase.
Simply enable edit mode while in the NCM phase and click ‘perform moves or other actions’. This will allow you to move units around without deleting and adding.
Land units can even move over water without embarking/unloading.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Siam
5 fighters moved from 37 Sea Zone to Burma
1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
Combat - ANZAC
Battle in Siam
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Cleaning up during movement phase
EDIT: 1 transport moved from 41 Sea Zone to 37 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Sumatra to Shan State
EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
EDIT: ANZAC undo move 4.
EDIT: 1 submarine moved from 37 Sea Zone to 20 Sea Zone
EDIT: 1 submarine moved from 37 Sea Zone to 19 Sea Zone
EDIT: ANZAC undo move 5.
EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
French win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
1 fighter moved from 93 Sea Zone to Gibraltar
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 6 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Switzerland to France
17 bombers moved from Southern Italy to Western Germany
3 mech_infantrys moved from Russia to Belarus
8 artilleries, 25 infantry and 12 mech_infantrys moved from Bryansk to Belarus
7 infantry moved from Sweden to Finland
1 mech_infantry moved from Urals to Smolensk
3 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns moved from Volgograd to Caucasus
4 infantry moved from Volgograd to Caucasus
9 armour and 5 mech_infantrys moved from Volgograd to Turkey
7 mech_infantrys moved from Poland to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Turkey
2 fighters and 2 tactical_bombers moved from Novgorod to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
1 mech_infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
1 mech_infantry moved from France to Western Germany
1 mech_infantry moved from Switzerland to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to Turkey
1 fighter and 1 tactical_bomber moved from Novgorod to Germany
7 mech_infantrys moved from Novgorod to Belarus
5 mech_infantrys moved from Novgorod to Karelia
Place Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 67 PUs (5 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
3 armour and 3 mech_infantrys moved from Archangel to Urals
Russians take Nenetsia from Germans
Russians take Urals from Germans
28 artilleries, 32 infantry and 6 mech_infantrys moved from Archangel to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 28 artilleries, 32 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 28 artilleries, 32 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 aaGuns moved from Archangel to Vologda
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Syria
Turn Complete - Russians
I forgot to remove the Italian transport during the Russian combat move…
Time to retreat to Egypt!
Ai, this time it is I who must redo his turn, perhaps.
The allies attacked the neutrals… Now I know this does not turn Mongolia into a Pro-axis country (this never happens), but I thought they wouldn’t activate as well?!
If they DO activate I need to reconsider the Japanese turn.
I’ll save the current Japanese turn on my PC. If Mongolia shouldn’t activate we should continue with that save (Mongolia can be edited back to neutrality, I hope). For now, I’ll redo my Japanese turn assuming they indeed activate. Which I don’t want for now.
The Mongolians should not activate now that I attacked the Neutrals. If they do, I will not use the generated Russian troops and instead treat them as neutrals.
I just read the rules about this again.
Mongolia remains ‘strict neutral’ in all cases except when Russia attacks Korea or a Japanese controlled terrotory adjacent to Mongolia.
In addition to that, they can activate against Japan while strict neutral.
So I think TripleA got it right and we got it wrong. I’ll have to redo my Jturn. It will be all the same except for moving into Amur, ofc…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Yunnan to Shensi
2 mech_infantrys moved from Kiangsu to Hopei
1 bomber moved from Chahar to Shensi
2 tactical_bombers moved from Chahar to Hopei
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
6 fighters and 6 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 2 infantry, 12 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangtung to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
ANZAC defend with 1 submarine; Americans defend with 5 submarines
Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Casualties for Americans: 5 submarines
Battle in Siberia
Battle in Philippines
Japanese attack with 2 infantry
ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Siberia from Russians, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Soviet Far East
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Shensi from Chinese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 aaGuns, 5 artilleries and 5 infantry moved from Yunnan to Kwangsi
3 mech_infantrys moved from Kwangtung to Kwangsi
1 bomber moved from Shensi to Kwangsi
2 tactical_bombers moved from Hopei to Kwangsi
5 fighters moved from Chahar to Kwangsi
1 fighter moved from 43 Sea Zone to 35 Sea Zone
5 fighters moved from 36 Sea Zone to 35 Sea Zone
5 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
2 aaGuns and 15 infantry moved from Korea to Manchuria
Place Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total
My understanding of the rules must have been incorrect. I thought that a submarine would block the combat movement of destroyers. Hmmmm, that was a costly misunderstanding.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 fighters, 12 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from 91 Sea Zone to Southern France
1 fighter moved from Spain to Southern France
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from Spain to Southern France
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Southern France
1 infantry moved from Shan State to French Indo China
Americans take French Indo China from Japanese
1 artillery moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Siam
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 bomber moved from India to Siam
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 artilleries moved from Central United States to 101 Sea Zone
8 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 artilleries, 8 infantry, 2 mech_infantrys and 7 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 8 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
4 fighters and 1 tactical_bomber moved from Southern France to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 infantry and 2 mech_infantrys placed in Central United States
1 submarine placed in 10 Sea Zone
Americans undo move 2.
2 fighters and 8 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 factory_upgrade, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Afghanistan to India
1 armour moved from Persia to West India
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Northwest Persia
British attack with 1 artillery and 1 bomber
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Northwest Persia to Egypt
4 armour and 4 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Saudi Arabia to Trans-Jordan
2 armour and 1 mech_infantry moved from Saudi Arabia to Egypt
3 armour and 2 mech_infantrys moved from Angola to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from India to Burma
1 fighter moved from Malaya to Siam
1 fighter moved from Malaya to Siam
1 fighter moved from Malaya to Siam
1 fighter and 2 tactical_bombers moved from West India to Ethiopia
1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 infantry and 1 mech_infantry placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 factory_minor
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
This is the rules that I had seen before… is this wrong for this version of the game?
Sea units other than submarines must end their movement when they encounter enemy units. However, they may move through if those enemy units consist of only submerged submarines. Destroyers immediately reveal submerged submarines, which ends the destroyers’ movement.
The way I see it, it works differently:
Destroyers immediately cancel a submarine’s ability to “treat hostile sea zone as friendly”. Therefore, submarines cannot move throug enemy SZ containing destroyer(s), but destroyers can move through enemy submarines, for submarines and transports do not turn a SZ hostile to the enemy to begin with.
Another tricky part for submarines is that unescorted TRS cannot invade (during CM) from a SZ with enemy SUB, but they can offload (during NCM). Escorts in this context must be warSHIPS (anything that could hit the SUB should it emerge, I suppuse, so I’m not sure if an ‘attacking’ CV counts).
Are you referring the the 6allied SUBs lost off the coast of FIC?
Consider that payment for the Japanese lost factory in Shanghai, a rule that I had forgotten. I slapped myself on the head for that ;-).
Apart from these rules confusions, I am pleased to see you are doing well, Arthur. Just hold on. Prevent Cairo from falling and try to threaten Paris/Rome at the same time and I think Germany has to make some tough decisions again. I already calculated that a possible (next turn’s) massive marching into Normandy/Southern France from the allies will be very hard to throw back. Maybe Germany can do it if they relocate their air now active in the ME, but this will weaken their positions there, ofc… Maybe this will even require the allies to loose (a portion of?) their fleet, but at such a huge cost to the bomberstack, that a subsequent liberation of Paris cannot be stopped anymore. So attacking the allied fleet may be out of the question still.
I haven’t looked at this turn’s save from the Wallies yet, but that’s the way I saw it before you moved. Now for my Italian move, let’s download the file…
It had required some different UK-moves though. Now I am not so sure you can take and hold Normandy next turn. Not a very big deal anyway. You are still outproducing Germany in the west and I must do something about it (reduce spending in the east)…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Greece to Iraq
1 infantry moved from Turkey to Iraq
1 mech_infantry moved from Greece to Syria
1 mech_infantry moved from Greece to Syria
1 mech_infantry moved from Greece to Iraq
1 bomber moved from Southern Italy to Syria
1 fighter moved from Greece to Iraq
2 fighters moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Smolensk
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Iraq from Russians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
French defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Syria
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Syria from French with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Southern France to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Syria to Southern Italy
1 fighter moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 aaGuns, 1 armour, 4 infantry and 3 mech_infantrys moved from Belarus to Smolensk
Place Units - Italians
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
FYI:
I am less available to play during the days around easter and most likely not available at all during easter itself.
After that, things wil be normal again.