Thanks for the update. Enjoy your travels :)
XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 6 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 bomber moved from Eastern United States to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 submarine
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 2 destroyers in 21 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 21 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 21 Sea Zone
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits
Americans win with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 39
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Battle in 103 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 103 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from 103 Sea Zone to United Kingdom
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 35
Japanese : 46 / 46
Americans : 50 / 71
Chinese : 7 / 8
British : 25 / 30
UK_Pacific : 6 / 19
Italians : 15 / 16
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Apologies again all, this has been a very busy month for me.
One question: does my US occupation of Dutch New Guinea not result in a US control of that territory? It still appears as Dutch, even though I moved US infantry into it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 35
Japanese : 46 / 46
Americans : 50 / 71
Chinese : 7 / 9
British : 25 / 30
UK_Pacific : 6 / 19
Italians : 15 / 16
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 17 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
2 fighters moved from 92 Sea Zone to Libya
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tobruk to Libya
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from Egypt to 96 Sea ZoneCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 4 damage total.
Battle in Libya
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Libya, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Libya
British roll dice for 2 fighters and 1 mech_infantry in Libya, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 96 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/5 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
2 fighters moved from Libya to 96 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 armour moved from Tobruk to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Shan State to India
1 infantry moved from Burma to India
2 fighters moved from United Kingdom to French West Africa
1 bomber moved from Western Germany to United Kingdom
1 mech_infantry moved from Eire to United KingdomPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 1 mech_infantry
EDIT: Removing units owned by British from Tobruk: 1 artillery
EDIT: Adding units owned by British to Libya: 1 artillery
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Quebec: 1 bomber
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 fighter
EDIT: Removing units owned by British from Quebec: 1 fighterTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,4
British collect 27 PUs (1 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,1,3,4,6,3,5,6,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 5 infantryProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 35
Japanese : 45 / 46
Americans : 50 / 71
Chinese : 7 / 9
British : 28 / 27
UK_Pacific : 7 / 8
Italians : 14 / 16
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Alright, some weird edits in my UK move that I hope are alright:
1. I meant to attack Libya with the art rather than the mech so I could ncm the mech to Cairo. The way I rolled dice only hurts me (rolling mech rather than art), so I hope this edit is ok.
2. I forgot that I couldn’t place my fighters in London due to damage, so edited to dd/bom in Quebec. I hope you take my good faith that this was not affected by rolls, but rather just me correcting my own stupidity to probably a subpar move.
Again, sorry for my recent absences and thanks for the hearty good spirit :)
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One question: does my US occupation of Dutch New Guinea not result in a US control of that territory? It still appears as Dutch, even though I moved US infantry into it.
From the Pacific Rulebook:
The United Kingdom and ANZAC
…
These two powers also have an arrangement with the Dutch government in exile (Holland having been captured
by Germany) and have taken guardianship of the Dutch territories in the Pacific. As a result, they are free to move
units into these territories as a noncombat movement at any time, as long as they have not yet been captured by Japan.
They may actually take control of them (gaining their IPC income) by moving land units into them. Additionally, the
United Kingdom and ANZAC consider attacks against any Dutch territories to be acts of war against them directly.
Once a Dutch territory has been captured by Japan, however, it may be captured and controlled by any power. -
So in layman’s terms: Everyone else is treating them as allies.
Dutch: “Ok USA, you can station your troops here, thats fine, its not like you would aks for permission anyways.”
and:
Dutch: “Anzac, you are here?! Great, here are the keys, please water the plants - I am outta here!”:mrgreen:
@Meth: is the work situation at least enhancing or getting better?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to Greece
1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 armour moved from Yugoslavia to Greece
2 infantry moved from Albania to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Kenya to Italian Somaliland
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Slovakia Hungary to Eastern Poland
2 aaGuns and 1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs -
About the edits. we let that slide, but feels a bit awkward, dont know what other opponents would tell us if we proposed an edit like that.
For now its ok as it is. But please let such thing not necessarily happen again. :wink:
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So in layman’s terms: Everyone else is treating them as allies.
Dutch: “Ok USA, you can station your troops here, thats fine, its not like you would aks for permission anyways.”
and:
Dutch: “Anzac, you are here?! Great, here are the keys, please water the plants - I am outta here!”:mrgreen:
@Meth: is the work situation at least enhancing or getting better?
I guess I’m still confused unfortunately. My purpose was to have ANZAC get their +5 bonus for controlling all original territories plus guineas. Otherwise I would have just sailed over to Java. Does my move work as intended?
And yes, shouldn’t be so bad moving forward. I appreciate everyone’s patience these past weeks.
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About the edits. we let that slide, but feels a bit awkward, dont know what other opponents would tell us if we proposed an edit like that.
For now its ok as it is. But please let such thing not necessarily happen again. :wink:
Fair enough. In a league game I don’t think I’d ask for such allowances, and you are well within your rights to refuse. Thanks for allowing; I appreciate the friendly atmosphere :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Germans defend with 1 fighter; Italians defend with 1 infantry
Italians win with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
I guess I’m still confused unfortunately. My purpose was to have ANZAC get their +5 bonus for controlling all original territories plus guineas. Otherwise I would have just sailed over to Java. Does my move work as intended?
And yes, shouldn’t be so bad moving forward. I appreciate everyone’s patience these past weeks.
Oh, then I didnt explain it fully, apparently.
For every other power except UK and Anzac, those Dutch territories are like friendly territories… e.g. like if USA lands in sibiria it wont change the ownership.
The special rule here is, that both UK and Anzac are allowed to take over Dutch territories… meaning they treat it a bit like an enemy territory also… they land on it in non combat, but take ownership.So moving the US unit there doesnt really do you any good,
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 fighter moved from Algeria to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 50 PUs;
Germans buy 1 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Romania to Bessarabia
6 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Baltic States
3 armour, 5 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Western Germany to Baltic States
2 bombers moved from Western Germany to Belarus
1 tactical_bomber moved from Romania to Belarus
1 tactical_bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Romania to Baltic StatesCombat - Germans
Battle in Bessarabia
Germans attack with 6 armour and 5 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 6 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 5 artilleries and 18 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 3 armour, 5 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 bombers, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
2 tactical_bombers moved from Baltic States to Eastern Poland
2 bombers moved from Baltic States to Eastern Poland
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Holland Belgium to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Trans-Jordan to Southern Italy
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Southern France to Yugoslavia
1 aaGun moved from Holland Belgium to Western Germany
3 artilleries moved from Normandy Bordeaux to France
2 aaGuns moved from Western Germany to Northern Italy
2 aaGuns moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 armour and 5 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Just small edit: reversed my non combat move for 2 AAs from w.germany to n.italy
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I guess I’m still confused unfortunately. My purpose was to have ANZAC get their +5 bonus for controlling all original territories plus guineas. Otherwise I would have just sailed over to Java. Does my move work as intended?
And yes, shouldn’t be so bad moving forward. I appreciate everyone’s patience these past weeks.
Oh, then I didnt explain it fully, apparently.
For every other power except UK and Anzac, those Dutch territories are like friendly territories… e.g. like if USA lands in sibiria it wont change the ownership.
The special rule here is, that both UK and Anzac are allowed to take over Dutch territories… meaning they treat it a bit like an enemy territory also… they land on it in non combat, but take ownership.So moving the US unit there doesnt really do you any good,
Cool. Well, looks like those guys are marooned then!
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Cool. Well, looks like those guys are marooned then!
sigh If you want you can edit your US troops from Dutch New Guinea to Java and and the Transport from 45 to 42.
No reason to punish you for not knowing the exact rules in this point. :-)
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I’ll speak for us int his case and say, no problem, you ahve been patient already so we’ll leave the move as is.
thanks for the thought! :)