L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech


  • Agreed, you’ve certainly got a right to complain. :oops:

  • '19 '17

    The moves weren’t wrong on your part, I would have done the same in that position. It’s just that the outcome ended up being pretty much what you could hope for. I never would have thought that a win was possible in Europe a few turns previously, and now I’m not even sure the Allies still have the advantage.


  • Yeah, it’s crazy that Germany is even still relevant at this point. You did a good job shutting down Italy and threatening European landings quickly.

    I’ll very likely be launching every possible unit at Hawaii with Japan, but will need to study the move later tonight to confirm that. In case you don’t see my post in time, may I assume no scramble if I all-in Hawaii? I suppose you don’t need to answer now if you think it disadvantages you, but I’d much rather get the dice rolled before I go to bed.

  • '19 '17

    Yeah as long as you send enough ships to pretty much garantee the sea zone fight then no scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Midway to Hawaiian Islands
                1 artillery and 5 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 5 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
                5 infantry moved from Japan to 6 Sea Zone
                4 artilleries moved from Japan to 6 Sea Zone
                4 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
                4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
                7 fighters moved from 25 Sea Zone to Hawaiian Islands
                3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
                1 battleship and 1 cruiser moved from 6 Sea Zone to 26 Sea Zone
                4 destroyers moved from 25 Sea Zone to 26 Sea Zone
                4 submarines moved from 25 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Burma to Yunnan
                1 fighter and 2 tactical_bombers moved from India to Yunnan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser, 4 destroyers, 4 submarines and 8 transports
                    Americans defend with 1 destroyer; ANZAC defend with 1 transport
                        Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the ANZAC lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 cruiser, 4 destroyers, 4 submarines and 8 transports remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer
                    Casualties for ANZAC: 1 transport
                Battle in Hawaiian Islands
                    Japanese attack with 5 artilleries, 2 bombers, 7 fighters, 10 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 16 fighters, 1 harbour, 2 infantry and 1 tactical_bomber; ANZAC defend with 2 bombers, 2 fighters and 1 infantry
                        Japanese roll dice for 5 artilleries, 2 bombers, 7 fighters, 10 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 :  10/27 hits
                        Americans roll dice for 2 bombers, 18 fighters, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 :  16/24 hits
                        10 infantry owned by the Japanese, 2 bombers owned by the ANZAC, 4 artilleries owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans, 2 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in Hawaiian Islands, round 3 :  6/11 hits
                        Americans roll dice for 14 fighters in Hawaiian Islands, round 3 :  9/14 hits
                        1 artillery owned by the Japanese, 3 fighters owned by the Japanese, 2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese and 6 fighters owned by the Americans lost in Hawaiian Islands
                    Americans win with 8 fighters remaining. Battle score for attacker is -13
                    Casualties for ANZAC: 2 bombers, 2 fighters and 1 infantry
                    Casualties for Americans: 8 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for Japanese: 5 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers
                    2 fighters owned by the Japanese retreated
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 armour and 1 infantry moved from Burma to India
                1 fighter and 2 tactical_bombers moved from Yunnan to India
                4 carriers and 4 submarines moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from Japan to 26 Sea Zone
                1 submarine moved from 7 Sea Zone to 1 Sea Zone
                1 fighter moved from French Indo China to Anhwe
                2 fighters moved from French Indo China to India

    Place Units - Japanese
                2 artilleries and 1 infantry placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
                Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs


  • Interesting game! I had a shot at straight up winning here, but the dice decided enough was enough for me.

  • '19 '17

    For about 4 rounds now I was always telling myself that if you didn’t get the Pac win the next round you wouldn’t be able to, but you kept the pressure!

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 13 Sea Zone
                1 destroyer moved from 13 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 12 Sea Zone
                1 submarine moved from 12 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 27 Sea Zone
                1 submarine moved from 27 Sea Zone to 26 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                8 fighters moved from Hawaiian Islands to 26 Sea Zone
                7 fighters moved from Western United States to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 31 Sea Zone
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 15 fighters and 5 submarines
                    Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 4 fighters, 8 submarines and 8 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 5 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 10 fighters remaining. Battle score for attacker is 140
                    Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 4 fighters, 8 submarines and 8 transports
                    Casualties for Americans: 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 5 submarines

    Non Combat Move - Americans
                8 fighters moved from 26 Sea Zone to Korea
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
                Americans collect 55 PUs (1 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                3 infantry moved from Chahar to Hopei
                4 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                4 infantry moved from Kweichow to Hopei
                1 infantry moved from Chahar to Hopei

    Place Units - Chinese
                4 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 16 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 armour moved from Tunisia to Tobruk
                      British take Libya from Italians
                1 mech_infantry moved from Caucasus to Rostov
                      British take Rostov from Italians

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                1 fighter moved from Holland Belgium to United Kingdom
                2 fighters moved from Finland to 110 Sea Zone
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 mech_infantrys moved from Eastern Persia to West India
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Persia to West India
                1 bomber moved from Iraq to West India
                2 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Alexandria to Trans-Jordan
                2 artilleries moved from Alexandria to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia

    Place Units - British
                1 carrier placed in 110 Sea Zone
                2 infantry and 1 mech_infantry placed in Persia
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery moved from Yugoslavia to Northern Italy
                3 infantry moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Northern Italy to Western Germany

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern France
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2,4,5,1,2
                Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total


  • @Adam514:

    For about 4 rounds now I was always telling myself that if you didn’t get the Pac win the next round you wouldn’t be able to, but you kept the pressure!

    I think I should have been able to manage the Japan victory if I had played more carefully. As is, you’ve got a huge advantage, and I’m scrapping for a way to come up with a victory here. Ah well, whatever happens, this has been a fun game :-D

  • '19 '17

    You probably could have managed to get higher odds, but it wouldn’t have been a sure thing I think.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Eastern Persia to West India
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 bomber moved from New South Wales to Sumatra
                1 fighter moved from Queensland to Sumatra

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Finland to United Kingdom
                2 infantry moved from Tunisia to Libya
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Eastern Persia to West India

    Turn Complete - French


  • @Adam514:

    You probably could have managed to get higher odds, but it wouldn’t have been a sure thing I think.

    Totally right–nothing’s a sure thing in this game!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 6 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                1 armour and 2 mech_infantrys moved from Ukraine to Rostov
                2 infantry moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Western Germany to Holland Belgium
                1 bomber moved from Novgorod to Holland Belgium
                1 fighter moved from Bryansk to Volgograd
                1 bomber moved from Novgorod to Volgograd

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 :  1/3 hits
                        British roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber and 1 fighter
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 fighter in Volgograd, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  2/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 bomber moved from Volgograd to Russia
                1 fighter moved from Volgograd to Ukraine
                1 aaGun moved from Bryansk to Rostov
                1 mech_infantry moved from Novgorod to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 artillery and 6 infantry moved from Germany to Western Germany
                1 infantry moved from Vyborg to Karelia

    Place Units - Germans
                6 bombers placed in Germany
                1 armour and 2 mech_infantrys placed in Russia
                2 armour and 1 mech_infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5,4,6,5,1
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 25 / 0
        Japanese : 42 / 47
        Americans : 56 / 75
        Chinese : 15 / 16
        British : 31 / 41
        UK_Pacific : 2 / 0
        Italians : 17 / 9
        ANZAC : 14 / 19
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Shensi to Kweichow
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Manchuria to Jehol

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Korea to Manchuria

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 4 armour, 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                6 infantry moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Kweichow
                3 fighters and 2 tactical_bombers moved from India to Eastern Persia

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 fighter and 6 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 :  1/7 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in Eastern Persia, round 2 :  3/5 hits
                        British roll dice for 2 infantry in Eastern Persia, round 2 :  2/2 hits
                        2 fighters owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -14
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 fighters

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 2 tactical_bombers moved from Eastern Persia to Volgograd
                1 fighter moved from Kweichow to India
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 aaGun moved from Anhwe to Kweichow

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Volgograd: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Volgograd: 1 fighter
                EDIT: Turning off Edit Mode
                3 infantry placed in Japan
                1 submarine placed in 6 Sea Zone
                1 armour and 2 artilleries placed in India
                3 armour placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 25 / 0
        Japanese : 42 / 43
        Americans : 56 / 75
        Chinese : 15 / 16
        British : 31 / 41
        UK_Pacific : 2 / 0
        Italians : 17 / 9
        ANZAC : 14 / 19
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
                4 fighters moved from Korea to Chahar

    Combat - Americans
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Midway
                Battle in Chahar
                    Americans attack with 4 fighters
                    Japanese defend with 1 infantry
                    Americans win, taking Midway from Japanese with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Chahar to Jehol
                2 fighters moved from Korea to Guam
                2 fighters moved from Korea to 25 Sea Zone
                1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 battleship moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to Southeast Mexico
                1 mech_infantry moved from Western United States to Central United States
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
                2 artilleries and 3 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

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