A new G40 online TripleA tournament is getting setup.
XDAP2 Round 1 Game 6 - Get Bent vs. The Walkers
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Japan will be played later today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
2 battleships, 2 cruisers and 8 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
6 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 9 destroyers, 6 fighters and 4 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 cruisers, 9 destroyers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
3 artilleries, 9 carriers, 5 infantry and 4 transports moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 aaGun, 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from India to Burma
1 armour moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kwangsi
3 infantry moved from Yakut S.S.R. to Buryatia
1 artillery and 2 infantry moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
2 armour and 2 mech_infantrys moved from Chahar to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
5 bombers moved from Japan to French Indo China
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 harbour placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Malaya
2 artilleries and 1 infantry placed in Kiangsu
Japanese undo move 4.
3 artilleries placed in Kiangsu
1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
17 fighters and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone -
scramble?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
17 fighters and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 17 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Denmark
Americans attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Denmark from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Libya to Alexandria
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to Gibraltar
2 fighters moved from Denmark to Norway
3 transports moved from 110 Sea Zone to 102 Sea Zone
3 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
17 fighters and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
5 fighters moved from 10 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 submarine moved from 92 Sea Zone to 98 Sea ZonePlace Units - Americans
5 fighters placed in 10 Sea Zone
3 fighters placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,1,5,2,1,4,6,5,5,3,4,5,6,5,5,4,1,4,2,6,2,2,2,2,2,6,1,2,2,4,3,2,4,5,3,6,2,5,2,6,1,5,3,1,2,4,1,3,2,4,3,5,1,1,4,2
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
17 fighters and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 17 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Denmark
Americans attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Denmark from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Libya to Alexandria
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to Gibraltar
2 fighters moved from Denmark to Norway
3 transports moved from 110 Sea Zone to 102 Sea Zone
3 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
17 fighters and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
5 fighters moved from 10 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 submarine moved from 92 Sea Zone to 98 Sea ZonePlace Units - Americans
5 fighters placed in 10 Sea Zone
3 fighters placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,1,5,2,1,4,6,5,5,3,4,5,6,5,5,4,1,4,2,6,2,2,2,2,2,6,1,2,2,4,3,2,4,5,3,6,2,5,2,6,1,5,3,1,2,4,1,3,2,4,3,5,1,1,4,2
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Shensi: 1 fighter
EDIT: Adding units owned by Americans to Kweichow: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to Finland
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from West India to Iraq
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
3 armour, 2 artilleries, 8 infantry and 8 mech_infantrys moved from West India to India
1 infantry moved from Norway to Finland
4 fighters and 1 tactical_bomber moved from West India to IndiaCombat - British
Battle in Sumatra
Battle in Finland
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Sumatra from Japanese, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Germany
British captures 78PUs while taking Germans capital
British converts factory_major into different units
Battle in Iraq
British attack with 1 bomber and 2 infantry
Germans defend with 1 armour
British win, taking Germany from Germans, taking Iraq from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in India
British attack with 3 armour, 2 artilleries, 4 fighters, 8 infantry, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 3 armour, 2 artilleries, 4 fighters, 8 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from West India to India
4 fighters and 1 tactical_bomber moved from India to Kweichow
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from Belgian Congo to Tanganyika Territory
1 bomber moved from Iraq to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from West India to Kweichow
1 fighter moved from Finland to Norway
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - British
1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter and 2 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 116 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
Well that was embarrasing…
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Winner of this game faces Juan Spain and Rubioton!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Germany
1 bomber moved from Caucasus to GermanyCombat - Italians
Battle in Germany
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Germany to Western Germany
2 mech_infantrys moved from Yugoslavia to Southern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to France
5 infantry moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 12 PUs (6 lost to blockades); end with 13 PUs total -
Hi all,
Gargantua said that The “diced challenged” theory/rule which was under discussion during XDAP 2 preliminary planning, is officially stricken from the record.
There was room for possible exploitation. But of course, no one here would do anything like that… ;)
Hence forth, whatever dice you will roll, or have rolled thus far in the tournament. Are a permanent fixture in time :D
Does that mean reroll is no longer available in our game?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Egypt to Eastern PersiaTurn Complete - French
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Hi all,
Gargantua said that The “diced challenged” theory/rule which was under discussion during XDAP 2 preliminary planning, is officially stricken from the record.
There was room for possible exploitation. But of course, no one here would do anything like that… ;)
Hence forth, whatever dice you will roll, or have rolled thus far in the tournament. Are a permanent fixture in time :D
Does that mean reroll is no longer available in our game?
Yes that’s how I understand it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Germany
Germans take Germany from British
1 submarine moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from Vyborg to Finland
2 bombers and 2 infantry moved from Western Germany to Denmark
11 mech_infantrys moved from Novgorod to Finland
5 bombers moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Persia to Iraq
3 bombers moved from Romania to Iraq
2 bombers moved from Romania to 98 Sea Zone
7 armour and 18 mech_infantrys moved from Persia to Eastern PersiaCombat - Germans
Battle in 112 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Battle in 114 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Germans attack with 7 bombers
British defend with 1 destroyer; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Germans win with 7 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Persia
Germans attack with 7 armour and 18 mech_infantrys
French defend with 1 fighter
Germans win, taking Eastern Persia from British with 7 armour and 18 mech_infantrys remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in Iraq
Germans attack with 3 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 4 infantry and 11 mech_infantrys
British defend with 2 infantry
Germans win, taking Finland from British with 4 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Denmark
Germans attack with 2 bombers and 2 infantry
Americans defend with 2 mech_infantrys
Germans win, taking Denmark from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrysNon Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
2 bombers moved from Denmark to Southern Italy
3 artilleries and 6 infantry moved from Belarus to Baltic States
1 aaGun, 8 artilleries and 12 infantry moved from Belarus to Eastern Poland
1 aaGun and 8 infantry moved from Ukraine to Bessarabia
2 infantry moved from Holland Belgium to Western Germany
3 fighters moved from Southern Italy to Persia
3 bombers moved from Iraq to Persia
7 bombers moved from 98 Sea Zone to Persia
1 aaGun, 2 artilleries and 1 infantry moved from Caucasus to Northwest PersiaTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
I assumed no scramble from Egypt, if you want to then just roll for the ftr on the forum and edit as necessary.
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I assumed no scramble from Egypt, if you want to then just roll for the ftr on the forum and edit as necessary.
Your assumption is correct. Are you having a baby, Bmnielsen? Do let us know the good news pls.
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Quick question:
Gargantua said that The “diced challenged” theory/rule which was under discussion during XDAP 2 preliminary planning, is officially stricken from the record.
There was room for possible exploitation. But of course, no one here would do anything like that.Could you tell me what the dice challenged theory/rule is and what kind of exploit exists?
I have no clue so far what this is about.Thanks!