Thanks for the update. Enjoy your travels :)
XDAP2 Round 1 Game 6 - Get Bent vs. The Walkers
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Well that was embarrasing…
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Winner of this game faces Juan Spain and Rubioton!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Germany
1 bomber moved from Caucasus to GermanyCombat - Italians
Battle in Germany
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Germany to Western Germany
2 mech_infantrys moved from Yugoslavia to Southern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to France
5 infantry moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 12 PUs (6 lost to blockades); end with 13 PUs total -
Hi all,
Gargantua said that The “diced challenged” theory/rule which was under discussion during XDAP 2 preliminary planning, is officially stricken from the record.
There was room for possible exploitation. But of course, no one here would do anything like that… ;)
Hence forth, whatever dice you will roll, or have rolled thus far in the tournament. Are a permanent fixture in time :D
Does that mean reroll is no longer available in our game?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Egypt to Eastern PersiaTurn Complete - French
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Hi all,
Gargantua said that The “diced challenged” theory/rule which was under discussion during XDAP 2 preliminary planning, is officially stricken from the record.
There was room for possible exploitation. But of course, no one here would do anything like that… ;)
Hence forth, whatever dice you will roll, or have rolled thus far in the tournament. Are a permanent fixture in time :D
Does that mean reroll is no longer available in our game?
Yes that’s how I understand it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Germany
Germans take Germany from British
1 submarine moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from Vyborg to Finland
2 bombers and 2 infantry moved from Western Germany to Denmark
11 mech_infantrys moved from Novgorod to Finland
5 bombers moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Persia to Iraq
3 bombers moved from Romania to Iraq
2 bombers moved from Romania to 98 Sea Zone
7 armour and 18 mech_infantrys moved from Persia to Eastern PersiaCombat - Germans
Battle in 112 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Battle in 114 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Germans attack with 7 bombers
British defend with 1 destroyer; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Germans win with 7 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Persia
Germans attack with 7 armour and 18 mech_infantrys
French defend with 1 fighter
Germans win, taking Eastern Persia from British with 7 armour and 18 mech_infantrys remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in Iraq
Germans attack with 3 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 4 infantry and 11 mech_infantrys
British defend with 2 infantry
Germans win, taking Finland from British with 4 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Denmark
Germans attack with 2 bombers and 2 infantry
Americans defend with 2 mech_infantrys
Germans win, taking Denmark from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrysNon Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
2 bombers moved from Denmark to Southern Italy
3 artilleries and 6 infantry moved from Belarus to Baltic States
1 aaGun, 8 artilleries and 12 infantry moved from Belarus to Eastern Poland
1 aaGun and 8 infantry moved from Ukraine to Bessarabia
2 infantry moved from Holland Belgium to Western Germany
3 fighters moved from Southern Italy to Persia
3 bombers moved from Iraq to Persia
7 bombers moved from 98 Sea Zone to Persia
1 aaGun, 2 artilleries and 1 infantry moved from Caucasus to Northwest PersiaTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
I assumed no scramble from Egypt, if you want to then just roll for the ftr on the forum and edit as necessary.
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I assumed no scramble from Egypt, if you want to then just roll for the ftr on the forum and edit as necessary.
Your assumption is correct. Are you having a baby, Bmnielsen? Do let us know the good news pls.
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Quick question:
Gargantua said that The “diced challenged” theory/rule which was under discussion during XDAP 2 preliminary planning, is officially stricken from the record.
There was room for possible exploitation. But of course, no one here would do anything like that.Could you tell me what the dice challenged theory/rule is and what kind of exploit exists?
I have no clue so far what this is about.Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
7 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Dzavhan to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 infantry moved from Tsagaan Olom to Central Mongolia
Russians take Central Mongolia from JapaneseCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Shensi
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Bryansk
1 armour moved from Bryansk to Belarus
2 mech_infantrys moved from Bryansk to Belarus
30 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
6 artilleries and 6 infantry moved from Bryansk to Belarus
1 infantry moved from Rostov to Bryansk
5 artilleries and 8 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Belarus
3 aaGuns moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Russians
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
I assumed no scramble from Egypt, if you want to then just roll for the ftr on the forum and edit as necessary.
Your assumption is correct. Are you having a baby, Bmnielsen? Do let us know the good news pls.
Yeah, she was born on Friday, going great so far :)
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Quick question:
Gargantua said that The “diced challenged” theory/rule which was under discussion during XDAP 2 preliminary planning, is officially stricken from the record.
There was room for possible exploitation. But of course, no one here would do anything like that.Could you tell me what the dice challenged theory/rule is and what kind of exploit exists?
I have no clue so far what this is about.Thanks!
The rule was in the original XDAP2 thread here: http://www.axisandallies.org/forums/index.php?topic=34519.0
Don’t know what the exploit was though.
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We’re going to resign this game. We’ve both got too much on our plates and I think our chances to win were almost completely destroyed by my berlin blunder :)
Well played and good luck in the tournament!
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GG. That is lucky. Allies were on the edge of losing Pacific. Fortunately I spotted a can-opening opportunity last minute. Thank you for the game. Congrats to Bmnielsen! You lost the war but won a full family. Is it a boy or girl?
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Sorry I missed the word “she”. A girl obviously :lol: