G40 Wheatbeer (Allies +18, joint decision) vs AlexGreat


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour and 1 mech_infantry moved from Manchuria to Chahar
                1 infantry moved from Anhwe to Kweichow
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                2 artilleries moved from Kwangsi to French Indo China
                1 mech_infantry moved from Kwangsi to French Indo China
                2 infantry moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                2 fighters moved from 42 Sea Zone to French Indo China
                2 fighters moved from Kwangsi to Japan
                2 bombers moved from Kwangsi to Yunnan
                3 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                2 tactical_bombers moved from Kwangsi to Kweichow
                1 fighter moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Siberia
                Battle in French Indo China
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in French Indo China, round 2 :  1/7 hits
                        Russians roll dice for 1 mech_infantry in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in French Indo China
                    Japanese win, taking Siberia from Russians, taking French Indo China from Russians with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 2 :  3/8 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 :  1/5 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Kweichow, round 3 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  2/2 hits
                        1 tactical_bomber owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    retreated to Kweichow
                    Chinese win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
                    Casualties for Chinese: 2 infantry
                Battle in Chahar
                    Japanese attack with 2 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 mech_infantry in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                1 artillery moved from Hunan to Kwangsi
                2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                2 fighters moved from French Indo China to Kwangsi
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 armour and 2 infantry placed in Manchuria
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 2 fighters
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Philippines: 1 infantry
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to 37 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 37 Sea Zone to India
                1 fighter moved from Queensland to 26 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 armour and 2 mech_infantrys moved from Western United States to Central United States

    Place Units - Americans
                5 submarines placed in 101 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 32 / 38
        Japanese : 56 / 61
        Americans : 50 / 70
        Chinese : 9 / 18
        British : 30 / 31
        UK_Pacific : 6 / 7
        Italians : 16 / 26
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from India: 1 bomber
                EDIT: Adding units owned by Americans to Yunnan: 1 bomber
                EDIT: Turning off Edit Mode
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 6 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 32 / 38
        Japanese : 55 / 61
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 30 / 31
        UK_Pacific : 6 / 7
        Italians : 16 / 26
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 5 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians
                2 fighters and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Rhodesia to Union of South Africa
                1 bomber moved from Union of South Africa to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Eastern Persia to West India
                2 fighters moved from 101 Sea Zone to Eastern United States

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                2 mech_infantrys placed in Egypt
                4 artilleries placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 32 / 38
        Japanese : 55 / 61
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 30 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 26
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 submarines moved from 93 Sea Zone to 98 Sea Zone
                1 cruiser, 1 destroyer and 3 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Southern Italy to Gibraltar
                1 artillery moved from Tunisia to Algeria
                1 aaGun, 2 armour and 2 infantry moved from Romania to Bessarabia
                2 infantry moved from Albania to Yugoslavia
                1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 armour and 3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Szechwan to Yunnan
                1 fighter moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 32 / 38
        Japanese : 55 / 61
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 30 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 27
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 32 / 38
        Japanese : 55 / 61
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 30 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 27
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Nenetsia
                      Germans take Archangel from Russians
                      Germans take Nenetsia from Russians
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
                2 bombers moved from Western Germany to Smolensk
                1 bomber and 1 tactical_bomber moved from Western Germany to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  3/6 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 bomber moved from Western Ukraine to Belarus
                1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 aaGun, 8 armour, 2 artilleries, 3 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Poland to Belarus
                1 mech_infantry moved from Poland to Eastern Poland
                3 artilleries and 7 infantry moved from Germany to Poland
                3 mech_infantrys moved from Belarus to Nenetsia
                1 mech_infantry moved from Belarus to Nenetsia
                2 bombers, 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
                4 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 aaGun moved from Belarus to Archangel
                1 mech_infantry moved from Belarus to Archangel
                1 mech_infantry moved from Belarus to Nenetsia
                1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 submarines moved from 91 Sea Zone to 109 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 105 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 105 Sea Zone to 110 Sea Zone
                1 infantry moved from Gold Coast to French West Africa
                1 aaGun moved from Belarus to Eastern Poland

    Place Units - Germans
                3 armour placed in Novgorod
                1 armour and 7 mech_infantrys placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


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  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                18 infantry moved from Amur to Siberia
                1 infantry moved from Bryansk to Ukraine
                1 artillery, 1 fighter and 1 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
                1 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Siberia
                    Russians attack with 18 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 18 infantry in Siberia, round 2 :  3/18 hits
                        Japanese roll dice for 2 infantry in Siberia, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Siberia
                    Russians win, taking Siberia from Japanese with 18 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 4 :  2/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 3 :  3/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Vologda to Russia
                1 fighter moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 armour moved from Bryansk to Volgograd
                4 aaGuns, 4 artilleries and 46 infantry moved from Bryansk to Russia
                1 mech_infantry moved from Iraq to Egypt
                2 aaGuns moved from Amur to Siberia
                1 armour and 1 mech_infantry moved from Szechwan to Yunnan

    Place Units - Russians
                3 artilleries placed in Volgograd
                6 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 32 / 35
        Japanese : 54 / 61
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 30 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 27
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Manchuria to Buryatia
                      Japanese take Amur from Russians
                      Japanese take Buryatia from Russians
                1 armour moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Hopei to Chahar
                1 artillery moved from Kwangsi to Hunan
                1 mech_infantry moved from French Indo China to Hunan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
                2 bombers moved from Kwangsi to India

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in India causes 9 damage total.
                Battle in Hunan
                    Japanese attack with 1 artillery, 5 fighters, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Hunan, round 2 :  7/12 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                5 fighters and 5 tactical_bombers moved from Hunan to Kwangsi
                2 bombers moved from India to Kwangsi
                2 artilleries and 2 infantry moved from French Indo China to Kwangsi
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun moved from 19 Sea Zone to Kiangsu
                1 tactical_bomber moved from Japan to Kwangsi
                1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 carrier and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 2 artilleries and 1 infantry
                EDIT: Adding units owned by Japanese to Manchuria: 2 artilleries and 1 infantry
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in French Indo China
                3 armour placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Manchuria
                1 factory_minor and 1 infantry placed in Japan
                Japanese undo move 4.
                1 infantry placed in Japan
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 4 submarines and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber moved from Yunnan to Suiyuyan

    Combat - Americans
                Battle in Suiyuyan
                    Americans attack with 1 bomber
                    Japanese defend with 1 armour
                        Americans roll dice for 1 bomber in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Suiyuyan, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in Suiyuyan, round 3 :  1/1 hits
                        Japanese roll dice for 1 armour in Suiyuyan, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 aaGun moved from Central United States to Western United States
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
                2 carriers, 2 destroyers and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 submarine moved from 101 Sea Zone to 87 Sea Zone
                10 submarines moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 30 / 35
        Japanese : 59 / 64
        Americans : 50 / 73
        Chinese : 7 / 16
        British : 30 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 27
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Szechwan
                10 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                4 artilleries placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 30 / 35
        Japanese : 58 / 64
        Americans : 50 / 73
        Chinese : 8 / 14
        British : 30 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 27
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 83 Sea Zone
                1 artillery and 3 infantry moved from 83 Sea Zone to French West Africa
                1 battleship and 1 cruiser moved from 71 Sea Zone to 83 Sea Zone
                1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 mech_infantry moved from India to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Battle in French West Africa
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in French West Africa, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in French West Africa, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in French West Africa
                    British win, taking French West Africa from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
                1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                2 fighters moved from Eastern United States to Iceland
                1 infantry moved from West India to India
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
                1 bomber moved from Egypt to India
                6 artilleries and 9 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan

    Place Units - British
                1 submarine and 1 transport placed in 106 Sea Zone
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,2,6,3,2,3,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,4,5,2,4
                British collect 21 PUs (11 lost to blockades); end with 21 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 mech_infantry

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 30 / 35
        Japanese : 57 / 64
        Americans : 50 / 73
        Chinese : 8 / 14
        British : 32 / 21
        UK_Pacific : 7 / 8
        Italians : 15 / 27
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 83 Sea Zone
                1 artillery and 3 infantry moved from 83 Sea Zone to French West Africa
                1 battleship and 1 cruiser moved from 71 Sea Zone to 83 Sea Zone
                1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 mech_infantry moved from India to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Battle in French West Africa
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in French West Africa, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in French West Africa, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in French West Africa
                    British win, taking French West Africa from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
                1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                2 fighters moved from Eastern United States to Iceland
                1 infantry moved from West India to India
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
                1 bomber moved from Egypt to India
                6 artilleries and 9 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan

    Place Units - British
                1 submarine and 1 transport placed in 106 Sea Zone
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,2,6,3,2,3,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,4,5,2,4
                British collect 21 PUs (11 lost to blockades); end with 21 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from French Equatorial Africa: 1 mech_infantry
                EDIT: Adding units owned by British to Nigeria: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 30 / 35
        Japanese : 57 / 64
        Americans : 50 / 73
        Chinese : 8 / 14
        British : 32 / 21
        UK_Pacific : 7 / 8
        Italians : 15 / 27
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • @wheatbeer:

    EDIT: Removing units owned by British from French Equatorial Africa: 1 mech_infantry
                EDIT: Adding units owned by British to Nigeria: 1 mech_infantry
                EDIT: Turning off Edit Mode

    mech originated in Belgian Congo … didn’t realize initially that FEA wasn’t in range of Gold Coast


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 2 infantry moved from Bessarabia to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 armour and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 armour and 2 infantry in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Bessarabia to Western Ukraine
                1 aaGun and 5 infantry moved from Yugoslavia to Romania
                1 armour and 2 mech_infantrys moved from Northern Italy to Romania
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 aaGun moved from Southern Italy to 95 Sea Zone
                1 aaGun, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar

    Place Units - Italians
                3 transports placed in 95 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Yunnan to Szechwan
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 28 / 35
        Japanese : 57 / 64
        Americans : 50 / 73
        Chinese : 8 / 14
        British : 32 / 21
        UK_Pacific : 7 / 8
        Italians : 17 / 27
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 28 / 35
        Japanese : 57 / 64
        Americans : 50 / 73
        Chinese : 8 / 14
        British : 32 / 21
        UK_Pacific : 7 / 8
        Italians : 17 / 27
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Intercept orders for Moscow, pls, Wheat

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