G40 Wheatbeer (Allies +18, joint decision) vs AlexGreat


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Manchuria to Buryatia
                      Japanese take Amur from Russians
                      Japanese take Buryatia from Russians
                1 armour moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Hopei to Chahar
                1 artillery moved from Kwangsi to Hunan
                1 mech_infantry moved from French Indo China to Hunan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
                2 bombers moved from Kwangsi to India

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in India causes 9 damage total.
                Battle in Hunan
                    Japanese attack with 1 artillery, 5 fighters, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Hunan, round 2 :  7/12 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                5 fighters and 5 tactical_bombers moved from Hunan to Kwangsi
                2 bombers moved from India to Kwangsi
                2 artilleries and 2 infantry moved from French Indo China to Kwangsi
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun moved from 19 Sea Zone to Kiangsu
                1 tactical_bomber moved from Japan to Kwangsi
                1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 carrier and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 2 artilleries and 1 infantry
                EDIT: Adding units owned by Japanese to Manchuria: 2 artilleries and 1 infantry
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in French Indo China
                3 armour placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Manchuria
                1 factory_minor and 1 infantry placed in Japan
                Japanese undo move 4.
                1 infantry placed in Japan
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 4 submarines and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber moved from Yunnan to Suiyuyan

    Combat - Americans
                Battle in Suiyuyan
                    Americans attack with 1 bomber
                    Japanese defend with 1 armour
                        Americans roll dice for 1 bomber in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Suiyuyan, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in Suiyuyan, round 3 :  1/1 hits
                        Japanese roll dice for 1 armour in Suiyuyan, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 aaGun moved from Central United States to Western United States
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
                2 carriers, 2 destroyers and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 submarine moved from 101 Sea Zone to 87 Sea Zone
                10 submarines moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 30 / 35
        Japanese : 59 / 64
        Americans : 50 / 73
        Chinese : 7 / 16
        British : 30 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 27
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Szechwan
                10 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                4 artilleries placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 30 / 35
        Japanese : 58 / 64
        Americans : 50 / 73
        Chinese : 8 / 14
        British : 30 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 27
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 83 Sea Zone
                1 artillery and 3 infantry moved from 83 Sea Zone to French West Africa
                1 battleship and 1 cruiser moved from 71 Sea Zone to 83 Sea Zone
                1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 mech_infantry moved from India to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Battle in French West Africa
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in French West Africa, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in French West Africa, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in French West Africa
                    British win, taking French West Africa from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
                1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                2 fighters moved from Eastern United States to Iceland
                1 infantry moved from West India to India
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
                1 bomber moved from Egypt to India
                6 artilleries and 9 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan

    Place Units - British
                1 submarine and 1 transport placed in 106 Sea Zone
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,2,6,3,2,3,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,4,5,2,4
                British collect 21 PUs (11 lost to blockades); end with 21 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 mech_infantry

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 30 / 35
        Japanese : 57 / 64
        Americans : 50 / 73
        Chinese : 8 / 14
        British : 32 / 21
        UK_Pacific : 7 / 8
        Italians : 15 / 27
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 83 Sea Zone
                1 artillery and 3 infantry moved from 83 Sea Zone to French West Africa
                1 battleship and 1 cruiser moved from 71 Sea Zone to 83 Sea Zone
                1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 mech_infantry moved from India to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Battle in French West Africa
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in French West Africa, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in French West Africa, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in French West Africa
                    British win, taking French West Africa from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
                1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                2 fighters moved from Eastern United States to Iceland
                1 infantry moved from West India to India
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
                1 bomber moved from Egypt to India
                6 artilleries and 9 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan

    Place Units - British
                1 submarine and 1 transport placed in 106 Sea Zone
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,2,6,3,2,3,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,4,5,2,4
                British collect 21 PUs (11 lost to blockades); end with 21 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from French Equatorial Africa: 1 mech_infantry
                EDIT: Adding units owned by British to Nigeria: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 30 / 35
        Japanese : 57 / 64
        Americans : 50 / 73
        Chinese : 8 / 14
        British : 32 / 21
        UK_Pacific : 7 / 8
        Italians : 15 / 27
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • @wheatbeer:

    EDIT: Removing units owned by British from French Equatorial Africa: 1 mech_infantry
                EDIT: Adding units owned by British to Nigeria: 1 mech_infantry
                EDIT: Turning off Edit Mode

    mech originated in Belgian Congo … didn’t realize initially that FEA wasn’t in range of Gold Coast


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 2 infantry moved from Bessarabia to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 armour and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 armour and 2 infantry in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Bessarabia to Western Ukraine
                1 aaGun and 5 infantry moved from Yugoslavia to Romania
                1 armour and 2 mech_infantrys moved from Northern Italy to Romania
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 aaGun moved from Southern Italy to 95 Sea Zone
                1 aaGun, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar

    Place Units - Italians
                3 transports placed in 95 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Yunnan to Szechwan
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 28 / 35
        Japanese : 57 / 64
        Americans : 50 / 73
        Chinese : 8 / 14
        British : 32 / 21
        UK_Pacific : 7 / 8
        Italians : 17 / 27
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 28 / 35
        Japanese : 57 / 64
        Americans : 50 / 73
        Chinese : 8 / 14
        British : 32 / 21
        UK_Pacific : 7 / 8
        Italians : 17 / 27
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Intercept orders for Moscow, pls, Wheat


  • no intercept


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Belarus
                1 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Belarus to Bryansk
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 tactical_bomber moved from Eastern Poland to Ukraine
                3 bombers and 1 fighter moved from Belarus to Russia
                1 destroyer moved from 110 Sea Zone to 87 Sea Zone
                2 fighters and 1 tactical_bomber moved from Gibraltar to 87 Sea Zone
                4 submarines moved from 109 Sea Zone to 110 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 7,8,3 and causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 18 damage total.
                Battle in 87 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 87 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 submarine in 87 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 87 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Bryansk
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 tactical_bomber moved from Ukraine to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                3 bombers and 1 fighter moved from Russia to Belarus
                1 aaGun moved from Eastern Poland to Western Ukraine
                3 artilleries and 7 infantry moved from Poland to Eastern Poland
                1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                3 armour moved from Novgorod to Belarus
                1 aaGun, 4 infantry and 1 mech_infantry moved from Archangel to Belarus
                3 mech_infantrys moved from Nenetsia to Evenkiyskiy
                2 mech_infantrys moved from Nenetsia to Belarus
                1 fighter moved from Western Germany to Belarus
                1 artillery moved from Western Germany to France
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                2 fighters and 1 tactical_bomber moved from 87 Sea Zone to Gibraltar
                3 armour moved from Belarus to Ukraine
                2 mech_infantrys moved from Belarus to Ukraine
                1 armour and 1 mech_infantry moved from Belarus to Ukraine
                1 artillery moved from Northern Italy to France

    Place Units - Germans
                3 armour placed in Novgorod
                1 factory_minor placed in Norway
                1 infantry placed in France
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs


  • lucky turn for me.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 2 fighters and 1 mech_infantry; Remaining resources: 11 PUs;

    Combat Move - Russians
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 mech_infantry moved from Yunnan to Malaya
                      UK_Pacific take Malaya from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 1 fighter
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 fighter in Vologda, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  1/1 hits
                        1 artillery owned by the Russians lost in Vologda
                    retreated to Vologda
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Vologda to Volgograd
                1 tactical_bomber moved from Bryansk to Volgograd
                1 fighter moved from Bryansk to Volgograd
                2 mech_infantrys moved from Russia to Volgograd
                1 armour moved from Yunnan to Szechwan
                2 aaGuns and 17 infantry moved from Siberia to Amur
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Olgiy to Timguska
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Olgiy
                1 mech_infantry moved from Egypt to Belgian Congo

    Place Units - Russians
                2 fighters and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 23 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 23 / 37
        Japanese : 53 / 64
        Americans : 50 / 73
        Chinese : 8 / 14
        British : 32 / 21
        UK_Pacific : 10 / 8
        Italians : 17 / 27
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to Amur
                1 armour moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Amur
                3 artilleries, 9 infantry and 2 mech_infantrys moved from Manchuria to Amur
                1 armour moved from Buryatia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Amur
                2 bombers moved from Kwangsi to Amur
                4 fighters moved from 6 Sea Zone to Amur
                1 fighter moved from Japan to Amur
                1 mech_infantry moved from Chahar to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Chahar to Hunan
                1 armour moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                1 armour moved from Yunnan to Hunan
                1 infantry moved from Kwangsi to Yunnan
                3 armour moved from Kwangtung to Hunan
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to Hunan
                1 mech_infantry moved from French Indo China to Shan State
                1 mech_infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Kwangsi to Hunan
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
                2 submarines moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Amur
                    Japanese attack with 2 armour, 3 artilleries, 2 bombers, 5 fighters, 11 infantry and 2 mech_infantrys
                    Russians defend with 2 aaGuns and 21 infantry
                        AA fire in Amur :  0/6 hits
                        Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 5 fighters, 11 infantry and 2 mech_infantrys in Amur, round 2 :  10/25 hits
                        Russians roll dice for 2 aaGuns and 21 infantry in Amur, round 2 :  7/21 hits
                        8 infantry owned by the Russians, 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 2 mech_infantrys in Amur, round 3 :  6/18 hits
                        Russians roll dice for 13 infantry in Amur, round 3 :  0/13 hits
                        6 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 2 mech_infantrys in Amur, round 4 :  8/18 hits
                        Russians roll dice for 7 infantry in Amur, round 4 :  4/7 hits
                        7 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 2 armour, 3 artilleries, 2 bombers, 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 40
                    Casualties for Japanese: 11 infantry
                    Casualties for Russians: 2 aaGuns and 21 infantry
                Battle in Hunan
                    Japanese attack with 5 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 5 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  5/9 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 5 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 3 fighters, 1 mech_infantry and 4 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 4 tactical_bombers in Shan State, round 2 :  4/8 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 destroyer moved from 20 Sea Zone to 55 Sea Zone
                1 carrier and 1 fighter moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
                1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Shan State to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 aaGun moved from Kiangsu to 19 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 aaGun moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                2 tactical_bombers moved from Shan State to Kwangsi
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                2 bombers moved from Amur to Jehol
                5 fighters moved from Amur to Jehol
                1 aaGun moved from Manchuria to Jehol

    Place Units - Japanese
                3 armour placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • My rolls against you are really good in almost all games. I dont remember many pivotal battles, but it adds up, I guess.


  • Better to lose here than in the league :lol:


  • Didnt say you lose :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 89 Sea Zone to 87 Sea Zone
                3 bombers moved from Eastern United States to 87 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 87 Sea Zone
                    Americans attack with 3 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 87 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 87 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 87 Sea Zone
                    Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 55 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 tactical_bomber

    Non Combat Move - Americans
                3 fighters moved from 55 Sea Zone to 54 Sea Zone
                3 bombers moved from 87 Sea Zone to French Central Africa
                1 submarine moved from 106 Sea Zone to 89 Sea Zone
                2 carriers, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 9 submarines, 1 tactical_bomber and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 armour and 2 mech_infantrys moved from Western United States to Southeast Mexico

    Place Units - Americans
                2 fighters placed in Eastern United States
                1 carrier placed in 101 Sea Zone
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 21 / 37
        Japanese : 55 / 67
        Americans : 57 / 78
        Chinese : 5 / 14
        British : 32 / 21
        UK_Pacific : 6 / 8
        Italians : 17 / 27
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 artillery and 1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 21 / 37
        Japanese : 53 / 67
        Americans : 57 / 78
        Chinese : 7 / 15
        British : 32 / 21
        UK_Pacific : 6 / 8
        Italians : 17 / 27
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

4 / 6

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