14L Whackamatt (Axis) vs Soup (Allies +14)

  • '20 '18 '17 '15

    Well if you forget and say, “Oh!  Forgot he could scramble!”  you should close Triple A and reopen it.  Nothing says you can’t.  So if you want to take it back, I’m cool with that.

    I redo most turns multiple times (pre-combat, of course), changing my purchases and where I attack.

    And even a friendly, “Hey, I’m redoing my CM because I forgot about scrambling, disregard the posted CM/scramble question.”  So long as you don’t resolve any combat, most opponents will be fine with it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - British
                British spend 6 on tech rolls
                UK_Pacific spend 4 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
                1 cruiser moved from 96 Sea Zone to 93 Sea Zone
                1 fighter moved from Malta to 92 Sea Zone
                1 fighter moved from 97 Sea Zone to Alexandria
                1 tactical_bomber moved from 97 Sea Zone to Alexandria
                1 carrier moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
                    Germans win with 1 cruiser, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 bomber and 1 fighter
                Battle in 93 Sea Zone
                    British attack with 1 carrier and 2 cruisers
                    Italians defend with 1 cruiser, 1 destroyer and 1 submarine
                    Units damaged: 1 carrier owned by the British
                    British win, taking 93 Sea Zone from Italians with 1 carrier and 2 cruisers remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
                Battle in Alexandria
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                Battle in 92 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - British
                1 fighter moved from 92 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory

    Place Units - British
                2 armour placed in Union of South Africa
                1 bomber and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 26 PUs total
                Some Units in India change ownership: 1 armour and 3 infantry


  • So…I decided to keep the combat as it was for a couple of reasons:

    1. Just like in war, mistakes can be costly.

    2. What better way to learn then to own the mistakes and see them through?

    and finally,

    1. I had rolled for tech with UK, was unsuccessful…and wasn’t exactly sure on how to retain that action while potentially “fixing” the initial combat movement.  Would I had reloaded the China2 file? But that would’ve removed the initial Tech results.  pressed with the save file…and then simply negated that SZ battle through EDIT mode after the fact and returned the aircraft to England and the sea units to the SZ?

    In the end…i appreciate the advice…happy to be learning the ins/outs of G40 :)

  • '20 '18 '17 '15

    In such a case, you would reload from China, yes.  Because you bought a tech and didn’t score anything, you’d repeat that, only if you actually won a tech, you would then remove it through edit mode to be true to the original dice, then do the UK turn.

    And make sure you state what you’re doing in the forums, as seeing multiple dice results for the same thing make people uneasy.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 fighters moved from Southern Italy to 93 Sea Zone
                6 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 3 fighters
                    British defend with 1 carrier and 2 cruisers
                    Italians win with 1 fighter remaining. Battle score for attacker is 20
                    Casualties for British: 1 carrier and 2 cruisers
                    Casualties for Italians: 2 fighters

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 armour moved from Albania to Romania
                1 armour and 2 infantry moved from Bulgaria to Romania

    Turn Complete - Italians
                Italians collect 9 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • '20 '18 '17 '15

    I would also ask why you purchased a bomber for the UK, after Germany bought 10 transports to invade london?  A strat bomber costs 12 and defends at a 1.  instead, it could have been 4 hits (infantry @ 3ICs each) that defend at a 2 each.

    If you would like to edit/change your purchase, I’m okay with that too; it wouldn’t have affected Italy’s turn at all.


  • I bought it with the intention of attacking the transports…but as we already discussed - I forgot about the scramble.  No worries…I’ll keep the bomber  :-)

  • '20 '18 '17 '15

    Even without the scramble though, due to the turn order, Germany will go next before that bomber can do anything.  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 fighters moved from Queensland to Malaya
                1 artillery and 1 infantry moved from Queensland to New South Wales
                1 fighter moved from New South Wales to New Guinea

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 91 Sea Zone to 106 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                5 infantry moved from Norway to 113 Sea Zone
                2 infantry moved from Germany to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 artillery moved from Norway to 112 Sea Zone
                2 artilleries moved from Western Germany to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
                9 armour moved from Western Germany to 113 Sea Zone
                9 armour, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                3 mech_infantrys moved from Yugoslavia to Greece
                2 tactical_bombers moved from Holland Belgium to United Kingdom
                9 armour and 9 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters and 1 tactical_bomber moved from Western Germany to Greece
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Holland Belgium to Scotland
                1 bomber moved from Holland Belgium to Greece
                1 destroyer moved from 113 Sea Zone to 111 Sea Zone
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Greece
                    Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in United Kingdom
                    Germans attack with 9 armour, 2 artilleries, 11 infantry and 2 tactical_bombers
                    French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
                    Germans captures 30PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 9 armour and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 artilleries and 11 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 4 aaGuns, 1 bomber, 9 infantry and 1 mech_infantry
                Battle in Scotland
                    Germans attack with 2 artilleries, 1 bomber and 2 infantry
                    British defend with 1 aaGun, 1 airfield and 2 infantry
                    Germans win, taking Scotland from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 aaGun and 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 aaGun moved from Holland Belgium to Western Germany
                2 tactical_bombers moved from United Kingdom to Holland Belgium
                1 bomber moved from Scotland to Western Germany
                2 fighters moved from Greece to Romania
                1 tactical_bomber moved from Greece to Romania
                1 bomber moved from Greece to Romania
                3 aaGuns and 8 infantry moved from Slovakia Hungary to Poland
                2 aaGuns moved from Germany to Poland
                6 infantry moved from Romania to Slovakia Hungary
                2 artilleries moved from Romania to Slovakia Hungary
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Place Units - Germans
                8 infantry placed in Western Germany
                7 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 84 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                2 mech_infantrys moved from Yenisey to Central Mongolia
                3 fighters moved from Yenisey to Central Mongolia
                1 tactical_bomber moved from Yenisey to Central Mongolia
                5 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 submarine moved from 127 Sea Zone to 125 Sea Zone


  • Submerge in SZ125?

  • '20 '18 '17 '15

    yes please.

    This is a good example where you could have assumed a submerge, and if I came back saying I wanted to fight, we could roll it in the forums.  No point in slowing down the game for these small fights.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                2 mech_infantrys moved from Yenisey to Central Mongolia
                3 fighters moved from Yenisey to Central Mongolia
                1 tactical_bomber moved from Yenisey to Central Mongolia
                5 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in 125 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                Battle in Central Mongolia
                    Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    retreated to Central Mongolia
                    Japanese winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining with 1 artillery remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                2 infantry moved from Yenisey to Dzavhan
                3 fighters and 1 tactical_bomber moved from Central Mongolia to Yenisey
                3 armour moved from Urals to Yenisey
                1 artillery and 4 infantry moved from Baltic States to Belarus
                5 infantry moved from Vyborg to Novgorod
                1 artillery and 5 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 artillery and 6 infantry moved from Bessarabia to Western Ukraine
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Western Ukraine
                2 armour moved from Russia to Belarus
                2 infantry moved from Russia to Bryansk
                5 infantry moved from Archangel to Novgorod

    Place Units - Russians
                3 armour placed in Novgorod
                1 armour, 1 fighter and 1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 3 infantry moved from Kweichow to Szechwan
                1 artillery moved from Yunnan to Szechwan
                2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 2 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
                2 infantry moved from 37 Sea Zone to Malaya
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 45 Sea Zone
                2 battleships and 2 cruisers moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                3 fighters and 2 tactical_bombers moved from Kwangsi to Malaya
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Buryatia to Amur
                1 infantry moved from Siberia to Amur
                1 artillery moved from Central Mongolia to Suiyuyan
                1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
                1 bomber moved from Kwangsi to Malaya
                1 bomber moved from Kwangsi to Malaya

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers and 2 destroyers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 47
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Battle in Malaya
                    Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 3 fighters and 1 infantry; British defend with 1 harbour and 3 infantry
                    UK_Pacific win with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                    2 bombers owned by the Japanese, 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
                Battle in Szechwan
                    Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 8 infantry
                    Japanese win, taking Szechwan from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 8 infantry
                Battle in Kwangtung
                    Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Paulau Island
                3 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
                2 bombers moved from Malaya to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                3 mech_infantrys moved from Shantung to Hunan

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                2 infantry placed in Shantung
                2 infantry placed in Kiangsu
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 48 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans rolls :  0/1 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber and 5 fighters moved from Wake Island to 25 Sea Zone
                1 artillery, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                3 submarines moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 :  2/4 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 5 fighters and 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 bomber and 5 fighters in 25 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 5 fighters and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber and 5 fighters moved from 25 Sea Zone to Wake Island
                1 armour, 1 artillery, 1 cruiser, 2 infantry, 3 mech_infantrys and 5 transports moved from 28 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
                2 fighters and 1 tactical_bomber moved from Burma to French Indo China
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Libya

    Combat - British
                Battle in Tobruk
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 :  2/2 hits
                        1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Tobruk
                    Italians win with 1 artillery remaining. Battle score for attacker is -18
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 infantry
                Battle in Libya
                Battle in French Indo China
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking Libya from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from French Indo China to Burma

    Place Units - UK_Pacific
                1 armour, 2 artilleries and 1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3,2,5,5,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,4,2,6,5,5,3,5
                UK_Pacific collect 8 PUs (13 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 armour, 2 artilleries and 1 fighter

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 artillery moved from Tobruk to Libya
                1 armour moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                1 armour moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians
                1 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter
                    French defend with 1 destroyer
                    Italians win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Libya
                    Italians attack with 1 artillery
                    British defend with 1 infantry
                    Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Greece
                2 infantry moved from Romania to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                2 aaGuns moved from Romania to Eastern Poland
                3 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

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