14L Whackamatt (Axis) vs Soup (Allies +14)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Americans buy 8 submarines; Remaining resources: 3 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
                1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 28 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Wake Island

    Place Units - Americans
                3 submarines placed in 10 Sea Zone
                3 submarines placed in 101 Sea Zone
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • '20 '18 '17 '15

    Don’t forget to post the UK turn  :-D


  • inwork ;)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
                1 cruiser moved from 96 Sea Zone to 93 Sea Zone
                1 fighter moved from Malta to 92 Sea Zone
                1 fighter moved from 97 Sea Zone to Alexandria
                1 tactical_bomber moved from 97 Sea Zone to Alexandria
                1 carrier moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria

    Combat - British


  • Scramble in SZ112?

  • '20 '18 '17 '15

    yes please, 2 fighters and 1 tac.

    Do you know about the battle calculator?  It’s on the territory tab.  You can adjust the forces will be for both sides in a simulated battle, and it will tell you your odds of winning, how many units on average you’ll have left over, etc.  That way it’s easier to tell than just eyeballing it if an attack is a good idea or not.

    But even without the calculator, this 2 units vs 4 units is not a very good idea.  :wink:


  • Yeah…I’m aware of it - I just keep forgetting about the scramble option :/  #FML

  • '20 '18 '17 '15

    Well if you forget and say, “Oh!  Forgot he could scramble!”  you should close Triple A and reopen it.  Nothing says you can’t.  So if you want to take it back, I’m cool with that.

    I redo most turns multiple times (pre-combat, of course), changing my purchases and where I attack.

    And even a friendly, “Hey, I’m redoing my CM because I forgot about scrambling, disregard the posted CM/scramble question.”  So long as you don’t resolve any combat, most opponents will be fine with it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - British
                British spend 6 on tech rolls
                UK_Pacific spend 4 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
                1 cruiser moved from 96 Sea Zone to 93 Sea Zone
                1 fighter moved from Malta to 92 Sea Zone
                1 fighter moved from 97 Sea Zone to Alexandria
                1 tactical_bomber moved from 97 Sea Zone to Alexandria
                1 carrier moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
                    Germans win with 1 cruiser, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 bomber and 1 fighter
                Battle in 93 Sea Zone
                    British attack with 1 carrier and 2 cruisers
                    Italians defend with 1 cruiser, 1 destroyer and 1 submarine
                    Units damaged: 1 carrier owned by the British
                    British win, taking 93 Sea Zone from Italians with 1 carrier and 2 cruisers remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
                Battle in Alexandria
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                Battle in 92 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - British
                1 fighter moved from 92 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory

    Place Units - British
                2 armour placed in Union of South Africa
                1 bomber and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 26 PUs total
                Some Units in India change ownership: 1 armour and 3 infantry


  • So…I decided to keep the combat as it was for a couple of reasons:

    1. Just like in war, mistakes can be costly.

    2. What better way to learn then to own the mistakes and see them through?

    and finally,

    1. I had rolled for tech with UK, was unsuccessful…and wasn’t exactly sure on how to retain that action while potentially “fixing” the initial combat movement.  Would I had reloaded the China2 file? But that would’ve removed the initial Tech results.  pressed with the save file…and then simply negated that SZ battle through EDIT mode after the fact and returned the aircraft to England and the sea units to the SZ?

    In the end…i appreciate the advice…happy to be learning the ins/outs of G40 :)

  • '20 '18 '17 '15

    In such a case, you would reload from China, yes.  Because you bought a tech and didn’t score anything, you’d repeat that, only if you actually won a tech, you would then remove it through edit mode to be true to the original dice, then do the UK turn.

    And make sure you state what you’re doing in the forums, as seeing multiple dice results for the same thing make people uneasy.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 fighters moved from Southern Italy to 93 Sea Zone
                6 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 3 fighters
                    British defend with 1 carrier and 2 cruisers
                    Italians win with 1 fighter remaining. Battle score for attacker is 20
                    Casualties for British: 1 carrier and 2 cruisers
                    Casualties for Italians: 2 fighters

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 armour moved from Albania to Romania
                1 armour and 2 infantry moved from Bulgaria to Romania

    Turn Complete - Italians
                Italians collect 9 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • '20 '18 '17 '15

    I would also ask why you purchased a bomber for the UK, after Germany bought 10 transports to invade london?  A strat bomber costs 12 and defends at a 1.  instead, it could have been 4 hits (infantry @ 3ICs each) that defend at a 2 each.

    If you would like to edit/change your purchase, I’m okay with that too; it wouldn’t have affected Italy’s turn at all.


  • I bought it with the intention of attacking the transports…but as we already discussed - I forgot about the scramble.  No worries…I’ll keep the bomber  :-)

  • '20 '18 '17 '15

    Even without the scramble though, due to the turn order, Germany will go next before that bomber can do anything.  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 fighters moved from Queensland to Malaya
                1 artillery and 1 infantry moved from Queensland to New South Wales
                1 fighter moved from New South Wales to New Guinea

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 91 Sea Zone to 106 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                5 infantry moved from Norway to 113 Sea Zone
                2 infantry moved from Germany to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 artillery moved from Norway to 112 Sea Zone
                2 artilleries moved from Western Germany to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
                9 armour moved from Western Germany to 113 Sea Zone
                9 armour, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                3 mech_infantrys moved from Yugoslavia to Greece
                2 tactical_bombers moved from Holland Belgium to United Kingdom
                9 armour and 9 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters and 1 tactical_bomber moved from Western Germany to Greece
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber moved from Holland Belgium to Scotland
                1 bomber moved from Holland Belgium to Greece
                1 destroyer moved from 113 Sea Zone to 111 Sea Zone
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Greece
                    Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in United Kingdom
                    Germans attack with 9 armour, 2 artilleries, 11 infantry and 2 tactical_bombers
                    French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
                    Germans captures 30PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 9 armour and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 artilleries and 11 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 4 aaGuns, 1 bomber, 9 infantry and 1 mech_infantry
                Battle in Scotland
                    Germans attack with 2 artilleries, 1 bomber and 2 infantry
                    British defend with 1 aaGun, 1 airfield and 2 infantry
                    Germans win, taking Scotland from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 aaGun and 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 aaGun moved from Holland Belgium to Western Germany
                2 tactical_bombers moved from United Kingdom to Holland Belgium
                1 bomber moved from Scotland to Western Germany
                2 fighters moved from Greece to Romania
                1 tactical_bomber moved from Greece to Romania
                1 bomber moved from Greece to Romania
                3 aaGuns and 8 infantry moved from Slovakia Hungary to Poland
                2 aaGuns moved from Germany to Poland
                6 infantry moved from Romania to Slovakia Hungary
                2 artilleries moved from Romania to Slovakia Hungary
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Place Units - Germans
                8 infantry placed in Western Germany
                7 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 84 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                2 mech_infantrys moved from Yenisey to Central Mongolia
                3 fighters moved from Yenisey to Central Mongolia
                1 tactical_bomber moved from Yenisey to Central Mongolia
                5 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

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