I used barnstorming over St Lo. Also, during the combat move phase some kind of weird corruption happened so I had to edit in the fighters after opening a new file. The German AA missed south of St Lo.
1942.2 total vic. w/ int: Zombie69 (Axis) vs Commando Brado (Allies + 12)
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You killed both subs AND the bomber AND kept a destroyer alive! :-o
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For future reference, I don’t take any pleasure in rolling these battles so you can roll all of mine if you want! :-P
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Gibraltar to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Libya
Germans take Libya from British
2 submarines moved from 7 Sea Zone to 10 Sea Zone
1 bomber moved from Northwestern Europe to 10 Sea Zone
3 bombers moved from Germany to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Germany to Caucasus
1 fighter moved from Northwestern Europe to Archangel
1 fighter moved from Northwestern Europe to West Russia
1 infantry moved from Belorussia to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in 10 Sea Zone
Germans attack with 1 bomber and 2 submarines
Russians defend with 1 submarine; Americans defend with 2 destroyers
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 2 submarines
Casualties for Russians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 3 bombers, 1 fighter and 1 infantry
British defend with 1 bomber; Russians defend with 1 factory and 1 infantry
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for British: 1 bomber
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 battleship moved from 14 Sea Zone to 15 Sea Zone
2 fighters moved from Northwestern Europe to 15 Sea Zone
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
3 bombers moved from Caucasus to Germany
4 armour moved from Karelia S.S.R. to Belorussia
5 armour moved from Baltic States to Belorussia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
1 aaGun moved from Baltic States to Karelia S.S.R.
1 aaGun moved from Germany to Poland
1 aaGun moved from Northwestern Europe to Germany
1 infantry moved from Finland to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
2 infantry placed in Italy
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Italy: 1 artillery
EDIT: Adding units owned by Germans to Southern Europe: 1 artillery
EDIT: Turning off Edit Mode
1 carrier placed in 15 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
Just in case you didn’t know, in this version AAA (anti-aircraft artillery) are useless against SBR (industrial complexes have their own integrated anti-aircraft for that) and can only fire at 3 planes each, and only to defend against standard attacks. They can also be taken as losses. Therefore placing your 2 AAA in Caucasus instead of Moscow (where they served no purpose this round) would have saved your British bomber.
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You killed both subs AND the bomber AND kept a destroyer alive!  :-o
That’s what you get for attacking the US in Pearl Harbor and aligning yourself with the Japanese! Mess with the US and die like the rest! :evil:
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For future reference, I don’t take any pleasure in rolling these battles so you can roll all of mine if you want! :-P
That’s exactly why I let you roll the dice. I learned a long time ago that my luck sucks when rolling dice. At this point, I may have you rolling my battles for the rest of the game. LOL! :lol:
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Just in case you didn’t know, in this version AAA (anti-aircraft artillery) are useless against SBR (industrial complexes have their own integrated anti-aircraft for that) and can only fire at 3 planes each, and only to defend against standard attacks. They can also be taken as losses. Therefore placing your 2 AAA in Caucasus instead of Moscow (where they served no purpose this round) would have saved your British bomber.
Yes, I aware of this rule. I didn’t think putting any AA guns in Caucasus would make sense to try and save 1 bomber. The 2nd AA gun would have only allowed me to take a pot shot at the 1 German fighter. Not worth it in my opinion. To put 1 AA gun in Caucasus, could have ended up with me missing all AA shots and losing one of my AA guns. I’d rather have both AA guns in Moscow for the eventual Moscow battle, which will mean you will bring your entire airforce to the battle, allowing me to use all 6 AA shots against your aircraft.
As it was, I didn’t do too bad in Caucasus and Archangel as well. :-D
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What I mean by this is that the bomber would have definitely been saved, because I wouldn’t have sent my planes against those odds. Don’t forget that AAA can be chosen as casualties. This means that to destroy your bomber without losing a plane, I would have had to score 4 hits (2 for the AAA chosen first, 1 for the INF and 1 for the bomber) before you score 2, while avoiding getting hit by your 4 AAA shots. Not likely to happen.
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If you plug it into the odds calculator, you would have only lost 13 IPC’s worth of units. 1 FTR, 1 Inf. Definitely worth losing 1 Inf, 1 FTR vs. 1 Inf, 1 bomber. Especially considering that Britain most likely can’t rebuild it. I would have attacked. :-D
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You’re right, you would have needed to keep at least 3 INF as well in Caucasus in order to keep me from going. I think that was worth it since you wouldn’t be losing any piece, only having them in a different territory. Anyway, I just wanted to make sure you knew the 1942.2 AAA rules.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Non Combat Move - British
1 infantry moved from Persia to India
1 infantry moved from Trans-Jordan to Persia
2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 transport moved from 34 Sea Zone to 32 Sea Zone
1 destroyer moved from 34 Sea Zone to 32 Sea Zone
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 fighter moved from India to Egypt
1 fighter moved from French West Africa to Egypt
1 fighter moved from French West Africa to Egypt
1 infantry moved from Western Canada to AlaskaPlace Units - British
3 artilleries placed in India
1 artillery and 1 infantry placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
32 Sea Zone : 1 destroyer, 2 infantry and 2 transports
Alaska : 1 armour and 1 infantry
Anglo-Egyptian Sudan : 1 infantry
Eastern Australia : 1 infantry
Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 factory, 4 fighters and 5 infantry
India : 3 artilleries, 1 factory and 5 infantry
New Zealand : 1 infantry
Persia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantryProduction/PUs Summary :
Russians : 20 / 22
Germans : 43 / 43
British : 30 / 30
Japanese : 35 / 35
Americans : 40 / 40 -
You’re right, you would have needed to keep at least 3 INF as well in Caucasus in order to keep me from going. I think that was worth it since you wouldn’t be losing any piece, only having them in a different territory. Anyway, I just wanted to make sure you knew the 1942.2 AAA rules.
Thanks.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
4 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from AmericansCombat - Japanese
Non Combat Move - Japanese
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Yunnan to Burma
2 fighters and 1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from 49 Sea Zone to Burma
2 infantry moved from Japan to 60 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 aaGun moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 61 Sea Zone to Yunnan
1 cruiser moved from 61 Sea Zone to 48 Sea Zone
1 battleship moved from 61 Sea Zone to 48 Sea Zone
1 carrier moved from 60 Sea Zone to 48 Sea Zone
1 carrier and 2 destroyers moved from 49 Sea Zone to 48 Sea ZonePlace Units - Japanese
1 transport placed in 62 Sea Zone
1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Midway to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from 63 Sea Zone to Soviet Far EastCombat - Americans
Non Combat Move - Americans
1 destroyer moved from 57 Sea Zone to 60 Sea Zone
1 battleship moved from 57 Sea Zone to 63 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western Canada to Alaska
1 aaGun moved from Western Canada to Alaska
1 artillery moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 carrier moved from 11 Sea Zone to 10 Sea Zone
1 cruiser moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from French West Africa to Egypt
1 bomber moved from French West Africa to Egypt
1 fighter moved from 11 Sea Zone to French West Africa
1 fighter moved from 11 Sea Zone to French West Africa
1 fighter moved from Eastern United States to French West Africa
1 fighter moved from Alaska to 11 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transports
11 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
57 Sea Zone : 1 submarine
60 Sea Zone : 1 destroyer
63 Sea Zone : 1 battleship and 1 transport
Alaska : 1 aaGun and 2 infantry
Eastern Canada : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Eastern United States : 1 factory and 2 infantry
Egypt : 1 bomber and 1 fighter
French West Africa : 3 fighters
Soviet Far East : 2 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 21 / 22
Germans : 43 / 43
British : 30 / 30
Japanese : 36 / 37
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 fighter moved from Russia to SinkiangCombat - Russians
Battle in Sinkiang
Russians attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 5 infantry in Sinkiang, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 1 fighter and 4 infantry in Sinkiang, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Caucasus
1 fighter moved from Sinkiang to Russia
1 fighter moved from Egypt to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory and 1 infantry
Russia : 2 aaGuns, 1 armour, 11 artilleries, 1 factory, 2 fighters and 14 infantry
Sinkiang : 4 infantry
Yakut S.S.R. : 2 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 43 / 43
British : 30 / 30
Japanese : 35 / 37
Americans : 39 / 39Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.818
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Caucasus
2 infantry moved from West Russia to Caucasus
2 infantry moved from Karelia S.S.R. to Archangel
2 fighters moved from Karelia S.S.R. to Archangel
2 bombers moved from Germany to Caucasus
1 bomber moved from Germany to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Southern Europe to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Algeria
1 artillery moved from 14 Sea Zone to Algeria
1 carrier moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Caucasus to 14 Sea Zone
1 fighter moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from 15 Sea Zone to Northwestern Europe
2 fighters moved from Archangel to Northwestern Europe
1 bomber moved from Archangel to Northwestern Europe
2 bombers moved from Caucasus to Germany
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Poland to Ukraine S.S.R.
1 aaGun moved from Germany to Northwestern Europe
2 infantry moved from Germany to Northwestern Europe
1 aaGun moved from Poland to Ukraine S.S.R.
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Baltic States
1 infantry moved from Italy to FrancePlace Units - Germans
1 artillery and 1 infantry placed in Italy
2 infantry placed in Karelia S.S.R.
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total -
When you upload the map can you check all the boxes on the right so the territory summary is included? Thanks.
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I don’t like all that clutter which is why I didn’t do it, but just for you I’ll do it next time. Feel free to berate me about it if I forget!
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Clutter? There’s all kinds of good info when you click all the boxes… LOL! :-P
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 5 armour; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 32 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Egypt to Libya
1 infantry moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 fighter moved from Egypt to LibyaCombat - British
Battle in Libya
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 2 infantry in Libya, round 2 : 3/6 hits
Germans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Libya
British win, taking Libya from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 destroyer moved from 32 Sea Zone to 36 Sea Zone
1 infantry moved from Persia to India
2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Egypt to Persia
1 fighter moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 fighter moved from United Kingdom to 10 Sea Zone
1 armour moved from Alaska to Eastern Canada
1 infantry moved from Alaska to Western CanadaPlace Units - British
2 armour placed in Egypt
3 armour placed in IndiaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTerritory Summary for British :
10 Sea Zone : 1 fighter
34 Sea Zone : 1 transport
36 Sea Zone : 1 destroyer and 1 transport
Eastern Australia : 1 infantry
Eastern Canada : 1 armour
Egypt : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 4 fighters and 4 infantry
French Indo-China Thailand : 1 flag, 1 infantry
India : 3 armour, 3 artilleries, 1 factory and 5 infantry
Libya : 1 flag, 2 infantry
New Zealand : 1 infantry
Persia : 1 armour and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 16 / 21
Germans : 47 / 48
British : 33 / 33
Japanese : 33 / 37
Americans : 39 / 39Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6